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@@ -0,0 +1,39 @@
|
||||
name: checkpoint
|
||||
|
||||
# Runs the full checkpoint suite (migrations, backend pytest, Godot smoke
|
||||
# tests, multiplayer, fresh-clone boot) on every push and PR.
|
||||
#
|
||||
# Runs on a `host`-label act_runner on the AGP box: Docker, ~/godot/godot,
|
||||
# and Python 3 are already there. Deliberately uses no JavaScript actions
|
||||
# (actions/checkout etc.) so the host needs no Node install -- checkout is a
|
||||
# plain git clone from the local Gitea. See docs/ci.md.
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
|
||||
jobs:
|
||||
checkpoint:
|
||||
runs-on: host
|
||||
steps:
|
||||
- name: Checkout
|
||||
run: |
|
||||
set -eu
|
||||
rm -rf repo && mkdir repo && cd repo
|
||||
git init -q
|
||||
git remote add origin "http://x:${{ github.token }}@localhost:3000/${{ github.repository }}.git"
|
||||
git fetch -q --depth 1 origin "${{ github.sha }}"
|
||||
git checkout -q FETCH_HEAD
|
||||
|
||||
- name: Python env
|
||||
working-directory: repo
|
||||
run: |
|
||||
set -eu
|
||||
python3 -m venv .venv
|
||||
.venv/bin/pip install --quiet --upgrade pip
|
||||
.venv/bin/pip install --quiet -r backend/requirements.txt
|
||||
|
||||
- name: Checkpoint suite
|
||||
working-directory: repo
|
||||
run: .venv/bin/python scripts/run_checkpoint_tests.py --postgres-port 25690 --backend-port 18690
|
||||
@@ -8,3 +8,7 @@ export/
|
||||
# OS
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# Godot UID files (regenerated from path)
|
||||
*.uid
|
||||
assets/build_info.json
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bm01jsuomi50i"
|
||||
path="res://.godot/imported/accessory_belt_01.glb-a2b6be72b4422067d290c84868489d2d.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/avatars/accessory_belt_01.glb"
|
||||
dest_files=["res://.godot/imported/accessory_belt_01.glb-a2b6be72b4422067d290c84868489d2d.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
Binary file not shown.
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dvou487niwnjt"
|
||||
path="res://.godot/imported/accessory_necklace_01.glb-75d713dbb1ff9579d6f0bf8b7ddde1e2.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/avatars/accessory_necklace_01.glb"
|
||||
dest_files=["res://.godot/imported/accessory_necklace_01.glb-75d713dbb1ff9579d6f0bf8b7ddde1e2.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
Binary file not shown.
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dknbtq33pssf4"
|
||||
path="res://.godot/imported/back_backpack_01.glb-d0ccc39aed8e86403d649c8d07008591.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/avatars/back_backpack_01.glb"
|
||||
dest_files=["res://.godot/imported/back_backpack_01.glb-d0ccc39aed8e86403d649c8d07008591.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
Binary file not shown.
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://brfp6g6pcbbw7"
|
||||
path="res://.godot/imported/base_human_male_01.glb-c917b85c8f8ab5d1974812a6891f052f.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/avatars/base_human_male_01.glb"
|
||||
dest_files=["res://.godot/imported/base_human_male_01.glb-c917b85c8f8ab5d1974812a6891f052f.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,115 @@
|
||||
{
|
||||
"assets": {
|
||||
"base_human_male_01": {
|
||||
"type": "base_body",
|
||||
"slot": "base_body",
|
||||
"path": "res://assets/avatars/base_human_male_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Human Male Base"
|
||||
},
|
||||
"head_cyber_01": {
|
||||
"type": "attachment",
|
||||
"slot": "head",
|
||||
"path": "res://assets/avatars/head_cyber_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Cyber Head",
|
||||
"mount_bone": "Head"
|
||||
},
|
||||
"hair_mohawk_01": {
|
||||
"type": "attachment",
|
||||
"slot": "hair",
|
||||
"path": "res://assets/avatars/hair_mohawk_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Mohawk",
|
||||
"mount_bone": "HeadTop"
|
||||
},
|
||||
"hair_ponytail_01": {
|
||||
"type": "attachment",
|
||||
"slot": "hair",
|
||||
"path": "res://assets/avatars/hair_ponytail_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Ponytail",
|
||||
"mount_bone": "HeadTop"
|
||||
},
|
||||
"face_glasses_01": {
|
||||
"type": "attachment",
|
||||
"slot": "face",
|
||||
"path": "res://assets/avatars/face_glasses_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Glasses",
|
||||
"mount_bone": "Jaw"
|
||||
},
|
||||
"chest_bandit_01": {
|
||||
"type": "attachment",
|
||||
"slot": "chest",
|
||||
"path": "res://assets/avatars/chest_bandit_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Bandit Shirt",
|
||||
"mount_bone": "Chest"
|
||||
},
|
||||
"back_backpack_01": {
|
||||
"type": "attachment",
|
||||
"slot": "back",
|
||||
"path": "res://assets/avatars/back_backpack_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Backpack",
|
||||
"mount_bone": "Chest"
|
||||
},
|
||||
"pants_cargo_01": {
|
||||
"type": "attachment",
|
||||
"slot": "pants",
|
||||
"path": "res://assets/avatars/pants_cargo_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Cargo Pants",
|
||||
"mount_bone": "Hips"
|
||||
},
|
||||
"left_hand_glove_01": {
|
||||
"type": "attachment",
|
||||
"slot": "left_hand",
|
||||
"path": "res://assets/avatars/left_hand_glove_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Left Glove",
|
||||
"mount_bone": "LeftHand"
|
||||
},
|
||||
"right_hand_glove_01": {
|
||||
"type": "attachment",
|
||||
"slot": "right_hand",
|
||||
"path": "res://assets/avatars/right_hand_glove_01.glb",
|
||||
"version": "1.0.0",
|
||||
"display_name": "Right Glove",
|
||||
"mount_bone": "RightHand"
|
||||
},
|
||||
"left_foot_boot_01": {
|
||||
"type": "attachment",
|
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|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"objects": {
|
||||
"crate_small": {
|
||||
"asset_id": "props/crate_small.glb",
|
||||
"type": "prop",
|
||||
"display_name": "Small Crate",
|
||||
"category": "props"
|
||||
},
|
||||
"rock_01": {
|
||||
"asset_id": "props/rock_01.glb",
|
||||
"type": "prop",
|
||||
"display_name": "Rock",
|
||||
"category": "nature"
|
||||
},
|
||||
"tree_pine_01": {
|
||||
"asset_id": "props/tree_pine_01.glb",
|
||||
"type": "prop",
|
||||
"display_name": "Pine Tree",
|
||||
"category": "nature"
|
||||
},
|
||||
"lamp_post_01": {
|
||||
"asset_id": "props/lamp_post_01.glb",
|
||||
"type": "prop",
|
||||
"display_name": "Lamp Post",
|
||||
"category": "props"
|
||||
},
|
||||
"chest_01": {
|
||||
"asset_id": "props/chest.glb",
|
||||
"type": "interactable",
|
||||
"display_name": "Treasure Chest",
|
||||
"category": "interactables"
|
||||
},
|
||||
"spawn_point": {
|
||||
"asset_id": "",
|
||||
"type": "spawn_point",
|
||||
"display_name": "Spawn Point",
|
||||
"category": "gameplay"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"content_flags": {
|
||||
"violence": "none",
|
||||
"mature": false
|
||||
},
|
||||
"rules": [
|
||||
{
|
||||
"trigger": {"type": "on_interact"},
|
||||
"conditions": [],
|
||||
"actions": [
|
||||
{"verb": "give_item", "item_id": "gold_coin", "count": 3},
|
||||
{"verb": "play_sound", "sound_id": "chest_open"},
|
||||
{"verb": "rotate", "target": "self", "degrees": 90, "axis": "y", "duration": 0.4}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"templates": {
|
||||
"small_crate": {
|
||||
"asset_id": "props/crate_small.glb",
|
||||
"display_name": "Small Crate"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,10 +4,13 @@ DATABASE_URL=postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db
|
||||
# Redis
|
||||
REDIS_URL=redis://localhost:6379/0
|
||||
|
||||
# JWT
|
||||
SECRET_KEY=change-me-to-a-secure-random-string
|
||||
ALGORITHM=HS256
|
||||
ACCESS_TOKEN_EXPIRE_MINUTES=30
|
||||
# JWT / Auth
|
||||
ALGORITHM=RS256
|
||||
ACCESS_TOKEN_EXPIRE_MINUTES=60
|
||||
REFRESH_TOKEN_EXPIRE_DAYS=30
|
||||
# Directory where the RSA keypair is loaded/generated at runtime.
|
||||
# Defaults to ~/.agp/keys (outside the repo). Keys are never committed to git.
|
||||
RSA_KEY_DIR=~/.agp/keys
|
||||
|
||||
# App
|
||||
APP_NAME=AGP Backend
|
||||
|
||||
@@ -8,7 +8,7 @@ from sqlalchemy.ext.asyncio import create_async_engine
|
||||
|
||||
from app.config import settings
|
||||
from app.database import Base
|
||||
from app.models import user, session, world, asset # noqa: F401
|
||||
from app.models import user, session, world, asset, avatar_loadout, world_content # noqa: F401
|
||||
|
||||
# this is the Alembic Config object, which provides
|
||||
# access to the values within the .ini file in use.
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
"""add refresh_tokens table
|
||||
|
||||
Revision ID: 0003_add_refresh_tokens_table
|
||||
Revises: 0002_add_date_of_birth_to_users
|
||||
Create Date: 2025-07-25 00:00:00.000000
|
||||
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = "0003_add_refresh_tokens_table"
|
||||
down_revision: Union[str, None] = "0002_add_date_of_birth_to_users"
|
||||
branch_labels: Union[str, Sequence[str], None] = None
|
||||
depends_on: Union[str, Sequence[str], None] = None
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
"""Create the refresh_tokens table."""
|
||||
op.create_table(
|
||||
"refresh_tokens",
|
||||
sa.Column("id", sa.String(36), primary_key=True),
|
||||
sa.Column("user_id", sa.Integer(), sa.ForeignKey("users.id", ondelete="CASCADE"), nullable=False),
|
||||
sa.Column("token", sa.String(512), unique=True, index=True, nullable=False),
|
||||
sa.Column("expires_at", sa.DateTime(timezone=True), nullable=False),
|
||||
sa.Column("is_active", sa.Boolean(), server_default=sa.text("true"), nullable=False),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
)
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
"""Drop the refresh_tokens table."""
|
||||
op.drop_table("refresh_tokens")
|
||||
@@ -0,0 +1,39 @@
|
||||
"""add avatar_loadouts table
|
||||
|
||||
Revision ID: 0004_add_avatar_loadouts_table
|
||||
Revises: 0003_add_refresh_tokens_table
|
||||
Create Date: 2026-09-05 00:00:00.000000
|
||||
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
from sqlalchemy.dialects import postgresql
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = "0004_add_avatar_loadouts_table"
|
||||
down_revision: Union[str, None] = "0003_add_refresh_tokens_table"
|
||||
branch_labels: Union[str, Sequence[str], None] = None
|
||||
depends_on: Union[str, Sequence[str], None] = None
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
"""Create the avatar_loadouts table (one row per user)."""
|
||||
op.create_table(
|
||||
"avatar_loadouts",
|
||||
sa.Column(
|
||||
"user_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
primary_key=True,
|
||||
),
|
||||
sa.Column("data", postgresql.JSONB(), nullable=False),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
)
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
"""Drop the avatar_loadouts table."""
|
||||
op.drop_table("avatar_loadouts")
|
||||
@@ -0,0 +1,120 @@
|
||||
"""add world_rooms, world_chunks, world_chunk_revisions tables
|
||||
|
||||
Revision ID: 0005_add_world_content_tables
|
||||
Revises: 0004_add_avatar_loadouts_table
|
||||
Create Date: 2026-09-14 00:00:00.000000
|
||||
|
||||
See docs/architecture/world_persistence_impl.md §4. Chunk content
|
||||
(rooms, chunk payloads, chunk revisions) lives in Postgres, purely
|
||||
additive to the existing ``worlds`` table.
