Avatar loader & customization system: merge onto main + fix regressions, add smoke coverage #53

Merged
agent-bot merged 27 commits from agent/896fbb97de1d into main 2026-08-21 01:35:29 +00:00
2 changed files with 40 additions and 47 deletions
Showing only changes of commit 4d754ae48e - Show all commits
+2 -2
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@@ -1,5 +1,5 @@
63f7b34db8d8cdea90c76aacccf841ec 63f7b34db8d8cdea90c76aacccf841ec
::res://::1787270429 ::res://::1787270484
README.md::TextFile::-1::1787013015::0::1::::<><><>0<>0<><>:: README.md::TextFile::-1::1787013015::0::1::::<><><>0<>0<><>::
::res://assets/::1787270429 ::res://assets/::1787270429
::res://assets/avatars/::1787270429 ::res://assets/avatars/::1787270429
@@ -20,7 +20,7 @@ main_menu.gd::GDScript::6526915941780468089::1787270429::0::1::::<>Control<><>0<
avatar_catalog.gd::GDScript::5104367973301127782::1787270429::0::1::::AvatarCatalog<>RefCounted<><>0<>0<><>:: avatar_catalog.gd::GDScript::5104367973301127782::1787270429::0::1::::AvatarCatalog<>RefCounted<><>0<>0<><>::
avatar_customization_ui.gd::GDScript::6000242829080071607::1787270429::0::1::::AvatarCustomizationUI<>Control<><>0<>0<><>:: avatar_customization_ui.gd::GDScript::6000242829080071607::1787270429::0::1::::AvatarCustomizationUI<>Control<><>0<>0<><>::
avatar_loader.gd::GDScript::3645080687026000779::1787270429::0::1::::AvatarLoader<>Node<><>0<>0<><>:: avatar_loader.gd::GDScript::3645080687026000779::1787270429::0::1::::AvatarLoader<>Node<><>0<>0<><>::
avatar_loadout.gd::GDScript::8780959424915557114::1787270429::0::1::::AvatarLoadout<>RefCounted<><>0<>0<><>:: avatar_loadout.gd::GDScript::8780959424915557114::1787271124::0::1::::AvatarLoadout<>RefCounted<><>0<>0<><>::
avatar_slot_registry.gd::GDScript::8212023476238218904::1787270429::0::1::::AvatarSlotRegistry<>RefCounted<><>0<>0<><>:: avatar_slot_registry.gd::GDScript::8212023476238218904::1787270429::0::1::::AvatarSlotRegistry<>RefCounted<><>0<>0<><>::
avatar_system.gd::GDScript::150798117962859248::1787270429::0::1::::<>Node<><>0<>0<><>:: avatar_system.gd::GDScript::150798117962859248::1787270429::0::1::::<>Node<><>0<>0<><>::
avatar_visualizer.gd::GDScript::6283745077729863623::1787270429::0::1::::AvatarVisualizer<>Object<><>0<>0<><>:: avatar_visualizer.gd::GDScript::6283745077729863623::1787270429::0::1::::AvatarVisualizer<>Object<><>0<>0<><>::
+38 -45
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@@ -32,7 +32,7 @@ var skin_tone: Color = Color.TRANSPARENT
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
## Represents a single equipped item in a slot. ## Represents a single equipped item in a slot.
## Used by AvatarVisualizer to iterate over equipped items. ## Used by consumers to iterate over equipped items.
class SlotItem: class SlotItem:
## The slot this item belongs to. ## The slot this item belongs to.
var slot_id: String var slot_id: String
@@ -60,13 +60,13 @@ func _init() -> void:
static func from_json(json_string: String) -> AvatarLoadout: static func from_json(json_string: String) -> AvatarLoadout:
var loadout := AvatarLoadout.new() var loadout := AvatarLoadout.new()
var data: Variant = JSON.parse_string(json_string) var data: Variant = JSON.parse_string(json_string)
if data is not Dictionary: if not (data is Dictionary):
loadout.validation_errors.append("Loadout JSON root is not an object") loadout.validation_errors.append("Loadout JSON root is not an object")
return loadout return loadout
var root: Dictionary = data as Dictionary var root: Dictionary = data as Dictionary
