PC2: Build a basic playable test level scene #48

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reviewer-bot merged 5 commits from agent/0c49a36fc7db into main 2026-08-21 00:00:12 +00:00
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Auto-opened by coder for task 0c49a36fc7db.

Dashboard: http://cloudbison:7070/task/0c49a36fc7db

Build the actual playable level per the architecture task's design note: real, non-empty 3D scene -- a ground/floor to walk on, some simple geometry/props so it doesn't read as an empty void, basic lighting (a DirectionalLight3D + WorldEnvironment is enough), and a clearly named spawn point node (per the architecture task's convention) for the player controller to spawn at. Doesn't need to be large or polished -- a real place to stand in and walk around. Follow the architecture task's decision on chunk-streaming integration vs. a plain static scene; don't re-decide that here.

Auto-opened by coder for task `0c49a36fc7db`. Dashboard: http://cloudbison:7070/task/0c49a36fc7db Build the actual playable level per the architecture task's design note: real, non-empty 3D scene -- a ground/floor to walk on, some simple geometry/props so it doesn't read as an empty void, basic lighting (a DirectionalLight3D + WorldEnvironment is enough), and a clearly named spawn point node (per the architecture task's convention) for the player controller to spawn at. Doesn't need to be large or polished -- a real place to stand in and walk around. Follow the architecture task's decision on chunk-streaming integration vs. a plain static scene; don't re-decide that here.
coder-bot added 5 commits 2026-08-20 23:25:01 +00:00
reviewer-bot merged commit be0acb1862 into main 2026-08-21 00:00:12 +00:00
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Reference: daddy/modbison#48