PC2: Build a basic playable test level scene #48

Merged
reviewer-bot merged 5 commits from agent/0c49a36fc7db into main 2026-08-21 00:00:12 +00:00
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+10 -11
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@@ -1,8 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://c49a36fc7db_test_level"]
[ext_resource type="Mesh" path="res://assets/primitives/box_mesh.res" id="1_box"]
[ext_resource type="Mesh" path="res://assets/primitives/cylinder_mesh.res" id="2_cyl"]
[ext_resource type="Mesh" path="res://assets/primitives/sphere_mesh.res" id="3_sphere"]
[gd_scene load_steps=1 format=3 uid="uid://c49a36fc7db_test_level"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ground"]
size = Vector3(40, 1, 40)
@@ -48,6 +44,13 @@ radius = 0.5
subdivisions_ring = 8
subdivisions_height = 8
[sub_resource type="Environment" id="WorldEnvironment_env"]
background_mode = 1
background_color = Color(0.4, 0.6, 0.8, 1)
ambient_light_source = 1
ambient_light_energy = 0.4
ambient_light_sky_energy = 1.0
[node name="TestLevel" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."]
@@ -113,9 +116,5 @@ shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("WorldEnvironment_env")
[sub_resource type="Environment" id="WorldEnvironment_env"]
background_mode = 1
background_color = Color(0.4, 0.6, 0.8, 1)
ambient_light_source = 1
ambient_light_energy = 0.4
ambient_light_sky_energy = 1.0
[node name="PlayerSpawn" type="Marker3D" parent="."]
position = Vector3(0, 1.5, 0)