536 lines
16 KiB
GDScript
536 lines
16 KiB
GDScript
class_name StudioMain
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extends Control
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## Standalone ModBison Studio Application Shell.
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## Implements multi-panel docking layout, top menu bar with keyboard shortcuts,
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## 3D interactive viewport with gizmos, hierarchy, inspector, collections dock,
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## and simulation harness.
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const MBWorldProjectIOClass = preload("res://scripts/studio/mbworld_project_io.gd")
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const StudioViewportCameraClass = preload("res://scripts/studio/studio_viewport_camera.gd")
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const TransformGizmo3DClass = preload("res://scripts/studio/gizmos/transform_gizmo_3d.gd")
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const StudioHierarchyDockClass = preload("res://scripts/studio/studio_hierarchy_dock.gd")
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const StudioInspectorDockClass = preload("res://scripts/studio/studio_inspector_dock.gd")
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const StudioCollectionsDockClass = preload("res://scripts/studio/studio_collections_dock.gd")
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const StudioSimulationManagerClass = preload("res://scripts/studio/studio_simulation_manager.gd")
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const StaticObjectNodeClass = preload("res://scripts/static_object_node.gd")
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const WorldObjectClass = preload("res://scripts/world_object.gd")
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# Core state
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var core: EditorCore = null
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var current_project_path: String = ""
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var project_title: String = "Untitled World"
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# Top Menu & Toolbar
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var _menu_bar: MenuBar
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var _toolbar: HBoxContainer
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var _btn_select: Button
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var _btn_move: Button
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var _btn_rotate: Button
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var _btn_scale: Button
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var _btn_play: Button
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var _btn_stop: Button
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var _snap_spin: SpinBox
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# Main Viewport & 3D Elements
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var _sub_viewport: SubViewport
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var _camera_3d: Camera3D
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var _world_container: Node3D
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var _gizmo_3d: Node3D
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# Docks
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var _hierarchy_dock = null
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var _inspector_dock = null
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var _collections_dock = null
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var _simulation_mgr = null
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var _status_bar_label: Label
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var _is_built: bool = false
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func _init() -> void:
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name = "StudioMain"
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if not _is_built:
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_init_core_model()
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_build_studio_layout()
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func _ready() -> void:
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if not _is_built:
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_init_core_model()
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_build_studio_layout()
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_setup_shortcuts()
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_parse_cmdline_arguments()
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func _init_core_model() -> void:
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var payload := ChunkDataDecoder.ChunkPayload.new()
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var layer := ChunkDataDecoder.TileLayerData.new()
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layer.name = "ground"
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layer.layer_id = 0
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layer.width = 32
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layer.height = 32
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layer.depth = 1
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layer.tiles = PackedInt32Array()
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layer.tiles.resize(32 * 32)
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payload.tile_layers.append(layer)
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var model := ChunkEditorModel.new(payload)
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var catalog := EditorObjectCatalog.new()
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catalog.load_catalog()
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core = EditorCore.new(model, catalog)
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func _build_studio_layout() -> void:
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if _is_built:
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return
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_is_built = true
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set_anchors_preset(Control.PRESET_FULL_RECT)
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var bg := ColorRect.new()
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bg.set_anchors_preset(Control.PRESET_FULL_RECT)
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bg.color = Color(0.14, 0.15, 0.18)
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add_child(bg)
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var main_vbox := VBoxContainer.new()
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main_vbox.set_anchors_preset(Control.PRESET_FULL_RECT)
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add_child(main_vbox)
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# 1. Top Menu Bar
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_build_top_menu_bar(main_vbox)
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# 2. Main Action Toolbar
