WIP checkpoint: Implement Godot dedicated server scene + player spawning
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+6
-5
@@ -1,18 +1,19 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; but it can also be edited via text if you know the format.
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; but it can also be edited by hand.
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config_version=5
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[application]
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config/name="AGP-Game"
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config/name="AGP Game"
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run/main_scene="res://scenes/server.tscn"
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config/features=PackedStringArray("4.6.stable")
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config/features=PackedStringArray("4.6.2.stable")
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[autoload]
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ServerManager="*res://scripts/server_manager.gd"
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Server="*res://scripts/server.gd"
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PlayerSpawner="*res://scripts/player_spawner.gd"
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[display]
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@@ -36,7 +37,7 @@ move_right={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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move_backward={
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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