Fix: navigating Play -> Back logs the user out (should stay logged in) #43
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wants to merge 4 commits from
agent/28357bca192d into main
pull from: agent/28357bca192d
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daddy:main
daddy:agent/5a68d35804c7-pc4-packaging
daddy:agent/2b4212c24690-pc4-checkpoint
daddy:agent/b77bddf31ba5-godot-discover-home-ui
daddy:agent/56c49440d0a6-godot-discovery-client
daddy:agent/33706f401ad9-discovery-trending-sort
daddy:agent/300da1dcddf3-discovery-browse-search
daddy:agent/42726e60fe10-world-visit-tracking
daddy:agent/b377353b8167-world-discovery-metadata
daddy:agent/96e5f11d7896-godot-selling-payout-ui
daddy:agent/9797a0cfd9e6-godot-marketplace-ui
daddy:agent/34c725431645-godot-wallet-ui
daddy:agent/cc09c1428892-godot-economy-api-client
daddy:agent/4ba24a178c1b-marketplace-moderation-agegate
daddy:agent/b52008923e93-payout-review-audit
daddy:agent/f5b4684f2e65-payout-requests-api
daddy:agent/bc90d3f481b4-purchase-escrow-service
daddy:agent/8aaf7c48d376-reports
daddy:agent/5645c26acd5c-public-profile
daddy:agent/d6b3f928e9ad-dm-chat
daddy:agent/86f6ef19b352-profile-model
daddy:agent/8bc166bd983b-friends-router
daddy:agent/cc677e477fe8-groups-api
daddy:agent/4daac3f1cfba-text-filter
daddy:agent/ff065522ba55-group-models
daddy:agent/9eaf37ab424c-rate-limit-dep
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daddy:agent/f039e52c4b44-social-graph-models
daddy:agent/dd2a126b57a1-presence-recovery
daddy:agent/da6e9f0ae7db-editor-save-persist
daddy:agent/8f1c523a192c-editor-mvp
daddy:agent/0fcbdba8ad02-client-persistence-plumbing
daddy:agent/b34cc0769dd4-world-persistence-backend
daddy:agent/6882fd1336fe-scripting-dsl
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daddy:agent/1de295a0da42
daddy:agent/daf820da4497
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daddy:agent/1bc0bc15886d
daddy:fix/pin-bcrypt-version
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daddy:agent/101dc4b5b50a
daddy:fix/migration-0001-double-enum-and-port-collision
daddy:agent/3f3f21813946
daddy:agent/eb7dcb48c5d9
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4 Commits
| Author | SHA1 | Message | Date | |
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4cb4998b3f |
Merge main into agent/28357bca192d to resolve PR #43 conflicts
# Conflicts: # scripts/main_menu.gd |
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c287202b9d |
Fix flaky regression test for Play->Back session persistence
The actual fix (main_menu.gd's _ready() checking ApiClient.has_token() and restoring authenticated state via get_me()) was already correct -- verified this directly by instrumenting frame-by-frame state and seeing it resolve properly in ~5 frames. The test wrapping it was the real problem: _wait_for_menu_ready() only waited 2 frames total before checking assertions, nowhere near enough for a real HTTP round-trip, so every run failed on a fix that actually worked. Root fix: added a real auth_state_ready signal to main_menu.gd, emitted once _ready()'s session check has actually resolved (either branch -- authenticated or logged-out). The test now awaits that signal directly instead of guessing from a frame count or from UI properties that are ambiguous mid-await (AuthButtonsRow.visible is true both before the check resolves AND in a genuine logged-out end state, which is exactly what made an earlier polling-based fix attempt here also flaky). Also fixed a second real bug in the test itself: unique_id used Time.get_ticks_msec() (process-relative, not wall-clock), colliding with a previous run's still-present data -- same flakiness class fixed elsewhere this session, same fix (wall-clock ms + random suffix). Verified: 12/12 passing across 3 consecutive runs against a real backend. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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c01f9de586 | WIP checkpoint: Fix: navigating Play -> Back logs the user out (should stay logged in) | ||
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0505cd7ff1 | WIP checkpoint: Fix: navigating Play -> Back logs the user out (should stay logged in) |