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_build_toolbar(main_vbox)
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# 3. Center Workspace (Horizontal Split: Left Dock | Center Viewport | Right Docks)
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var workspace_hbox := HBoxContainer.new()
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workspace_hbox.size_flags_vertical = Control.SIZE_EXPAND_FILL
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main_vbox.add_child(workspace_hbox)
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# Left Dock: Hierarchy
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var left_panel := PanelContainer.new()
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left_panel.custom_minimum_size = Vector2(240, 0)
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left_panel.size_flags_vertical = Control.SIZE_EXPAND_FILL
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_hierarchy_dock = StudioHierarchyDockClass.new()
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_hierarchy_dock.setup(core)
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left_panel.add_child(_hierarchy_dock)
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workspace_hbox.add_child(left_panel)
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# Center: 3D Viewport
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var vp_container := SubViewportContainer.new()
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vp_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vp_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
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vp_container.stretch = true
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workspace_hbox.add_child(vp_container)
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_sub_viewport = SubViewport.new()
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_sub_viewport.handle_input_locally = true
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vp_container.add_child(_sub_viewport)
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_setup_3d_viewport_scene(_sub_viewport)
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# Right Dock: TabContainer with Inspector & Collections
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var right_panel := PanelContainer.new()
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right_panel.custom_minimum_size = Vector2(280, 0)
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right_panel.size_flags_vertical = Control.SIZE_EXPAND_FILL
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var tabs := TabContainer.new()
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tabs.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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tabs.size_flags_vertical = Control.SIZE_EXPAND_FILL
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_inspector_dock = StudioInspectorDockClass.new()
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_inspector_dock.setup(core)
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tabs.add_child(_inspector_dock)
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tabs.set_tab_title(0, "Inspector")
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_collections_dock = StudioCollectionsDockClass.new()
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_collections_dock.model_selected.connect(_on_collection_model_selected)
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tabs.add_child(_collections_dock)
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tabs.set_tab_title(1, "Collections")
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right_panel.add_child(tabs)
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workspace_hbox.add_child(right_panel)
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# 4. Bottom Status Bar
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var status_panel := PanelContainer.new()
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status_panel.custom_minimum_size = Vector2(0, 24)
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_status_bar_label = Label.new()
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_status_bar_label.text = "ModBison Studio Ready | Grid: 1.0m | Mode: Select"
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_status_bar_label.add_theme_font_size_override("font_size", 10)
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status_panel.add_child(_status_bar_label)
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main_vbox.add_child(status_panel)
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# Simulation Manager
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_simulation_mgr = StudioSimulationManagerClass.new()
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_simulation_mgr.setup(core, _world_container)
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_simulation_mgr.simulation_started.connect(func(_m): _update_simulation_ui(true))
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_simulation_mgr.simulation_stopped.connect(func(): _update_simulation_ui(false))
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add_child(_simulation_mgr)
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func _build_top_menu_bar(parent: Control) -> void:
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_menu_bar = MenuBar.new()
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_menu_bar.custom_minimum_size = Vector2(0, 28)
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# File Menu
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var file_menu := PopupMenu.new()
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file_menu.name = "File"
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file_menu.add_item("New Project...", 0, KEY_MASK_CTRL | KEY_N)
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file_menu.add_item("Open Project...", 1, KEY_MASK_CTRL | KEY_O)
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file_menu.add_separator()
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file_menu.add_item("Save (Ctrl+S)", 2, KEY_MASK_CTRL | KEY_S)
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file_menu.add_item("Save As...", 3)
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file_menu.add_separator()
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file_menu.add_item("Publish to Cloud...", 4)
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file_menu.add_separator()
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file_menu.add_item("Exit Studio", 5)
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file_menu.id_pressed.connect(_on_file_menu_pressed)
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_menu_bar.add_child(file_menu)
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# Edit Menu
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var edit_menu := PopupMenu.new()
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edit_menu.name = "Edit"
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edit_menu.add_item("Undo", 0, KEY_MASK_CTRL | KEY_Z)
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edit_menu.add_item("Redo", 1, KEY_MASK_CTRL | KEY_Y)
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edit_menu.add_separator()
