Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 87575eec43 | |||
| f64ffd6422 | |||
| 7e28e2b525 | |||
| 99be8f1dab | |||
| b3e66fc072 | |||
| 634b2e39c0 | |||
| 1c75367c87 | |||
| ef21bf9d69 | |||
| e06cd2a23d | |||
| 77f9b74286 | |||
| 6238078565 | |||
| 6108c63c46 | |||
| 109c6ef1a0 | |||
| 33c5236a2d | |||
| 4bb4e9fb8a |
@@ -8,3 +8,6 @@ export/
|
||||
# OS
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# Godot UID files (regenerated from path)
|
||||
*.uid
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
"""Script model — game logic scripts owned by users and associated with worlds."""
|
||||
|
||||
from typing import Optional
|
||||
|
||||
from sqlalchemy import Column, Integer, String, Text, DateTime, ForeignKey, func
|
||||
from sqlalchemy.dialects.postgresql import ENUM, JSONB
|
||||
from sqlalchemy.orm import relationship
|
||||
import enum
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
class ScriptType(str, enum.Enum):
|
||||
"""Type of script storage."""
|
||||
GDSCRIPT = "gdscript"
|
||||
DSL = "dsl"
|
||||
|
||||
|
||||
class Script(Base):
|
||||
"""A game script — either raw GDScript source or a DSL payload."""
|
||||
__tablename__ = "scripts"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
name = Column(String(255), nullable=False)
|
||||
world_id = Column(Integer, ForeignKey("worlds.id", ondelete="CASCADE"), nullable=True)
|
||||
owner_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
|
||||
source_code = Column(Text, nullable=True)
|
||||
version = Column(Integer, nullable=False, server_default="1")
|
||||
script_type = Column(
|
||||
ENUM(ScriptType, name="script_type", create_type=False),
|
||||
nullable=False,
|
||||
default=ScriptType.GDSCRIPT,
|
||||
)
|
||||
dsl_payload = Column(JSONB, nullable=True)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
|
||||
|
||||
owner = relationship("User", back_populates="scripts")
|
||||
world = relationship("World", back_populates="scripts")
|
||||
@@ -9,6 +9,14 @@ pydantic==2.10.3
|
||||
pydantic-settings==2.7.0
|
||||
python-jose[cryptography]==3.3.0
|
||||
passlib[bcrypt]==1.7.4
|
||||
# passlib 1.7.4 (last release, unmaintained since ~2020) detects its bcrypt
|
||||
# backend via bcrypt.__about__.__version__, which bcrypt>=4.1 removed --
|
||||
# hashing/verifying a password then raises "password cannot be longer than
|
||||
# 72 bytes" (a misleading downstream symptom of the real AttributeError:
|
||||
# module 'bcrypt' has no attribute '__about__') on every call. Without this
|
||||
# pin, `pip install -r requirements.txt` silently grabs whatever the latest
|
||||
# bcrypt is and breaks register/login outright. Pin below 4.1 explicitly.
|
||||
bcrypt==4.0.1
|
||||
python-multipart==0.0.20
|
||||
email-validator==2.2.0
|
||||
httpx==0.28.1
|
||||
|
||||
@@ -23,10 +23,9 @@ explicitly out of scope.
|
||||
| # | Type | Task | Depends on |
|
||||
|---|------|------|-----------|
|
||||
| 1 | architecture | `ApiClient` autoload: HTTP + JWT storage + error contract | — |
|
||||
| 2 | implementation | Main-menu **login** wiring (form-encoded) | 1 |
|
||||
| 3 | implementation | Main-menu **register** wiring (JSON + age gate) | 2 |
|
||||
| 4 | implementation | **World list** screen consuming `GET /api/worlds` | 2 |
|
||||
| 5 | testing | End-to-end headless smoke test + manual verify | 1,3,4 |
|
||||
| 2 | implementation | Main-menu **login + register** UI built & wired (form-encoded + JSON/age gate) | 1 |
|
||||
| 3 | implementation | **World list** screen consuming `GET /api/worlds` | 1 |
|
||||
| 4 | testing | End-to-end headless smoke test + manual verify | 1,2,3 |
|
||||
|
||||
## Design decisions captured (resolved in task 1)
|
||||
- Token storage: in-memory singleton property for the MVP; a `save_to_disk` seam is left
|
||||
@@ -35,3 +34,8 @@ explicitly out of scope.
|
||||
never crash on network failure; non-2xx surfaces `{status, detail}` from the backend.
|
||||
- Base URL: read from a ProjectSetting, defaulting to `http://127.0.0.1:8000`.
|
||||
- Login is form-encoded; register is JSON — the client helper must support both content types.
|
||||
|
||||
## Notes
|
||||
- The main-menu auth UI does **not** exist yet (main_menu.gd currently has only Play/Quit
|
||||
stubs). Task 2 must **build** the login/register UI, not merely wire an existing one.
|
||||
- The world-list screen also needs to be **built** (a new scene), not just wired.
