87f78b02269a742aa089b4e3d16749fca395f6e0
checkpoint / checkpoint (push) Successful in 1m34s
You couldn't see your own character because the camera was first-person (inside the avatar's head), and the customize screen's 3D preview rendered nothing. - player.tscn: camera now hangs off a SpringArm3D on a CameraPivot, 4 m behind + above the player, pulled in on collision. player.gd: yaw still turns the body, pitch orbits the arm (starts tilted down to frame the avatar). - avatar_customization_ui.gd: the preview SubViewport had own_world_3d=false, so it shared the Control-only main world -- no scenario, nothing rendered. Set own_world_3d=true, add a WorldEnvironment with ambient fill + a key/fill light pair, make the camera current, tweak framing. - smoke_test_player: assert the third-person SpringArm rig (18/18). - smoke_test_enter_world: wait longer for the scene change -- a real POST /join spawns a dedicated server, which is slow (9/9). Client-side change -- rebuild the exe to get it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
agp-game
Agentic Game Platform - Godot game built by autonomous agents
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