afc2211d70
Was written 2026-08-19 and badly stale by the time the full PC1
checkpoint validation ran 2026-08-20: said 38 backend tests (actually
68), said zero integration/endpoint tests exist (4 real integration
test files landed since), and said nothing had merged for Godot smoke
tests (4 real ones did).
Verified for real, fresh clone of main, commit 927f9bd: migrations +
68/68 pytest + all 4 Godot smoke tests + both platform exports (Linux
ELF64 + Windows PE32+, confirmed valid via file) all clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
88 lines
5.3 KiB
Markdown
88 lines
5.3 KiB
Markdown
# Test Inventory
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What automated coverage actually exists, what it actually verifies, and what
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doesn't have coverage yet. Keep this current as tests are added — it's the
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thing a Package Checkpoint review (see `docs/testing/README.md`) reads first
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to know what "run the tests" actually checked.
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Run everything below in one shot with `scripts/run_checkpoint_tests.py`.
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Last verified against `main`: 2026-08-20 (commit `927f9bd`) — full PC1
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checkpoint run, fresh clone, migrations + pytest + all 4 Godot smoke tests +
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both platform exports, all clean.
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## Backend — `backend/tests/` (pytest)
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Run: `cd backend && python -m pytest -v` (needs `DATABASE_URL` pointed at a
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reachable Postgres — see the runner script).
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**Current total: 68 tests, all passing on a clean `main` checkout.**
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| File | Tests | What it covers |
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| `test_auth_age_gate.py` | 17 | `calculate_age()` date-math correctness (exact boundary, leap years, birthday-not-yet-this-year) + `RegisterRequest` date-of-birth validation. Backs the 18+ registration gate (PR #23). |
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| `test_gltf_metadata.py` | 21 | glTF/GLB binary + JSON parsing: magic-byte detection, chunk-padding handling, mesh/animation/texture-reference metadata extraction, malformed-input rejection. Backs the asset-import pipeline (PR #27). |
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| `test_auth_endpoints.py` | 11 | Real integration tests against the FastAPI app via `TestClient`: register, login, duplicate username/email, wrong password, JWT shape. Hits a real Postgres, not mocked (PR #35). |
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| `test_refresh_endpoint.py` | 8 | `POST /auth/refresh` end-to-end: valid token exchange, distinct access tokens per call (jti-based), invalid/missing token rejection, login-issued tokens also work (PR #37). |
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| `test_refresh_token_jti.py` | 6 | Refresh-token `jti` uniqueness and the `refresh_tokens.token` column length/type (PR #33's RS256 upgrade). |
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| `test_auth_expired_token.py` | 5 | Expired-token rejection on two distinct paths: an access JWT with a past `exp` claim, and a refresh token whose persisted `expires_at` is in the past (PR #38). |
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**What changed since the last inventory (2026-08-19):** that version said
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"no integration/endpoint tests at all" — that gap is closed.
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`test_auth_endpoints.py`, `test_refresh_endpoint.py`,
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`test_refresh_token_jti.py`, and `test_auth_expired_token.py` all hit the
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real FastAPI app against a real Postgres, not mocks. The suite is also
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re-runnable without manual cleanup now — `backend/tests/conftest.py` has a
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session-scoped autouse fixture that truncates all app tables once before
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the suite runs.
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**Known coverage gaps** (real gaps, not placeholders):
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- `/worlds` (POST) and `/assets/*` have no endpoint tests yet — `GET /worlds`
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is covered indirectly via the Godot smoke tests below, but there's no
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pytest coverage for either.
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- No tests for the moderation schema/migration — it exists
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(`0003_add_moderation_tables_and_user_roles`) and the migration itself
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runs clean, but nothing in `backend/tests/` exercises the models or any
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moderation endpoint (there isn't one yet).
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## Godot client — `scripts/smoke_test_*.gd`
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**4 real smoke tests merged on `main`.** Each needs a live backend —
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`AGP_API_BASE_URL` env var, falling back to the
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`application/agp/api_base_url` project setting (default
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`http://127.0.0.1:8000`) if unset.
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Run: `godot --headless --path . --import` once (builds the class cache —
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skip this and every `class_name`-declared class falsely errors as
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undeclared), then for each file below: `godot --headless --path . --script
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res://scripts/<name>.gd` — **no `--quit`**, it kills these before their
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awaited HTTP calls finish.
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| File | What it covers |
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| `smoke_test_api.gd` | `ApiClient.health_check()` against a live backend — the HTTP request path itself (`HTTPRequest` node lifecycle, JSON parse, result-dictionary contract). |
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| `smoke_test_auth.gd` | 6 real scenarios end-to-end: register, duplicate username, under-18 rejection, correct login, wrong password, non-existent user. |
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| `smoke_test_e2e.gd` | Full loop: health check → register → login → fetch worlds list, 4/4 steps. |
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| `smoke_test_world_list.gd` | Instantiates the real `world_list.tscn` scene (not just the API layer) — registers a user, adds the scene to the tree, confirms it reaches a real end state (cards, empty-list, or error) and actually renders world cards when data exists. |
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**Known gap:** `get_me()` (`GET /auth/me`) is implemented in
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`scripts/api_client.gd` but has no smoke coverage yet.
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## Client export
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`scripts/build.sh` produces real Linux (`agp-game.x86_64`) and Windows
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(`agp-game.exe`) binaries via `--export-release`. Verified 2026-08-20: both
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exports complete clean from a fresh checkout and produce valid binaries
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(confirmed via `file` — real ELF64/PE32+, not empty or truncated). Neither
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export is exercised by an automated GUI test (headless Godot can't drive a
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window) — actually launching and clicking through the exported binary is a
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manual step, see the checkpoint playtest instructions.
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## What "full coverage" should eventually mean here
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Not defined precisely yet — the honest target is "close the /worlds POST
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and /assets/* gaps next, and add get_me() smoke coverage" rather than a
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number. As real integration/endpoint tests get added, update the tables
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above rather than letting this doc drift stale; a wrong inventory is worse
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than no inventory.
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