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
# Testing at Package Checkpoints
|
||||
|
||||
A Package Checkpoint (PC1, PC2, ...) is a periodic review point — every few
|
||||
real milestones, the client and server builds get packaged together and
|
||||
independently reviewed before anyone calls anything actually done. See
|
||||
`project_agp` in Claude's memory, or ask, for the full definition; this
|
||||
doc is just the mechanical "how do I run the tests" part of that review.
|
||||
|
||||
## Running the suite
|
||||
|
||||
```
|
||||
python scripts/run_checkpoint_tests.py
|
||||
```
|
||||
|
||||
Brings up a throwaway Postgres, runs Alembic migrations against it, runs the
|
||||
backend pytest suite, starts the backend server, and runs every Godot
|
||||
headless smoke test (`scripts/smoke_test_*.gd`) against it. Tears the
|
||||
Postgres container down afterward (`--keep-postgres` to skip that if you
|
||||
want to poke at the DB after a failure).
|
||||
|
||||
If port 5432 is already taken on the machine, pass `--postgres-port` with
|
||||
something else.
|
||||
|
||||
Exit code is 0 only if everything that actually ran passed — suites with
|
||||
nothing to run yet (no Godot binary found, no smoke test scripts yet) are
|
||||
reported SKIPPED, not treated as a failure.
|
||||
|
||||
## What this does and doesn't prove
|
||||
|
||||
Passing this script means: migrations apply cleanly to a genuinely empty
|
||||
database, the backend's unit-level logic is correct, and whatever Godot
|
||||
smoke tests exist actually round-trip against a live backend. It does
|
||||
**not** mean full endpoint/integration coverage exists — see
|
||||
`test_inventory.md` for the current, honest list of what's tested and what
|
||||
isn't. A checkpoint review should still involve reading the actual diffs
|
||||
for anything this script's current coverage doesn't reach, not just running
|
||||
green and calling it done.
|
||||
|
||||
## Growing this over time
|
||||
|
||||
As real integration tests get added (endpoint tests hitting the FastAPI app,
|
||||
more Godot smoke coverage beyond `health_check`), they should land under
|
||||
`backend/tests/` / `scripts/smoke_test_*.gd` respectively — this script
|
||||
picks up new files automatically, nothing to register by hand. Update
|
||||
`test_inventory.md`'s tables when you do, so the inventory stays a source
|
||||
of truth instead of quietly going stale.
|
||||
|
||||
Eventual goal (not implemented yet): gate merges to `main` on this script
|
||||
passing, the same way a real CI pipeline would. For now it's a manual step
|
||||
run at checkpoint review time.
|
||||
@@ -0,0 +1,78 @@
|
||||
# Test Inventory
|
||||
|
||||
What automated coverage actually exists, what it actually verifies, and what
|
||||
doesn't have coverage yet. Keep this current as tests are added — it's the
|
||||
thing a Package Checkpoint review (see `docs/testing/README.md`) reads first
|
||||
to know what "run the tests" actually checked.
|
||||
|
||||
Run everything below in one shot with `scripts/run_checkpoint_tests.py`.
|
||||
|
||||
Last verified against `main`: 2026-08-19 (commit `1c75367`).
|
||||
|
||||
## Backend — `backend/tests/` (pytest)
|
||||
|
||||
Run: `cd backend && python -m pytest -v` (needs `DATABASE_URL` pointed at a
|
||||
reachable Postgres — see the runner script; most of these tests don't
|
||||
actually touch the DB, but the app's import chain requires a valid URL to
|
||||
construct).
|
||||
|
||||
**Current total: 38 tests, all passing on a clean `main` checkout.**
|
||||
|
||||
| File | Tests | What it covers |
|
||||
|---|---|---|
|
||||
| `test_auth_age_gate.py` | 10 | `calculate_age()` date-math correctness (exact boundary, leap years, birthday-not-yet-this-year) + `RegisterRequest` date-of-birth validation (parametrized valid/invalid date rejection). Backs the 18+ registration gate (PR #23). |
|
||||
| `test_gltf_metadata.py` | 21 | glTF/GLB binary + JSON parsing: magic-byte detection, chunk-padding handling, mesh/animation/texture-reference metadata extraction, malformed-input rejection. Backs the asset-import pipeline (PR #27). |
|
||||
|
||||
**What these are, honestly:** pure unit tests of standalone functions
|
||||
(`calculate_age`, the glTF parser, Pydantic validators). None of them spin
|
||||
up the FastAPI app or hit a real endpoint — they run in ~1s and don't
|
||||
actually need Postgres reachable at all (the import chain just needs a
|
||||
syntactically valid `DATABASE_URL`, nothing connects during collection).
