c33b10ac46da17a0962040273114082fc5f9fea8
export_presets.cfg had binary_format/embed_pck=false on both presets, so every export produced two files (agp-game.exe + agp-game.pck) that have to stay together and correctly named or Godot refuses to start: "Couldn't load project data ... Is the .pck missing?" -- hit for real running a downloaded PC1 playtest exe today (only the .exe got copied over, not the .pck). Verified both platforms now produce a single self-contained binary: Windows PE32+ (104,580,904 bytes, no separate .pck) and Linux ELF64 (71,140,152 bytes, no separate .pck). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
agp-game
Agentic Game Platform - Godot game built by autonomous agents
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