Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 88197ffe8f | |||
| 174d3c2630 | |||
| 61dedcf73e | |||
| 580b95635f | |||
| a81d29c882 | |||
| 4236c4792b | |||
| cf8fd5a6fd | |||
| fc9a39de93 | |||
| 6018396be2 | |||
| ee6513b8ad | |||
| 37a311b0c5 | |||
| 11e812cb6b | |||
| 5097cdd9f4 | |||
| 2224c34aa8 | |||
| 2c5f6fcb04 | |||
| 7cd41dc920 | |||
| c5d2eb6bd2 | |||
| b650572426 | |||
| 7d84dd5ec8 |
@@ -0,0 +1 @@
|
|||||||
|
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
63f7b34db8d8cdea90c76aacccf841ec
|
||||||
|
::res://::1787259973
|
||||||
|
README.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
|
||||||
|
::res://docs/::1787259973
|
||||||
|
::res://docs/architecture/::1787259973
|
||||||
|
avatar.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
|
||||||
|
content_moderation.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
|
||||||
|
networking.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
|
||||||
|
::res://scenes/::1787259973
|
||||||
|
player.tscn::PackedScene::-1::1787259973::0::1::::<><><>0<>0<><>::res://scripts/player_spawner.gd
|
||||||
|
server.tscn::PackedScene::-1::1787259973::0::1::::<><><>0<>0<><>::
|
||||||
|
::res://scripts/::1787259973
|
||||||
|
player_spawner.gd::GDScript::3637338339553764865::1787259973::0::1::::PlayerNode<>CharacterBody3D<><>0<>0<><>::
|
||||||
|
server.gd::GDScript::6336910781803684784::1787259973::0::1::::<>Node<><>0<>0<><>::
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
[game_view]
|
||||||
|
|
||||||
|
select_mode=0
|
||||||
|
|
||||||
|
[editor_metadata]
|
||||||
|
|
||||||
|
executable_path="/home/daddy/godot/godot"
|
||||||
|
|
||||||
|
[recent_files]
|
||||||
|
|
||||||
|
scenes=["res://scenes/server.tscn"]
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
[folding]
|
||||||
|
|
||||||
|
node_unfolds=[]
|
||||||
|
resource_unfolds=[]
|
||||||
|
nodes_folded=[]
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
list=[{
|
||||||
|
"base": &"CharacterBody3D",
|
||||||
|
"class": &"PlayerNode",
|
||||||
|
"icon": "",
|
||||||
|
"is_abstract": false,
|
||||||
|
"is_tool": false,
|
||||||
|
"language": &"GDScript",
|
||||||
|
"path": "res://scripts/player_spawner.gd"
|
||||||
|
}]
|
||||||
Binary file not shown.
@@ -1,20 +0,0 @@
|
|||||||
# Database (async driver)
|
|
||||||
DATABASE_URL=postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db
|
|
||||||
|
|
||||||
# Redis
|
|
||||||
REDIS_URL=redis://localhost:6379/0
|
|
||||||
|
|
||||||
# JWT
|
|
||||||
SECRET_KEY=change-me-to-a-secure-random-string
|
|
||||||
ALGORITHM=HS256
|
|
||||||
ACCESS_TOKEN_EXPIRE_MINUTES=30
|
|
||||||
|
|
||||||
# App
|
|
||||||
APP_NAME=AGP Backend
|
|
||||||
APP_VERSION=0.1.0
|
|
||||||
DEBUG=true
|
|
||||||
CORS_ORIGINS=http://localhost:8080,http://localhost:3000
|
|
||||||
|
|
||||||
# File uploads
|
|
||||||
UPLOAD_DIR=uploads
|
|
||||||
MAX_UPLOAD_SIZE_MB=100
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
.env
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
.venv/
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
# Alembic configuration file.
|
|
||||||
# Run: alembic upgrade head (to apply migrations)
|
|
||||||
# Run: alembic revision --autogenerate -m "description" (to generate migration)
|
|
||||||
|
|
||||||
[alembic]
|
|
||||||
script_location = alembic
|
|
||||||
prepend_sys_path = .
|
|
||||||
sqlalchemy.url = postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db
|
|
||||||
|
|
||||||
[loggers]
|
|
||||||
keys = root,sqlalchemy,alembic
|
|
||||||
|
|
||||||
[handlers]
|
|
||||||
keys = console
|
|
||||||
|
|
||||||
[formatters]
|
|
||||||
keys = generic
|
|
||||||
|
|
||||||
[logger_root]
|
|
||||||
level = WARN
|
|
||||||
handlers = console
|
|
||||||
qualname =
|
|
||||||
|
|
||||||
[logger_sqlalchemy]
|
|
||||||
level = WARN
|
|
||||||
handlers =
|
|
||||||
qualname = sqlalchemy.engine
|
|
||||||
|
|
||||||
[logger_alembic]
|
|
||||||
level = INFO
|
|
||||||
handlers =
|
|
||||||
qualname = alembic
|
|
||||||
|
|
||||||
[handler_console]
|
|
||||||
class = StreamHandler
|
|
||||||
args = (sys.stderr,)
|
|
||||||
level = NOTSET
|
|
||||||
formatter = generic
|
|
||||||
|
|
||||||
[formatter_generic]
|
|
||||||
format = %(levelname)-5.5s [%(name)s] %(message)s
|
|
||||||
datefmt = %H:%M:%S
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
"""Alembic environment configuration."""
|
|
||||||
|
|
||||||
import asyncio
|
|
||||||
from logging.config import fileConfig
|
|
||||||
|
|
||||||
from alembic import context
|
|
||||||
from sqlalchemy.ext.asyncio import create_async_engine
|
|
||||||
|
|
||||||
from app.config import settings
|
|
||||||
from app.database import Base
|
|
||||||
from app.models import user, session, world, asset # noqa: F401
|
|
||||||
|
|
||||||
# this is the Alembic Config object, which provides
|
|
||||||
# access to the values within the .ini file in use.
|
|
||||||
config = context.config
|
|
||||||
|
|
||||||
# Interpret the config file for Python logging.
|
|
||||||
# This line sets up loggers basically.
|
|
||||||
if config.config_file_name is not None:
|
|
||||||
fileConfig(config.config_file_name)
|
|
||||||
|
|
||||||
# add your model's MetaData object here
|
|
||||||
# for 'autogenerate' support
|
|
||||||
target_metadata = Base.metadata
|
|
||||||
|
|
||||||
|
|
||||||
def run_migrations_offline() -> None:
|
|
||||||
"""Run migrations in 'offline' mode."""
|
|
||||||
url = settings.DATABASE_URL
|
|
||||||
context.configure(
|
|
||||||
url=url,
|
|
||||||
target_metadata=target_metadata,
|
|
||||||
literal_binds=True,
|
|
||||||
dialect_opts={"paramstyle": "named"},
|
|
||||||
)
|
|
||||||
|
|
||||||
with context.begin_transaction():
|
|
||||||
context.run_migrations()
|
|
||||||
|
|
||||||
|
|
||||||
def do_run_migrations(connection):
|
|
||||||
context.configure(connection=connection, target_metadata=target_metadata)
|
|
||||||
with context.begin_transaction():
|
|
||||||
context.run_migrations()
|
|
||||||
|
|
||||||
|
|
||||||
async def run_async_migrations():
|
|
||||||
"""Run migrations in 'online' mode with async engine."""
|
|
||||||
connectable = create_async_engine(settings.DATABASE_URL, echo=False)
|
|
||||||
|
|
||||||
async with connectable.connect() as connection:
|
|
||||||
await connection.run_sync(do_run_migrations)
|
|
||||||
|
|
||||||
await connectable.dispose()
|
|
||||||
|
|
||||||
|
|
||||||
def run_migrations_online() -> None:
|
|
||||||
"""Run migrations in 'online' mode."""
|
|
||||||
asyncio.run(run_async_migrations())
|
|
||||||
|
|
||||||
|
|
||||||
if context.is_offline_mode():
|
|
||||||
run_migrations_offline()
|
|
||||||
else:
|
|
||||||
run_migrations_online()
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
"""${message}
|
|
||||||
|
|
||||||
Revision ID: ${up_revision}
|
|
||||||
Revises: ${down_revision | comma,n}
|
|
||||||
Create Date: ${create_date}
|
|
||||||
"""
|
|
||||||
from typing import Sequence, Union
|
|
||||||
|
|
||||||
from alembic import op
|
|
||||||
import sqlalchemy as sa
|
|
||||||
${imports if imports else ""}
|
|
||||||
|
|
||||||
# revision identifiers, used by Alembic.
|
|
||||||
revision: str = ${repr(up_revision)}
|
|
||||||
down_revision: Union[str, None] = ${repr(down_revision)}
|
|
||||||
branch_labels: Union[str, Sequence[str], None] = ${repr(branch_labels)}
|
|
||||||
depends_on: Union[str, Sequence[str], None] = ${repr(depends_on)}
|
|
||||||
|
|
||||||
|
|
||||||
def upgrade() -> None:
|
|
||||||
"""Upgrade database schema."""
|
|
||||||
${upgrades if upgrades else "pass"}
|
|
||||||
|
|
||||||
|
|
||||||
def downgrade() -> None:
|
|
||||||
"""Downgrade database schema."""
|
|
||||||
${downgrades if downgrades else "pass"}
|
|
||||||
@@ -1,126 +0,0 @@
|
|||||||
"""initial schema
|
|
||||||
|
|
||||||
Revision ID: 0001_initial
|
|
||||||
Revises:
|
|
||||||
Create Date: 2024-01-01 00:00:00.000000
|
|
||||||
"""
|
|
||||||
from typing import Sequence, Union
|
|
||||||
|
|
||||||
from alembic import op
|
|
||||||
import sqlalchemy as sa
|
|
||||||
from sqlalchemy.dialects import postgresql
|
|
||||||
|
|
||||||
# revision identifiers, used by Alembic.
|
|
||||||
revision: str = "0001_initial"
|
|
||||||
down_revision: Union[str, None] = None
|
|
||||||
branch_labels: Union[str, Sequence[str], None] = None
|
|
||||||
depends_on: Union[str, Sequence[str], None] = None
|
|
||||||
|
|
||||||
|
|
||||||
def upgrade() -> None:
|
|
||||||
"""Upgrade database schema."""
|
|
||||||
# Create ENUM types
|
|
||||||
world_visibility = postgresql.ENUM(
|
|
||||||
"public", "private", "friends_only", name="world_visibility"
|
|
||||||
)
|
|
||||||
world_visibility.create(op.get_bind(), checkfirst=True)
|
|
||||||
|
|
||||||
asset_type = postgresql.ENUM(
|
|
||||||
"image", "audio", "video", "document", "model_3d", "other", name="asset_type"
|
|
||||||
)
|
|
||||||
asset_type.create(op.get_bind(), checkfirst=True)
|
|
||||||
|
|
||||||
# Create users table
|
|
||||||
op.create_table(
|
|
||||||
"users",
|
|
||||||
sa.Column("id", sa.Integer(), primary_key=True),
|
|
||||||
sa.Column("username", sa.String(length=50), nullable=False),
|
|
||||||
sa.Column("email", sa.String(length=120), nullable=False),
|
|
||||||
sa.Column("hashed_password", sa.String(length=255), nullable=False),
|
|
||||||
sa.Column("is_active", sa.Boolean(), nullable=True),
|
|
||||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
|
||||||
sa.Column("updated_at", sa.DateTime(timezone=True), nullable=True),
|
|
||||||
)
|
|
||||||
op.create_index(op.f("ix_users_email"), "users", ["email"], unique=True)
|
|
||||||
op.create_index(op.f("ix_users_id"), "users", ["id"], unique=False)
|
|
||||||
op.create_index(op.f("ix_users_username"), "users", ["username"], unique=True)
|
|
||||||
|
|
||||||
# Create sessions table
|
|
||||||
op.create_table(
|
|
||||||
"sessions",
|
|
||||||
sa.Column("id", sa.String(length=36), primary_key=True),
|
|
||||||
sa.Column("user_id", sa.Integer(), nullable=False),
|
|
||||||
sa.Column("token", sa.String(), nullable=False),
|
|
||||||
sa.Column("expires_at", sa.DateTime(timezone=True), nullable=False),
|
|
||||||
sa.Column("is_active", sa.Boolean(), nullable=True),
|
|
||||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
|
||||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
|
||||||
sa.ForeignKeyConstraint(["user_id"], ["users.id"], ondelete="CASCADE"),
|
|
||||||
)
|
|
||||||
op.create_index(op.f("ix_sessions_token"), "sessions", ["token"], unique=True)
|
|
||||||
|
|
||||||
# Create worlds table
|
|
||||||
op.create_table(
|
|
||||||
"worlds",
|
|
||||||
sa.Column("id", sa.Integer(), primary_key=True),
|
|
||||||
sa.Column("name", sa.String(length=255), nullable=False),
|
|
||||||
sa.Column("description", sa.Text(), nullable=True),
|
|
||||||
sa.Column("owner_id", sa.Integer(), nullable=False),
|
|
||||||
sa.Column(
|
|
||||||
"visibility",
|
|
||||||
postgresql.ENUM(
|
|
||||||
"public", "private", "friends_only", name="world_visibility"
|
|
||||||
),
|
|
||||||
nullable=True,
|
|
||||||
),
|
|
||||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
|
||||||
sa.Column("updated_at", sa.DateTime(timezone=True), nullable=True),
|
|
||||||
sa.ForeignKeyConstraint(["owner_id"], ["users.id"]),
|
|
||||||
)
|
|
||||||
op.create_index(op.f("ix_worlds_id"), "worlds", ["id"], unique=False)
|
|
||||||
|
|
||||||
# Create assets table
|
|
||||||
op.create_table(
|
|
||||||
"assets",
|
|
||||||
sa.Column("id", sa.Integer(), primary_key=True),
|
|
||||||
sa.Column("name", sa.String(length=255), nullable=False),
|
|
||||||
sa.Column("description", sa.Text(), nullable=True),
|
|
||||||
sa.Column(
|
|
||||||
"asset_type",
|
|
||||||
postgresql.ENUM(
|
|
||||||
"image", "audio", "video", "document", "model_3d", "other",
|
|
||||||
name="asset_type",
|
|
||||||
),
|
|
||||||
nullable=False,
|
|
||||||
),
|
|
||||||
sa.Column("file_path", sa.String(length=512), nullable=False),
|
|
||||||
sa.Column("file_size", sa.Integer(), nullable=True),
|
|
||||||
sa.Column("mime_type", sa.String(length=128), nullable=True),
|
|
||||||
sa.Column("metadata_json", sa.Text(), nullable=True),
|
|
||||||
sa.Column("world_id", sa.Integer(), nullable=True),
|
|
||||||
sa.Column("owner_id", sa.Integer(), nullable=False),
|
|
||||||
sa.Column("is_public", sa.Boolean(), nullable=False),
|
|
||||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
|
||||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
|
||||||
sa.ForeignKeyConstraint(["owner_id"], ["users.id"]),
|
|
||||||
sa.ForeignKeyConstraint(["world_id"], ["worlds.id"]),
|
|
||||||
)
|
|
||||||
op.create_index(op.f("ix_assets_id"), "assets", ["id"], unique=False)
|
|
||||||
|
|
||||||
|
|
||||||
def downgrade() -> None:
|
|
||||||
"""Downgrade database schema."""