|
||||
|
||||
**Known coverage gaps** (real gaps, not placeholders — nothing enforces filling
|
||||
these yet):
|
||||
- No integration/endpoint tests at all — `/register`, `/login`, `/refresh`,
|
||||
`/worlds`, `/assets/*` have zero tests that actually call them through
|
||||
the FastAPI app (e.g. via `httpx.AsyncClient` + `ASGITransport`) against a
|
||||
real (or test) database. Everything currently shipped works because it
|
||||
was manually verified at merge time (checkpoint review), not because a
|
||||
test asserts it.
|
||||
- No tests for the RS256 auth upgrade (key generation, refresh-token
|
||||
issuance/persistence) — PR #30, pending review as of this writing,
|
||||
manually verified (correct key usage, all 38 existing tests still pass)
|
||||
but not covered by an automated test of its own yet.
|
||||
- No tests for the moderation schema/migration (in progress as of this
|
||||
writing) beyond "the migration runs."
|
||||
|
||||
## Godot client — `scripts/smoke_test_*.gd`
|
||||
|
||||
**Nothing merged into `main` yet as of this writing** — `sandbox_probe/test_script.gd`
|
||||
is the only Godot script on `main` right now, and it's **not a real
|
||||
test** (a leftover manual probe, returns a hardcoded string, asserts
|
||||
nothing). Don't count it toward coverage; delete or repurpose it if anyone
|
||||
actually needs a sandbox probe again.
|
||||
|
||||
`scripts/smoke_test_api.gd` (PC1, PR #29, pending review as of this writing)
|
||||
will be the first real one once merged — `ApiClient` autoload's
|
||||
`health_check()` against a **live backend** (set `AGP_API_BASE_URL` to point
|
||||
at one), verified by hand end-to-end before opening the PR: exercises the
|
||||
real HTTP request path (`HTTPRequest` node lifecycle, JSON parse, the
|
||||
result-dictionary contract), not just that the script compiles. Exits 1 on
|
||||
failure, so it's CI/script-friendly.
|
||||
|
||||
Run (once merged): `godot --headless --path . --import` once (builds the
|
||||
class cache — skip this and every `class_name`-declared class falsely
|
||||
errors as undeclared), then for each `scripts/smoke_test_*.gd`:
|
||||
`godot --headless --path . --script res://scripts/<name>.gd`
|
||||
|
||||
**Known gap once it lands:** only `health_check()` is exercised end-to-end.
|
||||
`login`, `register`, `get_worlds`, `get_me` are implemented (see
|
||||
`scripts/api_client.gd`) but have no smoke coverage yet — each would need a
|
||||
real user/world fixture in the target backend to test against meaningfully.
|
||||
|
||||
## What "full coverage" should eventually mean here
|
||||
|
||||
Not defined precisely yet — the honest target as of 2026-08-19 is just
|
||||
"more than pure-function unit tests." As real integration/endpoint tests get
|
||||
added, update the tables above rather than letting this doc drift stale;
|
||||
a wrong inventory is worse than no inventory.
|
||||
@@ -0,0 +1,74 @@
|
||||
[preset.0]
|
||||
|
||||
name="Linux"
|
||||
platform="Linux/X11"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="export/linux/agp-game.x86_64"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="export/windows/agp-game.exe"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/architecture="x86_64"
|
||||
codesign/enable=false
|
||||
application/icon=""
|
||||
application/console_wrapper_icon=""
|
||||
application/icon_interpolation=4
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
application/export_angle=0
|
||||
application/export_d3d12=0
|
||||
d3d12/agility_sdk_multizip=0
|
||||
@@ -9,9 +9,12 @@ config_version=5
|
||||
config/name="AGP-Game"
|
||||
run/main_scene="res://scenes/main_menu.tscn"
|
||||
config/features=PackedStringArray("4.6.2")
|
||||
agp/api_base_url="http://127.0.0.1:8000"
|
||||
|
||||
[autoload]
|
||||
|
||||
ApiClient="*res://scripts/api_client.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