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
from sqlalchemy.dialects import postgresql
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = "0005_add_world_content_tables"
|
||||
down_revision: Union[str, None] = "0004_add_avatar_loadouts_table"
|
||||
branch_labels: Union[str, Sequence[str], None] = None
|
||||
depends_on: Union[str, Sequence[str], None] = None
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
op.create_table(
|
||||
"world_rooms",
|
||||
sa.Column("id", sa.Integer(), primary_key=True, index=True),
|
||||
sa.Column(
|
||||
"world_id", sa.Integer(),
|
||||
sa.ForeignKey("worlds.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column("slug", sa.String(64), nullable=False),
|
||||
sa.Column("name", sa.String(255), nullable=False),
|
||||
sa.Column(
|
||||
"grid", postgresql.JSONB(), nullable=False,
|
||||
server_default='{"size": [32, 32, 1], "origin": [0, 0, 0]}',
|
||||
),
|
||||
sa.Column("bounds", postgresql.JSONB(), nullable=True),
|
||||
sa.Column("spawn", postgresql.JSONB(), nullable=True),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column(
|
||||
"updated_at", sa.DateTime(timezone=True),
|
||||
server_default=sa.func.now(), nullable=False,
|
||||
),
|
||||
sa.UniqueConstraint("world_id", "slug", name="uq_world_rooms_world_slug"),
|
||||
)
|
||||
op.create_index("ix_world_rooms_world_id", "world_rooms", ["world_id"])
|
||||
|
||||
op.create_table(
|
||||
"world_chunks",
|
||||
sa.Column("id", sa.Integer(), primary_key=True, index=True),
|
||||
sa.Column(
|
||||
"world_id", sa.Integer(),
|
||||
sa.ForeignKey("worlds.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column(
|
||||
"room_id", sa.Integer(),
|
||||
sa.ForeignKey("world_rooms.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column("chunk_key", sa.String(160), nullable=False, unique=True),
|
||||
sa.Column("cx", sa.Integer(), nullable=False),
|
||||
sa.Column("cy", sa.Integer(), nullable=False),
|
||||
sa.Column("cz", sa.Integer(), nullable=False, server_default="0"),
|
||||
sa.Column("format_version", sa.Integer(), nullable=False, server_default="1"),
|
||||
sa.Column("payload", sa.LargeBinary(), nullable=False),
|
||||
sa.Column("payload_len", sa.Integer(), nullable=False),
|
||||
sa.Column("checksum", sa.String(64), nullable=False),
|
||||
sa.Column("revision", sa.Integer(), nullable=False, server_default="1"),
|
||||
sa.Column("content_flags", postgresql.JSONB(), nullable=False, server_default="{}"),
|
||||
sa.Column("is_mature", sa.Boolean(), nullable=False, server_default="false"),
|
||||
sa.Column(
|
||||
"updated_by_id", sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="SET NULL"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column(
|
||||
"updated_at", sa.DateTime(timezone=True),
|
||||
server_default=sa.func.now(), nullable=False,
|
||||
),
|
||||
sa.UniqueConstraint("room_id", "cx", "cy", "cz", name="uq_world_chunks_coord"),
|
||||
)
|
||||
op.create_index("ix_world_chunks_world_id", "world_chunks", ["world_id"])
|
||||
op.create_index("ix_world_chunks_room_id", "world_chunks", ["room_id"])
|
||||
op.create_index(
|
||||
"ix_world_chunks_room_coord", "world_chunks", ["room_id", "cx", "cy", "cz"],
|
||||
)
|
||||
op.create_index(
|
||||
"ix_world_chunks_mature", "world_chunks", ["world_id"],
|
||||
postgresql_where=sa.text("is_mature"),
|
||||
)
|
||||
|
||||
op.create_table(
|
||||
"world_chunk_revisions",
|
||||
sa.Column("id", sa.Integer(), primary_key=True, index=True),
|
||||
sa.Column("chunk_key", sa.String(160), nullable=False),
|
||||
sa.Column("world_id", sa.Integer(), nullable=False),
|
||||
sa.Column("revision", sa.Integer(), nullable=False),
|
||||
sa.Column("action", sa.String(16), nullable=False),
|
||||
sa.Column(
|
||||
"actor_id", sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="SET NULL"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column("checksum", sa.String(64), nullable=False),
|
||||
sa.Column("payload", sa.LargeBinary(), nullable=True),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
)
|
||||
op.create_index("ix_world_chunk_revisions_chunk_key", "world_chunk_revisions", ["chunk_key"])
|
||||
op.create_index("ix_world_chunk_revisions_world_id", "world_chunk_revisions", ["world_id"])
|
||||
op.create_index("ix_world_chunk_revisions_created_at", "world_chunk_revisions", ["created_at"])
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
op.drop_table("world_chunk_revisions")
|
||||
op.drop_table("world_chunks")
|
||||
op.drop_table("world_rooms")
|
||||
@@ -0,0 +1,33 @@
|
||||
"""add presence columns to users
|
||||
|
||||
Revision ID: 0006_add_presence_columns
|
||||
Revises: 0005_add_world_content_tables
|
||||
Create Date: 2026-09-14 00:00:00.000000
|
||||
|
||||
Ported forward from the orphaned agent/dd2a126b57a1 branch (originally
|
||||
2a9b9873244a_add_presence_columns.py, down_revision 0001_initial) and
|
||||
rebased onto the current migration head. See app/services/presence.py /
|
||||
app/routers/presence.py.
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = "0006_add_presence_columns"
|
||||
down_revision: Union[str, None] = "0005_add_world_content_tables"
|
||||
branch_labels: Union[str, Sequence[str], None] = None
|
||||
depends_on: Union[str, Sequence[str], None] = None
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
"""Add last_seen_at and status_message columns to users table."""
|
||||
op.add_column("users", sa.Column("last_seen_at", sa.DateTime(timezone=True), nullable=True))
|
||||
op.add_column("users", sa.Column("status_message", sa.Text(), nullable=True))
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
"""Remove presence columns from users table."""
|
||||
op.drop_column("users", "status_message")
|
||||
op.drop_column("users", "last_seen_at")
|
||||
@@ -0,0 +1,118 @@
|
||||
"""add social graph tables (friendships, follows, blocks)
|
||||
|
||||
Revision ID: 0007_add_social_graph_tables
|
||||
Revises: 0006_add_presence_columns
|
||||
Create Date: 2026-09-15 00:00:00.000000
|
||||
|
||||
docs/planning/social.md US-1 / app/models/social.py. Models + migration
|
||||
only -- the request/accept/block business logic lives in the sibling
|
||||
"Friends & follow API router" task.
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
from sqlalchemy.dialects import postgresql
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = "0007_add_social_graph_tables"
|
||||
down_revision: Union[str, None] = "0006_add_presence_columns"
|
||||
branch_labels: Union[str, Sequence[str], None] = None
|
||||
depends_on: Union[str, Sequence[str], None] = None
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
friendship_status = postgresql.ENUM(
|
||||
"pending", "accepted", name="friendship_status"
|
||||
)
|
||||
friendship_status.create(op.get_bind(), checkfirst=True)
|
||||
|
||||
op.create_table(
|
||||
"friendships",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column(
|
||||
"requester_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column(
|
||||
"addressee_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column(
|
||||
"status",
|
||||
postgresql.ENUM(
|
||||
"pending", "accepted", name="friendship_status", create_type=False
|
||||
),
|
||||
nullable=False,
|
||||
server_default="pending",
|
||||
),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.UniqueConstraint("requester_id", "addressee_id", name="uq_friendships_pair"),
|
||||
)
|
||||
op.create_index("ix_friendships_requester_id", "friendships", ["requester_id"])
|
||||
op.create_index("ix_friendships_addressee_id", "friendships", ["addressee_id"])
|
||||
|
||||
op.create_table(
|
||||
"follows",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column(
|
||||
"follower_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column(
|
||||
"followed_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.UniqueConstraint("follower_id", "followed_id", name="uq_follows_pair"),
|
||||
)
|
||||
op.create_index("ix_follows_follower_id", "follows", ["follower_id"])
|
||||
op.create_index("ix_follows_followed_id", "follows", ["followed_id"])
|
||||
|
||||
op.create_table(
|
||||
"blocks",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column(
|
||||
"blocker_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column(
|
||||
"blocked_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.UniqueConstraint("blocker_id", "blocked_id", name="uq_blocks_pair"),
|
||||
)
|
||||
op.create_index("ix_blocks_blocker_id", "blocks", ["blocker_id"])
|
||||
op.create_index("ix_blocks_blocked_id", "blocks", ["blocked_id"])
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
op.drop_index("ix_blocks_blocked_id", table_name="blocks")
|
||||
op.drop_index("ix_blocks_blocker_id", table_name="blocks")
|
||||
op.drop_table("blocks")
|
||||
|
||||
op.drop_index("ix_follows_followed_id", table_name="follows")
|
||||
op.drop_index("ix_follows_follower_id", table_name="follows")
|
||||
op.drop_table("follows")
|
||||
|
||||
op.drop_index("ix_friendships_addressee_id", table_name="friendships")
|
||||
op.drop_index("ix_friendships_requester_id", table_name="friendships")
|
||||
op.drop_table("friendships")
|
||||
|
||||
postgresql.ENUM(name="friendship_status").drop(op.get_bind(), checkfirst=True)
|
||||
@@ -0,0 +1,178 @@
|
||||
"""add chat tables (conversations, messages, message_reports)
|
||||
|
||||
Revision ID: 0008_add_chat_tables
|
||||
Revises: 0007_add_social_graph_tables
|
||||
Create Date: 2026-09-15 00:00:00.000000
|
||||
|
||||
docs/planning/social.md US-4 / app/models/chat.py. Models + migration only
|
||||
-- text filtering, rate limiting, and send/report/moderation endpoints live
|
||||
in sibling tasks that depend on this one.