|
|
||||||
op.drop_index(op.f("ix_assets_id"), table_name="assets")
|
|
||||||
op.drop_table("assets")
|
|
||||||
op.drop_index(op.f("ix_worlds_id"), table_name="worlds")
|
|
||||||
op.drop_table("worlds")
|
|
||||||
op.drop_index(op.f("ix_sessions_token"), table_name="sessions")
|
|
||||||
op.drop_table("sessions")
|
|
||||||
op.drop_index(op.f("ix_users_username"), table_name="users")
|
|
||||||
op.drop_index(op.f("ix_users_id"), table_name="users")
|
|
||||||
op.drop_index(op.f("ix_users_email"), table_name="users")
|
|
||||||
op.drop_table("users")
|
|
||||||
|
|
||||||
# Drop ENUM types
|
|
||||||
postgresql.ENUM(name="asset_type").drop(op.get_bind(), checkfirst=True)
|
|
||||||
postgresql.ENUM(name="world_visibility").drop(op.get_bind(), checkfirst=True)
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
"""Application configuration via pydantic-settings."""
|
|
||||||
|
|
||||||
from functools import lru_cache
|
|
||||||
|
|
||||||
from pydantic_settings import BaseSettings, SettingsConfigDict
|
|
||||||
|
|
||||||
|
|
||||||
class Settings(BaseSettings):
|
|
||||||
# App
|
|
||||||
APP_NAME: str = "AGP Backend"
|
|
||||||
APP_VERSION: str = "0.1.0"
|
|
||||||
DEBUG: bool = True
|
|
||||||
|
|
||||||
# Database (async)
|
|
||||||
DATABASE_URL: str = "postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db"
|
|
||||||
|
|
||||||
# Redis
|
|
||||||
REDIS_URL: str = "redis://localhost:6379/0"
|
|
||||||
|
|
||||||
# JWT / Auth
|
|
||||||
SECRET_KEY: str = "change-me-to-a-secure-random-string"
|
|
||||||
ALGORITHM: str = "HS256"
|
|
||||||
ACCESS_TOKEN_EXPIRE_MINUTES: int = 30
|
|
||||||
|
|
||||||
# CORS
|
|
||||||
CORS_ORIGINS: str = "http://localhost:8080,http://localhost:3000"
|
|
||||||
|
|
||||||
# File uploads
|
|
||||||
UPLOAD_DIR: str = "uploads"
|
|
||||||
MAX_UPLOAD_SIZE_MB: int = 100
|
|
||||||
|
|
||||||
model_config = SettingsConfigDict(
|
|
||||||
env_file=".env",
|
|
||||||
env_file_encoding="utf-8",
|
|
||||||
case_sensitive=True,
|
|
||||||
)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def cors_origins_list(self) -> list[str]:
|
|
||||||
return [origin.strip() for origin in self.CORS_ORIGINS.split(",")]
|
|
||||||
|
|
||||||
|
|
||||||
@lru_cache()
|
|
||||||
def get_settings() -> Settings:
|
|
||||||
"""Return cached settings instance."""
|
|
||||||
return Settings()
|
|
||||||
|
|
||||||
|
|
||||||
# Convenience singleton
|
|
||||||
settings = get_settings()
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
"""Async database engine and session factory."""
|
|
||||||
|
|
||||||
from sqlalchemy.ext.asyncio import (
|
|
||||||
AsyncSession,
|
|
||||||
async_sessionmaker,
|
|
||||||
create_async_engine,
|
|
||||||
)
|
|
||||||
from sqlalchemy.orm import DeclarativeBase
|
|
||||||
|
|
||||||
from app.config import settings
|
|
||||||
|
|
||||||
engine = create_async_engine(
|
|
||||||
settings.DATABASE_URL,
|
|
||||||
echo=settings.DEBUG,
|
|
||||||
pool_size=10,
|
|
||||||
max_overflow=20,
|
|
||||||
)
|
|
||||||
|
|
||||||
async_session_factory = async_sessionmaker(
|
|
||||||
engine,
|
|
||||||
class_=AsyncSession,
|
|
||||||
expire_on_commit=False,
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
class Base(DeclarativeBase):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
async def get_db() -> AsyncSession:
|
|
||||||
"""Dependency that yields an async database session."""
|
|
||||||
async with async_session_factory() as session:
|
|
||||||
try:
|
|
||||||
yield session
|
|
||||||
await session.commit()
|
|
||||||
except Exception:
|
|
||||||
await session.rollback()
|
|
||||||
raise
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
"""Shared FastAPI dependencies, including JWT-based auth."""
|
|
||||||
|
|
||||||
from typing import Annotated
|
|
||||||
|
|
||||||
from fastapi import Depends, HTTPException, status
|
|
||||||
from fastapi.security import OAuth2PasswordBearer
|
|
||||||
from jose import JWTError, jwt
|
|
||||||
from sqlalchemy import select
|
|
||||||
from sqlalchemy.ext.asyncio import AsyncSession
|
|
||||||
|
|
||||||
from app.config import settings
|
|
||||||
from app.database import get_db
|
|
||||||
from app.models.user import User
|
|
||||||
|
|
||||||
oauth2_scheme = OAuth2PasswordBearer(tokenUrl="/api/auth/login")
|
|
||||||
|
|
||||||
|
|
||||||
async def get_current_user(
|
|
||||||
token: Annotated[str, Depends(oauth2_scheme)],
|
|
||||||
db: Annotated[AsyncSession, Depends(get_db)],
|
|
||||||
) -> User:
|
|
||||||
"""Resolve the JWT bearer token to a User, or raise 401."""
|
|
||||||
credentials_exception = HTTPException(
|
|
||||||
status_code=status.HTTP_401_UNAUTHORIZED,
|
|
||||||
detail="Could not validate credentials",
|
|
||||||
headers={"WWW-Authenticate": "Bearer"},
|
|
||||||
)
|
|
||||||
try:
|
|
||||||
payload = jwt.decode(
|
|
||||||
token, settings.SECRET_KEY, algorithms=[settings.ALGORITHM]
|
|
||||||
)
|
|
||||||
user_id: str | None = payload.get("sub")
|
|
||||||
if user_id is None:
|
|
||||||
raise credentials_exception
|
|
||||||
except JWTError:
|
|
||||||
raise credentials_exception
|
|
||||||
|
|
||||||
result = await db.execute(select(User).where(User.id == int(user_id)))
|
|
||||||
user = result.scalar_one_or_none()
|
|
||||||
if user is None:
|
|
||||||
raise credentials_exception
|
|
||||||
if not user.is_active:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_403_FORBIDDEN,
|
|
||||||
detail="User account is inactive",
|
|
||||||
)
|
|
||||||
return user
|
|
||||||
|
|
||||||
|
|
||||||
CurrentUser = Annotated[User, Depends(get_current_user)]
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
"""FastAPI application entry point."""
|
|
||||||
|
|
||||||
from contextlib import asynccontextmanager
|
|
||||||
|
|
||||||
from fastapi import FastAPI
|
|
||||||
from fastapi.middleware.cors import CORSMiddleware
|
|
||||||
|
|
||||||
from app.config import settings
|
|
||||||
from app.routers import auth, users, worlds, assets
|
|
||||||
|
|
||||||
|
|
||||||
@asynccontextmanager
|
|
||||||
async def lifespan(app: FastAPI):
|
|
||||||
"""Application lifespan: startup and shutdown events."""
|
|
||||||
# Startup: initialize database, connect to Redis, etc.
|
|
||||||
yield
|
|
||||||
# Shutdown: close connections, cleanup
|
|
||||||
|
|
||||||
|
|
||||||
app = FastAPI(
|
|
||||||
title=settings.APP_NAME,
|
|
||||||
version=settings.APP_VERSION,
|
|
||||||
description="Agentic Game Platform - Backend API",
|
|
||||||
lifespan=lifespan,
|
|
||||||
)
|
|
||||||
|
|
||||||
# CORS
|
|
||||||
app.add_middleware(
|
|
||||||
CORSMiddleware,
|
|
||||||
allow_origins=settings.cors_origins_list,
|
|
||||||
allow_credentials=True,
|
|
||||||
allow_methods=["*"],
|
|
||||||
allow_headers=["*"],
|
|
||||||
)
|
|
||||||
|
|
||||||
# Include routers
|
|
||||||
app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
|
|
||||||
app.include_router(users.router, prefix="/api/users", tags=["users"])
|
|
||||||
app.include_router(worlds.router, prefix="/api/worlds", tags=["worlds"])
|
|
||||||
app.include_router(assets.router, prefix="/api/assets", tags=["assets"])
|
|
||||||
|
|
||||||
|
|
||||||
@app.get("/api/health")
|
|
||||||
async def health_check():
|
|
||||||
"""Simple health check endpoint."""
|
|
||||||
return {"status": "ok", "app": settings.APP_NAME}
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
from app.models.user import User
|
|
||||||
from app.models.session import Session
|
|
||||||
from app.models.world import World
|
|
||||||
from app.models.asset import Asset
|
|
||||||
|
|
||||||
__all__ = ["User", "Session", "World", "Asset"]
|
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
from sqlalchemy import Column, Integer, String, ForeignKey, Text, DateTime, Boolean
|
|
||||||
from sqlalchemy.dialects.postgresql import ENUM
|
|
||||||
from sqlalchemy.orm import relationship
|
|
||||||
from sqlalchemy.sql import func
|
|
||||||
import enum
|
|
||||||
|
|
||||||
from app.database import Base
|
|
||||||
|
|
||||||
|
|
||||||
class AssetType(str, enum.Enum):
|
|
||||||
IMAGE = "image"
|
|
||||||
AUDIO = "audio"
|
|
||||||
VIDEO = "video"
|
|
||||||
DOCUMENT = "document"
|
|
||||||
MODEL_3D = "model_3d"
|
|
||||||
OTHER = "other"
|
|
||||||
|
|
||||||
|
|
||||||
class Asset(Base):
|
|
||||||
__tablename__ = "assets"
|
|
||||||
|
|
||||||
id = Column(Integer, primary_key=True, index=True)
|
|
||||||
name = Column(String(255), nullable=False)
|
|
||||||
description = Column(Text, nullable=True)
|
|
||||||
asset_type = Column(
|
|
||||||
ENUM(AssetType, name="asset_type", create_type=False),
|
|
||||||
nullable=False,
|
|
||||||
)
|
|
||||||
file_path = Column(String(512), nullable=False)
|
|
||||||
file_size = Column(Integer, nullable=True)
|
|
||||||
mime_type = Column(String(128), nullable=True)
|
|
||||||
metadata_json = Column(Text, nullable=True)
|
|
||||||
world_id = Column(Integer, ForeignKey("worlds.id"), nullable=True)
|
|
||||||
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
|
|
||||||
is_public = Column(Boolean, default=False, nullable=False)
|
|
||||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
|
||||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
|
|
||||||
|
|
||||||
owner = relationship("User", back_populates="assets")
|
|
||||||
world = relationship("World", back_populates="assets")
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
import uuid
|
|
||||||
|
|
||||||
from sqlalchemy import Column, Integer, String, DateTime, ForeignKey, Boolean
|
|
||||||
from sqlalchemy.orm import relationship
|
|
||||||
from sqlalchemy.sql import func
|
|
||||||
from app.database import Base
|
|
||||||
|
|
||||||
|
|
||||||
class Session(Base):
|
|
||||||
__tablename__ = "sessions"
|
|
||||||
|
|
||||||
id = Column(String(36), primary_key=True, default=lambda: str(uuid.uuid4()))
|
|
||||||
user_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
|
|
||||||
token = Column(String, unique=True, index=True, nullable=False)
|
|
||||||
expires_at = Column(DateTime(timezone=True), nullable=False)
|
|
||||||
is_active = Column(Boolean, default=True)
|
|
||||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
|
||||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
|
|
||||||
|
|
||||||
user = relationship("User", back_populates="sessions")
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
from sqlalchemy import Column, Integer, String, Boolean, DateTime
|
|
||||||
from sqlalchemy.orm import relationship
|
|
||||||
from sqlalchemy.sql import func
|
|
||||||
|
|
||||||
from app.database import Base
|
|
||||||
|
|
||||||
|
|
||||||
class User(Base):
|
|
||||||
__tablename__ = "users"
|
|
||||||
|
|
||||||
id = Column(Integer, primary_key=True, index=True)
|
|
||||||
username = Column(String(50), unique=True, index=True, nullable=False)
|
|
||||||
email = Column(String(120), unique=True, index=True, nullable=False)
|
|
||||||
hashed_password = Column(String(255), nullable=False)
|
|
||||||
is_active = Column(Boolean, default=True)
|
|
||||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
|
||||||
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
|
|
||||||
|
|
||||||
sessions = relationship("Session", back_populates="user", cascade="all, delete-orphan")
|
|
||||||
worlds = relationship("World", back_populates="owner")
|
|
||||||
assets = relationship("Asset", back_populates="owner")
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
from sqlalchemy import Column, Integer, String, Text, DateTime, ForeignKey
|
|
||||||
from sqlalchemy.dialects.postgresql import ENUM
|
|
||||||
from sqlalchemy.orm import relationship
|
|
||||||
from sqlalchemy.sql import func
|
|
||||||
import enum
|
|
||||||
|
|
||||||
from app.database import Base
|
|
||||||
|
|
||||||
|
|
||||||
class WorldVisibility(enum.Enum):
|
|
||||||
PUBLIC = "public"
|
|
||||||
PRIVATE = "private"
|
|
||||||
FRIENDS_ONLY = "friends_only"
|
|
||||||
|
|
||||||
|
|
||||||
class World(Base):
|
|
||||||
__tablename__ = "worlds"
|
|
||||||
|
|
||||||
id = Column(Integer, primary_key=True, index=True)
|
|
||||||
name = Column(String(255), nullable=False)
|
|
||||||
description = Column(Text, nullable=True)
|
|
||||||
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
|
|
||||||
visibility = Column(
|
|
||||||
ENUM(WorldVisibility, name="world_visibility", create_type=False),
|
|
||||||
default=WorldVisibility.PUBLIC,
|
|
||||||
)
|
|
||||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
|
||||||
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
|
|
||||||
|
|
||||||
owner = relationship("User", back_populates="worlds")
|
|
||||||
assets = relationship("Asset", back_populates="world", cascade="all, delete-orphan")
|
|
||||||
@@ -1,179 +0,0 @@
|
|||||||
"""Asset management router."""