|
||||
@@ -0,0 +1,292 @@
|
||||
extends Node
|
||||
## Central HTTP client singleton (autoload name: "ApiClient").
|
||||
##
|
||||
## Every network call in the game flows through this class. Callers use the
|
||||
## high-level helpers ([method login], [method register], [method get_worlds],
|
||||
## [method health_check], [method get_me]) or the generic [method request]
|
||||
## primitive. All results conform to the result-dictionary contract below.
|
||||
##
|
||||
## [b]Result Dictionary Contract[/b]
|
||||
## Every public method returns (after `await`) a Dictionary with this shape:
|
||||
##
|
||||
## {
|
||||
## "ok": bool, # true for HTTP 2xx, false otherwise
|
||||
## "status": int, # HTTP status code (0 on network failure)
|
||||
## "data": Variant, # parsed JSON body on success (null otherwise)
|
||||
## "detail": String, # human-readable message
|
||||
## }
|
||||
##
|
||||
## Network failures (timeout / DNS / refused connection) return `status == 0`
|
||||
## with a `detail` describing the transport failure. Non-2xx responses return
|
||||
## the real HTTP status and the backend's `detail` field from the JSON error
|
||||
## body when present. No caller can crash on a failed request.
|
||||
##
|
||||
## [b]Token storage[/b]
|
||||
## JWTs are kept in memory. [method set_token] is the single seam for future
|
||||
## disk persistence (override it to save to `user://`).
|
||||
##
|
||||
## [b]Usage[/b]
|
||||
## var result: Dictionary = await ApiClient.login("alice", "secret")
|
||||
## if result.ok:
|
||||
## print("Logged in!")
|
||||
## else:
|
||||
## print("Error: ", result.detail)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Token storage
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
var _access_token: String = ""
|
||||
var _token_type: String = "Bearer"
|
||||
|
||||
## Full Authorization header value, e.g. "Bearer eyJ...". Empty if no token.
|
||||
var bearer_token: String:
|
||||
get:
|
||||
return _token_type + " " + _access_token if _access_token != "" else ""
|
||||
|
||||
|
||||
## Whether an access token is currently stored.
|
||||
func has_token() -> bool:
|
||||
return _access_token != ""
|
||||
|
||||
|
||||
## Set the access token (called after login / register / token refresh).
|
||||
## This is the persistence seam: override to also write to disk.
|
||||
func set_token(access_token: String, token_type: String = "Bearer") -> void:
|
||||
_access_token = access_token
|
||||
_token_type = token_type
|
||||
|
||||
|
||||
## Clear stored tokens.
|
||||
func clear_token() -> void:
|
||||
_access_token = ""
|
||||
_token_type = "Bearer"
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Configuration
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
var _base_url: String = "http://127.0.0.1:8000"
|
||||
|
||||
## Request timeout in seconds. 0 disables the timeout.
|
||||
var timeout_seconds: float = 10.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# Environment variable override (e.g. for headless smoke tests against a
|
||||
# backend on a non-default port). Falls back to the ProjectSetting, then
|
||||
# to the documented default.
|
||||
var env_url := OS.get_environment("AGP_API_BASE_URL")
|
||||
if env_url != "":
|
||||
_base_url = env_url.rstrip("/")
|
||||
else:
|
||||
_base_url = str(ProjectSettings.get_setting(
|
||||
"application/agp/api_base_url",
|
||||
"http://127.0.0.1:8000"
|
||||
)).rstrip("/")
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Core request primitive
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
## Generic request primitive. Awaitable via `await`.
|
||||
##
|
||||
## Uses a dedicated HTTPRequest node per call so concurrent requests can never
|
||||
## cross-talk, and so the result maps 1:1 to the awaiting caller.
|
||||
##
|
||||
## @param method HTTPClient.Method enum value (GET/POST/PUT/PATCH/DELETE).
|
||||
## @param path URL path, e.g. "/api/health".
|
||||
## @param body Request body string (JSON or form-encoded).
|
||||
## @param content_type "application/json" or "application/x-www-form-urlencoded".
|
||||
## @param require_auth If true, attach the stored bearer token when present.
|
||||
## @return Result dictionary conforming to the contract.
|
||||
func request(
|
||||
method: HTTPClient.Method,
|
||||
path: String,
|
||||
body: String = "",
|
||||
content_type: String = "application/json",
|
||||
require_auth: bool = false
|
||||
) -> Dictionary:
|
||||
var http := HTTPRequest.new()
|
||||
http.timeout = timeout_seconds
|
||||
http.max_redirects = 8
|
||||
http.accept_gzip = true
|
||||
add_child(http)
|
||||
|
||||
var headers := PackedStringArray()
|
||||
headers.append("Accept: application/json")
|
||||
if content_type != "":
|
||||
headers.append("Content-Type: " + content_type)
|
||||
if require_auth and has_token():
|
||||
headers.append("Authorization: " + bearer_token)
|
||||
|
||||
var url := _base_url + path
|
||||
var err := http.request(url, headers, method, body)
|
||||
if err != OK:
|
||||
http.queue_free()
|
||||
return _make_result(false, 0, null, "Failed to start request: " + _error_string(err))
|
||||
|
||||
# request_completed emits (result, response_code, headers, body).
|
||||
var args: Array = await http.request_completed
|
||||
var result_code: int = args[0]
|
||||
var response_code: int = args[1]
|
||||
var response_body: PackedByteArray = args[3]
|
||||
http.queue_free()
|
||||
|
||||
# Transport-level failure (timeout / DNS / refused / TLS, etc.).
|
||||
if result_code != HTTPRequest.RESULT_SUCCESS:
|
||||
return _make_result(false, 0, null, _transport_error_detail(result_code))
|
||||
|
||||
# Server accepted the connection but returned no HTTP status line.
|
||||
if response_code == 0:
|
||||
return _make_result(false, 0, null, "No response received from server.")