# Parse base_body # Parse base_body.
if root.has("base_body"): if root.has("base_body"):
var bb = root["base_body"] var bb = root["base_body"]
if typeof(bb) == TYPE_STRING: if typeof(bb) == TYPE_STRING:
@@ -74,25 +74,29 @@ static func from_json(json_string: String) -> AvatarLoadout:
else: else:
loadout.validation_errors.append("base_body must be a string") loadout.validation_errors.append("base_body must be a string")
# Parse slots # Parse slots.
if root.has("slots"): if root.has("slots"):
var slots_data = root["slots"] var slots_data = root["slots"]
if typeof(slots_data) == TYPE_DICTIONARY: if typeof(slots_data) == TYPE_DICTIONARY:
loadout.slots = slots_data as Dictionary var parsed_slots: Dictionary = slots_data as Dictionary
for slot_id in parsed_slots:
if slot_id is String:
loadout.slots[slot_id] = parsed_slots[slot_id]
else: else:
loadout.validation_errors.append("slots must be an object") loadout.validation_errors.append("slots must be an object")
else: else:
loadout.validation_errors.append("Missing 'slots' in loadout JSON") loadout.validation_errors.append("Missing 'slots' in loadout JSON")
# Parse skin_tone # Parse skin_tone.
if root.has("skin_tone"): if root.has("skin_tone"):
var st = root["skin_tone"] var st = root["skin_tone"]
if typeof(st) == TYPE_DICTIONARY: if typeof(st) == TYPE_DICTIONARY:
var tone: Dictionary = st as Dictionary
loadout.skin_tone = Color( loadout.skin_tone = Color(
st.get("r", 0.0), float(tone.get("r", 0.0)),
st.get("g", 0.0), float(tone.get("g", 0.0)),
st.get("b", 0.0), float(tone.get("b", 0.0)),
st.get("a", 1.0) float(tone.get("a", 1.0))
) )
return loadout return loadout
@@ -107,11 +111,11 @@ func to_json() -> String:
for slot_id in AvatarSlotRegistry.SLOT_IDS: for slot_id in AvatarSlotRegistry.SLOT_IDS:
if slot_id == "accessory": if slot_id == "accessory":
data.slots[slot_id] = slots.get(slot_id, []) data["slots"][slot_id] = slots.get(slot_id, [])
else: else:
data.slots[slot_id] = slots.get(slot_id, null) data["slots"][slot_id] = slots.get(slot_id, null)
# Include skin_tone if set # Include skin_tone if set.
if skin_tone != Color.TRANSPARENT: if skin_tone != Color.TRANSPARENT:
data["skin_tone"] = { data["skin_tone"] = {
"r": skin_tone.r, "r": skin_tone.r,
@@ -132,11 +136,11 @@ func to_json() -> String:
func validate() -> bool: func validate() -> bool:
validation_errors.clear() validation_errors.clear()
# Check base_body # Check base_body.
if base_body.is_empty(): if base_body.is_empty():
validation_errors.append("base_body is required") validation_errors.append("base_body is required")
# Check each slot # Check each known slot.
for slot_id in AvatarSlotRegistry.SLOT_IDS: for slot_id in AvatarSlotRegistry.SLOT_IDS:
var slot_def = AvatarSlotRegistry.get_slot(slot_id) var slot_def = AvatarSlotRegistry.get_slot(slot_id)
if slot_def == null: if slot_def == null:
@@ -146,7 +150,7 @@ func validate() -> bool:
var value = slots.get(slot_id) var value = slots.get(slot_id)
if slot_def.exclusive: if slot_def.exclusive:
# Exclusive slots: must be null or a string # Exclusive slots: must be null or a string.
if value != null and typeof(value) != TYPE_STRING: if value != null and typeof(value) != TYPE_STRING:
validation_errors.append( validation_errors.append(
"Slot '%s' must be null or a string, got %s" % [ "Slot '%s' must be null or a string, got %s" % [
@@ -154,32 +158,29 @@ func validate() -> bool:
] ]
) )
else: else:
# Non-exclusive (accessory): must be null or an array # Non-exclusive (accessory): must be null or an array.
if value != null and typeof(value) != TYPE_ARRAY: if value != null and typeof(value) != TYPE_ARRAY:
validation_errors.append( validation_errors.append(
"Slot '%s' must be null or an array, got %s" % [ "Slot '%s' must be null or an array, got %s" % [
slot_id, typeof(value) slot_id, typeof(value)
] ]
) )
elif value is Array: elif value is Array:
if slot_id == "accessory": if slot_id == "accessory" and (value as Array).size() > MAX_ACCESSORIES:
if value.size() > MAX_ACCESSORIES: validation_errors.append(
validation_errors.append( "Accessory count (%d) exceeds maximum (%d)" % [
"Accessory count (%d) exceeds maximum (%d)" % [ (value as Array).size(), MAX_ACCESSORIES
value.size(), MAX_ACCESSORIES ]
] )
)