|
|
||||||
|
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
from fastapi import APIRouter, Depends, HTTPException, UploadFile, File, Query
|
|
||||||
from sqlalchemy import select
|
|
||||||
from sqlalchemy.ext.asyncio import AsyncSession
|
|
||||||
|
|
||||||
from app.database import get_db
|
|
||||||
from app.dependencies import CurrentUser
|
|
||||||
from app.models.asset import Asset, AssetType
|
|
||||||
from app.models.world import World
|
|
||||||
from pydantic import BaseModel, Field
|
|
||||||
|
|
||||||
router = APIRouter()
|
|
||||||
|
|
||||||
|
|
||||||
# --- Pydantic schemas ---
|
|
||||||
|
|
||||||
class AssetCreate(BaseModel):
|
|
||||||
"""Schema for creating an asset reference."""
|
|
||||||
name: str = Field(..., min_length=1, max_length=255)
|
|
||||||
description: Optional[str] = None
|
|
||||||
asset_type: AssetType
|
|
||||||
world_id: Optional[int] = None
|
|
||||||
|
|
||||||
|
|
||||||
class AssetResponse(BaseModel):
|
|
||||||
"""Schema for asset responses."""
|
|
||||||
id: int
|
|
||||||
name: str
|
|
||||||
description: Optional[str]
|
|
||||||
asset_type: AssetType
|
|
||||||
file_path: str
|
|
||||||
file_size: Optional[int]
|
|
||||||
mime_type: Optional[str]
|
|
||||||
world_id: Optional[int]
|
|
||||||
owner_id: int
|
|
||||||
is_public: bool
|
|
||||||
created_at: str
|
|
||||||
updated_at: str
|
|
||||||
|
|
||||||
class Config:
|
|
||||||
from_attributes = True
|
|
||||||
|
|
||||||
|
|
||||||
class AssetUpdate(BaseModel):
|
|
||||||
"""Schema for updating an asset."""
|
|
||||||
name: Optional[str] = None
|
|
||||||
description: Optional[str] = None
|
|
||||||
is_public: Optional[bool] = None
|
|
||||||
|
|
||||||
|
|
||||||
# --- Endpoints ---
|
|
||||||
|
|
||||||
@router.post("/", response_model=AssetResponse, status_code=201)
|
|
||||||
async def create_asset(
|
|
||||||
payload: AssetCreate,
|
|
||||||
current_user: CurrentUser,
|
|
||||||
db: AsyncSession = Depends(get_db),
|
|
||||||
):
|
|
||||||
"""Create a new asset reference."""
|
|
||||||
# Verify world ownership if world_id is provided
|
|
||||||
if payload.world_id is not None:
|
|
||||||
world = await db.get(World, payload.world_id)
|
|
||||||
if world is None:
|
|
||||||
raise HTTPException(status_code=404, detail="World not found")
|
|
||||||
if world.owner_id != current_user.id:
|
|
||||||
raise HTTPException(status_code=403, detail="Not owner of this world")
|
|
||||||
|
|
||||||
asset = Asset(
|
|
||||||
name=payload.name,
|
|
||||||
description=payload.description,
|
|
||||||
asset_type=payload.asset_type,
|
|
||||||
file_path="", # Will be set after upload
|
|
||||||
owner_id=current_user.id,
|
|
||||||
world_id=payload.world_id,
|
|
||||||
is_public=False,
|
|
||||||
)
|
|
||||||
db.add(asset)
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(asset)
|
|
||||||
return asset
|
|
||||||
|
|
||||||
|
|
||||||
@router.get("/", response_model=list[AssetResponse])
|
|
||||||
async def list_assets(
|
|
||||||
current_user: CurrentUser,
|
|
||||||
world_id: Optional[int] = Query(None, description="Filter by world"),
|
|
||||||
asset_type: Optional[AssetType] = Query(None),
|
|
||||||
limit: int = Query(50, ge=1, le=100),
|
|
||||||
offset: int = Query(0, ge=0),
|
|
||||||
db: AsyncSession = Depends(get_db),
|
|
||||||
):
|
|
||||||
"""List assets with optional filters."""
|
|
||||||
stmt = select(Asset).where(Asset.owner_id == current_user.id)
|
|
||||||
|
|
||||||
if world_id is not None:
|
|
||||||
stmt = stmt.where(Asset.world_id == world_id)
|
|
||||||
if asset_type is not None:
|
|
||||||
stmt = stmt.where(Asset.asset_type == asset_type)
|
|
||||||
|
|
||||||
stmt = stmt.order_by(Asset.created_at.desc()).limit(limit).offset(offset)
|
|
||||||
result = await db.execute(stmt)
|
|
||||||
assets = result.scalars().all()
|
|
||||||
return assets
|
|
||||||
|
|
||||||
|
|
||||||
@router.get("/{asset_id}", response_model=AssetResponse)
|
|
||||||
async def get_asset(
|
|
||||||
asset_id: int,
|
|
||||||
current_user: CurrentUser,
|
|
||||||
db: AsyncSession = Depends(get_db),
|
|
||||||
):
|
|
||||||
"""Get a single asset by ID."""
|
|
||||||
asset = await db.get(Asset, asset_id)
|
|
||||||
if asset is None or asset.owner_id != current_user.id:
|
|
||||||
raise HTTPException(status_code=404, detail="Asset not found")
|
|
||||||
return asset
|
|
||||||
|
|
||||||
|
|
||||||
@router.patch("/{asset_id}", response_model=AssetResponse)
|
|
||||||
async def update_asset(
|
|
||||||
asset_id: int,
|
|
||||||
payload: AssetUpdate,
|
|
||||||
current_user: CurrentUser,
|
|
||||||
db: AsyncSession = Depends(get_db),
|
|
||||||
):
|
|
||||||
"""Update an asset."""
|
|
||||||
asset = await db.get(Asset, asset_id)
|
|
||||||
if asset is None or asset.owner_id != current_user.id:
|
|
||||||
raise HTTPException(status_code=404, detail="Asset not found")
|
|
||||||
|
|
||||||
update_data = payload.model_dump(exclude_unset=True)
|
|
||||||
for field, value in update_data.items():
|
|
||||||
setattr(asset, field, value)
|
|
||||||
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(asset)
|
|
||||||
return asset
|
|
||||||
|
|
||||||
|
|
||||||
@router.delete("/{asset_id}", status_code=204)
|
|
||||||
async def delete_asset(
|
|
||||||
asset_id: int,
|
|
||||||
current_user: CurrentUser,
|
|
||||||
db: AsyncSession = Depends(get_db),
|
|
||||||
):
|
|
||||||
"""Delete an asset."""
|
|
||||||
asset = await db.get(Asset, asset_id)
|
|
||||||
if asset is None or asset.owner_id != current_user.id:
|
|
||||||
raise HTTPException(status_code=404, detail="Asset not found")
|
|
||||||
|
|
||||||
await db.delete(asset)
|
|
||||||
await db.commit()
|
|
||||||
|
|
||||||
|
|
||||||
@router.post("/{asset_id}/upload")
|
|
||||||
async def upload_asset_file(
|
|
||||||
asset_id: int,
|
|
||||||
file: UploadFile = File(...),
|
|
||||||
current_user: CurrentUser = None,
|
|
||||||
db: AsyncSession = Depends(get_db),
|
|
||||||
):
|
|
||||||
"""Upload a file for an existing asset."""
|
|
||||||
asset = await db.get(Asset, asset_id)
|
|
||||||
if asset is None or asset.owner_id != current_user.id:
|
|
||||||
raise HTTPException(status_code=404, detail="Asset not found")
|
|
||||||
|
|
||||||
# TODO: Implement actual file upload logic (S3, local filesystem, etc.)
|
|
||||||
file_path = f"uploads/{asset_id}_{file.filename}"
|
|
||||||
asset.file_path = file_path
|
|
||||||
asset.mime_type = file.content_type
|
|
||||||
asset.file_size = 0 # Will be updated after actual write
|
|
||||||
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(asset)
|
|
||||||
|
|
||||||
return {"message": "File upload endpoint", "asset_id": asset_id, "file_path": file_path}
|
|
||||||
@@ -1,131 +0,0 @@
|
|||||||
"""Authentication router - login, register, token refresh."""
|
|
||||||
|
|
||||||
from datetime import datetime, timedelta, timezone
|
|
||||||
|
|
||||||
from fastapi import APIRouter, Depends, HTTPException, status
|
|
||||||
from pydantic import BaseModel, EmailStr
|
|
||||||
|
|
||||||
from jose import jwt
|
|
||||||
from passlib.context import CryptContext
|
|
||||||
|
|
||||||
from app.config import settings
|
|
||||||
from app.database import get_db
|
|
||||||
from app.dependencies import CurrentUser
|
|
||||||
from app.models.user import User
|
|
||||||
from sqlalchemy.ext.asyncio import AsyncSession
|
|
||||||
from sqlalchemy import select
|
|
||||||
|
|
||||||
pwd_context = CryptContext(schemes=["bcrypt"], deprecated="auto")
|
|
||||||
|
|
||||||
router = APIRouter()
|
|
||||||
|
|
||||||
|
|
||||||
# --- Pydantic schemas ---
|
|
||||||
|
|
||||||
class TokenResponse(BaseModel):
|
|
||||||
access_token: str
|
|
||||||
token_type: str = "bearer"
|
|
||||||
|
|
||||||
|
|
||||||
class RegisterRequest(BaseModel):
|
|
||||||
username: str
|
|
||||||
email: EmailStr
|
|
||||||
password: str
|
|
||||||
|
|
||||||
|
|
||||||
class LoginRequest(BaseModel):
|
|
||||||
username: str
|
|
||||||
password: str
|
|
||||||
|
|
||||||
|
|
||||||
class UserResponse(BaseModel):
|
|
||||||
id: int
|
|
||||||
username: str
|
|
||||||
email: str
|
|
||||||
is_active: bool
|
|
||||||
created_at: datetime | None = None
|
|
||||||
|
|
||||||
model_config = {"from_attributes": True}
|
|
||||||
|
|
||||||
|
|
||||||
# --- Helpers ---
|
|
||||||
|
|
||||||
def _create_access_token(data: dict) -> str:
|
|
||||||
to_encode = data.copy()
|
|
||||||
expire = datetime.now(timezone.utc) + timedelta(
|
|
||||||
minutes=settings.ACCESS_TOKEN_EXPIRE_MINUTES
|
|
||||||
)
|
|
||||||
to_encode.update({"exp": expire})
|
|
||||||
return jwt.encode(to_encode, settings.SECRET_KEY, algorithm=settings.ALGORITHM)
|
|
||||||
|
|
||||||
|
|
||||||
def verify_password(plain_password: str, hashed_password: str) -> bool:
|
|
||||||
"""Verify a plain password against a hash."""
|
|
||||||
return pwd_context.verify(plain_password, hashed_password)
|
|
||||||
|
|
||||||
|
|
||||||
def hash_password(password: str) -> str:
|
|
||||||
"""Hash a password."""
|
|
||||||
return pwd_context.hash(password)
|
|
||||||
|
|
||||||
|
|
||||||
# --- Endpoints ---
|
|
||||||
|
|
||||||
@router.post("/register", response_model=TokenResponse, status_code=status.HTTP_201_CREATED)
|
|
||||||
async def register(req: RegisterRequest, db: AsyncSession = Depends(get_db)):
|
|
||||||
"""Register a new user and return an access token."""
|
|
||||||
# Check if username already exists
|
|
||||||
result = await db.execute(select(User).where(User.username == req.username))
|
|
||||||
if result.scalar_one_or_none():
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_409_CONFLICT,
|
|
||||||
detail="Username already registered",
|
|
||||||
)
|
|
||||||
|
|
||||||
# Check if email already exists
|
|
||||||
result = await db.execute(select(User).where(User.email == req.email))
|
|
||||||
if result.scalar_one_or_none():
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_409_CONFLICT,
|
|
||||||
detail="Email already registered",
|
|
||||||
)
|
|
||||||
|
|
||||||
user = User(
|
|
||||||
username=req.username,
|
|
||||||
email=req.email,
|
|
||||||
hashed_password=hash_password(req.password),
|
|
||||||
)
|
|
||||||
db.add(user)
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(user)
|
|
||||||
|
|
||||||
access_token = _create_access_token({"sub": str(user.id)})
|
|
||||||
return TokenResponse(access_token=access_token)
|
|
||||||
|
|
||||||
|
|
||||||
@router.post("/login", response_model=TokenResponse)
|
|
||||||
async def login(req: LoginRequest, db: AsyncSession = Depends(get_db)):
|
|
||||||
"""Authenticate user and return an access token."""
|
|
||||||
result = await db.execute(select(User).where(User.username == req.username))
|
|
||||||
user = result.scalar_one_or_none()
|
|
||||||
|
|
||||||
if not user or not verify_password(req.password, user.hashed_password):
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_401_UNAUTHORIZED,
|
|
||||||
detail="Incorrect username or password",
|
|
||||||
)
|
|
||||||
|
|
||||||
if not user.is_active:
|
|
||||||
raise HTTPException(
|
|
||||||
status_code=status.HTTP_403_FORBIDDEN,
|
|
||||||
detail="User account is inactive",
|
|
||||||
)
|
|
||||||
|
|
||||||
access_token = _create_access_token({"sub": str(user.id)})
|
|
||||||
return TokenResponse(access_token=access_token)
|
|
||||||
|
|
||||||
|
|
||||||
@router.get("/me", response_model=UserResponse)
|
|
||||||
async def get_current_user(current_user: CurrentUser):
|
|
||||||
"""Get current user profile from the JWT token."""