|
||||
|
||||
var json_string := response_body.get_string_from_utf8()
|
||||
var ok := response_code >= 200 and response_code < 300
|
||||
|
||||
if ok:
|
||||
var data: Variant = _parse_json(json_string)
|
||||
return _make_result(true, response_code, data, "OK")
|
||||
|
||||
# Non-2xx: surface the backend's "detail" message when available.
|
||||
var detail := "HTTP error %d" % response_code
|
||||
var parsed: Variant = _parse_json(json_string)
|
||||
if parsed is Dictionary and (parsed as Dictionary).has("detail"):
|
||||
detail = str((parsed as Dictionary)["detail"])
|
||||
return _make_result(false, response_code, null, detail)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# High-level helpers
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
## Log in with username/password (OAuth2PasswordRequestForm).
|
||||
## On success stores the returned access token.
|
||||
func login(username: String, password: String) -> Dictionary:
|
||||
var form := "username=" + username.uri_encode() + "&password=" + password.uri_encode()
|
||||
var result := await request(
|
||||
HTTPClient.METHOD_POST,
|
||||
"/api/auth/login",
|
||||
form,
|
||||
"application/x-www-form-urlencoded",
|
||||
false
|
||||
)
|
||||
_store_token_from_result(result)
|
||||
return result
|
||||
|
||||
|
||||
## Register a new user. On success stores the returned access token.
|
||||
## @param date_of_birth ISO date string "YYYY-MM-DD".
|
||||
func register(
|
||||
username: String,
|
||||
email: String,
|
||||
password: String,
|
||||
date_of_birth: String
|
||||
) -> Dictionary:
|
||||
var payload := {
|
||||
"username": username,
|
||||
"email": email,
|
||||
"password": password,
|
||||
"date_of_birth": date_of_birth,
|
||||
}
|
||||
var result := await request(
|
||||
HTTPClient.METHOD_POST,
|
||||
"/api/auth/register",
|
||||
JSON.stringify(payload),
|
||||
"application/json",
|
||||
false
|
||||
)
|
||||
_store_token_from_result(result)
|
||||
return result
|
||||
|
||||
|
||||
## List worlds visible to the current user (requires auth).
|
||||
## @param visibility Optional filter: "public", "private", "friends_only".
|
||||
func get_worlds(skip: int = 0, limit: int = 50, visibility: String = "") -> Dictionary:
|
||||
var path := "/api/worlds/?skip=%d&limit=%d" % [skip, limit]
|
||||
if visibility != "":
|
||||
path += "&visibility=" + visibility.uri_encode()
|
||||
return await request(HTTPClient.METHOD_GET, path, "", "application/json", true)
|
||||
|
||||
|
||||
## Ping the backend health endpoint (no auth).
|
||||
func health_check() -> Dictionary:
|
||||
return await request(HTTPClient.METHOD_GET, "/api/health", "", "application/json", false)
|
||||
|
||||
|
||||
## Fetch the current user's profile from the stored JWT (requires auth).
|
||||
func get_me() -> Dictionary:
|
||||
return await request(HTTPClient.METHOD_GET, "/api/users/me", "", "application/json", true)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Internals
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
func _store_token_from_result(result: Dictionary) -> void:
|
||||
if result.ok and result.data is Dictionary:
|
||||
var token: String = str((result.data as Dictionary).get("access_token", ""))
|
||||
if token != "":
|
||||
set_token(token)
|
||||
|
||||
|
||||
func _parse_json(text: String) -> Variant:
|
||||
if text == "":
|
||||
return null
|
||||
var parsed: Variant = JSON.parse_string(text)
|
||||
if parsed == null:
|
||||
# null is ambiguous (valid JSON "null" vs parse failure). Fall back to
|
||||
# the raw string so callers never lose the body entirely.
|
||||
return text if text != "null" else null
|
||||
return parsed
|
||||
|
||||
|
||||
func _make_result(ok: bool, status: int, data: Variant, detail: String) -> Dictionary:
|
||||
return {
|
||||
"ok": ok,
|
||||
"status": status,
|
||||
"data": data,
|
||||
"detail": detail,
|
||||
}
|
||||
|
||||
|
||||
func _transport_error_detail(result_code: int) -> String:
|
||||
match result_code:
|
||||
HTTPRequest.RESULT_CANT_CONNECT:
|
||||
return "Could not connect to server. Is it running?"
