agent/a7d462fe1322
Adds export_presets.cfg (Linux/X11 + Windows Desktop, x86_64) -- didn't exist at all before this, which is why the task got stuck: you can't run godot --export-release without presets already defined, and Godot only auto-generates this file interactively through the editor. Hand-wrote a minimal valid one and verified both platforms actually export and produce real binaries (not just that the command exits 0): - export/linux/agp-game.x86_64 -- confirmed real ELF 64-bit executable via `file` - export/windows/agp-game.exe -- 104MB PE binary scripts/build.sh wraps both exports, documents the exact Godot version + export template requirement, and was run end-to-end (not just written) to confirm it works as a real CI entrypoint would invoke it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
agp-game
Agentic Game Platform - Godot game built by autonomous agents
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