# Check for duplicate accessories # Check for duplicate accessories.
if slots.has("accessory") and slots["accessory"] is Array: if slots.has("accessory") and slots["accessory"] is Array:
var accessories = slots["accessory"] as Array var accessories := slots["accessory"] as Array
var seen := {} var seen := {}
for item in accessories: for item in accessories:
if item is String: if item is String:
if seen.has(item): if seen.has(item):
validation_errors.append( validation_errors.append("Duplicate accessory: %s" % item)
"Duplicate accessory: %s" % item
)
seen[item] = true seen[item] = true
return validation_errors.is_empty() return validation_errors.is_empty()
@@ -231,20 +232,12 @@ func set_equipment(slot_id: String, asset_id: String) -> void:
push_error("Slot '%s' is not exclusive" % slot_id) push_error("Slot '%s' is not exclusive" % slot_id)
return return
if slots.has(slot_id): slots[slot_id] = null if asset_id.is_empty() else asset_id
var current = slots[slot_id]
if current is Array:
# Convert array to single value
slots[slot_id] = asset_id if asset_id.is_empty() else null
else:
slots[slot_id] = asset_id if not asset_id.is_empty() else null
else:
slots[slot_id] = asset_id if not asset_id.is_empty() else null
## Add an accessory to the accessory slot. ## Add an accessory to the accessory slot.
func add_accessory(asset_id: String) -> bool: func add_accessory(asset_id: String) -> bool:
var accessories = slots.get("accessory", []) as Array var accessories := slots.get("accessory", []) as Array
if accessories.size() >= MAX_ACCESSORIES: if accessories.size() >= MAX_ACCESSORIES:
return false return false
if asset_id.is_empty(): if asset_id.is_empty():
@@ -258,7 +251,7 @@ func add_accessory(asset_id: String) -> bool:
## Remove an accessory from the accessory slot. ## Remove an accessory from the accessory slot.
func remove_accessory(asset_id: String) -> bool: func remove_accessory(asset_id: String) -> bool:
var accessories = slots.get("accessory", []) as Array var accessories := slots.get("accessory", []) as Array
if accessories.has(asset_id): if accessories.has(asset_id):
accessories.erase(asset_id) accessories.erase(asset_id)
slots["accessory"] = accessories slots["accessory"] = accessories
@@ -277,12 +270,12 @@ func get_equipped_items() -> Array[SlotItem]:
continue continue
if typeof(value) == TYPE_STRING: if typeof(value) == TYPE_STRING:
var asset_id = value as String var asset_id := value as String
if not asset_id.is_empty(): if not asset_id.is_empty():
items.append(SlotItem.new(slot_id, asset_id)) items.append(SlotItem.new(slot_id, asset_id))
elif typeof(value) == TYPE_ARRAY: elif typeof(value) == TYPE_ARRAY:
for item_id in value: for item_id in value:
if item_id is String and not item_id.is_empty(): if item_id is String and not (item_id as String).is_empty():
items.append(SlotItem.new(slot_id, item_id)) items.append(SlotItem.new(slot_id, item_id))
return items return items
@@ -302,12 +295,12 @@ func compute_hash() -> int:
hasher.update(slot_id.to_utf8_buffer()) hasher.update(slot_id.to_utf8_buffer())
var value = slots.get(slot_id) var value = slots.get(slot_id)
if value is String: if value is String:
hasher.update(value.to_utf8_buffer()) hasher.update((value as String).to_utf8_buffer())
elif value is Array: elif value is Array:
var arr_str = JSON.stringify(value) var arr_str = JSON.stringify(value)
hasher.update(arr_str.to_utf8_buffer()) hasher.update(arr_str.to_utf8_buffer())
else: else:
hasher.update("null".to_utf8_buffer()) hasher.update("null".to_utf8_buffer())
var digest = hasher.finish() var digest = hasher.finish()
# Return first 4 bytes as int for compact storage # Return first 4 bytes as int for compact storage.
return digest[0] | (digest[1] << 8) | (digest[2] << 16) | (digest[3] << 24) return digest[0] | (digest[1] << 8) | (digest[2] << 16) | (digest[3] << 24)