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
from sqlalchemy.dialects import postgresql
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = "0008_add_chat_tables"
|
||||
down_revision: Union[str, None] = "0007_add_social_graph_tables"
|
||||
branch_labels: Union[str, Sequence[str], None] = None
|
||||
depends_on: Union[str, Sequence[str], None] = None
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
message_report_status = postgresql.ENUM(
|
||||
"open", "resolved", "dismissed", name="message_report_status"
|
||||
)
|
||||
message_report_status.create(op.get_bind(), checkfirst=True)
|
||||
|
||||
op.create_table(
|
||||
"conversations",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column(
|
||||
"user_a_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column(
|
||||
"user_b_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.UniqueConstraint("user_a_id", "user_b_id", name="uq_conversations_pair"),
|
||||
sa.CheckConstraint("user_a_id < user_b_id", name="ck_conversations_ordered_pair"),
|
||||
)
|
||||
op.create_index("ix_conversations_user_a_id", "conversations", ["user_a_id"])
|
||||
op.create_index("ix_conversations_user_b_id", "conversations", ["user_b_id"])
|
||||
|
||||
op.create_table(
|
||||
"conversation_participants",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column(
|
||||
"conversation_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("conversations.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column(
|
||||
"user_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="CASCADE"),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
sa.UniqueConstraint(
|
||||
"conversation_id", "user_id", name="uq_conversation_participants_pair"
|
||||
),
|
||||
)
|
||||
op.create_index(
|
||||
"ix_conversation_participants_conversation_id",
|
||||
"conversation_participants",
|
||||
["conversation_id"],
|
||||
)
|
||||
op.create_index(
|
||||
"ix_conversation_participants_user_id", "conversation_participants", ["user_id"]
|
||||
)
|
||||
|
||||
op.create_table(
|
||||
"messages",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column(
|
||||
"sender_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="SET NULL"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column(
|
||||
"conversation_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("conversations.id", ondelete="CASCADE"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column(
|
||||
"world_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("worlds.id", ondelete="CASCADE"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column(
|
||||
"room_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("world_rooms.id", ondelete="CASCADE"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column("body", sa.Text(), nullable=False),
|
||||
sa.Column("filtered", sa.Boolean(), nullable=False, server_default="false"),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
)
|
||||
op.create_index("ix_messages_sender_id", "messages", ["sender_id"])
|
||||
op.create_index(
|
||||
"ix_messages_conversation_created", "messages", ["conversation_id", "created_at"]
|
||||
)
|
||||
op.create_index("ix_messages_world_created", "messages", ["world_id", "created_at"])
|
||||
|
||||
op.create_table(
|
||||
"message_reports",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column(
|
||||
"message_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("messages.id", ondelete="SET NULL"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column(
|
||||
"reporter_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="SET NULL"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column("reason", sa.Text(), nullable=False),
|
||||
sa.Column(
|
||||
"status",
|
||||
postgresql.ENUM(
|
||||
"open", "resolved", "dismissed", name="message_report_status", create_type=False
|
||||
),
|
||||
nullable=False,
|
||||
server_default="open",
|
||||
),
|
||||
sa.Column(
|
||||
"moderator_id",
|
||||
sa.Integer(),
|
||||
sa.ForeignKey("users.id", ondelete="SET NULL"),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column("resolved_at", sa.DateTime(timezone=True), nullable=True),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
|
||||
)
|
||||
op.create_index("ix_message_reports_message_id", "message_reports", ["message_id"])
|
||||
op.create_index("ix_message_reports_reporter_id", "message_reports", ["reporter_id"])
|
||||
op.create_index("ix_message_reports_moderator_id", "message_reports", ["moderator_id"])
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
op.drop_index("ix_message_reports_moderator_id", table_name="message_reports")
|
||||
op.drop_index("ix_message_reports_reporter_id", table_name="message_reports")
|
||||
op.drop_index("ix_message_reports_message_id", table_name="message_reports")
|
||||
op.drop_table("message_reports")
|
||||
|
||||
op.drop_index("ix_messages_world_created", table_name="messages")
|
||||
op.drop_index("ix_messages_conversation_created", table_name="messages")
|
||||
op.drop_index("ix_messages_sender_id", table_name="messages")
|
||||
op.drop_table("messages")
|
||||
|
||||
op.drop_index("ix_conversation_participants_user_id", table_name="conversation_participants")
|
||||
op.drop_index(
|
||||
"ix_conversation_participants_conversation_id", table_name="conversation_participants"
|
||||
)
|
||||
op.drop_table("conversation_participants")
|
||||
|
||||
op.drop_index("ix_conversations_user_b_id", table_name="conversations")
|
||||
op.drop_index("ix_conversations_user_a_id", table_name="conversations")
|
||||
op.drop_table("conversations")
|
||||
|
||||
postgresql.ENUM(name="message_report_status").drop(op.get_bind(), checkfirst=True)
|
||||
+121
-5
@@ -1,10 +1,56 @@
|
||||
"""Application configuration via pydantic-settings."""
|
||||
|
||||
from functools import lru_cache
|
||||
from pathlib import Path
|
||||
|
||||
from cryptography.hazmat.primitives.asymmetric.rsa import (
|
||||
RSAPrivateKey,
|
||||
RSAPublicKey,
|
||||
generate_private_key,
|
||||
)
|
||||
from cryptography.hazmat.primitives.serialization import (
|
||||
Encoding,
|
||||
NoEncryption,
|
||||
PrivateFormat,
|
||||
PublicFormat,
|
||||
load_pem_private_key,
|
||||
load_pem_public_key,
|
||||
)
|
||||
from pydantic_settings import BaseSettings, SettingsConfigDict
|
||||
|
||||
|
||||
def _load_or_generate_rsa_keys(key_dir: Path) -> tuple[bytes, bytes]:
|
||||
"""Load existing RSA keys or generate a new pair.
|
||||
|
||||
Keys are stored as PEM files in *key_dir*. The directory is created
|
||||
if it does not exist. Files are named ``private.pem`` and
|
||||
``public.pem`` and are **not** committed to git.
|
||||
"""
|
||||
private_path = key_dir / "private.pem"
|
||||
public_path = key_dir / "public.pem"
|
||||
|
||||
if private_path.exists() and public_path.exists():
|
||||
private_pem = private_path.read_bytes()
|
||||
public_pem = public_path.read_bytes()
|
||||
else:
|
||||
# Generate a new 2048-bit RSA key pair
|
||||
private_key = generate_private_key(public_exponent=65537, key_size=2048)
|
||||
private_pem = private_key.private_bytes(
|
||||
Encoding.PEM,
|
||||
PrivateFormat.PKCS8,
|
||||
NoEncryption(),
|
||||
)
|
||||
public_pem = private_key.public_key().public_bytes(
|
||||
Encoding.PEM,
|
||||
PublicFormat.SubjectPublicKeyInfo,
|
||||
)
|
||||
key_dir.mkdir(parents=True, exist_ok=True)
|
||||
private_path.write_bytes(private_pem)
|
||||
public_path.write_bytes(public_pem)
|
||||
|
||||
return private_pem, public_pem
|
||||
|
||||
|
||||
class Settings(BaseSettings):
|
||||
# App
|
||||
APP_NAME: str = "AGP Backend"
|
||||
@@ -18,18 +64,62 @@ class Settings(BaseSettings):
|
||||
REDIS_URL: str = "redis://localhost:6379/0"
|
||||
|
||||
# JWT / Auth
|
||||
# NOTE: production must override SECRET_KEY with a secure random value
|
||||
# (e.g. `python -c "import secrets; print(secrets.token_urlsafe(32))"`)
|
||||
SECRET_KEY: str = "change-me-to-a-secure-random-string"
|
||||
ALGORITHM: str = "HS256"
|
||||
ACCESS_TOKEN_EXPIRE_MINUTES: int = 30
|
||||
ALGORITHM: str = "RS256"
|
||||
ACCESS_TOKEN_EXPIRE_MINUTES: int = 60
|
||||
REFRESH_TOKEN_EXPIRE_DAYS: int = 30
|
||||
|
||||
# RS256 key storage. Defaults to a directory outside the repo so the
|
||||
# generated keypair is never accidentally committed.
|
||||
RSA_KEY_DIR: str = str(Path.home() / ".agp" / "keys")
|
||||
|
||||
# CORS
|
||||
CORS_ORIGINS: str = "http://localhost:8080,http://localhost:3000"
|
||||
|
||||
# Per-IP auth rate limiting (app/rate_limit.py). Disabled by the
|
||||
# checkpoint smoke suite, which runs every test from one client IP.
|
||||
RATE_LIMIT_ENABLED: bool = True
|
||||
|
||||
# File uploads
|
||||
UPLOAD_DIR: str = "uploads"
|
||||
MAX_UPLOAD_SIZE_MB: int = 100
|
||||
GLTF_MAX_FILE_SIZE_MB: int = 200
|
||||
|
||||
# ── Game-server orchestration ──────────────────────────────────────────
|
||||
# The join flow (POST /api/worlds/{id}/join) ensures a headless Godot
|
||||
# dedicated-server process exists for a world and returns its address.
|
||||
# Disabled by default so nothing tries to spawn Godot in environments
|
||||
# that don't have it (plain pytest, CI without the engine); the
|
||||
# checkpoint/playtest launcher turns it on.
|
||||
GAME_SERVERS_ENABLED: bool = False
|
||||
# Path to the Godot 4 binary. "godot" resolves via PATH.
|
||||
GODOT_BIN: str = str(Path.home() / "godot" / "godot")
|
||||
# Godot project directory (the game repo root -- backend/ is a subdir).
|
||||
GAME_PROJECT_DIR: str = str(Path(__file__).resolve().parents[2])
|
||||
# The host clients should connect to for ENet. Defaults to the LAN IP the
|
||||
# launcher bakes into the exe; overridable for local testing.
|
||||
GAME_SERVER_HOST: str = "127.0.0.1"
|
||||
# Port range for per-world dedicated servers.
|
||||
GAME_SERVER_PORT_MIN: int = 27000
|
||||
GAME_SERVER_PORT_MAX: int = 27099
|
||||
# Kill a world's server this long after its last join with no active
|
||||
# players reported.
|
||||
GAME_SERVER_IDLE_TIMEOUT_SECONDS: int = 300
|
||||
# How long ensure_server() waits for a spawned server to report
|
||||
# "ready": true in its status file before giving up (503 to the
|
||||
# joining client). See world_persistence_impl.md §7.4 -- content
|
||||
# loading makes a slow start more likely than the old bare-port-bind
|
||||
# wait, so this is a separate, longer-by-default budget.
|
||||
GAME_SERVER_READY_TIMEOUT_SECONDS: float = 20.0
|
||||
# The base URL the dedicated Godot server should call back into this
|
||||
# backend on, for the read-only /api/internal content routes
|
||||
# (world_persistence_impl.md §4.4 / §7).
|
||||
GAME_SERVER_INTERNAL_API_URL: str = "http://127.0.0.1:8000"
|
||||
|
||||
# ── World content persistence (world_persistence_impl.md §4.4) ─────────
|
||||
WORLD_CHUNK_MAX_PAYLOAD_BYTES: int = 1_048_576 # 1 MiB
|
||||
WORLD_CHUNK_MAX_OBJECTS: int = 512
|
||||
WORLD_CHUNK_MAX_BATCH: int = 64
|
||||
WORLD_CHUNK_REVISION_KEEP: int = 20
|
||||
|
||||
model_config = SettingsConfigDict(
|
||||
env_file=".env",
|
||||
@@ -41,6 +131,32 @@ class Settings(BaseSettings):
|
||||
def cors_origins_list(self) -> list[str]:
|
||||
return [origin.strip() for origin in self.CORS_ORIGINS.split(",")]
|
||||
|
||||
@property
|
||||
def rsa_key_dir(self) -> Path:
|
||||
return Path(self.RSA_KEY_DIR)
|
||||
|
||||
@property
|
||||
def private_pem(self) -> bytes:
|
||||
"""Return the private key PEM bytes (loads/generates on first call)."""
