b6c6ddfbc4
Implements docs/architecture/world_persistence_impl.md §9's backend task: chunk/room/revision Postgres schema (migration 0005), a Python port of the world.md §3.6 binary chunk codec with golden-file tests, a WorldStore service (world.md §5.1 minus flush_dirty/rebuild_index), the public world-content router (rooms/chunks CRUD, optimistic concurrency, batch writes) and the internal read-only API for dedicated servers, and game_servers.py changes: a per-spawn bearer token, --api-url/--server-token args, and a real "ready"-field wait replacing _await_port, which bound the UDP port before content existed and failed open (no error) past its deadline. create_world now auto-creates the "main" room. Deviations/findings, not silently decided: - chunk_codec.py implements real IEEE-754 float32 packing rather than mirroring a confirmed bug in scripts/chunk_data_decoder.gd's _read_float32/_write_float32, which do a lossy int<->float cast instead of a bit reinterpretation (verified against Godot 4.6.2 headless) and will corrupt any non-integer position/rotation/scale/bounds value. Not fixed here (client-side, out of scope); flagged for the client task. - world_persistence_impl.md references a world's monotonic content_revision (§6/§7.2/§8.1) but never defines where it's stored. Resolved as MAX(id) over the append-only world_chunk_revisions table, scoped to world_id, rather than adding an undocumented column. - No existing Godot-side golden fixture/test vectors were found to reuse, so tests/fixtures/chunks/*.bin are authored fresh from this implementation (see generate_fixtures.py). Verification: 132/132 backend pytest tests pass against a real ephemeral Postgres (both reusing an already-running instance and cold via conftest.py's own docker-compose bootstrap), including migration upgrade/downgrade/upgrade, codec round-trip + validation-error tests, and full HTTP round trips for PUT/GET/batch/delete/revisions/rollback and the internal API's token auth. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y2FESCaMXeJpC9gSctiEeD
53 lines
1.5 KiB
Python
53 lines
1.5 KiB
Python
"""FastAPI application entry point."""
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from contextlib import asynccontextmanager
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from fastapi import FastAPI
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from fastapi.middleware.cors import CORSMiddleware
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from app.config import settings
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from app.routers import auth, users, worlds, assets, avatar, world_content, internal
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from app.services.game_servers import supervisor
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@asynccontextmanager
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async def lifespan(app: FastAPI):
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"""Application lifespan: startup and shutdown events."""
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supervisor.start()
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yield
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await supervisor.shutdown()
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app = FastAPI(
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title=settings.APP_NAME,
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version=settings.APP_VERSION,
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description="Agentic Game Platform - Backend API",
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lifespan=lifespan,
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)
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# CORS
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app.add_middleware(
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CORSMiddleware,
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allow_origins=settings.cors_origins_list,
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allow_credentials=True,
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allow_methods=["*"],
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allow_headers=["*"],
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)
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# Include routers
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app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
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app.include_router(users.router, prefix="/api/users", tags=["users"])
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app.include_router(worlds.router, prefix="/api/worlds", tags=["worlds"])
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app.include_router(world_content.router, prefix="/api/worlds", tags=["world-content"])
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app.include_router(assets.router, prefix="/api/assets", tags=["assets"])
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app.include_router(avatar.router, prefix="/api/avatar", tags=["avatar"])
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app.include_router(internal.router, prefix="/api/internal", tags=["internal"])
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@app.get("/api/health")
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async def health_check():
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"""Simple health check endpoint."""
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return {"status": "ok", "app": settings.APP_NAME}
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