|
|
||||||
return current_user
|
|
||||||
@@ -1,130 +0,0 @@
|
|||||||
"""User management router."""
|
|
||||||
|
|
||||||
from typing import Annotated
|
|
||||||
|
|
||||||
from fastapi import APIRouter, Depends, HTTPException, status
|
|
||||||
from pydantic import BaseModel, EmailStr
|
|
||||||
from sqlalchemy import select
|
|
||||||
from sqlalchemy.ext.asyncio import AsyncSession
|
|
||||||
|
|
||||||
from app.database import get_db
|
|
||||||
from app.models.user import User
|
|
||||||
|
|
||||||
router = APIRouter()
|
|
||||||
|
|
||||||
|
|
||||||
# ── Pydantic schemas ──────────────────────────────────────────────────────
|
|
||||||
|
|
||||||
class UserCreate(BaseModel):
|
|
||||||
username: str
|
|
||||||
email: EmailStr
|
|
||||||
password: str
|
|
||||||
|
|
||||||
|
|
||||||
class UserResponse(BaseModel):
|
|
||||||
id: int
|
|
||||||
username: str
|
|
||||||
email: str
|
|
||||||
is_active: bool
|
|
||||||
|
|
||||||
model_config = {"from_attributes": True}
|
|
||||||
|
|
||||||
|
|
||||||
class UserUpdate(BaseModel):
|
|
||||||
email: EmailStr | None = None
|
|
||||||
is_active: bool | None = None
|
|
||||||
|
|
||||||
|
|
||||||
# ── Endpoints ─────────────────────────────────────────────────────────────
|
|
||||||
|
|
||||||
@router.post(
|
|
||||||
"/",
|
|
||||||
response_model=UserResponse,
|
|
||||||
status_code=status.HTTP_201_CREATED,
|
|
||||||
)
|
|
||||||
async def create_user(
|
|
||||||
user_in: UserCreate,
|
|
||||||
db: Annotated[AsyncSession, Depends(get_db)],
|
|
||||||
):
|
|
||||||
"""Register a new user."""
|
|
||||||
# Check uniqueness of username
|
|
||||||
existing = await db.execute(select(User).where(User.username == user_in.username))
|
|
||||||
if existing.scalar_one_or_none():
|
|
||||||
raise HTTPException(status_code=400, detail="Username already taken")
|
|
||||||
|
|
||||||
# Check uniqueness of email
|
|
||||||
existing = await db.execute(select(User).where(User.email == user_in.email))
|
|
||||||
if existing.scalar_one_or_none():
|
|
||||||
raise HTTPException(status_code=400, detail="Email already registered")
|
|
||||||
|
|
||||||
from app.routers.auth import hash_password
|
|
||||||
|
|
||||||
hashed = hash_password(user_in.password)
|
|
||||||
|
|
||||||
user = User(
|
|
||||||
username=user_in.username,
|
|
||||||
email=user_in.email,
|
|
||||||
hashed_password=hashed,
|
|
||||||
)
|
|
||||||
db.add(user)
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(user)
|
|
||||||
return user
|
|
||||||
|
|
||||||
|
|
||||||
@router.get("/me", response_model=UserResponse)
|
|
||||||
async def get_current_user(
|
|
||||||
db: Annotated[AsyncSession, Depends(get_db)],
|
|
||||||
# current_user would come from JWT dependency in real usage
|
|
||||||
):
|
|
||||||
"""Get the currently authenticated user (placeholder)."""
|
|
||||||
raise HTTPException(status_code=501, detail="Not implemented")
|
|
||||||
|
|
||||||
|
|
||||||
@router.get("/{user_id}", response_model=UserResponse)
|
|
||||||
async def get_user(
|
|
||||||
user_id: int,
|
|
||||||
db: Annotated[AsyncSession, Depends(get_db)],
|
|
||||||
):
|
|
||||||
"""Get a user by ID."""
|
|
||||||
result = await db.execute(select(User).where(User.id == user_id))
|
|
||||||
user = result.scalar_one_or_none()
|
|
||||||
if not user:
|
|
||||||
raise HTTPException(status_code=404, detail="User not found")
|
|
||||||
return user
|
|
||||||
|
|
||||||
|
|
||||||
@router.patch("/{user_id}", response_model=UserResponse)
|
|
||||||
async def update_user(
|
|
||||||
user_id: int,
|
|
||||||
user_update: UserUpdate,
|
|
||||||
db: Annotated[AsyncSession, Depends(get_db)],
|
|
||||||
):
|
|
||||||
"""Update a user."""
|
|
||||||
result = await db.execute(select(User).where(User.id == user_id))
|
|
||||||
user = result.scalar_one_or_none()
|
|
||||||
if not user:
|
|
||||||
raise HTTPException(status_code=404, detail="User not found")
|
|
||||||
|
|
||||||
if user_update.email is not None:
|
|
||||||
user.email = user_update.email
|
|
||||||
if user_update.is_active is not None:
|
|
||||||
user.is_active = user_update.is_active
|
|
||||||
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(user)
|
|
||||||
return user
|
|
||||||
|
|
||||||
|
|
||||||
@router.delete("/{user_id}", status_code=status.HTTP_204_NO_CONTENT)
|
|
||||||
async def delete_user(
|
|
||||||
user_id: int,
|
|
||||||
db: Annotated[AsyncSession, Depends(get_db)],
|
|
||||||
):
|
|
||||||
"""Delete a user."""
|
|
||||||
result = await db.execute(select(User).where(User.id == user_id))
|
|
||||||
user = result.scalar_one_or_none()
|
|
||||||
if not user:
|
|
||||||
raise HTTPException(status_code=404, detail="User not found")
|
|
||||||
await db.delete(user)
|
|
||||||
await db.commit()
|
|
||||||
@@ -1,154 +0,0 @@
|
|||||||
"""Worlds router - CRUD for game worlds."""
|
|
||||||
|
|
||||||
from typing import Annotated
|
|
||||||
|
|
||||||
from fastapi import APIRouter, Depends, HTTPException, Query
|
|
||||||
from sqlalchemy import select
|
|
||||||
from sqlalchemy.ext.asyncio import AsyncSession
|
|
||||||
from sqlalchemy.orm import selectinload
|
|
||||||
|
|
||||||
from app.database import get_db
|
|
||||||
from app.dependencies import CurrentUser
|
|
||||||
from app.models.world import World, WorldVisibility
|
|
||||||
|
|
||||||
router = APIRouter()
|
|
||||||
|
|
||||||
DbDep = Annotated[AsyncSession, Depends(get_db)]
|
|
||||||
|
|
||||||
|
|
||||||
@router.get("/")
|
|
||||||
async def list_worlds(
|
|
||||||
db: DbDep,
|
|
||||||
skip: int = Query(0, ge=0),
|
|
||||||
limit: int = Query(50, ge=1, le=100),
|
|
||||||
visibility: WorldVisibility | None = None,
|
|
||||||
):
|
|
||||||
"""List worlds with optional visibility filter."""
|
|
||||||
query = select(World).options(selectinload(World.owner))
|
|
||||||
if visibility:
|
|
||||||
query = query.where(World.visibility == visibility)
|
|
||||||
query = query.offset(skip).limit(limit).order_by(World.created_at.desc())
|
|
||||||
result = await db.execute(query)
|
|
||||||
worlds = result.scalars().all()
|
|
||||||
return [
|
|
||||||
{
|
|
||||||
"id": w.id,
|
|
||||||
"name": w.name,
|
|
||||||
"description": w.description,
|
|
||||||
"visibility": w.visibility.value if w.visibility else None,
|
|
||||||
"owner_id": w.owner_id,
|
|
||||||
"created_at": w.created_at.isoformat() if w.created_at else None,
|
|
||||||
}
|
|
||||||
for w in worlds
|
|
||||||
]
|
|
||||||
|
|
||||||
|
|
||||||
@router.get("/{world_id}")
|
|
||||||
async def get_world(
|
|
||||||
world_id: int,
|
|
||||||
db: DbDep,
|
|
||||||
):
|
|
||||||
"""Get a single world by ID."""
|
|
||||||
result = await db.execute(
|
|
||||||
select(World).where(World.id == world_id).options(selectinload(World.owner))
|
|
||||||
)
|
|
||||||
world = result.scalar_one_or_none()
|
|
||||||
if not world:
|
|
||||||
raise HTTPException(status_code=404, detail="World not found")
|
|
||||||
return {
|
|
||||||
"id": world.id,
|
|
||||||
"name": world.name,
|
|
||||||
"description": world.description,
|
|
||||||
"visibility": world.visibility.value if world.visibility else None,
|
|
||||||
"owner_id": world.owner_id,
|
|
||||||
"created_at": world.created_at.isoformat() if world.created_at else None,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@router.post("/")
|
|
||||||
async def create_world(
|
|
||||||
world_data: dict,
|
|
||||||
current_user: CurrentUser,
|
|
||||||
db: DbDep,
|
|
||||||
):
|
|
||||||
"""Create a new world."""
|
|
||||||
name = world_data.get("name")
|
|
||||||
if not name:
|
|
||||||
raise HTTPException(status_code=400, detail="World name is required")
|
|
||||||
|
|
||||||
world = World(
|
|
||||||
name=name,
|
|
||||||
description=world_data.get("description"),
|
|
||||||
owner_id=current_user.id,
|
|
||||||
visibility=WorldVisibility(
|
|
||||||
world_data.get("visibility", "public")
|
|
||||||
),
|
|
||||||
)
|
|
||||||
db.add(world)
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(world)
|
|
||||||
|
|
||||||
return {
|
|
||||||
"id": world.id,
|
|
||||||
"name": world.name,
|
|
||||||
"description": world.description,
|
|
||||||
"visibility": world.visibility.value,
|
|
||||||
"owner_id": world.owner_id,
|
|
||||||
"created_at": world.created_at.isoformat() if world.created_at else None,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@router.put("/{world_id}")
|
|
||||||
async def update_world(
|
|
||||||
world_id: int,
|
|
||||||
world_data: dict,
|
|
||||||
current_user: CurrentUser,
|
|
||||||
db: DbDep,
|
|
||||||
):
|
|
||||||
"""Update an existing world."""
|
|
||||||
result = await db.execute(select(World).where(World.id == world_id))
|
|
||||||
world = result.scalar_one_or_none()
|
|
||||||
if not world:
|
|
||||||
raise HTTPException(status_code=404, detail="World not found")
|
|
||||||
|
|
||||||
if world.owner_id != current_user.id:
|
|
||||||
raise HTTPException(status_code=403, detail="Not owner of this world")
|
|
||||||
|
|
||||||
if world_data.get("name"):
|
|
||||||
world.name = world_data["name"]
|
|
||||||
if world_data.get("description") is not None:
|
|
||||||
world.description = world_data["description"]
|
|
||||||
if world_data.get("visibility"):
|
|
||||||
world.visibility = WorldVisibility(world_data["visibility"])
|
|
||||||
|
|
||||||
await db.commit()
|
|
||||||
await db.refresh(world)
|
|
||||||
|
|
||||||
return {
|
|
||||||
"id": world.id,
|
|
||||||
"name": world.name,
|
|
||||||
"description": world.description,
|
|
||||||
"visibility": world.visibility.value if world.visibility else None,
|
|
||||||
"owner_id": world.owner_id,
|
|
||||||
"created_at": world.created_at.isoformat() if world.created_at else None,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@router.delete("/{world_id}")
|
|
||||||
async def delete_world(
|
|
||||||
world_id: int,
|
|
||||||
current_user: CurrentUser,
|
|
||||||
db: DbDep,
|
|
||||||
):
|
|
||||||
"""Delete a world."""
|
|
||||||
result = await db.execute(select(World).where(World.id == world_id))
|
|
||||||
world = result.scalar_one_or_none()
|
|
||||||
if not world:
|
|
||||||
raise HTTPException(status_code=404, detail="World not found")
|
|
||||||
|
|
||||||
if world.owner_id != current_user.id:
|
|
||||||
raise HTTPException(status_code=403, detail="Not owner of this world")
|
|
||||||
|
|
||||||
await db.delete(world)
|
|
||||||
await db.commit()
|
|
||||||
return {"detail": "World deleted"}
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
version: "3.9"
|
|
||||||
|
|
||||||
services:
|
|
||||||
postgres:
|
|
||||||
image: postgres:16-alpine
|
|
||||||
environment:
|
|
||||||
POSTGRES_USER: agp_user
|
|
||||||
POSTGRES_PASSWORD: agp_password
|
|
||||||
POSTGRES_DB: agp_db
|
|
||||||
ports:
|
|
||||||
- "5432:5432"
|
|
||||||
volumes:
|
|
||||||
- postgres_data:/var/lib/postgresql/data
|
|
||||||
healthcheck:
|
|
||||||
test: ["CMD-SHELL", "pg_isready -U agp_user -d agp_db"]
|
|
||||||
interval: 5s
|
|
||||||
timeout: 5s
|
|
||||||
retries: 5
|
|
||||||
|
|
||||||
redis:
|
|
||||||
image: redis:7-alpine
|
|
||||||
ports:
|
|
||||||
- "6379:6379"
|
|
||||||
volumes:
|
|
||||||
- redis_data:/data
|
|
||||||
healthcheck:
|
|
||||||
test: ["CMD", "redis-cli", "ping"]
|
|
||||||
interval: 5s
|
|
||||||
timeout: 5s
|
|
||||||
retries: 5
|
|
||||||
|
|
||||||
volumes:
|
|
||||||
postgres_data:
|
|
||||||
redis_data:
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
fastapi==0.115.6
|
|
||||||
uvicorn[standard]==0.34.0
|
|
||||||
sqlalchemy==2.0.36
|
|
||||||
alembic==1.14.0
|
|
||||||
psycopg2-binary==2.9.10
|
|
||||||
asyncpg==0.31.0
|
|
||||||
redis==5.2.1
|
|
||||||
pydantic==2.10.3
|
|
||||||
pydantic-settings==2.7.0
|
|
||||||
python-jose[cryptography]==3.3.0
|
|
||||||
passlib[bcrypt]==1.7.4
|
|
||||||
python-multipart==0.0.20
|
|
||||||
email-validator==2.2.0
|
|
||||||
httpx==0.28.1
|
|
||||||
pytest==8.3.4
|
|
||||||
pytest-asyncio==0.25.0
|
|
||||||
pytest-cov==6.0.0
|
|
||||||
@@ -1,737 +0,0 @@
|
|||||||
# World Chunk Data Format & Persistence Architecture
|
|
||||||
|
|
||||||
> **Status:** Proposed
|
|
||||||
> **Owner:** Platform team
|
|
||||||
> **Related:** Server authority + client prediction, avatar component system, content moderation & age verification, backend auth (JWT)
|
|
||||||
|
|
||||||
## 1. Overview
|
|
||||||
|
|
||||||
This document specifies the **world chunk data format** and **persistence
|
|
||||||
schema** for **agp-game**, a Godot-based multiplayer game built by autonomous
|
|
||||||
agents. It defines:
|
|
||||||
|
|
||||||
- The **chunk data format** — both a human-readable **JSON** form (for
|
|
||||||
authoring, tooling, and debugging) and a compact **binary** form (for
|
|
||||||
runtime loading and network transfer).