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edit_menu.add_item("Duplicate", 2, KEY_MASK_CTRL | KEY_D)
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edit_menu.add_item("Delete", 3, KEY_DELETE)
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edit_menu.id_pressed.connect(_on_edit_menu_pressed)
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_menu_bar.add_child(edit_menu)
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# View Menu
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var view_menu := PopupMenu.new()
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view_menu.name = "View"
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view_menu.add_item("Perspective", 0, KEY_P)
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view_menu.add_item("Top View", 1, KEY_7)
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view_menu.add_item("Front View", 2, KEY_1)
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view_menu.add_item("Side View", 3, KEY_3)
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view_menu.add_separator()
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view_menu.add_item("Focus Selection", 4, KEY_F)
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view_menu.id_pressed.connect(_on_view_menu_pressed)
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_menu_bar.add_child(view_menu)
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# Model Menu
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var model_menu := PopupMenu.new()
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model_menu.name = "Model"
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model_menu.add_item("Add Crate Prop", 0)
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model_menu.add_item("Add Lamp Post", 1)
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model_menu.add_item("Add Pine Tree", 2)
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model_menu.add_item("Add ModBison", 3)
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model_menu.id_pressed.connect(_on_model_menu_pressed)
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_menu_bar.add_child(model_menu)
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# Test Menu
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var test_menu := PopupMenu.new()
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test_menu.name = "Test"
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test_menu.add_item("Play Solo", 0, KEY_F5)
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test_menu.add_item("Run Simulation", 1, KEY_F6)
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test_menu.add_item("Stop Playtest", 2, KEY_MASK_SHIFT | KEY_F5)
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test_menu.id_pressed.connect(_on_test_menu_pressed)
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_menu_bar.add_child(test_menu)
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# Publish Menu
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var pub_menu := PopupMenu.new()
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pub_menu.name = "Publish"
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pub_menu.add_item("Export .mbworld Package", 0)
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pub_menu.add_item("Sync to Game Server", 1)
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pub_menu.id_pressed.connect(_on_publish_menu_pressed)
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_menu_bar.add_child(pub_menu)
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parent.add_child(_menu_bar)
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func _build_toolbar(parent: Control) -> void:
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_toolbar = HBoxContainer.new()
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_toolbar.custom_minimum_size = Vector2(0, 36)
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_toolbar.add_theme_constant_override("separation", 6)
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_btn_select = _add_tool_btn("↖ Select", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.NONE))
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_btn_move = _add_tool_btn("✛ Move", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.TRANSLATE))
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_btn_rotate = _add_tool_btn("↻ Rotate", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.ROTATE))
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_btn_scale = _add_tool_btn("⤢ Scale", func(): _set_gizmo_mode(TransformGizmo3DClass.Mode.SCALE))
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var vsep := VSeparator.new()
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_toolbar.add_child(vsep)
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var snap_lbl := Label.new()
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snap_lbl.text = "Snap:"
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snap_lbl.add_theme_font_size_override("font_size", 10)
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_toolbar.add_child(snap_lbl)
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_snap_spin = SpinBox.new()
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_snap_spin.min_value = 0.1
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_snap_spin.max_value = 10.0
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_snap_spin.step = 0.5
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_snap_spin.value = 1.0
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_snap_spin.value_changed.connect(func(v):
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if _gizmo_3d != null:
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_gizmo_3d.snap_translate = v
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)
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_toolbar.add_child(_snap_spin)
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var spacer := Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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_toolbar.add_child(spacer)
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_btn_play = Button.new()
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_btn_play.text = "▶ Play (F5)"
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_btn_play.add_theme_color_override("font_color", Color(0.3, 0.9, 0.4))
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_btn_play.pressed.connect(func(): _simulation_mgr.start_play(true))
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_toolbar.add_child(_btn_play)
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_btn_stop = Button.new()
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_btn_stop.text = "⏹ Stop"
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_btn_stop.add_theme_color_override("font_color", Color(1.0, 0.4, 0.4))
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_btn_stop.disabled = true
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_btn_stop.pressed.connect(func(): _simulation_mgr.stop_simulation())
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_toolbar.add_child(_btn_stop)
