276 lines
7.6 KiB
GDScript
276 lines
7.6 KiB
GDScript
## AvatarLoadout - Serializable loadout model + validation.
|
|
##
|
|
## Represents a complete avatar composition: a base body plus equipped items
|
|
## per slot. Validates slot exclusivity and references against a catalog.
|
|
##
|
|
## See docs/architecture/avatar.md §5 for the loadout JSON format.
|
|
|
|
class_name AvatarLoadout
|
|
extends RefCounted
|
|
|
|
|
|
## Maximum number of accessories allowed in the accessory slot.
|
|
const MAX_ACCESSORIES: int = 8
|
|
|
|
## The base body asset ID.
|
|
var base_body: String = ""
|
|
|
|
## Equipped items per slot. Keys are slot IDs from AvatarSlotRegistry.
|
|
## Exclusive slots hold a single asset ID (or null).
|
|
## The "accessory" slot holds an array of asset IDs.
|
|
var slots: Dictionary = {}
|
|
|
|
## Validation errors found during the last validate() call.
|
|
var validation_errors: Array[String] = []
|
|
|
|
## Skin tone color override (default: transparent = use asset colors).
|
|
var skin_tone: Color = Color.TRANSPARENT
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Inner class: SlotItem
|
|
# ---------------------------------------------------------------------------
|
|
|
|
## Represents a single equipped slot item in a loadout.
|
|
## Used by AvatarVisualizer to access slot data.
|
|
class SlotItem:
|
|
## The asset ID of the equipped item.
|
|
var asset_id: String = ""
|
|
## The slot key this item belongs to.
|
|
var slot_key: String = ""
|
|
|
|
func _init(p_asset_id: String = "", p_slot_key: String = "") -> void:
|
|
asset_id = p_asset_id
|
|
slot_key = p_slot_key
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Lifecycle
|
|
# ---------------------------------------------------------------------------
|
|
|
|
func _init() -> void:
|
|
validation_errors = []
|
|
|
|
|
|
## Create a loadout from a JSON string.
|
|
static func from_json(json_string: String) -> AvatarLoadout:
|
|
var loadout := AvatarLoadout.new()
|
|
var data: Variant = JSON.parse_string(json_string)
|
|
if data is not Dictionary:
|
|
loadout.validation_errors.append("Loadout JSON root is not an object")
|
|
return loadout
|
|
|
|
var root: Dictionary = data as Dictionary
|
|
|
|
# Parse base_body
|
|
if root.has("base_body"):
|
|
var bb = root["base_body"]
|
|
if typeof(bb) == TYPE_STRING:
|
|
loadout.base_body = bb as String
|
|
else:
|
|
loadout.validation_errors.append("base_body must be a string")
|
|
|
|
# Parse slots
|
|
if root.has("slots"):
|
|
var slots_data = root["slots"]
|
|
if typeof(slots_data) == TYPE_DICTIONARY:
|
|
loadout.slots = slots_data as Dictionary
|
|
else:
|
|
loadout.validation_errors.append("slots must be an object")
|
|
else:
|
|
loadout.validation_errors.append("Missing 'slots' in loadout JSON")
|
|
|
|
# Parse skin_tone
|
|
if root.has("skin_tone"):
|
|
var st = root["skin_tone"]
|
|
if typeof(st) == TYPE_DICTIONARY:
|
|
loadout.skin_tone = Color(
|
|
st.get("r", 0.0),
|
|
st.get("g", 0.0),
|
|
st.get("b", 0.0),
|
|
st.get("a", 1.0)
|
|
)
|
|
|
|
return loadout
|
|
|
|
|
|
## Serialize this loadout to a JSON string.
|
|
func to_json() -> String:
|
|
var data := {
|
|
"base_body": base_body,
|
|
"slots": {},
|
|
}
|
|
|
|
for slot_id in AvatarSlotRegistry.SLOT_IDS:
|
|
if slot_id == "accessory":
|
|
data.slots[slot_id] = slots.get(slot_id, [])
|
|
else:
|
|
data.slots[slot_id] = slots.get(slot_id, null)
|
|
|
|
# Include skin_tone if set
|
|
if skin_tone != Color.TRANSPARENT:
|
|
data["skin_tone"] = {
|
|
"r": skin_tone.r,
|
|
"g": skin_tone.g,
|
|
"b": skin_tone.b,
|
|
"a": skin_tone.a,
|
|
}
|
|
|
|
return JSON.stringify(data, " ")
