Files
modbison/scripts/generate_audio.py
T

142 lines
4.3 KiB
Python

#!/usr/bin/env python3
"""Generate crisp, pleasant retro/modern sound effects as 16-bit 44.1kHz mono WAVs."""
import math
import struct
import wave
from pathlib import Path
SAMPLE_RATE = 44100
OUT_DIR = Path(__file__).resolve().parent.parent / "assets" / "audio"
OUT_DIR.mkdir(parents=True, exist_ok=True)
def write_wav(filename: str, samples: list[float]):
path = OUT_DIR / filename
with wave.open(str(path), "w") as wav:
wav.setnchannels(1)
wav.setsampwidth(2)
wav.setframerate(SAMPLE_RATE)
raw = bytearray()
for s in samples:
val = max(-1.0, min(1.0, s))
ival = int(val * 32767)
raw.extend(struct.pack("<h", ival))
wav.writeframes(raw)
print(f"Generated {path} ({len(samples)} samples, {len(samples)/SAMPLE_RATE:.2f}s)")
def gen_bell():
"""Resonant brass bell chime with multiple harmonics and long decay."""
duration = 1.6
n = int(SAMPLE_RATE * duration)
samples = []
f0 = 880.0 # A5
for i in range(n):
t = i / SAMPLE_RATE
env = math.exp(-3.5 * t)
# Bell acoustics: partials at 1.0, 2.0, 3.0, 4.2 with differing decay rates
s = (
math.sin(2 * math.pi * f0 * t) * 0.6
+ math.sin(2 * math.pi * f0 * 2.0 * t) * 0.3 * math.exp(-2.0 * t)
+ math.sin(2 * math.pi * f0 * 3.0 * t) * 0.15 * math.exp(-4.0 * t)
+ math.sin(2 * math.pi * f0 * 4.2 * t) * 0.1 * math.exp(-6.0 * t)
) * env
samples.append(s * 0.9)
write_wav("bell.wav", samples)
def gen_coin():
"""Bright two-tone pickup chime (B5 -> E6)."""
duration = 0.35
n = int(SAMPLE_RATE * duration)
samples = []
t_split = 0.08
for i in range(n):
t = i / SAMPLE_RATE
if t < t_split:
freq = 987.77 # B5
env = min(1.0, t / 0.005)
else:
freq = 1318.51 # E6
t_sub = t - t_split
env = math.exp(-9.0 * t_sub)
# Add a light sparkle harmonic
s = (math.sin(2 * math.pi * freq * t) + 0.25 * math.sin(4 * math.pi * freq * t)) * env
samples.append(s * 0.8)
write_wav("coin.wav", samples)
def gen_click():
"""Short crisp mechanical button click."""
duration = 0.05
n = int(SAMPLE_RATE * duration)
samples = []
for i in range(n):
t = i / SAMPLE_RATE
env = math.exp(-80.0 * t)
freq = 1200.0 - 800.0 * (t / duration)
s = math.sin(2 * math.pi * freq * t) * env
samples.append(s * 0.7)
write_wav("click.wav", samples)
def gen_chime():
"""Pleasant 3-note ascending arpeggio (C6, E6, G6)."""
duration = 0.8
n = int(SAMPLE_RATE * duration)
notes = [1046.5, 1318.5, 1567.98] # C6, E6, G6
step = 0.12
samples = []
for i in range(n):
t = i / SAMPLE_RATE
s_total = 0.0
for idx, freq in enumerate(notes):
t_start = idx * step
if t >= t_start:
t_note = t - t_start
env = math.exp(-6.0 * t_note)
s_total += math.sin(2 * math.pi * freq * t_note) * env * 0.35
samples.append(s_total)
write_wav("chime.wav", samples)
def gen_fanfare():
"""Triumphant short fanfare jingle (C5, G5, C6)."""
duration = 1.0
n = int(SAMPLE_RATE * duration)
notes = [(0.0, 0.15, 523.25), (0.15, 0.30, 783.99), (0.30, 0.95, 1046.5)]
samples = []
for i in range(n):
t = i / SAMPLE_RATE
s_total = 0.0
for t_start, t_end, freq in notes:
if t >= t_start:
t_rel = t - t_start
env = math.exp(-4.0 * t_rel) if t >= t_end - 0.05 else min(1.0, t_rel / 0.01)
s_total += (math.sin(2 * math.pi * freq * t_rel) + 0.2 * math.sin(4 * math.pi * freq * t_rel)) * env * 0.4
samples.append(s_total)
write_wav("fanfare.wav", samples)
def gen_door_open():
"""Low wooden mechanical slide/creak."""
duration = 0.6
n = int(SAMPLE_RATE * duration)
samples = []
for i in range(n):
t = i / SAMPLE_RATE
env = math.sin(math.pi * (t / duration)) ** 0.5
freq = 160.0 + 80.0 * math.sin(30.0 * t)
s = math.sin(2 * math.pi * freq * t) * env * 0.6
samples.append(s)
write_wav("door_open.wav", samples)
if __name__ == "__main__":
gen_bell()
gen_coin()
gen_click()
gen_chime()
gen_fanfare()
gen_door_open()