claude-checkpoint-tooling c33b10ac46 Embed the .pck into the exported binary instead of a separate file
export_presets.cfg had binary_format/embed_pck=false on both presets,
so every export produced two files (agp-game.exe + agp-game.pck) that
have to stay together and correctly named or Godot refuses to start:
"Couldn't load project data ... Is the .pck missing?" -- hit for real
running a downloaded PC1 playtest exe today (only the .exe got copied
over, not the .pck).

Verified both platforms now produce a single self-contained binary:
Windows PE32+ (104,580,904 bytes, no separate .pck) and Linux ELF64
(71,140,152 bytes, no separate .pck).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-20 13:03:19 +00:00
2026-08-17 13:39:51 +00:00

agp-game

Agentic Game Platform - Godot game built by autonomous agents

S
Description
Agentic Game Platform - Godot game built by autonomous agents
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