|
||||
private_pem, _ = _load_or_generate_rsa_keys(self.rsa_key_dir)
|
||||
return private_pem
|
||||
|
||||
@property
|
||||
def public_pem(self) -> bytes:
|
||||
"""Return the public key PEM bytes (loads/generates on first call)."""
|
||||
_, public_pem = _load_or_generate_rsa_keys(self.rsa_key_dir)
|
||||
return public_pem
|
||||
|
||||
@property
|
||||
def private_key(self) -> RSAPrivateKey:
|
||||
"""Return the deserialized RSA private key object."""
|
||||
return load_pem_private_key(self.private_pem, password=None)
|
||||
|
||||
@property
|
||||
def public_key(self) -> RSAPublicKey:
|
||||
"""Return the deserialized RSA public key object."""
|
||||
return load_pem_public_key(self.public_pem)
|
||||
|
||||
|
||||
@lru_cache()
|
||||
def get_settings() -> Settings:
|
||||
|
||||
@@ -27,7 +27,7 @@ async def get_current_user(
|
||||
)
|
||||
try:
|
||||
payload = jwt.decode(
|
||||
token, settings.SECRET_KEY, algorithms=[settings.ALGORITHM]
|
||||
token, settings.public_pem, algorithms=[settings.ALGORITHM]
|
||||
)
|
||||
user_id: str | None = payload.get("sub")
|
||||
if user_id is None:
|
||||
|
||||
+10
-3
@@ -6,15 +6,18 @@ from fastapi import FastAPI
|
||||
from fastapi.middleware.cors import CORSMiddleware
|
||||
|
||||
from app.config import settings
|
||||
from app.routers import auth, users, worlds, assets
|
||||
from app.routers import auth, users, worlds, assets, avatar, world_content, internal, presence
|
||||
|
||||
|
||||
from app.services.game_servers import supervisor
|
||||
|
||||
|
||||
@asynccontextmanager
|
||||
async def lifespan(app: FastAPI):
|
||||
"""Application lifespan: startup and shutdown events."""
|
||||
# Startup: initialize database, connect to Redis, etc.
|
||||
supervisor.start()
|
||||
yield
|
||||
# Shutdown: close connections, cleanup
|
||||
await supervisor.shutdown()
|
||||
|
||||
|
||||
app = FastAPI(
|
||||
@@ -37,7 +40,11 @@ app.add_middleware(
|
||||
app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
|
||||
app.include_router(users.router, prefix="/api/users", tags=["users"])
|
||||
app.include_router(worlds.router, prefix="/api/worlds", tags=["worlds"])
|
||||
app.include_router(world_content.router, prefix="/api/worlds", tags=["world-content"])
|
||||
app.include_router(assets.router, prefix="/api/assets", tags=["assets"])
|
||||
app.include_router(avatar.router, prefix="/api/avatar", tags=["avatar"])
|
||||
app.include_router(internal.router, prefix="/api/internal", tags=["internal"])
|
||||
app.include_router(presence.router, prefix="/api/presence", tags=["presence"])
|
||||
|
||||
|
||||
@app.get("/api/health")
|
||||
|
||||
@@ -2,5 +2,16 @@ from app.models.user import User
|
||||
from app.models.session import Session
|
||||
from app.models.world import World
|
||||
from app.models.asset import Asset
|
||||
from app.models.avatar_loadout import AvatarLoadout
|
||||
from app.models.world_content import WorldRoom, WorldChunk, WorldChunkRevision
|
||||
from app.models.social import Friendship, Follow, Block, FriendshipStatus
|
||||
from app.models.chat import (
|
||||
Conversation, ConversationParticipant, Message, MessageReport, ReportStatus,
|
||||
)
|
||||
|
||||
__all__ = ["User", "Session", "World", "Asset"]
|
||||
__all__ = [
|
||||
"User", "Session", "World", "Asset", "AvatarLoadout",
|
||||
"WorldRoom", "WorldChunk", "WorldChunkRevision",
|
||||
"Friendship", "Follow", "Block", "FriendshipStatus",
|
||||
"Conversation", "ConversationParticipant", "Message", "MessageReport", "ReportStatus",
|
||||
]
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
from sqlalchemy import Column, Integer, ForeignKey, DateTime
|
||||
from sqlalchemy.dialects.postgresql import JSONB
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
# The default a brand-new account gets before they touch the customization
|
||||
# screen. Kept in sync with assets/avatars/catalog.json (the base_body id) and
|
||||
# with the client's AvatarLoadout.to_json() shape.
|
||||
DEFAULT_LOADOUT: dict = {
|
||||
"base_body": "base_human_male_01",
|
||||
"slots": {},
|
||||
}
|
||||
|
||||
|
||||
class AvatarLoadout(Base):
|
||||
"""A user's equipped avatar composition.
|
||||
|
||||
One row per user. The whole loadout is stored as a single JSON document
|
||||
matching the client's ``AvatarLoadout.to_json()`` shape
|
||||
(``{"base_body": str, "slots": {...}, "skin_tone"?: {...}}``) rather than
|
||||
exploded into columns -- the server has no copy of the asset catalog, so
|
||||
deep validation (does this asset exist, is it valid for this slot) stays
|
||||
on the client. The server only enforces the envelope: valid JSON object
|
||||
with a non-empty ``base_body``.
|
||||
"""
|
||||
|
||||
__tablename__ = "avatar_loadouts"
|
||||
|
||||
user_id = Column(
|
||||
Integer,
|
||||
ForeignKey("users.id", ondelete="CASCADE"),
|
||||
primary_key=True,
|
||||
)
|
||||
data = Column(JSONB, nullable=False)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now(), nullable=False)
|
||||
|
||||
user = relationship("User", back_populates="avatar_loadout")
|
||||
@@ -0,0 +1,217 @@
|
||||
"""Chat: DM conversations and world/room chat, plus message reports.
|
||||
|
||||
docs/planning/social.md §4/§5 (US-4). This module is models + schema only --
|
||||
text filtering, rate limiting, and the send/list/report/moderation endpoints
|
||||
belong to sibling tasks that depend on this one.
|
||||
|
||||
Delete-behavior choices (mirrors ``app/models/world_content.py``'s
|
||||
established convention of preserving audit/history data over cascading it
|
||||
away):
|
||||
|
||||
- ``conversations.user_a_id`` / ``user_b_id`` -> CASCADE. A DM conversation
|
||||
is meaningless with one of its two (and only) participants gone, so
|
||||
deleting either user removes the conversation outright, which in turn
|
||||
cascades to its ``conversation_participants`` rows and its ``messages``.
|
||||
- ``conversation_participants.user_id`` -> CASCADE, ``.conversation_id`` ->
|
||||
CASCADE. Pure join-table rows; they only make sense alongside both sides.
|
||||
- ``messages.conversation_id`` -> CASCADE. Deleting a conversation deletes
|
||||
its message history with it.
|
||||
- ``messages.sender_id`` -> SET NULL (nullable). Unlike a DM conversation
|
||||
(which dies with its participants above), world/room chat history and any
|
||||
message under moderation review should survive the sender's account being
|
||||
deleted -- the row just becomes attributed to no one, matching how
|
||||
``WorldChunk.updated_by_id`` / ``WorldChunkRevision.actor_id`` treat
|
||||
actor references as SET NULL rather than cascading away history.
|
||||
- ``messages.world_id`` / ``room_id`` -> CASCADE. World/room chat has no
|
||||
meaning once the world or room it was said in is gone; consistent with
|
||||
``WorldChunk``'s own CASCADE from both.
|
||||
- ``message_reports.message_id`` -> SET NULL (nullable). Same audit-trail
|
||||
reasoning as ``WorldChunkRevision`` (world_content.py): a moderation
|
||||
report is a record that something *was* said and reported, which must
|
||||
outlive the underlying message being removed (e.g. as the moderation
|
||||
action taken in response to the report itself).
|
||||
- ``message_reports.reporter_id`` / ``moderator_id`` -> SET NULL (nullable).
|
||||
Actor references for an audit record; the report itself must survive
|
||||
either account being deleted later, matching the actor-reference
|
||||
convention above.
|
||||
"""
|
||||
import enum
|
||||
|
||||
from sqlalchemy import (
|
||||
Boolean,
|
||||
CheckConstraint,
|
||||
Column,
|
||||
DateTime,
|
||||
ForeignKey,
|
||||
Index,
|
||||
Integer,
|
||||
Text,
|
||||
UniqueConstraint,
|
||||
)
|
||||
from sqlalchemy.dialects.postgresql import ENUM
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
class ReportStatus(str, enum.Enum):
|
||||
OPEN = "open"
|
||||
RESOLVED = "resolved"
|
||||
DISMISSED = "dismissed"
|
||||
|
||||
|
||||
class Conversation(Base):
|
||||
"""A DM conversation between exactly two users.
|
||||
|
||||
``conversation_participants`` is the real roster (modeled as a join
|
||||
table so a future group-DM schema change can widen it beyond two rows
|
||||
without touching this table's shape), but a 2-party DM also needs a
|
||||
cheap, DB-enforced "only one conversation per pair" guarantee, which a
|
||||
plain join table can't express as a simple unique constraint. So the
|
||||
pair is additionally denormalized here as ``user_a_id``/``user_b_id``,
|
||||
always stored with the lower user id first (enforced by the check
|
||||
constraint below); the API layer is responsible for normalizing the
|
||||
pair before insert/lookup.
|
||||
"""
|
||||
|
||||
__tablename__ = "conversations"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
user_a_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
user_b_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(
|
||||
DateTime(timezone=True), server_default=func.now(), onupdate=func.now(), nullable=False
|
||||
)
|
||||
|
||||
participants = relationship(
|
||||
"ConversationParticipant", back_populates="conversation", cascade="all, delete-orphan"
|
||||
)
|
||||
messages = relationship(
|
||||
"Message", back_populates="conversation", cascade="all, delete-orphan"
|
||||
)
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint("user_a_id", "user_b_id", name="uq_conversations_pair"),
|
||||
CheckConstraint("user_a_id < user_b_id", name="ck_conversations_ordered_pair"),
|
||||
)
|
||||
|
||||
|
||||
class ConversationParticipant(Base):
|
||||
"""Join table of a conversation's members.
|
||||
|
||||
DMs are strictly 2-party today (enforced by ``Conversation``'s pair
|
||||
columns above), but this is modeled as a real join table -- not folded
|
||||
into ``Conversation`` -- so a later group-conversation feature can add
|
||||
rows here without a schema change to this table.