|
|
|
|
|
|
## Validate this loadout against the slot registry.
|
|
## Returns true if valid; populates validation_errors if not.
|
|
func validate() -> bool:
|
|
validation_errors.clear()
|
|
|
|
# Check base_body
|
|
if base_body.is_empty():
|
|
validation_errors.append("base_body is required")
|
|
|
|
# Check each slot
|
|
for slot_id in AvatarSlotRegistry.SLOT_IDS:
|
|
var slot_def = AvatarSlotRegistry.get_slot(slot_id)
|
|
if slot_def == null:
|
|
validation_errors.append("Unknown slot: %s" % slot_id)
|
|
continue
|
|
|
|
var value = slots.get(slot_id)
|
|
|
|
if slot_def.exclusive:
|
|
# Exclusive slots: must be null or a string
|
|
if value != null and typeof(value) != TYPE_STRING:
|
|
validation_errors.append(
|
|
"Slot '%s' must be null or a string, got %s" % [
|
|
slot_id, typeof(value)
|
|
]
|
|
)
|
|
else:
|
|
# Non-exclusive (accessory): must be null or an array
|
|
if value != null and typeof(value) != TYPE_ARRAY:
|
|
validation_errors.append(
|
|
"Slot '%s' must be null or an array, got %s" % [
|
|
slot_id, typeof(value)
|
|
]
|
|
)
|
|
elif value is Array:
|
|
if slot_id == "accessory":
|
|
if value.size() > MAX_ACCESSORIES:
|
|
validation_errors.append(
|
|
"Accessory count (%d) exceeds maximum (%d)" % [
|
|
value.size(), MAX_ACCESSORIES
|
|
]
|
|
)
|
|
|
|
# Check for duplicate accessories
|
|
if slots.has("accessory") and slots["accessory"] is Array:
|
|
var accessories = slots["accessory"] as Array
|
|
var seen := {}
|
|
for item in accessories:
|
|
if item is String:
|
|
if seen.has(item):
|
|
validation_errors.append(
|
|
"Duplicate accessory: %s" % item
|
|
)
|
|
seen[item] = true
|
|
|
|
return validation_errors.is_empty()
|
|
|
|
|
|
## Convenience alias for validate().
|
|
func is_valid() -> bool:
|
|
return validate()
|
|
|
|
|
|
## Check if a specific slot is equipped with a non-null item.
|
|
func is_equipped(slot_id: String) -> bool:
|
|
if not AvatarSlotRegistry.has_slot(slot_id):
|
|
return false
|
|
|
|
var value = slots.get(slot_id)
|
|
if value == null:
|
|
return false
|
|
|
|
if typeof(value) == TYPE_STRING:
|
|
return not (value as String).is_empty()
|
|
elif typeof(value) == TYPE_ARRAY:
|
|
return (value as Array).size() > 0
|
|
|
|
return false
|
|
|
|
|
|
## Get the equipped asset ID for an exclusive slot.
|
|
## Returns empty string if not equipped or slot is not exclusive.
|
|
func get_equipment(slot_id: String) -> String:
|
|
var value = slots.get(slot_id)
|
|
if value is String:
|
|
return value
|
|
return ""
|
|
|
|
|
|
## Set equipment for an exclusive slot.
|
|
func set_equipment(slot_id: String, asset_id: String) -> void:
|
|
if not AvatarSlotRegistry.has_slot(slot_id):
|
|
push_error("Unknown slot: %s" % slot_id)
|
|
return
|
|
|
|
var slot_def = AvatarSlotRegistry.get_slot(slot_id)
|
|
if slot_def and not slot_def.exclusive:
|
|
push_error("Slot '%s' is not exclusive" % slot_id)
|
|
return
|
|
|
|
if slots.has(slot_id):
|
|
var current = slots[slot_id]
|
|
if current is Array:
|
|
# Convert array to single value
|
|
slots[slot_id] = asset_id if asset_id.is_empty() else null
|
|
else:
|
|
slots[slot_id] = asset_id if not asset_id.is_empty() else null
|
|
else:
|
|
slots[slot_id] = asset_id if not asset_id.is_empty() else null
|
|
|
|
|
|
## Add an accessory to the accessory slot.
|
|
func add_accessory(asset_id: String) -> bool:
|
|
var accessories = slots.get("accessory", []) as Array
|
|
if accessories.size() >= MAX_ACCESSORIES:
|
|
return false
|
|
if asset_id.is_empty():
|
|
return false
|
|
if accessories.has(asset_id):
|
|
return false
|
|
accessories.append(asset_id)
|
|
slots["accessory"] = accessories
|
|
return true
|
|
|
|
|
|
## Remove an accessory from the accessory slot.
|
|
func remove_accessory(asset_id: String) -> bool:
|
|
var accessories = slots.get("accessory", []) as Array
|
|
if accessories.has(asset_id):
|
|
accessories.erase(asset_id)
|
|
slots["accessory"] = accessories
|
|
return true
|
|
return false
|
|
|
|
|
|
## Compute a hash of this loadout for change detection.
|
|
## Mirrors the server's loadout_hash concept.
|
|
func compute_hash() -> int:
|
|
var hasher := HashingContext.new()
|
|
hasher.start(HashingContext.HASH_SHA256)
|
|
hasher.update(base_body.to_utf8_buffer())
|
|
for slot_id in AvatarSlotRegistry.SLOT_IDS:
|
|
hasher.update(slot_id.to_utf8_buffer())
|
|
var value = slots.get(slot_id)
|
|
if value is String:
|
|
hasher.update(value.to_utf8_buffer())
|
|
elif value is Array:
|
|
var arr_str = JSON.stringify(value)
|
|
hasher.update(arr_str.to_utf8_buffer())
|
|
else:
|
|
hasher.update("null".to_utf8_buffer())
|
|
var digest = hasher.finish()
|
|
# Return first 4 bytes as int for compact storage
|
|
return digest[0] | (digest[1] << 8) | (digest[2] << 16) | (digest[3] << 24)
|