|
|
||||||
- The **SQLite schema** that persists world state on the server, including
|
|
||||||
chunk metadata, chunk payloads, and the world/room hierarchy.
|
|
||||||
- The **read/write API** that the server and client use to load, save, and
|
|
||||||
stream chunks.
|
|
||||||
|
|
||||||
The goal is a **single, versioned chunk contract** that is shared across the
|
|
||||||
Godot client, the Python backend, and the persistence layer. A chunk is the
|
|
||||||
atomic unit of world geometry, gameplay objects, and persistence — the server
|
|
||||||
loads and saves whole chunks, and clients stream the chunks around them.
|
|
||||||
|
|
||||||
### 1.1 Design Goals
|
|
||||||
|
|
||||||
- **Versioned & forward-compatible:** Every chunk carries a format version so
|
|
||||||
the loader can migrate old data and reject unknown future data gracefully.
|
|
||||||
- **Dual representation:** JSON for authoring/debugging, binary for
|
|
||||||
runtime/network. Both encode the *same* logical model so there is exactly one
|
|
||||||
source of truth for the schema.
|
|
||||||
- **Server-authoritative persistence:** The server is the only writer to the
|
|
||||||
SQLite store. Clients submit *edits* (deltas) and the server applies and
|
|
||||||
persists them, mirroring the server-authoritative networking model.
|
|
||||||
- **Chunk-granular persistence:** Persistence happens at chunk granularity so
|
|
||||||
the server can save a dirty chunk without rewriting the whole world, and can
|
|
||||||
stream only the chunks a client needs.
|
|
||||||
- **Deterministic & testable:** The binary format is byte-stable for a given
|
|
||||||
logical payload, enabling checksums, caching, and reproducible tests.
|
|
||||||
- **Moderation-aware:** Chunks reference content (assets, scripts) that carry
|
|
||||||
content flags (see `content_moderation.md`); the persistence layer stores the
|
|
||||||
moderation state alongside chunk data so enforcement can happen at load time.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 2. World Model & Chunking
|
|
||||||
|
|
||||||
### 2.1 World Hierarchy
|
|
||||||
|
|
||||||
The world is organized as a hierarchy that matches the moderation content graph:
|
|
||||||
|
|
||||||
```
|
|
||||||
World
|
|
||||||
└── Room
|
|
||||||
└── Chunk (the atomic persistence & streaming unit)
|
|
||||||
├── Tiles / Terrain
|
|
||||||
├── Static objects (props, geometry)
|
|
||||||
├── Dynamic objects (spawnable entities, interactables)
|
|
||||||
└── Metadata (flags, version, timestamps)
|
|
||||||
```
|
|
||||||
|
|
||||||
- A **World** is the top-level container (a named, versioned space).
|
|
||||||
- A **Room** is a bounded region within a world (a level, a building, a zone).
|
|
||||||
- A **Chunk** is a fixed-size, axis-aligned region of a room. It is the unit of
|
|
||||||
load, save, and stream.
|
|
||||||
|
|
||||||
### 2.2 Chunk Dimensions
|
|
||||||
|
|
||||||
Chunks are **fixed-size, axis-aligned boxes** in world space. The default
|
|
||||||
dimensions are a configuration constant so they can be tuned per world:
|
|
||||||
|
|
||||||
| Constant | Default | Description |
|
|
||||||
|---------------------|---------|----------------------------------------------------|
|
|
||||||
| `CHUNK_SIZE_X` | 32 | Chunk width in world units (tiles). |
|
|
||||||
| `CHUNK_SIZE_Y` | 32 | Chunk height in world units (tiles). |
|
|
||||||
| `CHUNK_SIZE_Z` | 1 | Chunk depth (1 = flat 2D world; >1 = volumetric). |
|
|
||||||
| `CHUNK_ORIGIN` | `(0,0)` | World-space origin of chunk coordinate `(0,0)`. |
|
|
||||||
|
|
||||||
A chunk is identified by its **integer chunk coordinate** `(cx, cy, cz)`,
|
|
||||||
computed from a world-space position `p` as:
|
|
||||||
|
|
||||||
```
|
|
||||||
cx = floor((p.x - CHUNK_ORIGIN.x) / CHUNK_SIZE_X)
|
|
||||||
cy = floor((p.y - CHUNK_ORIGIN.y) / CHUNK_SIZE_Y)
|
|
||||||
cz = floor((p.z - CHUNK_ORIGIN.z) / CHUNK_SIZE_Z)
|
|
||||||
```
|
|
||||||
|
|
||||||
The chunk's world-space bounding box is therefore:
|
|
||||||
|
|
||||||
```
|
|
||||||
min = (CHUNK_ORIGIN.x + cx*CHUNK_SIZE_X, ...)
|
|
||||||
max = min + (CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z)
|
|
||||||
```
|
|
||||||
|
|
||||||
### 2.3 Chunk Coordinate Key
|
|
||||||
|
|
||||||
For storage and lookup, a chunk is addressed by a **canonical string key**:
|
|
||||||
|
|
||||||
```
|
|
||||||
"{world_id}:{room_id}:{cx}:{cy}:{cz}"
|
|
||||||
```
|
|
||||||
|
|
||||||
Example: `"w_0001:r_0001:12:-4:0"`. This key is the primary lookup key in the
|
|
||||||
SQLite `chunks` table and is used in the read/write API.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 3. Chunk Data Format
|
|
||||||
|
|
||||||
### 3.1 Logical Model
|
|
||||||
|
|
||||||
Both the JSON and binary encodings serialize the same logical chunk model. The
|
|
||||||
logical model is defined here once; the two encodings are projections of it.
|
|
||||||
|
|
||||||
```
|
|
||||||
Chunk
|
|
||||||
├── version : uint (format version, currently 1)
|
|
||||||
├── key : string (canonical chunk key, see §2.3)
|
|
||||||
├── world_id : string
|
|
||||||
├── room_id : string
|
|
||||||
├── coord : { cx, cy, cz } (int)
|
|
||||||
├── bounds : { min_x, min_y, min_z, max_x, max_y, max_z } (float)
|
|
||||||
├── tiles : TileLayer[] (terrain / tile data)
|
|
||||||
├── objects : WorldObject[] (static + dynamic objects)
|
|
||||||
├── flags : ContentFlags (moderation flags, see §3.5)
|
|
||||||
├── meta : { created_at, updated_at, revision, author }
|
|
||||||
└── checksum : string (SHA-256 of canonical payload)
|
|
||||||
```
|
|
||||||
|
|
||||||
### 3.2 Tile Layer
|
|
||||||
|
|
||||||
A chunk's terrain is stored as one or more **tile layers**. Each layer is a
|
|
||||||
dense grid of tile IDs of size `CHUNK_SIZE_X × CHUNK_SIZE_Y` (× `CHUNK_SIZE_Z`
|
|
||||||
for volumetric worlds).
|
|
||||||
|
|
||||||
```
|
|
||||||
TileLayer
|
|
||||||
├── name : string (e.g. "ground", "walls", "decor")
|
|
||||||
├── layer_id : uint
|
|
||||||
├── width : uint (= CHUNK_SIZE_X)
|
|
||||||
├── height : uint (= CHUNK_SIZE_Y)
|
|
||||||
├── depth : uint (= CHUNK_SIZE_Z)
|
|
||||||
├── tiles : uint[] (flattened tile IDs, row-major, length = w*h*d)
|
|
||||||
└── palette : TileDef[] (tile ID → tile definition, shared per layer)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Tile encoding:** A tile ID is a `uint16` index into the layer's `palette`.
|
|
||||||
`0` is reserved for "empty/air". The palette maps each tile ID to a `TileDef`:
|
|
||||||
|
|
||||||
```
|
|
||||||
TileDef
|
|
||||||
├── id : uint16
|
|
||||||
├── asset_id : string (reference to a tile/terrain asset)
|
|
||||||
├── solid : bool (collision)
|
|
||||||
├── flags : uint32 (bitmask: walkable, climbable, liquid, ...)
|
|
||||||
└── variants : uint8 (number of visual variants for this tile)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Rationale for palette + indices:** Storing dense `uint16` indices rather than
|
|
||||||
full asset strings per cell keeps the binary payload small (2 bytes/cell) while
|
|
||||||
the palette (shared across the layer) carries the rich per-tile metadata.
|
|
||||||
|
|
||||||
### 3.3 World Objects
|
|
||||||
|
|
||||||
Objects are the non-tile entities in a chunk: static props, interactables,
|
|
||||||
spawn points, and dynamic-object templates.
|
|
||||||
|
|
||||||
```
|
|
||||||
WorldObject
|
|
||||||
├── id : string (stable object id, unique within the chunk)
|
|
||||||
├── type : string (e.g. "prop", "interactable", "spawn_point", "door")
|
|
||||||
├── asset_id : string (reference to the object's mesh/glTF asset)
|
|
||||||
├── transform : { pos: [x,y,z], rot: [x,y,z,w], scale: [x,y,z] }
|
|
||||||
├── properties : object (type-specific key/value map, JSON-typed)
|
|
||||||
├── dynamic : bool (true if this is a spawnable dynamic entity)
|
|
||||||
└── flags : ContentFlags (per-object moderation flags)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Dynamic objects** are stored as *templates* in the chunk. Their *runtime
|
|
||||||
state* (position, health, inventory) is **not** stored in the chunk; it lives
|
|
||||||
in the runtime entity store and is persisted separately (see §4.4). This keeps
|
|
||||||
chunks stable and diffable — a chunk only changes when its *static* content
|
|
||||||
changes.
|
|
||||||
|
|
||||||
### 3.4 Content Flags
|
|
||||||
|
|
||||||
Each chunk (and each object) carries a **content flag set** that is the
|
|
||||||
aggregate of the moderation flags of the assets and scripts it references. This
|
|
||||||
mirrors the aggregation rules in `content_moderation.md`:
|
|
||||||
|
|
||||||
```
|
|
||||||
ContentFlags
|
|
||||||
├── categories : { violence, sexual, language, substance, gambling, horror, hate, custom }
|
|
||||||
│ (each → severity: none|mild|moderate|severe)
|
|
||||||
├── mature : bool (true if any contributing item is mature)
|
|
||||||
└── sources : string[] (flag ids that contributed, for audit)
|
|
||||||
```
|
|
||||||
|
|
||||||
The server computes and persists these flags at write time so that enforcement
|
|
||||||
(age gating, content filtering) can happen at load time without re-scanning
|
|
||||||
assets.
|
|
||||||
|
|
||||||
### 3.5 JSON Encoding
|
|
||||||
|
|
||||||
The JSON encoding is the **authoring and debugging** representation. It is
|
|
||||||
human-readable, diffable, and used by tools and tests. It is the canonical
|
|
||||||
logical model serialized directly.
|
|
||||||
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"version": 1,
|
|
||||||
"key": "w_0001:r_0001:12:-4:0",
|
|
||||||
"world_id": "w_0001",
|
|
||||||
"room_id": "r_0001",
|
|
||||||
"coord": { "cx": 12, "cy": -4, "cz": 0 },
|
|
||||||
"bounds": { "min_x": 384.0, "min_y": -128.0, "min_z": 0.0,
|
|
||||||
"max_x": 416.0, "max_y": -96.0, "max_z": 1.0 },
|
|
||||||
"tiles": [
|
|
||||||
{
|
|
||||||
"name": "ground",
|
|
||||||
"layer_id": 0,
|
|
||||||
"width": 32,
|
|
||||||
"height": 32,
|
|
||||||
"depth": 1,
|
|
||||||
"palette": [
|
|
||||||
{ "id": 0, "asset_id": "", "solid": false, "flags": 0, "variants": 1 },
|
|
||||||
{ "id": 1, "asset_id": "tiles/grass", "solid": false, "flags": 1, "variants": 4 }
|
|
||||||
],
|
|
||||||
"tiles": [0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"objects": [
|
|
||||||
{
|
|
||||||
"id": "obj_0001",
|
|
||||||
"type": "interactable",
|
|
||||||
"asset_id": "props/chest",
|
|
||||||
"transform": { "pos": [400.0, -110.0, 0.0],
|
|
||||||
"rot": [0.0, 0.0, 0.0, 1.0],
|
|
||||||
"scale": [1.0, 1.0, 1.0] },
|
|
||||||
"properties": { "loot_table": "chest_basic", "locked": false },
|
|
||||||
"dynamic": false,
|
|
||||||
"flags": { "categories": { "violence": "none" }, "mature": false, "sources": [] }
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"flags": { "categories": { "violence": "none" }, "mature": false, "sources": [] },
|
|
||||||
"meta": { "created_at": "2026-08-17T00:00:00Z",
|
|
||||||
"updated_at": "2026-08-17T00:00:00Z",
|
|
||||||
"revision": 3,
|
|
||||||
"author": "agent-bot" },
|
|
||||||
"checksum": "9f86d081884c7d659a2feaa0c55ad015a3bf4f1b2b0b822cd15d6c15b0f00a08"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
> **Note on the example checksum:** The value shown above is illustrative only.
|
|
||||||
> In practice the `checksum` field is the SHA-256 of the canonical binary
|
|
||||||
> payload body (see §3.6.3), not of the JSON text. The value here is a
|
|
||||||
> placeholder for documentation purposes.
|
|
||||||
|
|
||||||
### 3.6 Binary Encoding
|
|
||||||
|
|
||||||
The binary encoding is the **runtime and network** representation. It is compact
|
|
||||||
and byte-stable. It uses a simple, explicitly-specified layout (no external
|
|
||||||
serialization library) so it can be produced and consumed identically by the
|
|
||||||
Godot client (GDScript) and the Python backend.
