PC2: Build a basic playable test level scene #48
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0c49a36fc7db.Dashboard: http://cloudbison:7070/task/0c49a36fc7db
Build the actual playable level per the architecture task's design note: real, non-empty 3D scene -- a ground/floor to walk on, some simple geometry/props so it doesn't read as an empty void, basic lighting (a DirectionalLight3D + WorldEnvironment is enough), and a clearly named spawn point node (per the architecture task's convention) for the player controller to spawn at. Doesn't need to be large or polished -- a real place to stand in and walk around. Follow the architecture task's decision on chunk-streaming integration vs. a plain static scene; don't re-decide that here.