7bd8124199
POST /api/auth/register now requires a real date_of_birth (ISO YYYY-MM-DD). The server computes age (auth.calculate_age) and rejects under-18s with 403; a future/nonsensical date is 400. The DOB is stored and surfaced only to that user (/api/auth/me). Still self-attested (a user can enter a false DOB) -- but a concrete, stored, legally-meaningful data point and the seam for a future ID-check pass. Encryption-at-rest for the column and the Tier-2 hook are not done; the limitation is stated plainly in docs/architecture/content_moderation.md 5.2. - auth.py: RegisterRequest.date_of_birth (date); MIN_AGE=18; register() computes + enforces; UserResponse.date_of_birth typed `date | None` (the old `str | None` would have 500'd /me once a DOB was actually stored). - api_client.gd / main_menu.gd: the Over18 checkbox is now a "Date of birth (YYYY-MM-DD)" field with a client-side sanity check. - tests: test_auth_age_gate.py rewritten around the endpoint + age math (adult/minor/exactly-18/future-dob/stored); ~25 over_18 references across 6 backend test files + 6 game smoke tests updated. Backend 74 passed; game smokes green (auth 6/6, menu_full_flow 12/12, e2e 4/4, etc.); fresh-clone boot PASS. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
127 lines
3.8 KiB
GDScript
127 lines
3.8 KiB
GDScript
extends SceneTree
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## Verifies the main menu's Login/Register buttons correctly open the auth
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## panel and toggle between Login and Register modes via signal emission.
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##
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## Key tests:
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## - AuthPanel starts hidden.
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## - LoginButton press opens the panel in Login mode.
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## - RegisterButton press opens the panel in Register mode.
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## - Clicking Login while in Register mode switches back to Login mode.
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## - Clicking Register while in Login mode switches to Register mode.
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## - The ModeToggle CheckButton no longer exists in the scene.
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func _initialize() -> void:
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_run()
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func _run() -> void:
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await process_frame
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var passed := 0
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var failed := 0
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var packed: PackedScene = load("res://scenes/main_menu.tscn")
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var instance: Control = packed.instantiate()
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root.add_child(instance)
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await process_frame
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var login_button: Button = instance.get_node("CenterContainer/VBoxContainer/AuthButtonsRow/LoginButton")
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var register_button: Button = instance.get_node("CenterContainer/VBoxContainer/AuthButtonsRow/RegisterButton")
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var auth_panel: PanelContainer = instance.get_node("CenterContainer/VBoxContainer/AuthPanel")
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var auth_mode_label: Label = instance.get_node("CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/AuthModeLabel")
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var email_edit: LineEdit = instance.get_node("CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/EmailEdit")
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var dob_edit: LineEdit = instance.get_node("CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/DobEdit")
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# --- Test 1: auth panel starts hidden ---
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if _check("auth panel starts hidden", not auth_panel.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 2: LoginButton press opens panel in Login mode ---
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login_button.pressed.emit()
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await process_frame
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if _check("auth panel visible after LoginButton press", auth_panel.visible):
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passed += 1
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else:
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failed += 1
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if _check("Login mode label after LoginButton press", auth_mode_label.text == "Login"):
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passed += 1
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else:
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failed += 1
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if _check("Email field hidden in Login mode", not email_edit.visible):
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passed += 1
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else:
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failed += 1
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if _check("DOB field hidden in Login mode", not dob_edit.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 3: RegisterButton press switches to Register mode ---
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register_button.pressed.emit()
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await process_frame
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if _check("auth panel still visible after RegisterButton press", auth_panel.visible):
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passed += 1
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else:
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failed += 1
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if _check("Register mode label after RegisterButton press", auth_mode_label.text == "Register"):
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passed += 1
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else:
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failed += 1
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if _check("Email field visible in Register mode", email_edit.visible):
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passed += 1
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else:
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failed += 1
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if _check("DOB field visible in Register mode", dob_edit.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 4: LoginButton press switches back to Login mode ---
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login_button.pressed.emit()
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await process_frame
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if _check("Login mode label after second LoginButton press", auth_mode_label.text == "Login"):
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passed += 1
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else:
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failed += 1
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if _check("Email field hidden after switching back to Login", not email_edit.visible):
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passed += 1
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else:
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failed += 1
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if _check("DOB field hidden after switching back to Login", not dob_edit.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 5: ModeToggle CheckButton no longer exists ---
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var mode_toggle_path = "CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/ModeToggle"
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var has_mode_toggle = instance.has_node(mode_toggle_path)
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if _check("ModeToggle CheckButton removed from scene", not has_mode_toggle):
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passed += 1
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else:
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failed += 1
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print("\n=== SMOKE RESULT: %d/%d passed ===" % [passed, passed + failed])
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quit(0 if failed == 0 else 1)
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func _check(description: String, condition: bool) -> bool:
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if condition:
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print(" PASS: ", description)
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else:
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printerr(" FAIL: ", description)
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return condition
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