|
|
||||||
|
|
||||||
#### 3.6.1 Header
|
|
||||||
|
|
||||||
| Offset | Size | Field | Type / Encoding |
|
|
||||||
|--------|------|--------------|------------------------------------------|
|
|
||||||
| 0 | 4 | magic | ASCII `"AGPC"` (0x41 0x47 0x50 0x43) |
|
|
||||||
| 4 | 2 | version | `uint16` LE (currently `1`) |
|
|
||||||
| 6 | 2 | header_len | `uint16` LE (bytes of header after this) |
|
|
||||||
| 8 | 4 | flags | `uint32` LE (bitmask, reserved) |
|
|
||||||
| 12 | 4 | payload_len | `uint32` LE (bytes of payload body) |
|
|
||||||
| 16 | 32 | checksum | SHA-256 of payload body (hex, 32 bytes) |
|
|
||||||
|
|
||||||
Total header size: **48 bytes**.
|
|
||||||
|
|
||||||
#### 3.6.2 Payload Body
|
|
||||||
|
|
||||||
The payload body is a sequence of typed sections. Each section has a small
|
|
||||||
header:
|
|
||||||
|
|
||||||
| Offset | Size | Field | Type / Encoding |
|
|
||||||
|--------|------|------------|----------------------------|
|
|
||||||
| 0 | 1 | section_id | `uint8` (see table below) |
|
|
||||||
| 1 | 4 | section_len| `uint32` LE (bytes of section data) |
|
|
||||||
| 5 | ... | data | section-specific |
|
|
||||||
|
|
||||||
Section IDs:
|
|
||||||
|
|
||||||
| section_id | Section | Data layout |
|
|
||||||
|------------|----------------|-------------------------------------------------------------------|
|
|
||||||
| `0x01` | metadata | world_id, room_id (length-prefixed strings), coord (3×int32), bounds (6×float32) |
|
|
||||||
| `0x02` | tile layer | name, layer_id, dims (3×uint16), palette, dense tile indices |
|
|
||||||
| `0x03` | object | one `WorldObject` (repeated; one section per object) |
|
|
||||||
| `0x04` | content flags | category severities (8×uint8), mature (uint8), sources (string list) |
|
|
||||||
| `0x05` | meta | created_at, updated_at (int64 unix), revision (uint32), author (string) |
|
|
||||||
|
|
||||||
**String encoding:** length-prefixed UTF-8 — `uint16` LE byte length followed by
|
|
||||||
the UTF-8 bytes.
|
|
||||||
|
|
||||||
**Tile layer data layout (section `0x02`):**
|
|
||||||
|
|
||||||
```
|
|
||||||
name : string
|
|
||||||
layer_id : uint16 LE
|
|
||||||
width : uint16 LE
|
|
||||||
height : uint16 LE
|
|
||||||
depth : uint16 LE
|
|
||||||
palette_count : uint16 LE
|
|
||||||
palette : palette_count × TileDef
|
|
||||||
tile_count : uint32 LE
|
|
||||||
tiles : tile_count × uint16 LE (dense, row-major)
|
|
||||||
```
|
|
||||||
|
|
||||||
```
|
|
||||||
TileDef:
|
|
||||||
id : uint16 LE
|
|
||||||
asset_id : string
|
|
||||||
solid : uint8
|
|
||||||
flags : uint32 LE
|
|
||||||
variants : uint8
|
|
||||||
```
|
|
||||||
|
|
||||||
**Object data layout (section `0x03`):**
|
|
||||||
|
|
||||||
```
|
|
||||||
id : string
|
|
||||||
type : string
|
|
||||||
asset_id : string
|
|
||||||
pos : 3 × float32
|
|
||||||
rot : 4 × float32
|
|
||||||
scale : 3 × float32
|
|
||||||
dynamic : uint8
|
|
||||||
properties : JSON string (length-prefixed)
|
|
||||||
flags : ContentFlags (see 0x04 layout)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Content flags layout (section `0x04`):**
|
|
||||||
|
|
||||||
```
|
|
||||||
violence, sexual, language, substance, gambling, horror, hate, custom
|
|
||||||
: 8 × uint8 (severity enum: 0=none,1=mild,2=moderate,3=severe)
|
|
||||||
mature : uint8
|
|
||||||
source_count: uint16 LE
|
|
||||||
sources : source_count × string
|
|
||||||
```
|
|
||||||
|
|
||||||
#### 3.6.3 Byte-Stability
|
|
||||||
|
|
||||||
For a given logical payload, the binary encoding is **deterministic**:
|
|
||||||
|
|
||||||
- All integers are little-endian.
|
|
||||||
- All strings are UTF-8, length-prefixed, and never null-terminated.
|
|
||||||
- Maps (e.g. `properties`) are serialized as a **canonical JSON string** with
|
|
||||||
keys sorted lexicographically.
|
|
||||||
- The `checksum` is the SHA-256 of the payload body bytes.
|
|
||||||
|
|
||||||
This guarantees that two encoders produce identical bytes, enabling content
|
|
||||||
addressing, caching, and reproducible tests.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 4. SQLite Persistence Schema
|
|
||||||
|
|
||||||
The server persists world state in a **SQLite** database. SQLite is chosen for
|
|
||||||
its zero-configuration, single-file, transactional, and embedded nature — ideal
|
|
||||||
for a server that owns the world store and needs ACID guarantees without a
|
|
||||||
separate database process.
|
|
||||||
|
|
||||||
### 4.1 Database Layout
|
|
||||||
|
|
||||||
The database file is `world.db` (path configurable). It contains the following
|
|
||||||
tables:
|
|
||||||
|
|
||||||
```
|
|
||||||
worlds
|
|
||||||
rooms
|
|
||||||
chunks
|
|
||||||
chunk_objects
|
|
||||||
content_flags
|
|
||||||
revisions
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.2 `worlds`
|
|
||||||
|
|
||||||
Top-level world containers.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE worlds (
|
|
||||||
id TEXT PRIMARY KEY, -- e.g. 'w_0001'
|
|
||||||
name TEXT NOT NULL,
|
|
||||||
description TEXT,
|
|
||||||
chunk_size_x INTEGER NOT NULL DEFAULT 32,
|
|
||||||
chunk_size_y INTEGER NOT NULL DEFAULT 32,
|
|
||||||
chunk_size_z INTEGER NOT NULL DEFAULT 1,
|
|
||||||
origin_x REAL NOT NULL DEFAULT 0,
|
|
||||||
origin_y REAL NOT NULL DEFAULT 0,
|
|
||||||
origin_z REAL NOT NULL DEFAULT 0,
|
|
||||||
created_at TEXT NOT NULL, -- ISO-8601 UTC
|
|
||||||
updated_at TEXT NOT NULL
|
|
||||||
);
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.3 `rooms`
|
|
||||||
|
|
||||||
Rooms within a world.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE rooms (
|
|
||||||
id TEXT PRIMARY KEY, -- e.g. 'r_0001'
|
|
||||||
world_id TEXT NOT NULL REFERENCES worlds(id) ON DELETE CASCADE,
|
|
||||||
name TEXT NOT NULL,
|
|
||||||
bounds_min_x REAL NOT NULL,
|
|
||||||
bounds_min_y REAL NOT NULL,
|
|
||||||
bounds_min_z REAL NOT NULL DEFAULT 0,
|
|
||||||
bounds_max_x REAL NOT NULL,
|
|
||||||
bounds_max_y REAL NOT NULL,
|
|
||||||
bounds_max_z REAL NOT NULL DEFAULT 1,
|
|
||||||
created_at TEXT NOT NULL,
|
|
||||||
updated_at TEXT NOT NULL,
|
|
||||||
UNIQUE (world_id, name)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_rooms_world ON rooms(world_id);
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.4 `chunks`
|
|
||||||
|
|
||||||
The core persistence table. One row per chunk. The **payload** is stored as a
|
|
||||||
BLOB in the **binary format** (§3.6); the JSON form is derived on demand for
|
|
||||||
authoring/debugging and is not stored (to avoid dual-write drift).
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE chunks (
|
|
||||||
key TEXT PRIMARY KEY, -- canonical key 'world:room:cx:cy:cz'
|
|
||||||
world_id TEXT NOT NULL REFERENCES worlds(id) ON DELETE CASCADE,
|
|
||||||
room_id TEXT NOT NULL REFERENCES rooms(id) ON DELETE CASCADE,
|
|
||||||
cx INTEGER NOT NULL,
|
|
||||||
cy INTEGER NOT NULL,
|
|
||||||
cz INTEGER NOT NULL DEFAULT 0,
|
|
||||||
format_version INTEGER NOT NULL DEFAULT 1,
|
|
||||||
payload BLOB NOT NULL, -- binary chunk encoding (§3.6)
|
|
||||||
payload_len INTEGER NOT NULL,
|
|
||||||
checksum TEXT NOT NULL, -- SHA-256 of payload
|
|
||||||
revision INTEGER NOT NULL DEFAULT 0,
|
|
||||||
dirty INTEGER NOT NULL DEFAULT 0, -- 1 = needs flush to disk
|
|
||||||
created_at TEXT NOT NULL,
|
|
||||||
updated_at TEXT NOT NULL,
|
|
||||||
UNIQUE (world_id, room_id, cx, cy, cz)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_chunks_world_room ON chunks(world_id, room_id);
|
|
||||||
CREATE INDEX idx_chunks_coord ON chunks(cx, cy, cz);
|
|
||||||
```
|
|
||||||
|
|
||||||
**Design notes:**
|
|
||||||
|
|
||||||
- The `payload` BLOB is the single source of truth for chunk content. The
|
|
||||||
`checksum` guards against corruption and enables content addressing.
|
|
||||||
- `revision` increments on every write; it is used for optimistic concurrency
|
|
||||||
and change detection (see §5.4).
|
|
||||||
- `dirty` marks chunks that have been modified in memory but not yet flushed,
|
|
||||||
enabling a write-behind persistence strategy (see §5.5).
|
|
||||||
|
|
||||||
### 4.5 `chunk_objects`
|
|
||||||
|
|
||||||
A denormalized, queryable index of the objects inside each chunk. This is
|
|
||||||
**derived** from the chunk payload and kept in sync by the write path. It exists
|
|
||||||
so the server can answer queries like "which chunks contain a door?" without
|
|
||||||
parsing every payload BLOB.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE chunk_objects (
|
|
||||||
id TEXT NOT NULL, -- object id (unique within chunk)
|
|
||||||
chunk_key TEXT NOT NULL REFERENCES chunks(key) ON DELETE CASCADE,
|
|
||||||
type TEXT NOT NULL, -- 'prop', 'interactable', ...
|
|
||||||
asset_id TEXT,
|
|
||||||
dynamic INTEGER NOT NULL DEFAULT 0,
|
|
||||||
pos_x REAL NOT NULL,
|
|
||||||
pos_y REAL NOT NULL,
|
|
||||||
pos_z REAL NOT NULL DEFAULT 0,
|
|
||||||
PRIMARY KEY (chunk_key, id)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_chunk_objects_type ON chunk_objects(type);
|
|
||||||
CREATE INDEX idx_chunk_objects_asset ON chunk_objects(asset_id);
|
|
||||||
```
|
|
||||||
|
|
||||||
**Sync mechanism:** `chunk_objects` is maintained **explicitly by the write
|
|
||||||
path** — it is not a SQL trigger. Whenever `put_chunk` (or `delete_chunk`)
|
|
||||||
commits a chunk, the service layer performs a **delete-and-reinsert** of that
|
|
||||||
chunk's object rows in the same transaction: it deletes all rows for
|
|
||||||
`chunk_key`, then inserts fresh rows parsed from the new payload. This keeps the
|
|
||||||
index transactionally consistent with the payload and avoids the complexity and
|
|
||||||
fragility of SQL triggers over a binary BLOB. Because the index is derived, it
|
|
||||||
can always be rebuilt from `chunks.payload` if it ever drifts (a `rebuild_index`
|
|
||||||
utility is provided for this).
|
|
||||||
|
|
||||||
### 4.6 `content_flags`
|
|
||||||
|
|
||||||
Persists the aggregated moderation flags per chunk (and optionally per object).
|
|
||||||
This lets the server enforce age/content gates at load time without parsing
|
|
||||||
payloads.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE content_flags (
|
|
||||||
chunk_key TEXT NOT NULL REFERENCES chunks(key) ON DELETE CASCADE,
|
|
||||||
object_id TEXT NOT NULL DEFAULT '', -- '' = chunk-level flag (sentinel)
|
|
||||||
violence INTEGER NOT NULL DEFAULT 0,
|
|
||||||
sexual INTEGER NOT NULL DEFAULT 0,
|
|
||||||
language INTEGER NOT NULL DEFAULT 0,
|
|
||||||
substance INTEGER NOT NULL DEFAULT 0,
|
|
||||||
gambling INTEGER NOT NULL DEFAULT 0,
|
|
||||||
horror INTEGER NOT NULL DEFAULT 0,
|
|
||||||
hate INTEGER NOT NULL DEFAULT 0,
|
|
||||||
custom INTEGER NOT NULL DEFAULT 0,
|
|
||||||
mature INTEGER NOT NULL DEFAULT 0,
|
|
||||||
sources TEXT NOT NULL DEFAULT '[]', -- JSON array of flag ids
|
|
||||||
PRIMARY KEY (chunk_key, object_id)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_content_flags_mature ON content_flags(mature);
|
|
||||||
```
|
|
||||||
|
|
||||||
Severity is stored as `0=none, 1=mild, 2=moderate, 3=severe`.
|
|
||||||
|
|
||||||
**Chunk-level vs. object-level flags:** Chunk-level flags use the **sentinel
|
|
||||||
value `''` (empty string)** in `object_id` rather than `NULL`. This is
|
|
||||||
deliberate: in SQLite, `NULL` values in a composite primary key are **not**
|
|
||||||
unique-constrained, so two rows with the same `chunk_key` and `object_id = NULL`
|
|
||||||
could be inserted accidentally. Using `''` as the sentinel means the composite
|
|
||||||
`PRIMARY KEY (chunk_key, object_id)` enforces that there is **exactly one**
|
|
||||||
chunk-level flag row per chunk. Object-level flags use the object's actual `id`
|
|
||||||
(which is never empty). The application layer treats `object_id = ''` as
|
|
||||||
"chunk-level" and any non-empty value as "object-level".
