4da8687f2cd51fbb7d0be85c1b85d8268ce3e0b9
Verified all three options from the task against Godot 4.6.2 directly (godot --headless), rather than trusting the probe scripts' own printed output from earlier sessions: - ScriptServer doesn't exist as a class; no disable_os/disable_file_access/ disable_network project settings exist either. Nothing to configure. - SubViewport isolates rendering/input only, not script capabilities — a script inside one has identical OS/FileAccess/network access. - Expression is not safe by default (can still reach unsafe methods through a base instance); blocklisting dangerous substrings is trivially bypassed. Recommendation: don't sandbox GDScript in-process (nothing to sandbox with) — use a narrow non-Turing-complete content DSL for the common case, and OS-level process isolation only if genuinely general scripting turns out to be required.
agp-game
Agentic Game Platform - Godot game built by autonomous agents
Description
Languages
GDScript
57.2%
Python
42.3%
Shell
0.5%