|
||||
"""
|
||||
|
||||
__tablename__ = "conversation_participants"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
conversation_id = Column(
|
||||
Integer, ForeignKey("conversations.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
user_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
|
||||
conversation = relationship("Conversation", back_populates="participants")
|
||||
user = relationship("User")
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint(
|
||||
"conversation_id", "user_id", name="uq_conversation_participants_pair"
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
class Message(Base):
|
||||
"""A chat message: either a DM (``conversation_id`` set) or a
|
||||
world/room chat message (``conversation_id`` null, ``world_id`` set and
|
||||
optionally ``room_id``).
|
||||
|
||||
``world_id`` is denormalized onto every world/room message (mirroring
|
||||
``WorldChunk.world_id``) so world-scoped history queries don't need a
|
||||
join through rooms; ``room_id`` narrows further to a specific room when
|
||||
the world subdivides chat by room, and is null for world-wide chat.
|
||||
"""
|
||||
|
||||
__tablename__ = "messages"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
sender_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True, index=True
|
||||
)
|
||||
conversation_id = Column(
|
||||
Integer, ForeignKey("conversations.id", ondelete="CASCADE"), nullable=True
|
||||
)
|
||||
world_id = Column(
|
||||
Integer, ForeignKey("worlds.id", ondelete="CASCADE"), nullable=True
|
||||
)
|
||||
room_id = Column(
|
||||
Integer, ForeignKey("world_rooms.id", ondelete="CASCADE"), nullable=True
|
||||
)
|
||||
body = Column(Text, nullable=False)
|
||||
filtered = Column(Boolean, nullable=False, default=False, server_default="false")
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
|
||||
sender = relationship("User")
|
||||
conversation = relationship("Conversation", back_populates="messages")
|
||||
world = relationship("World")
|
||||
room = relationship("WorldRoom")
|
||||
reports = relationship(
|
||||
"MessageReport", back_populates="message", cascade="all, delete-orphan"
|
||||
)
|
||||
|
||||
__table_args__ = (
|
||||
Index("ix_messages_conversation_created", "conversation_id", "created_at"),
|
||||
Index("ix_messages_world_created", "world_id", "created_at"),
|
||||
)
|
||||
|
||||
|
||||
class MessageReport(Base):
|
||||
"""A moderation report filed against a message.
|
||||
|
||||
``message_id`` is nullable with ``ON DELETE SET NULL`` (rather than
|
||||
CASCADE) so the report -- the audit record that something was said and
|
||||
flagged -- outlives the message row, including when the message's own
|
||||
removal is the moderation action taken in response to this report.
|
||||
"""
|
||||
|
||||
__tablename__ = "message_reports"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
message_id = Column(
|
||||
Integer, ForeignKey("messages.id", ondelete="SET NULL"), nullable=True, index=True
|
||||
)
|
||||
reporter_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True, index=True
|
||||
)
|
||||
reason = Column(Text, nullable=False)
|
||||
status = Column(
|
||||
ENUM(
|
||||
ReportStatus,
|
||||
name="message_report_status",
|
||||
create_type=False,
|
||||
values_callable=lambda enum_cls: [e.value for e in enum_cls],
|
||||
),
|
||||
nullable=False,
|
||||
default=ReportStatus.OPEN,
|
||||
server_default=ReportStatus.OPEN.value,
|
||||
)
|
||||
moderator_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True, index=True
|
||||
)
|
||||
resolved_at = Column(DateTime(timezone=True), nullable=True)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
|
||||
message = relationship("Message", back_populates="reports")
|
||||
reporter = relationship("User", foreign_keys=[reporter_id])
|
||||
moderator = relationship("User", foreign_keys=[moderator_id])
|
||||
@@ -3,6 +3,7 @@ import uuid
|
||||
from sqlalchemy import Column, Integer, String, DateTime, ForeignKey, Boolean
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
@@ -18,3 +19,23 @@ class Session(Base):
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
|
||||
|
||||
user = relationship("User", back_populates="sessions")
|
||||
|
||||
|
||||
class RefreshToken(Base):
|
||||
__tablename__ = "refresh_tokens"
|
||||
|
||||
id = Column(String(36), primary_key=True, default=lambda: str(uuid.uuid4()))
|
||||
user_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
|
||||
# RS256 JWTs are ~420+ chars; 512 is sufficient and matches the migration.
|
||||
token = Column(String(512), unique=True, index=True, nullable=False)
|
||||
expires_at = Column(DateTime(timezone=True), nullable=False)
|
||||
is_active = Column(Boolean, nullable=False, default=True, server_default="true")
|
||||
created_at = Column(DateTime(timezone=True), nullable=False, server_default=func.now())
|
||||
updated_at = Column(
|
||||
DateTime(timezone=True),
|
||||
nullable=False,
|
||||
server_default=func.now(),
|
||||
onupdate=func.now(),
|
||||
)
|
||||
|
||||
user = relationship("User", back_populates="refresh_tokens")
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
"""Social graph: friendships, follows, blocks.
|
||||
|
||||
docs/planning/social.md §4/§5 (US-1). Friends = mutual (request -> accept),
|
||||
Follow = one-way (no approval), Block = hard deny. This module is models +
|
||||
schema only -- the request/accept/block business logic (idempotent
|
||||
duplicate/self handling, removing an existing friendship/follow on block,
|
||||
etc.) belongs to the API router task that depends on this one.
|
||||
"""
|
||||
import enum
|
||||
|
||||
from sqlalchemy import Column, Integer, ForeignKey, DateTime, UniqueConstraint
|
||||
from sqlalchemy.dialects.postgresql import ENUM
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
class FriendshipStatus(str, enum.Enum):
|
||||
PENDING = "pending"
|
||||
ACCEPTED = "accepted"
|
||||
|
||||
|
||||
class Friendship(Base):
|
||||
"""A friend request, directional until accepted.
|
||||
|
||||
``requester_id`` sent the request to ``addressee_id``. Once accepted the
|
||||
friendship is mutual, but the row stays directional (who asked whom) for
|
||||
audit purposes; the API layer treats it as symmetric once accepted.
|
||||
"""
|
||||
|
||||
__tablename__ = "friendships"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
requester_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
addressee_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
status = Column(
|
||||
ENUM(
|
||||
FriendshipStatus,
|
||||
name="friendship_status",
|
||||
create_type=False,
|
||||
values_callable=lambda enum_cls: [e.value for e in enum_cls],
|
||||
),
|
||||
nullable=False,
|
||||
default=FriendshipStatus.PENDING,
|
||||
server_default=FriendshipStatus.PENDING.value,
|
||||
)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now(), nullable=False)
|
||||
|
||||
requester = relationship("User", foreign_keys=[requester_id], back_populates="sent_friend_requests")
|
||||
addressee = relationship("User", foreign_keys=[addressee_id], back_populates="received_friend_requests")
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint("requester_id", "addressee_id", name="uq_friendships_pair"),
|
||||
)
|
||||
|
||||
|
||||
class Follow(Base):
|
||||
"""A one-way follow relationship: ``follower_id`` follows ``followed_id``."""
|
||||
|
||||
__tablename__ = "follows"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
follower_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
followed_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now(), nullable=False)
|
||||
|
||||
follower = relationship("User", foreign_keys=[follower_id], back_populates="following")
|
||||
followed = relationship("User", foreign_keys=[followed_id], back_populates="followers")
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint("follower_id", "followed_id", name="uq_follows_pair"),
|
||||
)
|
||||
|
||||
|
||||
class Block(Base):
|
||||
"""A hard deny: ``blocker_id`` has blocked ``blocked_id``."""
|
||||
|
||||
__tablename__ = "blocks"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
blocker_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
blocked_id = Column(
|
||||
Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now(), nullable=False)
|
||||
|
||||
blocker = relationship("User", foreign_keys=[blocker_id], back_populates="blocks_initiated")
|
||||
blocked = relationship("User", foreign_keys=[blocked_id], back_populates="blocked_by")
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint("blocker_id", "blocked_id", name="uq_blocks_pair"),
|
||||
)
|
||||
@@ -1,7 +1,7 @@
|
||||
from datetime import date
|
||||
from typing import Optional
|
||||
|
||||
from sqlalchemy import Column, Integer, String, Boolean, DateTime, Date
|
||||
from sqlalchemy import Column, Integer, String, Boolean, DateTime, Date, Text
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
|
||||
@@ -20,9 +20,58 @@ class User(Base):
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
||||
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
|
||||
|
||||
# Presence / status (backend/app/services/presence.py, app/routers/presence.py)
|
||||
last_seen_at = Column(DateTime(timezone=True), nullable=True)
|
||||
status_message = Column(Text, nullable=True)
|
||||
|
||||
sessions = relationship("Session", back_populates="user", cascade="all, delete-orphan")
|
||||
refresh_tokens = relationship("RefreshToken", back_populates="user", cascade="all, delete-orphan")
|
||||
worlds = relationship("World", back_populates="owner")
|
||||
assets = relationship("Asset", back_populates="owner")
|
||||
avatar_loadout = relationship(
|
||||
"AvatarLoadout",
|
||||
back_populates="user",
|
||||
uselist=False,
|
||||
cascade="all, delete-orphan",
|
||||
)
|
||||
|
||||
# Social graph (docs/planning/social.md US-1; app/models/social.py)
|
||||
sent_friend_requests = relationship(
|
||||
"Friendship",
|
||||
foreign_keys="Friendship.requester_id",
|
||||
back_populates="requester",
|
||||
cascade="all, delete-orphan",
|
||||
)
|
||||
received_friend_requests = relationship(
|
||||
"Friendship",
|
||||
foreign_keys="Friendship.addressee_id",
|
||||
back_populates="addressee",
|
||||
cascade="all, delete-orphan",
|
||||
)
|
||||
following = relationship(
|
||||
"Follow",
|
||||
foreign_keys="Follow.follower_id",
|
||||
back_populates="follower",
|
||||
cascade="all, delete-orphan",
|
||||
)
|
||||
followers = relationship(
|
||||
"Follow",
|
||||
foreign_keys="Follow.followed_id",
|
||||
back_populates="followed",
|
||||
cascade="all, delete-orphan",
|
||||
)
|
||||
blocks_initiated = relationship(
|
||||
"Block",
|
||||
foreign_keys="Block.blocker_id",
|
||||
back_populates="blocker",
|
||||
cascade="all, delete-orphan",
|
||||
)
|
||||
blocked_by = relationship(
|
||||
"Block",
|
||||
foreign_keys="Block.blocked_id",
|
||||
back_populates="blocked",
|
||||
cascade="all, delete-orphan",
|
||||
)
|
||||
|
||||
@property
|
||||
def is_adult(self) -> bool:
|
||||
|
||||
@@ -21,7 +21,12 @@ class World(Base):
|
||||
description = Column(Text, nullable=True)
|
||||
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
|
||||
visibility = Column(
|
||||
ENUM(WorldVisibility, name="world_visibility", create_type=False),
|
||||
ENUM(
|
||||
WorldVisibility,
|
||||
name="world_visibility",
|
||||
create_type=False,
|
||||
values_callable=lambda enum_cls: [e.value for e in enum_cls],
|
||||
),
|
||||
default=WorldVisibility.PUBLIC,
|
||||
)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
||||
@@ -29,3 +34,6 @@ class World(Base):
|
||||
|
||||
owner = relationship("User", back_populates="worlds")
|
||||
assets = relationship("Asset", back_populates="world", cascade="all, delete-orphan")
|
||||
# world_content.py / world_persistence_impl.md §4.1. Added here (only)
|
||||
# so PC1/PC2 code depending on this module is otherwise untouched.
|
||||
rooms = relationship("WorldRoom", back_populates="world", cascade="all, delete-orphan")
|
||||
|
||||
@@ -0,0 +1,153 @@
|
||||
"""World content persistence models.