|
||||
HTTPRequest.RESULT_CANT_RESOLVE:
|
||||
return "Could not resolve server hostname."
|
||||
HTTPRequest.RESULT_CONNECTION_ERROR:
|
||||
return "Connection error."
|
||||
HTTPRequest.RESULT_TLS_HANDSHAKE_ERROR:
|
||||
return "TLS handshake failed."
|
||||
HTTPRequest.RESULT_NO_RESPONSE:
|
||||
return "No response from server."
|
||||
HTTPRequest.RESULT_BODY_SIZE_LIMIT_EXCEEDED:
|
||||
return "Response body too large."
|
||||
HTTPRequest.RESULT_BODY_DECOMPRESS_FAILED:
|
||||
return "Failed to decompress response body."
|
||||
HTTPRequest.RESULT_REQUEST_FAILED:
|
||||
return "Request failed."
|
||||
HTTPRequest.RESULT_TIMEOUT:
|
||||
return "Request timed out."
|
||||
_:
|
||||
return "Network error (code %d)." % result_code
|
||||
|
||||
|
||||
func _error_string(err_code: int) -> String:
|
||||
match err_code:
|
||||
OK:
|
||||
return "OK"
|
||||
ERR_UNCONFIGURED:
|
||||
return "HTTPRequest not configured (not in tree)."
|
||||
ERR_BUSY:
|
||||
return "HTTPRequest is busy with a previous request."
|
||||
ERR_INVALID_PARAMETER:
|
||||
return "Invalid URL format."
|
||||
ERR_CANT_CONNECT:
|
||||
return "Cannot connect to host."
|
||||
_:
|
||||
return "Unknown error (%d)." % err_code
|
||||
Executable
+42
@@ -0,0 +1,42 @@
|
||||
#!/usr/bin/env bash
|
||||
# Headless CI export for Linux and Windows.
|
||||
#
|
||||
# Requires:
|
||||
# - Godot 4.6.2 (the exact version this project + export_presets.cfg were
|
||||
# built against; a different Godot minor version's export templates are
|
||||
# not guaranteed compatible)
|
||||
# - The matching export templates installed at
|
||||
# ~/.local/share/godot/export_templates/4.6.2.stable/
|
||||
# (download: https://godotengine.org/download/archive/4.6.2-stable/,
|
||||
# "Export templates" -- NOT the same as the editor download)
|
||||
# - godot on PATH (or set GODOT_BIN below)
|
||||
#
|
||||
# Usage: scripts/build.sh
|
||||
# Output: export/linux/agp-game.x86_64, export/windows/agp-game.exe
|
||||
|
||||
set -euo pipefail
|
||||
cd "$(dirname "$0")/.."
|
||||
|
||||
GODOT_BIN="${GODOT_BIN:-godot}"
|
||||
if ! command -v "$GODOT_BIN" >/dev/null 2>&1; then
|
||||
if [ -x "$HOME/godot/godot" ]; then
|
||||
GODOT_BIN="$HOME/godot/godot"
|
||||
else
|
||||
echo "godot binary not found (checked PATH and ~/godot/godot)." >&2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "Godot version: $("$GODOT_BIN" --version)"
|
||||
|
||||
mkdir -p export/linux export/windows
|
||||
|
||||
echo "=== Exporting Linux/X11 ==="
|
||||
"$GODOT_BIN" --headless --path . --export-release "Linux" export/linux/agp-game.x86_64
|
||||
|
||||
echo "=== Exporting Windows Desktop ==="
|
||||
"$GODOT_BIN" --headless --path . --export-release "Windows Desktop" export/windows/agp-game.exe
|
||||
|
||||
echo ""
|
||||
echo "Build artifacts:"
|
||||
ls -la export/linux export/windows
|
||||
Executable
+170
@@ -0,0 +1,170 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the full automated test inventory for a Package Checkpoint review.
|
||||
|
||||
See docs/testing/test_inventory.md for what each suite actually covers (and
|
||||
doesn't) -- keep that doc in sync as tests are added, this script just runs
|
||||
whatever's there.
|
||||
|
||||
Usage:
|
||||
python scripts/run_checkpoint_tests.py [--keep-postgres] [--postgres-port PORT]
|
||||
|
||||
Exits 0 if everything that ran passed, 1 otherwise. Suites with nothing to
|
||||
run (e.g. no scripts/smoke_test_*.gd yet, or no Godot binary found) are
|
||||
reported as SKIPPED, not counted as a failure.
