WIP checkpoint: Implement Godot dedicated server scene + player spawning

This commit is contained in:
2026-08-17 16:55:33 +00:00
committed by architect-bot
parent 7d84dd5ec8
commit b650572426
+6 -5
View File
@@ -1,18 +1,19 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; but it can also be edited via text if you know the format.
; but it can also be edited by hand.
config_version=5
[application]
config/name="AGP-Game"
config/name="AGP Game"
run/main_scene="res://scenes/server.tscn"
config/features=PackedStringArray("4.6.stable")
config/features=PackedStringArray("4.6.2.stable")
[autoload]
ServerManager="*res://scripts/server_manager.gd"
Server="*res://scripts/server.gd"
PlayerSpawner="*res://scripts/player_spawner.gd"
[display]
@@ -36,7 +37,7 @@ move_right={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_backward={
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]