|
|
||||||
|
|
||||||
### 4.7 `revisions`
|
|
||||||
|
|
||||||
An append-only audit log of chunk writes. Enables rollback, auditing, and
|
|
||||||
replication of changes.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE revisions (
|
|
||||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
|
||||||
chunk_key TEXT NOT NULL, -- NOT a FK: survives chunk deletion
|
|
||||||
revision INTEGER NOT NULL,
|
|
||||||
actor TEXT NOT NULL, -- user / agent id
|
|
||||||
action TEXT NOT NULL, -- 'create' | 'update' | 'delete'
|
|
||||||
checksum TEXT NOT NULL, -- SHA-256 of payload
|
|
||||||
payload BLOB, -- full binary payload at this revision
|
|
||||||
created_at TEXT NOT NULL
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_revisions_chunk ON revisions(chunk_key);
|
|
||||||
```
|
|
||||||
|
|
||||||
**Rollback support:** The `payload` BLOB stores the **full binary chunk payload**
|
|
||||||
at each revision. This is what makes rollback possible: to restore a chunk to a
|
|
||||||
previous revision, the server reads the `payload` of the target revision and
|
|
||||||
writes it back to `chunks.payload` (incrementing `revision` and appending a new
|
|
||||||
`revisions` row). Without the payload, only the checksum would be available,
|
|
||||||
which is insufficient to reconstruct the chunk.
|
|
||||||
|
|
||||||
**Audit trail preservation:** `chunk_key` is **not** a foreign key to `chunks`.
|
|
||||||
This means deleting a chunk does **not** cascade-delete its revision history —
|
|
||||||
the audit trail is preserved even after a chunk is removed. (The `chunk_key`
|
|
||||||
string is still stored so the history can be correlated to a chunk that existed
|
|
||||||
at that time.) If a chunk is later recreated with the same key, its history is
|
|
||||||
still intact.
|
|
||||||
|
|
||||||
### 4.8 Schema Versioning & Migrations
|
|
||||||
|
|
||||||
The database carries a schema version in a `meta` table:
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE meta (
|
|
||||||
key TEXT PRIMARY KEY,
|
|
||||||
value TEXT NOT NULL
|
|
||||||
);
|
|
||||||
-- seed: INSERT INTO meta(key, value) VALUES ('schema_version', '1');
|
|
||||||
```
|
|
||||||
|
|
||||||
Migrations are applied in order at startup. Each migration is a numbered SQL
|
|
||||||
script; the server tracks the applied version in `meta` and applies any pending
|
|
||||||
migrations transactionally. This keeps the schema forward-compatible as the
|
|
||||||
chunk format evolves.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 5. Read/Write API
|
|
||||||
|
|
||||||
The API is exposed as a **Python service layer** on the backend (the same
|
|
||||||
process that owns the SQLite store) and consumed by the Godot client over the
|
|
||||||
network transport (see `networking.md`). The service layer is the **only**
|
|
||||||
writer to the database; clients never touch SQLite directly.
|
|
||||||
|
|
||||||
### 5.1 Service Interface (Python)
|
|
||||||
|
|
||||||
```python
|
|
||||||
class WorldStore:
|
|
||||||
"""Owns the SQLite connection and chunk read/write operations."""
|
|
||||||
|
|
||||||
def get_chunk(self, key: str) -> Chunk | None: ...
|
|
||||||
def get_chunk_binary(self, key: str) -> bytes | None: ...
|
|
||||||
def put_chunk(self, chunk: Chunk, actor: str) -> Chunk: ...
|
|
||||||
def delete_chunk(self, key: str, actor: str) -> None: ...
|
|
||||||
def list_chunks(self, world_id: str, room_id: str | None = None,
|
|
||||||
bounds: Bounds | None = None) -> list[str]: ...
|
|
||||||
def get_chunk_flags(self, key: str) -> ContentFlags: ...
|
|
||||||
def flush_dirty(self) -> int: ...
|
|
||||||
def rollback_chunk(self, key: str, revision: int, actor: str) -> Chunk: ...
|
|
||||||
def rebuild_index(self, chunk_key: str | None = None) -> int: ...
|
|
||||||
def migrate(self) -> None: ...
|
|
||||||
```
|
|
||||||
|
|
||||||
### 5.2 Encoding Helpers
|
|
||||||
|
|
||||||
The service layer provides symmetric encode/decode functions shared by the
|
|
||||||
client and server:
|
|
||||||
|
|
||||||
```python
|
|
||||||
def encode_binary(chunk: Chunk) -> bytes: ...
|
|
||||||
def decode_binary(data: bytes) -> Chunk: ...
|
|
||||||
def encode_json(chunk: Chunk) -> str: ...
|
|
||||||
def decode_json(text: str) -> Chunk: ...
|
|
||||||
def checksum(payload: bytes) -> str: ...
|
|
||||||
```
|
|
||||||
|
|
||||||
These are the single implementation of the format spec (§3), so the Godot
|
|
||||||
client and Python backend never drift.
|
|
||||||
|
|
||||||
### 5.3 Network RPCs
|
|
||||||
|
|
||||||
The chunk API is exposed to the client via RPCs (matching the networking
|
|
||||||
architecture). All chunk traffic is **reliable** (chunks are discrete,
|
|
||||||
must-arrive data).
|
|
||||||
|
|
||||||
| RPC | Direction | Payload | Notes |
|
|
||||||
|----------------------------|-----------|-------------------------------------------|-------|
|
|
||||||
| `request_chunk` | C → S | `{ key }` | Client asks for a chunk |
|
|
||||||
| `chunk_data` | S → C | `{ key, binary_payload, checksum }` | Server streams a chunk |
|
|
||||||
| `request_chunk_edit` | C → S | `{ key, base_revision, delta }` | Client submits an edit |
|
|
||||||
| `chunk_edit_result` | S → C | `{ key, success, new_revision, error? }` | Acknowledges an edit |
|
|
||||||
| `chunk_invalidated` | S → C | `{ key, new_revision }` | Server pushes a change |
|
|
||||||
| `request_chunk_flags` | C → S | `{ key }` | Age/content gate check |
|
|
||||||
|
|
||||||
### 5.4 Edit & Concurrency Model
|
|
||||||
|
|
||||||
- **Read:** Client requests a chunk; server returns the binary payload and its
|
|
||||||
`revision`.
|
|
||||||
- **Edit:** Client submits a **delta** against a known `base_revision`. The
|
|
||||||
server applies the delta, increments `revision`, persists, and returns the new
|
|
||||||
revision.
|
|
||||||
- **Optimistic concurrency:** If the chunk's current revision differs from the
|
|
||||||
client's `base_revision`, the server rejects the edit with a conflict error
|
|
||||||
and the client re-fetches and re-applies. This prevents lost updates when two
|
|
||||||
clients edit the same chunk.
|
|
||||||
- **Deltas:** A delta is a JSON patch (RFC 6902 style) applied to the chunk's
|
|
||||||
logical model. The server validates the patched chunk (schema, bounds,
|
|
||||||
moderation) before persisting.
|
|
||||||
|
|
||||||
### 5.5 Write-Behind Persistence
|
|
||||||
|
|
||||||
To amortize disk I/O, the server keeps a **dirty set** of chunks modified in
|
|
||||||
memory and flushes them to SQLite in batches:
|
|
||||||
|
|
||||||
1. `put_chunk` updates the in-memory chunk and marks it `dirty`.
|
|
||||||
2. A background flusher periodically calls `flush_dirty()`, which writes all
|
|
||||||
dirty chunks in a single transaction and clears the `dirty` flag.
|
|
||||||
3. On graceful shutdown, `flush_dirty()` is called to ensure durability.
|
|
||||||
|
|
||||||
This keeps the hot path (in-memory chunk access) fast while guaranteeing
|
|
||||||
durability at shutdown and on a configurable interval.
|
|
||||||
|
|
||||||
**Recovery after unclean shutdown:** The `dirty` column in the `chunks` table
|
|
||||||
exists specifically to support recovery if the process crashes before a flush
|
|
||||||
completes. On startup, the server scans for rows where `dirty = 1` and treats
|
|
||||||
them as **unflushed in-memory state that was lost** — it re-reads the last
|
|
||||||
persisted payload from `chunks.payload` (the last durable state) and clears the
|
|
||||||
`dirty` flag. In other words, `dirty = 1` at startup means "the last write was
|
|
||||||
not durable; discard the in-memory delta and fall back to the persisted
|
|
||||||
payload." This guarantees that the on-disk state is always a consistent,
|
|
||||||
previously-committed snapshot, never a partially-written chunk. (The in-memory
|
|
||||||
dirty set is authoritative during normal operation; the `dirty` column is only a
|
|
||||||
recovery marker.)
|
|
||||||
|
|
||||||
### 5.6 Streaming & Caching
|
|
||||||
|
|
||||||
- The server streams only the chunks a client needs (those within the client's
|
|
||||||
view radius), using `list_chunks` with a bounds query.
|
|
||||||
- Chunks are cached in memory (LRU) keyed by `key`; the cache is invalidated on
|
|
||||||
write.
|
|
||||||
- The binary payload is content-addressed by `checksum`, so unchanged chunks can
|
|
||||||
be served from cache without re-reading SQLite.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 6. Format Versioning & Migration
|
|
||||||
|
|
||||||
- The chunk format `version` field (currently `1`) is checked on decode. A
|
|
||||||
decoder that encounters a higher version than it supports **rejects** the
|
|
||||||
chunk with a clear error rather than misreading it.
|
|
||||||
- The SQLite `schema_version` in `meta` drives database migrations (§4.8).
|
|
||||||
- Chunk payloads are migrated **lazily**: when a chunk is read and its
|
|
||||||
`format_version` is older than the current one, the server migrates it to the
|
|
||||||
current version in memory and marks it dirty so it is rewritten on the next
|
|
||||||
flush. This avoids a costly full-world migration at startup.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 7. Security & Integrity
|
|
||||||
|
|
||||||
- **Server-authoritative writes:** Only the `WorldStore` writes to SQLite;
|
|
||||||
clients submit deltas that are validated before application.
|
|
||||||
- **Checksum verification:** Every chunk payload is checksummed (SHA-256) on
|
|
||||||
write and verified on read. Corruption is detected and the chunk is re-fetched
|
|
||||||
or flagged.
|
|
||||||
- **Bounds validation:** Chunk coordinates and object positions are validated
|
|
||||||
against the world's chunk dimensions and room bounds before persistence.
|
|
||||||
- **Moderation enforcement:** `content_flags` are checked at load time; mature
|
|
||||||
chunks are gated behind the age-verification flow (see `content_moderation.md`).
|
|
||||||
- **Input validation:** All string fields are length-limited and validated
|
|
||||||
against allowed character sets to prevent injection and oversized payloads.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 8. Open Questions / Future Work
|
|
||||||
|
|
||||||
- **Volumetric worlds:** The schema and format already support `CHUNK_SIZE_Z >
|
|
||||||
1`, but the tooling and streaming for 3D chunks are not yet specified.
|
|
||||||
- **Chunk compression:** For very large worlds, the binary payload could be
|
|
||||||
compressed (e.g. zstd) before storage/transfer. The header reserves a `flags`
|
|
||||||
bitmask for a compression flag.
|
|
||||||
- **Multi-server sharding:** If a single SQLite file becomes a bottleneck, the
|
|
||||||
`chunks` table could be sharded by `world_id` across multiple databases. The
|
|
||||||
key design already supports this (world_id is a leading key component).
|
|
||||||
- **Delta compression for streaming:** Instead of sending full chunks, the
|
|
||||||
server could send only the delta between revisions to reduce bandwidth for
|
|
||||||
frequently-updated chunks.
|
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; but it can also be edited by hand.
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="AGP Game"
|
||||||
|
run/main_scene="res://scenes/server.tscn"
|
||||||
|
config/features=PackedStringArray("4.6.2.stable")
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
Server="*res://scripts/server.gd"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=1280
|
||||||
|
window/size/viewport_height=720
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_forward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_down={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
renderer/rendering_method="forward_plus"
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
[gd_scene load_steps=2 format=3]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/player_spawner.gd" id="1"]
|
||||||
|
|
||||||
|
[node name="Player" type="CharacterBody3D"]
|
||||||
|
script = ExtResource("1")
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
[gd_scene load_steps=1 format=3]
|
||||||
|
|
||||||
|
[node name="Server" type="Node"]
|
||||||
@@ -0,0 +1,232 @@
|
|||||||
|
class_name PlayerNode
|
||||||
|
extends CharacterBody3D
|
||||||
|
## PlayerNode - Server-side player entity.
|
||||||
|
##
|
||||||
|
## Represents a connected player on the server. Handles movement,
|
||||||
|
## input processing, and state synchronization.
|
||||||
|
|
||||||
|
# --- Signals ---
|
||||||
|
signal health_changed(new_health: int)
|
||||||
|
signal player_died(player_node: PlayerNode)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Constants ---
|
||||||
|
const WALK_SPEED := 5.0
|
||||||
|
const SPRINT_MULTIPLIER := 1.6
|
||||||
|
const JUMP_VELOCITY := 4.5
|
||||||
|
const GRAVITY := 9.8
|
||||||
|
const MAX_FALL_SPEED := 20.0
|
||||||
|
const FRICTION := 8.0
|
||||||
|
const AIR_CONTROL := 0.3
|
||||||
|
|
||||||
|
# --- Configurable ---
|
||||||
|
@export var walk_speed: float = WALK_SPEED
|
||||||
|
@export var sprint_multiplier: float = SPRINT_MULTIPLIER
|
||||||
|
@export var jump_velocity: float = JUMP_VELOCITY
|
||||||
|
@export var max_fall_speed: float = MAX_FALL_SPEED
|
||||||
|
|
||||||
|
# --- State ---
|
||||||
|
@export var max_health: int = 100
|
||||||
|
var current_health: int = 0
|
||||||
|
var is_alive: bool = true
|
||||||
|
var is_sprinting: bool = false
|
||||||
|
var peer_id: int = -1
|
||||||
|
var player_name: String = ""
|
||||||
|
var entity_id: int = 0
|
||||||
|
|
||||||
|
# --- Input buffer ---
|
||||||
|
var _input_queue: Array[Dictionary] = []
|
||||||
|
var _last_processed_seq: int = -1
|
||||||
|
|
||||||
|
# --- Movement ---
|
||||||
|
var _velocity: Vector3 = Vector3.ZERO
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
current_health = max_health
|
||||||
|
velocity = _velocity
|
||||||
|
# Start alive
|
||||||
|
is_alive = true
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
if not is_alive:
|
||||||
|
return
|
||||||
|
|
||||||
|
# Process input from queue
|
||||||
|
_process_input(delta)
|
||||||
|
|
||||||
|
# Apply gravity
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity.y -= GRAVITY * delta
|
||||||
|
velocity.y = clampf(velocity.y, -max_fall_speed, max_fall_speed)
|
||||||
|
|
||||||
|
# Apply friction on ground
|
||||||
|
if is_on_floor():
|
||||||
|
var move_dir := Vector2(velocity.x, velocity.z)
|
||||||
|
if move_dir.length() > 0.01:
|
||||||
|
var friction_factor := clampf(FRICTION * delta, 0.0, 1.0)
|
||||||
|
velocity.x = move_dir.normalized().x * move_dir.length() * (1.0 - friction_factor)
|
||||||
|
velocity.z = move_dir.normalized().y * move_dir.length() * (1.0 - friction_factor)
|
||||||
|
else:
|
||||||
|
velocity.x = 0.0
|
||||||
|
velocity.z = 0.0
|
||||||
|
|
||||||
|
# Move and slide
|
||||||
|
velocity.y = clampf(velocity.y, -max_fall_speed, max_fall_speed)
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
# Update visual position (for remote clients via RPC)
|
||||||
|
_update_visual_state()
|
||||||
|
|
||||||
|
|
||||||
|
func _process_input(delta: float) -> void:
|
||||||
|
"""Process buffered input from the server's input queue."""