|
||||
|
||||
Implements the schema decided in ``docs/architecture/world_persistence_impl.md``
|
||||
§4: chunk content (rooms, chunk payloads, chunk revisions) lives in Postgres,
|
||||
alongside ``worlds``, rather than in a per-world SQLite file
|
||||
(``docs/architecture/world.md`` §4, superseded).
|
||||
|
||||
The chunk *payload* format itself (the 48-byte header + sectioned binary
|
||||
body) is unchanged from ``world.md`` §3.6 and is decoded/encoded by
|
||||
``app.services.chunk_codec``, not by these models -- these just store the
|
||||
opaque ``BYTEA``.
|
||||
|
||||
Conventions follow the existing models (``app/models/world.py``,
|
||||
``app/models/avatar_loadout.py``): declarative ``Column(...)`` style,
|
||||
``Integer`` surrogate PKs, ``DateTime(timezone=True)`` with
|
||||
``server_default=func.now()``, JSONB for document-shaped fields.
|
||||
"""
|
||||
|
||||
from sqlalchemy import (
|
||||
Boolean,
|
||||
Column,
|
||||
DateTime,
|
||||
ForeignKey,
|
||||
Index,
|
||||
Integer,
|
||||
LargeBinary,
|
||||
String,
|
||||
UniqueConstraint,
|
||||
text,
|
||||
)
|
||||
from sqlalchemy.dialects.postgresql import JSONB
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
|
||||
from app.database import Base
|
||||
|
||||
# Default chunk grid, matching Chunk.CHUNK_SIZE_* in scripts/chunk.gd (the
|
||||
# client's source of truth for the same constants) and world.md §2.2.
|
||||
DEFAULT_ROOM_GRID: dict = {"size": [32, 32, 1], "origin": [0, 0, 0]}
|
||||
|
||||
# The room every world gets automatically (world_persistence_impl.md §4.1).
|
||||
MAIN_ROOM_SLUG = "main"
|
||||
MAIN_ROOM_NAME = "Main"
|
||||
|
||||
|
||||
class WorldRoom(Base):
|
||||
"""A bounded region within a world -- a level, building, or zone
|
||||
(world.md §2.1). Holds the chunk grid config so a world can later hold
|
||||
rooms with different grids without touching the ``worlds`` table.
|
||||
"""
|
||||
|
||||
__tablename__ = "world_rooms"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
world_id = Column(
|
||||
Integer, ForeignKey("worlds.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
slug = Column(String(64), nullable=False) # url-safe; "main" by default
|
||||
name = Column(String(255), nullable=False)
|
||||
# {"size": [x, y, z], "origin": [x, y, z]}
|
||||
grid = Column(
|
||||
JSONB, nullable=False,
|
||||
server_default='{"size": [32, 32, 1], "origin": [0, 0, 0]}',
|
||||
)
|
||||
bounds = Column(JSONB, nullable=True) # {"min":[x,y,z], "max":[x,y,z]}; null = unbounded
|
||||
spawn = Column(JSONB, nullable=True) # {"pos":[x,y,z], "yaw": 0.0}
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(
|
||||
DateTime(timezone=True), server_default=func.now(), onupdate=func.now(), nullable=False
|
||||
)
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint("world_id", "slug", name="uq_world_rooms_world_slug"),
|
||||
)
|
||||
|
||||
world = relationship("World", back_populates="rooms")
|
||||
chunks = relationship("WorldChunk", back_populates="room", cascade="all, delete-orphan")
|
||||
|
||||
|
||||
class WorldChunk(Base):
|
||||
"""One chunk's persisted content -- the atomic load/save/stream unit
|
||||
(world.md §2.1). ``payload`` is the world.md §3.6 binary blob, stored
|
||||
verbatim as BYTEA.
|
||||
|
||||
Deltas from world.md §4.4 (SQLite design): a surrogate integer PK +
|
||||
unique coordinate constraint (rather than ``chunk_key`` as the PK), no
|
||||
``dirty`` column (write-behind doesn't apply over Postgres -- see
|
||||
world_persistence_impl.md §3.3/§5), and content flags folded into this
|
||||
row as JSONB + an indexed ``is_mature`` boolean rather than a separate
|
||||
``content_flags`` table (world.md §4.6).
|
||||
"""
|
||||
|
||||
__tablename__ = "world_chunks"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
world_id = Column(
|
||||
Integer, ForeignKey("worlds.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
) # denormalized: world-scoped queries without a join through rooms
|
||||
room_id = Column(
|
||||
Integer, ForeignKey("world_rooms.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
chunk_key = Column(String(160), nullable=False, unique=True) # world.md §2.3 / §4.5
|
||||
cx = Column(Integer, nullable=False)
|
||||
cy = Column(Integer, nullable=False)
|
||||
cz = Column(Integer, nullable=False, server_default="0")
|
||||
|
||||
format_version = Column(Integer, nullable=False, server_default="1")
|
||||
payload = Column(LargeBinary, nullable=False) # world.md §3.6 bytes
|
||||
payload_len = Column(Integer, nullable=False)
|
||||
checksum = Column(String(64), nullable=False) # SHA-256 hex of payload body
|
||||
revision = Column(Integer, nullable=False, server_default="1")
|
||||
|
||||
content_flags = Column(JSONB, nullable=False, server_default="{}") # world.md §3.4
|
||||
is_mature = Column(Boolean, nullable=False, server_default="false")
|
||||
|
||||
updated_by_id = Column(Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(
|
||||
DateTime(timezone=True), server_default=func.now(), onupdate=func.now(), nullable=False
|
||||
)
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint("room_id", "cx", "cy", "cz", name="uq_world_chunks_coord"),
|
||||
Index("ix_world_chunks_room_coord", "room_id", "cx", "cy", "cz"),
|
||||
Index("ix_world_chunks_mature", "world_id", postgresql_where=text("is_mature")),
|
||||
)
|
||||
|
||||
room = relationship("WorldRoom", back_populates="chunks")
|
||||
|
||||
|
||||
class WorldChunkRevision(Base):
|
||||
"""Audit trail of chunk writes (world.md §4.7). ``chunk_key``/``world_id``
|
||||
are deliberately **not** foreign keys, so deleting a chunk or a world
|
||||
preserves the audit trail.
|
||||
|
||||
Retention (world_persistence_impl.md §4.3, required): only the newest
|
||||
``settings.WORLD_CHUNK_REVISION_KEEP`` rows per ``chunk_key`` keep a
|
||||
non-null ``payload``; older rows are pruned (payload nulled, metadata
|
||||
row kept) by ``WorldStore`` in the same transaction as the write that
|
||||
triggers it.
|
||||
"""
|
||||
|
||||
__tablename__ = "world_chunk_revisions"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
chunk_key = Column(String(160), nullable=False, index=True)
|
||||
world_id = Column(Integer, nullable=False, index=True)
|
||||
revision = Column(Integer, nullable=False)
|
||||
action = Column(String(16), nullable=False) # 'create' | 'update' | 'delete'
|
||||
actor_id = Column(Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
|
||||
checksum = Column(String(64), nullable=False)
|
||||
payload = Column(LargeBinary, nullable=True) # full payload at this revision; nulled by retention
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False, index=True)
|
||||
@@ -0,0 +1,114 @@
|
||||
"""Lightweight in-process rate limiting.
|
||||
|
||||
The backend runs single-worker (required by the game-server supervisor), so a
|
||||
process-local sliding-window counter is sufficient and needs no Redis. Keyed
|
||||
by client IP. Used to blunt credential brute-force on the auth endpoints.
|
||||
|
||||
If the backend is ever scaled to multiple workers/hosts this must move to a
|
||||
shared store (Redis) -- flagged here rather than silently under-enforcing.
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
import time
|
||||
from collections import defaultdict, deque
|
||||
|
||||
from fastapi import HTTPException, Request, status
|
||||
|
||||
from app.config import settings
|
||||
|
||||
|
||||
class SlidingWindowLimiter:
|
||||
def __init__(self, max_hits: int, window_seconds: float) -> None:
|
||||
self.max_hits = max_hits
|
||||
self.window = window_seconds
|
||||
self._hits: dict[str, deque[float]] = defaultdict(deque)
|
||||
|
||||
def check(self, key: str) -> None:
|
||||
now = time.monotonic()
|
||||
q = self._hits[key]
|
||||
cutoff = now - self.window
|
||||
while q and q[0] < cutoff:
|
||||
q.popleft()
|
||||
if len(q) >= self.max_hits:
|
||||
retry = max(1, int(q[0] + self.window - now))
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_429_TOO_MANY_REQUESTS,
|
||||
detail="Too many attempts. Try again shortly.",
|
||||
headers={"Retry-After": str(retry)},
|
||||
)
|
||||
q.append(now)
|
||||
|
||||
def reset(self) -> None:
|
||||
self._hits.clear()
|
||||
|
||||
|
||||
def _client_key(request: Request) -> str:
|
||||
# X-Forwarded-For first hop when behind the reverse proxy, else the socket.
|
||||
fwd = request.headers.get("x-forwarded-for", "")
|
||||
if fwd:
|
||||
return fwd.split(",")[0].strip()
|
||||
return request.client.host if request.client else "unknown"
|
||||
|
||||
|
||||
# 10 auth attempts / minute / IP -- generous for a human, painful for a
|
||||
# brute-forcer.
|
||||
_auth_limiter = SlidingWindowLimiter(max_hits=10, window_seconds=60)
|
||||
|
||||
# Every limiter in the process -- named limits built via `rate_limit()`
|
||||
# below register themselves here too, so `reset_all()` (the test hook) and
|
||||
# any future process-wide accounting stay correct without each caller
|
||||
# having to remember to wire it up.
|
||||
_registered_limiters: list[SlidingWindowLimiter] = [_auth_limiter]
|
||||
|
||||
|
||||
async def auth_rate_limit(request: Request) -> None:
|
||||
"""FastAPI dependency: rate-limit auth attempts per client IP.
|
||||
|
||||
A no-op when ``RATE_LIMIT_ENABLED`` is false -- the checkpoint smoke
|
||||
suite runs every test against one backend from one client IP, so the
|
||||
per-IP cap would trip mid-suite. The dedicated ``test_rate_limit``
|
||||
module exercises the real behaviour regardless of this flag.
|
||||
"""
|
||||
if not settings.RATE_LIMIT_ENABLED:
|
||||
return
|
||||
_auth_limiter.check(f"auth:{_client_key(request)}")
|
||||
|
||||
|
||||
def rate_limit(name: str, *, max_hits: int, window_seconds: float):
|
||||
"""Build a named, per-client-IP FastAPI rate-limit dependency.