|
||||
"""
|
||||
import argparse
|
||||
import glob
|
||||
import os
|
||||
import shutil
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
BACKEND = ROOT / "backend"
|
||||
|
||||
|
||||
def run(cmd, cwd=None, env=None, capture=False):
|
||||
print(f"$ {' '.join(cmd)}" + (f" (cwd={cwd})" if cwd else ""))
|
||||
return subprocess.run(cmd, cwd=cwd, env=env, capture_output=capture, text=True)
|
||||
|
||||
|
||||
def find_godot():
|
||||
for candidate in ("godot", str(Path.home() / "godot" / "godot")):
|
||||
if shutil.which(candidate) or Path(candidate).is_file():
|
||||
return candidate
|
||||
return None
|
||||
|
||||
|
||||
def wait_for_http(url: str, timeout_s: int = 20) -> bool:
|
||||
import urllib.request
|
||||
import urllib.error
|
||||
|
||||
deadline = time.time() + timeout_s
|
||||
while time.time() < deadline:
|
||||
try:
|
||||
with urllib.request.urlopen(url, timeout=2) as resp:
|
||||
if resp.status == 200:
|
||||
return True
|
||||
except (urllib.error.URLError, ConnectionError, OSError):
|
||||
pass
|
||||
time.sleep(1)
|
||||
return False
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
|
||||
parser.add_argument("--keep-postgres", action="store_true",
|
||||
help="Don't tear down the checkpoint Postgres container afterward")
|
||||
parser.add_argument("--postgres-port", default=os.environ.get("CHECKPOINT_POSTGRES_PORT", "5432"),
|
||||
help="Host port for the checkpoint's own Postgres container (default 5432 -- "
|
||||
"override if that's already in use on this machine)")
|
||||
parser.add_argument("--backend-port", default=os.environ.get("CHECKPOINT_BACKEND_PORT", "18080"),
|
||||
help="Port to run the backend server on for the Godot smoke tests")
|
||||
args = parser.parse_args()
|
||||
|
||||
results = {}
|
||||
|
||||
# --- Backend: bring up Postgres ---
|
||||
compose_env = os.environ.copy()
|
||||
compose_env["COMPOSE_PROJECT_NAME"] = "agp-checkpoint"
|
||||
compose_env["POSTGRES_HOST_PORT"] = args.postgres_port
|
||||
compose_env["POSTGRES_PORT"] = args.postgres_port # some branches use this name instead, see tools/definitions.py
|
||||
print("=== Backend: bringing up Postgres ===")
|
||||
run(["docker", "compose", "up", "-d", "postgres"], cwd=BACKEND, env=compose_env)
|
||||
|
||||
print("Waiting for Postgres to be ready...")
|
||||
pg_ready = False
|
||||
for _ in range(20):
|
||||
r = run(["docker", "compose", "exec", "-T", "postgres", "pg_isready", "-U", "agp_user", "-d", "agp_db"],
|
||||
cwd=BACKEND, env=compose_env, capture=True)
|
||||
if r.returncode == 0:
|
||||
pg_ready = True
|
||||
break
|
||||
time.sleep(1)
|
||||
if not pg_ready:
|
||||
print("Postgres never became ready -- aborting.")
|
||||
sys.exit(1)
|
||||
|
||||
db_url = f"postgresql+asyncpg://agp_user:agp_password@localhost:{args.postgres_port}/agp_db"
|
||||
backend_env = os.environ.copy()
|
||||
backend_env["DATABASE_URL"] = db_url
|
||||
|
||||
print("\n=== Backend: alembic upgrade head ===")
|
||||
r = run([sys.executable, "-m", "alembic", "upgrade", "head"], cwd=BACKEND, env=backend_env)
|
||||
results["migrations (fresh DB)"] = r.returncode == 0
|
||||
|
||||
print("\n=== Backend: pytest ===")
|
||||
r = run([sys.executable, "-m", "pytest", "-v"], cwd=BACKEND, env=backend_env)
|
||||
results["backend pytest"] = r.returncode == 0
|
||||
|
||||
# --- Godot: headless smoke tests (need a live backend server) ---
|
||||
godot_bin = find_godot()
|
||||
smoke_tests = sorted(glob.glob(str(ROOT / "scripts" / "smoke_test_*.gd")))
|
||||
|
||||
if not godot_bin:
|
||||
print("\n=== Godot: binary not found (checked PATH and ~/godot/godot), skipping smoke tests ===")
|
||||
results["godot smoke tests"] = None
|
||||
elif not smoke_tests:
|
||||
print("\n=== Godot: no scripts/smoke_test_*.gd found yet, nothing to run ===")
|
||||
results["godot smoke tests"] = None
|
||||
else:
|
||||
print(f"\n=== Backend: starting server on :{args.backend_port} for Godot smoke tests ===")
|
||||
server_proc = subprocess.Popen(
|
||||
[sys.executable, "-m", "uvicorn", "app.main:app", "--host", "127.0.0.1", "--port", args.backend_port],
|
||||
cwd=BACKEND, env=backend_env,
|
||||
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
|
||||
)
|
||||
try:
|
||||
base_url = f"http://127.0.0.1:{args.backend_port}"
|
||||
if not wait_for_http(f"{base_url}/api/health"):
|
||||
print("Backend server never became healthy -- skipping Godot smoke tests.")