|
||||||
|
if _input_queue.is_empty():
|
||||||
|
return
|
||||||
|
|
||||||
|
var input_data: Dictionary = _input_queue.pop_front()
|
||||||
|
var input_state: Dictionary = input_data.get("input_state", {})
|
||||||
|
|
||||||
|
# Calculate movement direction
|
||||||
|
var direction := Vector3.ZERO
|
||||||
|
direction.x = input_state.get("move_x", 0.0)
|
||||||
|
direction.z = input_state.get("move_z", 0.0)
|
||||||
|
|
||||||
|
# Sprint check
|
||||||
|
is_sprinting = input_state.get("sprint", false)
|
||||||
|
|
||||||
|
if direction.length() > 0.01:
|
||||||
|
direction = direction.normalized()
|
||||||
|
var speed = walk_speed * sprint_multiplier if is_sprinting else walk_speed
|
||||||
|
velocity.x = direction.x * speed
|
||||||
|
velocity.z = direction.z * speed
|
||||||
|
else:
|
||||||
|
# On ground, apply friction (handled in physics_process)
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity.x *= (1.0 - AIR_CONTROL * delta * 5.0)
|
||||||
|
velocity.z *= (1.0 - AIR_CONTROL * delta * 5.0)
|
||||||
|
|
||||||
|
# Jump
|
||||||
|
if input_state.get("jump", false) and is_on_floor():
|
||||||
|
velocity.y = jump_velocity
|
||||||
|
|
||||||
|
|
||||||
|
func take_damage(amount: int, source_id: int) -> Dictionary:
|
||||||
|
"""Take damage and return result dict."""
|
||||||
|
if not is_alive:
|
||||||
|
return {"success": false, "reason": "already_dead"}
|
||||||
|
|
||||||
|
current_health = max(0, current_health - amount)
|
||||||
|
health_changed.emit(current_health)
|
||||||
|
|
||||||
|
if current_health <= 0:
|
||||||
|
die()
|
||||||
|
return {"success": true, "health": 0, "dead": true}
|
||||||
|
|
||||||
|
return {"success": true, "health": current_health}
|
||||||
|
|
||||||
|
|
||||||
|
func die() -> void:
|
||||||
|
"""Handle player death."""
|
||||||
|
is_alive = false
|
||||||
|
velocity = Vector3.ZERO
|
||||||
|
player_died.emit(self)
|
||||||
|
|
||||||
|
# Respawn after delay
|
||||||
|
await get_tree().create_timer(3.0).timeout
|
||||||
|
respawn()
|
||||||
|
|
||||||
|
|
||||||
|
func respawn() -> void:
|
||||||
|
"""Respawn the player at spawn point."""
|
||||||
|
current_health = max_health
|
||||||
|
is_alive = true
|
||||||
|
velocity = Vector3.ZERO
|
||||||
|
health_changed.emit(current_health)
|
||||||
|
|
||||||
|
# Move to spawn point (default: origin)
|
||||||
|
position = Vector3.ZERO
|
||||||
|
|
||||||
|
|
||||||
|
func set_input_queue(inputs: Array[Dictionary]) -> void:
|
||||||
|
"""Set the input queue from the server."""
|
||||||
|
_input_queue = inputs
|
||||||
|
|
||||||
|
|
||||||
|
func get_state() -> Dictionary:
|
||||||
|
"""Get current player state for replication."""
|
||||||
|
return {
|
||||||
|
"entity_id": entity_id,
|
||||||
|
"peer_id": peer_id,
|
||||||
|
"position": position,
|
||||||
|
"rotation": rotation,
|
||||||
|
"health": current_health,
|
||||||
|
"max_health": max_health,
|
||||||
|
"is_alive": is_alive,
|
||||||
|
"is_sprinting": is_sprinting,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func get_server_state() -> Dictionary:
|
||||||
|
"""Get current player state for server snapshot broadcast."""
|
||||||
|
return get_state()
|
||||||
|
|
||||||
|
|
||||||
|
func process_server_input(tick: int) -> void:
|
||||||
|
"""Called by server tick to process buffered input."""
|
||||||
|
# This is called from the server's _tick loop.
|
||||||
|
# The input queue is populated by RPCs from clients.
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _update_visual_state() -> void:
|
||||||
|
"""Update visual state (for remote interpolation)."""
|
||||||
|
# In a full implementation, this would update a remote player's
|
||||||
|
# visual representation. For now, the node itself is the authority.
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
# --- RPCs ---
|
||||||
|
|
||||||
|
@rpc("any_peer", "call_remote", "reliable")
|
||||||
|
func rpc_request_input(input_state: Dictionary, seq: int) -> void:
|
||||||
|
"""Receive input from client."""
|
||||||
|
if not is_alive:
|
||||||
|
return
|
||||||
|
# Store for processing in _physics_process
|
||||||
|
_input_queue.append({
|
||||||
|
"input_state": input_state,
|
||||||
|
"seq": seq,
|
||||||
|
"timestamp": Time.get_ticks_msec(),
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("any_peer", "call_remote", "reliable")
|
||||||
|
func rpc_request_interact(target_id: int) -> void:
|
||||||
|
"""Handle interaction request from client."""
|
||||||
|
if not is_alive:
|
||||||
|
return
|
||||||
|
# TODO: Implement interaction logic
|
||||||
|
print("Player %d interacted with entity %d" % [peer_id, target_id])
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("any_peer", "call_remote", "reliable")
|
||||||
|
func rpc_request_attack(target_id: int, aim_dir: Vector3) -> void:
|
||||||
|
"""Handle attack request from client."""
|
||||||
|
if not is_alive:
|
||||||
|
return
|
||||||
|
# TODO: Implement attack logic
|
||||||
|
print("Player %d attacked entity %d with aim %s" % [peer_id, target_id, aim_dir])
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("authority", "call_remote", "reliable")
|
||||||
|
func rpc_set_position(pos: Vector3) -> void:
|
||||||
|
"""Server authoritative position update."""
|
||||||
|
position = pos
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("authority", "call_remote", "reliable")
|
||||||
|
func rpc_set_rotation(rot: Vector3) -> void:
|
||||||
|
"""Server authoritative rotation update."""
|
||||||
|
rotation = rot
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://br27owjh2f5xd
|
||||||
@@ -0,0 +1,174 @@
|
|||||||
|
## ServerMain - Dedicated server root node.
|
||||||
|
## Accepts ENet connections, spawns Player nodes for each peer,
|
||||||
|
## and runs the simulation tick loop at 20 Hz.
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
|
## Maximum number of concurrent players.
|
||||||
|
const MAX_PLAYERS := 16
|
||||||
|
|
||||||
|
## Server tick rate (Hz).
|
||||||
|
const TICK_RATE := 20
|
||||||
|
|
||||||
|
## Tick duration in seconds.
|
||||||
|
const TICK_DURATION := 1.0 / TICK_RATE
|
||||||
|
|
||||||
|
## ENet server port.
|
||||||
|
const SERVER_PORT := 7777
|
||||||
|
|
||||||
|
## Network peer used for ENet communication.
|
||||||
|
var network_peer: ENetMultiplayerPeer
|
||||||
|
|
||||||
|
## Map of peer_id -> Player node.
|
||||||
|
var players: Dictionary = {}
|
||||||
|
|
||||||
|
## Current tick counter (server-authoritative).
|
||||||
|
var tick: int = 0
|
||||||
|
|
||||||
|
## Whether the server is running.
|
||||||
|
var is_running: bool = false
|
||||||
|
|
||||||
|
## Accumulated real time for fixed timestep simulation.
|
||||||
|
var accumulator: float = 0.0
|
||||||
|
|
||||||
|
## Player scene resource (loaded once).
|
||||||
|
var _player_scene: PackedScene
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
# Preload the player scene once.
|
||||||
|
_player_scene = preload("res://scenes/player.tscn")
|
||||||
|
|
||||||
|
# Create and assign the ENet server peer.
|
||||||
|
network_peer = _create_server_peer()
|
||||||
|
if network_peer:
|
||||||
|
multiplayer.multiplayer_peer = network_peer
|
||||||
|
is_running = true
|
||||||
|
print("[Server] Started on port %d" % SERVER_PORT)
|
||||||
|
else:
|
||||||
|
printerr("[Server] Failed to create ENet peer.")
|
||||||
|
get_tree().quit(1)
|
||||||
|
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# Server creation
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
func _create_server_peer() -> ENetMultiplayerPeer:
|
||||||
|
var peer := ENetMultiplayerPeer.new()
|
||||||
|
var error := peer.create_server(SERVER_PORT, MAX_PLAYERS)
|
||||||
|
if error != OK:
|
||||||
|
printerr("[Server] create_server error: %d" % error)
|
||||||
|
return null
|
||||||
|
return peer
|
||||||
|
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# Fixed-timestep simulation loop
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if not is_running:
|
||||||
|
return
|
||||||
|
|
||||||
|
# Fixed timestep accumulator.
|
||||||
|
accumulator += delta
|
||||||
|
while accumulator >= TICK_DURATION:
|
||||||
|
accumulator -= TICK_DURATION
|
||||||
|
_tick()
|
||||||
|
|
||||||
|
|
||||||
|
func _tick() -> void:
|
||||||
|
"""Main server simulation tick (called at TICK_RATE)."""
|
||||||
|
tick += 1
|
||||||
|
|
||||||
|
# Process player inputs and update state.
|
||||||
|
for peer_id in players:
|
||||||
|
var player: Node3D = players[peer_id]
|
||||||
|
if player and player.has_method("process_server_input"):
|
||||||
|
player.process_server_input(tick)
|
||||||
|
|
||||||
|
# Broadcast snapshot to all clients.
|
||||||
|
_broadcast_snapshot()
|
||||||
|
|
||||||
|
|
||||||
|
func _broadcast_snapshot() -> void:
|
||||||
|
"""Broadcast the current authoritative state to all connected clients."""
|
||||||
|
var snapshot_data := {
|
||||||
|
"tick": tick,
|
||||||
|
"players": {},
|
||||||
|
}
|
||||||
|
|
||||||
|
for peer_id in players:
|
||||||
|
var player: Node3D = players[peer_id]
|
||||||
|
if player and player.has_method("get_server_state"):
|
||||||
|
snapshot_data.players[peer_id] = player.get_server_state()
|
||||||
|
|
||||||
|
# Send snapshot to all peers except the server itself (peer_id == 1).
|
||||||
|
var peer_ids: Array = multiplayer.get_peers()
|
||||||
|
for pid in peer_ids:
|
||||||
|
if pid == 1: # 1 is the server itself
|
||||||
|
continue
|
||||||
|
rpc_id(pid, "_receive_snapshot", snapshot_data)
|
||||||
|
|
||||||
|
|
||||||
|
# Remote: clients receive snapshots.
|
||||||
|
@rpc("any_peer", "call_remote", "reliable")
|
||||||
|
func _receive_snapshot(snapshot_data: Dictionary) -> void:
|
||||||
|
pass # Handled by client scene.
|
||||||
|
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# Connection lifecycle
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
func _on_peer_connected(peer_id: int) -> void:
|
||||||
|
print("[Server] Peer %d connected." % peer_id)
|
||||||
|
|
||||||
|
if players.size() >= MAX_PLAYERS:
|
||||||
|
print("[Server] Max players reached. Disconnecting peer %d." % peer_id)
|
||||||
|
rpc_id(peer_id, "_kick", "Server is full.")
|
||||||
|
return
|
||||||
|
|
||||||
|
# Spawn a Player node for this peer.
|
||||||
|
var player: Node3D = _player_scene.instantiate()
|
||||||
|
player.name = "Player_%d" % peer_id
|
||||||
|
player.peer_id = peer_id
|
||||||
|
add_child(player)
|
||||||
|
players[peer_id] = player
|
||||||
|
|
||||||
|
print("[Server] Spawned player node for peer %d." % peer_id)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_peer_disconnected(peer_id: int) -> void:
|
||||||
|
print("[Server] Peer %d disconnected." % peer_id)
|
||||||
|
if players.has(peer_id):
|
||||||
|
var player: Node3D = players[peer_id]
|
||||||
|
if player.is_inside_tree():
|
||||||
|
player.queue_free()
|
||||||
|
players.erase(peer_id)
|
||||||
|
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# RPCs
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@rpc("any_peer", "call_remote", "reliable")
|
||||||
|
func _kick(reason: String) -> void:
|
||||||
|
print("[Server] Kicking caller: %s" % reason)
|
||||||
|
rpc_id(multiplayer.get_remote_sender_id(), "_disconnect", reason)
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("call_remote", "reliable")
|
||||||
|
func _disconnect(reason: String) -> void:
|
||||||
|
print("[Server] Disconnecting: %s" % reason)
|
||||||
|
get_tree().quit(0)
|
||||||
|
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# Signal connections
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
func _enter_tree() -> void:
|
||||||
|
multiplayer.peer_connected.connect(_on_peer_connected)
|
||||||
|
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cwjv826lva2gi
|
||||||
Reference in New Issue
Block a user