|
||||
|
||||
Generalizes the ``auth_rate_limit`` pattern above for other endpoints
|
||||
(e.g. chat send, message report) that want their own independent cap:
|
||||
|
||||
report_rate_limit = rate_limit("message_report", max_hits=5, window_seconds=60)
|
||||
|
||||
@router.post("/report", dependencies=[Depends(report_rate_limit)])
|
||||
...
|
||||
|
||||
Each call gets its own ``SlidingWindowLimiter`` -- counters for one
|
||||
named limit never bleed into another, even for the same client IP --
|
||||
and reuses ``SlidingWindowLimiter.check`` for the actual sliding-window
|
||||
accounting and the 429 + ``Retry-After`` response. Like
|
||||
``auth_rate_limit``, the returned dependency is a no-op when
|
||||
``settings.RATE_LIMIT_ENABLED`` is false, so the checkpoint smoke suite
|
||||
(one client IP for the whole run) doesn't trip on it.
|
||||
|
||||
``name`` only needs to be unique within the process; it namespaces the
|
||||
per-IP key so it doesn't collide with ``auth_rate_limit`` or any other
|
||||
named limit.
|
||||
"""
|
||||
limiter = SlidingWindowLimiter(max_hits=max_hits, window_seconds=window_seconds)
|
||||
_registered_limiters.append(limiter)
|
||||
|
||||
async def _dependency(request: Request) -> None:
|
||||
if not settings.RATE_LIMIT_ENABLED:
|
||||
return
|
||||
limiter.check(f"{name}:{_client_key(request)}")
|
||||
|
||||
return _dependency
|
||||
|
||||
|
||||
def reset_all() -> None:
|
||||
"""Test hook."""
|
||||
for limiter in _registered_limiters:
|
||||
limiter.reset()
|
||||
@@ -1,5 +1,6 @@
|
||||
"""Asset management router."""
|
||||
|
||||
import json
|
||||
import os
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
@@ -13,6 +14,7 @@ from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.asset import Asset, AssetType
|
||||
from app.models.world import World
|
||||
from app.services import gltf as gltf_service
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
router = APIRouter()
|
||||
@@ -64,6 +66,14 @@ def _sanitize_filename(filename: str) -> str:
|
||||
return safe or "file"
|
||||
|
||||
|
||||
def _detect_asset_type(filename: Optional[str], content: bytes) -> AssetType:
|
||||
"""Detect the asset type from filename and content."""
|
||||
if filename and gltf_service.looks_like_gltf(content, filename):
|
||||
return AssetType.MODEL_3D
|
||||
# Fallback: let the caller decide based on mime_type or default.
|
||||
return AssetType.OTHER
|
||||
|
||||
|
||||
# --- Endpoints ---
|
||||
|
||||
@router.post("/", response_model=AssetResponse, status_code=201)
|
||||
@@ -183,10 +193,16 @@ async def upload_asset_file(
|
||||
# Sanitize filename to prevent path traversal.
|
||||
safe_filename = _sanitize_filename(file.filename or f"asset_{asset_id}")
|
||||
|
||||
# Validate file size against configured maximum.
|
||||
max_bytes = settings.MAX_UPLOAD_SIZE_MB * 1024 * 1024
|
||||
# Read the file content.
|
||||
content = await file.read()
|
||||
file_size = len(content)
|
||||
|
||||
# Determine which size limit to apply.
|
||||
if gltf_service.looks_like_gltf(content, file.filename):
|
||||
max_bytes = settings.GLTF_MAX_FILE_SIZE_MB * 1024 * 1024
|
||||
else:
|
||||
max_bytes = settings.MAX_UPLOAD_SIZE_MB * 1024 * 1024
|
||||
|
||||
if file_size > max_bytes:
|
||||
raise HTTPException(
|
||||
status_code=413,
|
||||
@@ -200,10 +216,28 @@ async def upload_asset_file(
|
||||
file_path = upload_dir / stored_name
|
||||
file_path.write_bytes(content)
|
||||
|
||||
# Detect asset type from content/filename.
|
||||
detected_type = _detect_asset_type(file.filename, content)
|
||||
|
||||
# Update asset record.
|
||||
asset.file_path = str(file_path)
|
||||
asset.mime_type = file.content_type
|
||||
asset.file_size = file_size
|
||||
|
||||
# If this is a glTF file, extract and store metadata.
|
||||
if detected_type == AssetType.MODEL_3D:
|
||||
try:
|
||||
metadata = gltf_service.extract_gltf_metadata(content)
|
||||
asset.metadata_json = json.dumps(metadata)
|
||||
# Also set the asset type to model_3d if it was auto-detected.
|
||||
if asset.asset_type == AssetType.OTHER:
|
||||
asset.asset_type = AssetType.MODEL_3D
|
||||
except ValueError as exc:
|
||||
raise HTTPException(
|
||||
status_code=400,
|
||||
detail=f"Invalid glTF file: {exc}",
|
||||
)
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(asset)
|
||||
return asset
|
||||
|
||||
+179
-33
@@ -1,55 +1,61 @@
|
||||
"""Authentication router - login, register, token refresh."""
|
||||
|
||||
import uuid
|
||||
from datetime import date, datetime, timedelta, timezone
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, status
|
||||
from fastapi.security import OAuth2PasswordRequestForm
|
||||
from pydantic import BaseModel, EmailStr, field_validator
|
||||
|
||||
from jose import jwt
|
||||
from jose import JWTError, jwt
|
||||
from passlib.context import CryptContext
|
||||
from pydantic import BaseModel, EmailStr
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.config import settings
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.session import RefreshToken
|
||||
from app.models.user import User
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
from sqlalchemy import select
|
||||
from app.rate_limit import auth_rate_limit
|
||||
|
||||
pwd_context = CryptContext(schemes=["bcrypt"], deprecated="auto")
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
## Minimum age to register. This platform is adults-only.
|
||||
MIN_AGE = 18
|
||||
|
||||
|
||||
# --- Pydantic schemas ---
|
||||
|
||||
class TokenResponse(BaseModel):
|
||||
access_token: str
|
||||
refresh_token: str
|
||||
token_type: str = "bearer"
|
||||
access_token_expires_minutes: int
|
||||
|
||||
|
||||
class RefreshRequest(BaseModel):
|
||||
refresh_token: str
|
||||
|
||||
|
||||
class RegisterRequest(BaseModel):
|
||||
username: str
|
||||
email: EmailStr
|
||||
password: str
|
||||
date_of_birth: str # ISO format date string (YYYY-MM-DD)
|
||||
|
||||
@field_validator("date_of_birth")
|
||||
@classmethod
|
||||
def validate_date_of_birth(cls, v: str) -> str:
|
||||
"""Validate that the date string is a valid date in YYYY-MM-DD format."""
|
||||
try:
|
||||
datetime.strptime(v, "%Y-%m-%d")
|
||||
except ValueError:
|
||||
raise ValueError("date_of_birth must be in YYYY-MM-DD format")
|
||||
return v
|
||||
# Real date of birth -- the server computes age from it and rejects
|
||||
# anyone under MIN_AGE. Still self-attested (no document check yet), but
|
||||
# a concrete, stored, legally-meaningful data point rather than a
|
||||
# throwaway checkbox, and the seam for a future hard ID-verification
|
||||
# pass. See docs/architecture/content_moderation.md 5.2.
|
||||
date_of_birth: date
|
||||
|
||||
|
||||
class UserResponse(BaseModel):
|
||||
id: int
|
||||
username: str
|
||||
email: str
|
||||
date_of_birth: str | None = None
|
||||
date_of_birth: date | None = None
|
||||
is_active: bool
|
||||
created_at: datetime | None = None
|
||||
|
||||
@@ -59,12 +65,43 @@ class UserResponse(BaseModel):
|
||||
# --- Helpers ---
|
||||
|
||||
def _create_access_token(data: dict) -> str:
|
||||
"""Create a signed access token using RS256.
|
||||
|
||||
Includes a unique ``jti`` claim so that concurrent/same-second calls
|
||||
(e.g. back-to-back /refresh requests) still produce distinct tokens —
|
||||
without it, two tokens minted for the same user within the same
|
||||
second are byte-identical since ``sub``/``exp`` are the only claims.
|
||||
"""
|
||||
to_encode = data.copy()
|
||||
to_encode["jti"] = str(uuid.uuid4())
|
||||
expire = datetime.now(timezone.utc) + timedelta(
|
||||
minutes=settings.ACCESS_TOKEN_EXPIRE_MINUTES
|
||||
)
|
||||
to_encode.update({"exp": expire})
|
||||
return jwt.encode(to_encode, settings.SECRET_KEY, algorithm=settings.ALGORITHM)
|
||||
return jwt.encode(
|
||||
to_encode,
|
||||
settings.private_pem,
|
||||
algorithm=settings.ALGORITHM,
|
||||
)
|
||||
|
||||
|
||||
def _create_refresh_token(data: dict) -> str:
|
||||
"""Create a signed refresh token using RS256.
|
||||
|
||||
Includes a unique ``jti`` claim so that concurrent calls produce
|
||||
distinct tokens even when issued within the same second.
|
||||
"""
|
||||
to_encode = data.copy()
|
||||
to_encode["jti"] = str(uuid.uuid4())
|
||||
expire = datetime.now(timezone.utc) + timedelta(
|
||||
days=settings.REFRESH_TOKEN_EXPIRE_DAYS
|
||||
)
|
||||
to_encode.update({"exp": expire})
|
||||
return jwt.encode(
|
||||
to_encode,
|
||||
settings.private_pem,
|
||||
algorithm=settings.ALGORITHM,
|
||||
)
|
||||
|
||||
|
||||
def verify_password(plain_password: str, hashed_password: str) -> bool:
|
||||
@@ -80,6 +117,10 @@ def hash_password(password: str) -> str:
|
||||
def calculate_age(birth_date: date, today: date | None = None) -> int:
|
||||
"""Calculate age in years from a birth date.
|
||||
|
||||
Used by /register (PC3 Phase 3) to compute age from the submitted
|
||||
date_of_birth and enforce the 18+ gate. See
|
||||
docs/architecture/content_moderation.md 5.2.
|
||||
|
||||
Args:
|
||||
birth_date: The person's date of birth.
|
||||
today: The reference date. Defaults to today's date (UTC).
|
||||
@@ -97,22 +138,41 @@ def calculate_age(birth_date: date, today: date | None = None) -> int:
|
||||
return age
|
||||
|
||||
|
||||
def _issue_refresh_token(user_id: int, db: AsyncSession) -> str:
|
||||
"""Create and persist a refresh token for the given user."""
|
||||
refresh_token_value = _create_refresh_token({"sub": str(user_id)})
|
||||
refresh_token_record = RefreshToken(
|
||||
id=str(uuid.uuid4()),
|
||||
user_id=user_id,
|
||||
token=refresh_token_value,
|
||||
expires_at=datetime.now(timezone.utc)
|
||||
+ timedelta(days=settings.REFRESH_TOKEN_EXPIRE_DAYS),
|
||||
)
|
||||
db.add(refresh_token_record)
|
||||
return refresh_token_value
|
||||
|
||||
|
||||
# --- Endpoints ---
|
||||
|
||||
@router.post("/register", response_model=TokenResponse, status_code=status.HTTP_201_CREATED)
|
||||
@router.post("/register", response_model=TokenResponse, status_code=status.HTTP_201_CREATED,
|
||||
dependencies=[Depends(auth_rate_limit)])
|
||||
async def register(req: RegisterRequest, db: AsyncSession = Depends(get_db)):
|
||||
"""Register a new user and return an access token.