|
||||
results["godot smoke tests"] = False
|
||||
else:
|
||||
godot_env = os.environ.copy()
|
||||
godot_env["AGP_API_BASE_URL"] = base_url
|
||||
|
||||
print("=== Godot: import pass (builds the class cache) ===")
|
||||
run([godot_bin, "--headless", "--path", str(ROOT), "--import"], env=godot_env)
|
||||
run([godot_bin, "--headless", "--path", str(ROOT), "--quit"], env=godot_env)
|
||||
|
||||
godot_ok = True
|
||||
for test in smoke_tests:
|
||||
rel = os.path.relpath(test, ROOT)
|
||||
print(f"\n--- {rel} ---")
|
||||
r = run([godot_bin, "--headless", "--path", str(ROOT), "--script", f"res://{rel}"], env=godot_env)
|
||||
if r.returncode != 0:
|
||||
godot_ok = False
|
||||
results["godot smoke tests"] = godot_ok
|
||||
finally:
|
||||
server_proc.terminate()
|
||||
try:
|
||||
server_proc.wait(timeout=10)
|
||||
except subprocess.TimeoutExpired:
|
||||
server_proc.kill()
|
||||
|
||||
if not args.keep_postgres:
|
||||
print("\n=== Backend: tearing down checkpoint Postgres ===")
|
||||
run(["docker", "compose", "down", "-v", "postgres"], cwd=BACKEND, env=compose_env)
|
||||
|
||||
# --- Summary ---
|
||||
print("\n" + "=" * 50)
|
||||
print("SUMMARY")
|
||||
print("=" * 50)
|
||||
overall_ok = True
|
||||
for name, ok in results.items():
|
||||
if ok is None:
|
||||
print(f" {name}: SKIPPED")
|
||||
elif ok:
|
||||
print(f" {name}: PASS")
|
||||
else:
|
||||
print(f" {name}: FAIL")
|
||||
overall_ok = False
|
||||
|
||||
print("\nSee docs/testing/test_inventory.md for what each suite actually covers (and doesn't).")
|
||||
sys.exit(0 if overall_ok else 1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,46 @@
|
||||
extends SceneTree
|
||||
## Headless smoke test for the ApiClient autoload.
|
||||
##
|
||||
## Run with:
|
||||
## godot --headless --path . --script res://scripts/smoke_test_api.gd
|
||||
##
|
||||
## Requires the backend to be running (default base URL
|
||||
## `application/agp/api_base_url` -> http://127.0.0.1:8000).
|
||||
##
|
||||
## Calls the real autoload's `health_check()` (which exercises the generic
|
||||
## `request()` primitive) and exits 0 on a `status == "ok"` response, 1
|
||||
## otherwise. This script is intentionally NOT wired into any game scene.
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
_run()
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
# _initialize() fires before the SceneTree has processed its first frame,
|
||||
# so a freshly add_child()'d HTTPRequest node isn't reliably considered
|
||||
# "inside tree" yet (request_raw fails with !is_inside_tree()). One frame
|
||||
# of delay is enough; this only matters for --script mode, not a real
|
||||
# running game.
|
||||
await process_frame
|
||||
|
||||
# Godot's --script/SceneTree runner doesn't resolve autoload singletons
|
||||
# as bare global identifiers at compile time (the node exists at
|
||||
# runtime -- root.has_node("ApiClient") is true -- but referencing it as
|
||||
# a plain identifier fails with "Identifier not found: ApiClient" during
|
||||
# script compilation). get_node sidesteps compile-time resolution
|
||||
# entirely. This only affects --script mode; a real game scene resolves
|
||||
# the bare autoload name normally.
|
||||
var api_client := root.get_node("ApiClient")
|
||||
print("SMOKE: calling ApiClient.health_check() ...")
|
||||
var result: Dictionary = await api_client.health_check()
|
||||
print("SMOKE: result = ", result)
|
||||
|
||||
if result.ok \
|
||||
and result.data is Dictionary \
|
||||
and str((result.data as Dictionary).get("status", "")) == "ok":
|
||||
print("SMOKE RESULT: PASS (status=ok)")
|
||||
quit(0)
|
||||
else:
|
||||
printerr("SMOKE RESULT: FAIL")
|
||||
quit(1)
|
||||
Reference in New Issue
Block a user