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parent.add_child(_toolbar)
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func _add_tool_btn(text: String, callback: Callable) -> Button:
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var btn := Button.new()
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btn.text = text
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btn.pressed.connect(callback)
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_toolbar.add_child(btn)
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return btn
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func _setup_3d_viewport_scene(vp: SubViewport) -> void:
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# World Environment
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var env := WorldEnvironment.new()
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var environment := Environment.new()
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environment.background_mode = Environment.BG_COLOR
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environment.background_color = Color(0.18, 0.22, 0.28)
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environment.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
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environment.ambient_light_color = Color(0.6, 0.6, 0.65)
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env.environment = environment
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vp.add_child(env)
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# Directional Sun Light
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var sun := DirectionalLight3D.new()
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sun.rotation_degrees = Vector3(-45, 30, 0)
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sun.shadow_enabled = true
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vp.add_child(sun)
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# 3D Grid floor
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var grid := _create_3d_grid(32, 1.0)
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vp.add_child(grid)
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# Camera
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_camera_3d = StudioViewportCameraClass.new()
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vp.add_child(_camera_3d)
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# World Object Container
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_world_container = Node3D.new()
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_world_container.name = "WorldContainer"
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vp.add_child(_world_container)
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# Interactive Gizmo
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_gizmo_3d = TransformGizmo3DClass.new()
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_gizmo_3d.name = "TransformGizmo3D"
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vp.add_child(_gizmo_3d)
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core.selection.selection_changed.connect(_on_selection_changed)
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func _create_3d_grid(size: int, step: float) -> Node3D:
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var mi := MeshInstance3D.new()
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var imm := ImmediateMesh.new()
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var mat := StandardMaterial3D.new()
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mat.albedo_color = Color(0.35, 0.4, 0.45, 0.5)
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mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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imm.surface_begin(Mesh.PRIMITIVE_LINES, mat)
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var half := (size * step) / 2.0
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for i in range(-size / 2, size / 2 + 1):
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var p := i * step
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imm.surface_add_vertex(Vector3(p, 0, -half))
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imm.surface_add_vertex(Vector3(p, 0, half))
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imm.surface_add_vertex(Vector3(-half, 0, p))
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imm.surface_add_vertex(Vector3(half, 0, p))
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imm.surface_end()
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mi.mesh = imm
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return mi
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func _setup_shortcuts() -> void:
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set_process_unhandled_key_input(true)
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func _unhandled_key_input(event: InputEvent) -> void:
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var k := event as InputEventKey
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if not k.pressed or k.echo:
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return
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if k.is_command_or_control_pressed():
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if k.keycode == KEY_Z:
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core.undo()
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_refresh_scene_visuals()
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elif k.keycode == KEY_Y:
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core.redo()
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_refresh_scene_visuals()
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elif k.keycode == KEY_S:
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save_current_project()
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elif k.keycode == KEY_D:
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_hierarchy_dock._on_duplicate_pressed()
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elif k.keycode == KEY_F5:
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if _simulation_mgr.is_playing():
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_simulation_mgr.stop_simulation()
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else:
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_simulation_mgr.start_play(true)
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func _set_gizmo_mode(mode: TransformGizmo3DClass.Mode) -> void:
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if _gizmo_3d != null:
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_gizmo_3d.set_mode(mode)
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_status_bar_label.text = "Gizmo Mode: %s" % str(mode)
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func _on_selection_changed(obj_id: String) -> void:
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if obj_id == "":
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_gizmo_3d.attach_to_node(null)
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return
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var obj_node = _world_container.get_node_or_null(obj_id)
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if obj_node is Node3D:
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_gizmo_3d.attach_to_node(obj_node)
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_camera_3d.focus_on(obj_node.global_position)
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func _on_collection_model_selected(model_data: Dictionary) -> void:
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var cat_id := str(model_data.get("catalog_id", "crate_small"))
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var new_pos := Vector3(0, 0, 0)
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var new_id := core.place_object(cat_id, new_pos, Vector4(0, 0, 0, 1), Vector3.ONE, {
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"display_name": model_data.get("name", cat_id),
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"catalog_id": cat_id,
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"asset_id": model_data.get("asset_id", "")
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})
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if new_id != "":
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core.select_object(new_id)
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_spawn_visual_node(new_id)
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_hierarchy_dock.refresh_tree()
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func _spawn_visual_node(obj_id: String) -> void:
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var obj = core.model.find_object(obj_id)
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if obj == null:
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return
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var wo := WorldObjectClass.new()
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wo.id = obj.id
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wo.type = obj.type
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wo.asset_id = obj.asset_id
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wo.position = obj.position
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wo.properties = obj.properties.duplicate(true)
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var node = StaticObjectNodeClass.new()
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node.name = obj.id
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node.world_object = wo
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node.position = Vector3(obj.position.x, obj.position.z, obj.position.y)
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_world_container.add_child(node)
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func _refresh_scene_visuals() -> void:
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for c in _world_container.get_children():
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c.queue_free()
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for obj in core.model.payload.objects:
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_spawn_visual_node(obj.id)
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_hierarchy_dock.refresh_tree()
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func load_template(template_name: String) -> void:
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var data := MBWorldProjectIOClass.create_template(template_name)
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project_title = data.get("title", "Untitled World")
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for obj in data.get("objects", []):
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var p: Array = obj.get("position", [0, 0, 0])
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var r: Array = obj.get("rotation", [0, 0, 0, 1])
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var s: Array = obj.get("scale", [1, 1, 1])
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core.place_object(
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obj.get("catalog_id", "crate_small"),
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Vector3(p[0], p[1], p[2]),
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Vector4(r[0], r[1], r[2], r[3]),
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Vector3(s[0], s[1], s[2]),
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obj.get("properties", {})
|
|
)
|
|
_refresh_scene_visuals()
|
|
|
|
|
|
func save_current_project(path: String = "") -> bool:
|
|
if path == "":
|
|
path = "user://saved_world.mbworld"
|
|
var data := {
|
|
"title": project_title,
|
|
"objects": []
|
|
}
|
|
for obj in core.model.payload.objects:
|
|
data["objects"].append({
|
|
"id": obj.id,
|
|
"catalog_id": obj.properties.get("catalog_id", "crate_small"),
|
|
"asset_id": obj.asset_id,
|
|
"position": [obj.position.x, obj.position.y, obj.position.z],
|
|
"rotation": [obj.rotation.x, obj.rotation.y, obj.rotation.z, obj.rotation.w],
|
|
"scale": [obj.scale.x, obj.scale.y, obj.scale.z],
|
|
"properties": obj.properties
|
|
})
|
|
var ok := MBWorldProjectIOClass.save_project(path, data)
|
|
if ok:
|
|
_status_bar_label.text = "Saved world project to %s" % path
|
|
return ok
|
|
|
|
|
|
func _update_simulation_ui(playing: bool) -> void:
|
|
_btn_play.disabled = playing
|
|
_btn_stop.disabled = not playing
|
|
_status_bar_label.text = "Simulation: PLAYING (F5 to Stop)" if playing else "Simulation: STOPPED (Edit mode)"
|
|
|
|
|
|
func _on_file_menu_pressed(id: int) -> void:
|
|
match id:
|
|
0: load_template("baseplate")
|
|
2: save_current_project()
|
|
5: get_tree().quit(0)
|
|
|
|
|
|
func _on_edit_menu_pressed(id: int) -> void:
|
|
match id:
|
|
0: core.undo(); _refresh_scene_visuals()
|
|
1: core.redo(); _refresh_scene_visuals()
|
|
2: _hierarchy_dock._on_duplicate_pressed()
|
|
3: _hierarchy_dock._on_delete_pressed()
|
|
|
|
|
|
func _on_view_menu_pressed(id: int) -> void:
|
|
match id:
|
|
0: _camera_3d.set_view_preset(StudioViewportCameraClass.ViewPreset.PERSPECTIVE)
|
|
1: _camera_3d.set_view_preset(StudioViewportCameraClass.ViewPreset.TOP)
|
|
2: _camera_3d.set_view_preset(StudioViewportCameraClass.ViewPreset.FRONT)
|
|
3: _camera_3d.set_view_preset(StudioViewportCameraClass.ViewPreset.SIDE)
|
|
|
|
|
|
func _on_model_menu_pressed(id: int) -> void:
|
|
var cat_ids := ["crate_small", "lamp_post", "tree_pine", "bison"]
|
|
if id >= 0 and id < cat_ids.size():
|
|
_on_collection_model_selected({"catalog_id": cat_ids[id], "name": cat_ids[id].capitalize()})
|
|
|
|
|
|
func _on_test_menu_pressed(id: int) -> void:
|
|
match id:
|
|
0: _simulation_mgr.start_play(true)
|
|
1: _simulation_mgr.start_play(false)
|
|
2: _simulation_mgr.stop_simulation()
|
|
|
|
|
|
func _on_publish_menu_pressed(id: int) -> void:
|
|
if id == 0:
|
|
save_current_project("user://exported_world.mbworld")
|
|
|
|
|
|
func _parse_cmdline_arguments() -> void:
|
|
var args := OS.get_cmdline_args()
|
|
for i in range(args.size()):
|
|
var arg := args[i]
|
|
if arg == "--template" and i + 1 < args.size():
|
|
load_template(args[i + 1])
|
|
elif arg.ends_with(".mbworld") and FileAccess.file_exists(arg):
|
|
var d := MBWorldProjectIOClass.load_project(arg)
|
|
if not d.is_empty():
|
|
project_title = d.get("title", "Loaded World")
|