|
||||
"""Register a new user and return access + refresh tokens.
|
||||
|
||||
Requires date_of_birth and rejects users under 18.
|
||||
Requires a date of birth; the server computes age and rejects anyone
|
||||
under MIN_AGE (18). See docs/architecture/content_moderation.md for the
|
||||
verification design and its self-attestation limitation.
|
||||
"""
|
||||
# Parse and validate date_of_birth
|
||||
dob = datetime.strptime(req.date_of_birth, "%Y-%m-%d").date()
|
||||
age = calculate_age(dob)
|
||||
|
||||
if age < 18:
|
||||
age = calculate_age(req.date_of_birth)
|
||||
if age < 0 or req.date_of_birth > date.today():
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_400_BAD_REQUEST,
|
||||
detail=f"Must be 18 or older to register (provided date of birth: {req.date_of_birth})",
|
||||
detail="Invalid date of birth",
|
||||
)
|
||||
if age < MIN_AGE:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail=f"You must be at least {MIN_AGE} to use this platform",
|
||||
)
|
||||
|
||||
# Check if username already exists
|
||||
@@ -135,19 +195,29 @@ async def register(req: RegisterRequest, db: AsyncSession = Depends(get_db)):
|
||||
username=req.username,
|
||||
email=req.email,
|
||||
hashed_password=hash_password(req.password),
|
||||
date_of_birth=dob,
|
||||
date_of_birth=req.date_of_birth,
|
||||
)
|
||||
db.add(user)
|
||||
await db.commit()
|
||||
await db.flush() # flush to get user.id before creating refresh token
|
||||
await db.refresh(user)
|
||||
|
||||
# Create access token
|
||||
access_token = _create_access_token({"sub": str(user.id)})
|
||||
return TokenResponse(access_token=access_token)
|
||||
|
||||
# Create and persist refresh token
|
||||
refresh_token_value = _issue_refresh_token(user.id, db)
|
||||
await db.commit()
|
||||
|
||||
return TokenResponse(
|
||||
access_token=access_token,
|
||||
refresh_token=refresh_token_value,
|
||||
access_token_expires_minutes=settings.ACCESS_TOKEN_EXPIRE_MINUTES,
|
||||
)
|
||||
|
||||
|
||||
@router.post("/login", response_model=TokenResponse)
|
||||
@router.post("/login", response_model=TokenResponse, dependencies=[Depends(auth_rate_limit)])
|
||||
async def login(form: OAuth2PasswordRequestForm = Depends(), db: AsyncSession = Depends(get_db)):
|
||||
"""Authenticate user and return an access token.
|
||||
"""Authenticate user and return access + refresh tokens.
|
||||
|
||||
Accepts form-encoded credentials (username/password) as expected by
|
||||
OAuth2PasswordBearer, so the Swagger UI "Authorize" flow works correctly.
|
||||
@@ -167,8 +237,84 @@ async def login(form: OAuth2PasswordRequestForm = Depends(), db: AsyncSession =
|
||||
detail="User account is inactive",
|
||||
)
|
||||
|
||||
# Create access token
|
||||
access_token = _create_access_token({"sub": str(user.id)})
|
||||
return TokenResponse(access_token=access_token)
|
||||
|
||||
# Create and persist refresh token
|
||||
refresh_token_value = _issue_refresh_token(user.id, db)
|
||||
await db.commit()
|
||||
|
||||
return TokenResponse(
|
||||
access_token=access_token,
|
||||
refresh_token=refresh_token_value,
|
||||
access_token_expires_minutes=settings.ACCESS_TOKEN_EXPIRE_MINUTES,
|
||||
)
|
||||
|
||||
|
||||
@router.post("/refresh", response_model=TokenResponse)
|
||||
async def refresh(req: RefreshRequest, db: AsyncSession = Depends(get_db)):
|
||||
"""Exchange a valid refresh token for a new access token.
|
||||
|
||||
Validates the refresh token against the database:
|
||||
- Must exist in the refresh_tokens table
|
||||
- Must not be expired (expires_at > now)
|
||||
- Must be active (is_active == true)
|
||||
|
||||
On success, returns a new access token. The refresh token itself is
|
||||
NOT rotated (the client keeps using the same refresh token).
|
||||
"""
|
||||
credentials_exception = HTTPException(
|
||||
status_code=status.HTTP_401_UNAUTHORIZED,
|
||||
detail="Invalid or expired refresh token",
|
||||
)
|
||||
|
||||
# Step 1: Decode and validate the JWT signature/claims
|
||||
try:
|
||||
payload = jwt.decode(
|
||||
req.refresh_token,
|
||||
settings.public_pem,
|
||||
algorithms=[settings.ALGORITHM],
|
||||
)
|
||||
except JWTError:
|
||||
raise credentials_exception
|
||||
|
||||
user_id_str: str | None = payload.get("sub")
|
||||
if user_id_str is None:
|
||||
raise credentials_exception
|
||||
|
||||
try:
|
||||
user_id = int(user_id_str)
|
||||
except (ValueError, TypeError):
|
||||
raise credentials_exception
|
||||
|
||||
# Step 2: Look up the refresh token in the database
|
||||
result = await db.execute(
|
||||
select(RefreshToken).where(
|
||||
RefreshToken.token == req.refresh_token,
|
||||
RefreshToken.user_id == user_id,
|
||||
)
|
||||
)
|
||||
stored_token = result.scalar_one_or_none()
|
||||
|
||||
if stored_token is None:
|
||||
raise credentials_exception
|
||||
|
||||
# Step 3: Check if the token is expired
|
||||
if datetime.now(timezone.utc) >= stored_token.expires_at:
|
||||
raise credentials_exception
|
||||
|
||||
# Step 4: Check if the token is active
|
||||
if not stored_token.is_active:
|
||||
raise credentials_exception
|
||||
|
||||
# Step 5: Issue a new access token
|
||||
access_token = _create_access_token({"sub": str(user_id)})
|
||||
|
||||
return TokenResponse(
|
||||
access_token=access_token,
|
||||
refresh_token=req.refresh_token, # Return the same refresh token
|
||||
access_token_expires_minutes=settings.ACCESS_TOKEN_EXPIRE_MINUTES,
|
||||
)
|
||||
|
||||
|
||||
@router.get("/me", response_model=UserResponse)
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
"""Avatar router - the current user's persisted avatar loadout.
|
||||
|
||||
The loadout is a single JSON document matching the client's
|
||||
``AvatarLoadout.to_json()`` shape. The server has no copy of the asset
|
||||
catalog, so it only validates the envelope (JSON object, non-empty
|
||||
``base_body``); which assets are valid for which slot is the client's job.
|
||||
"""
|
||||
|
||||
from typing import Annotated, Any
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException
|
||||
from pydantic import BaseModel, Field
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.avatar_loadout import AvatarLoadout, DEFAULT_LOADOUT
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
DbDep = Annotated[AsyncSession, Depends(get_db)]
|
||||
|
||||
# A loadout document is small; reject anything absurd outright.
|
||||
MAX_LOADOUT_BYTES = 16 * 1024
|
||||
|
||||
|
||||
class LoadoutResponse(BaseModel):
|
||||
data: dict[str, Any]
|
||||
is_default: bool = Field(
|
||||
description="True when the user has never saved a loadout and this is "
|
||||
"the server default."
|
||||
)
|
||||
|
||||
|
||||
class LoadoutUpdate(BaseModel):
|
||||
data: dict[str, Any]
|
||||
|
||||
|
||||
def _validate_envelope(data: dict[str, Any]) -> None:
|
||||
base_body = data.get("base_body")
|
||||
if not isinstance(base_body, str) or not base_body.strip():
|
||||
raise HTTPException(
|
||||
status_code=422,
|
||||
detail="loadout.data must have a non-empty string 'base_body'",
|
||||
)
|
||||
slots = data.get("slots", {})
|
||||
if not isinstance(slots, dict):
|
||||
raise HTTPException(status_code=422, detail="loadout.data.slots must be an object")
|
||||
if len(str(data)) > MAX_LOADOUT_BYTES:
|
||||
raise HTTPException(status_code=413, detail="loadout document too large")
|
||||
|
||||
|
||||
@router.get("/loadout", response_model=LoadoutResponse)
|
||||
async def get_loadout(current_user: CurrentUser, db: DbDep):
|
||||
"""Return the current user's saved loadout, or the server default if they
|
||||
have never saved one."""
|
||||
row = await db.get(AvatarLoadout, current_user.id)
|
||||
if row is None:
|
||||
return LoadoutResponse(data=dict(DEFAULT_LOADOUT), is_default=True)
|
||||
return LoadoutResponse(data=row.data, is_default=False)
|
||||
|
||||
|
||||
@router.put("/loadout", response_model=LoadoutResponse)
|
||||
async def put_loadout(payload: LoadoutUpdate, current_user: CurrentUser, db: DbDep):
|
||||
"""Replace the current user's loadout."""
|
||||
_validate_envelope(payload.data)
|
||||
|
||||
row = await db.get(AvatarLoadout, current_user.id)
|
||||
if row is None:
|
||||
row = AvatarLoadout(user_id=current_user.id, data=payload.data)
|
||||
db.add(row)
|
||||
else:
|
||||
row.data = payload.data
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(row)
|
||||
return LoadoutResponse(data=row.data, is_default=False)
|
||||
@@ -0,0 +1,146 @@
|
||||
"""Internal, dedicated-server-only content API.
|
||||
|
||||
Implements `docs/architecture/world_persistence_impl.md` §7 + §8.3. This is
|
||||
how a spawned Godot dedicated server (`scripts/server.gd`, spawned by
|
||||
`app.services.game_servers`) pulls its world's content read-only over HTTP
|
||||
before binding its ENet port. Mounted at ``/api/internal`` -- a prefix that
|
||||
can also be blocked at the reverse proxy, per the doc's rejected-alternative
|
||||
note in §7.3.
|
||||
|
||||
Gated by ``require_game_server`` (§7.3): a bearer token minted per spawn by
|
||||
``GameServerSupervisor._spawn`` and checked against
|
||||
``supervisor.validate_token(world_id, token)``. There is no user identity
|
||||
here at all -- these routes skip the per-user visibility check public
|
||||
routes apply, and apply no mature-content gating (gating is a client/user
|
||||
concern; the dedicated server still needs the geometry for collision).
|
||||
|
||||
Read-only by construction: there is no write route here, and adding one
|
||||
would violate world_persistence_impl.md D2 (the FastAPI backend is the
|
||||
only writer).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Annotated
|
||||
|
||||
from fastapi import APIRouter, Depends, Header, HTTPException, Response
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.database import get_db
|
||||
from app.models.world import World
|
||||
from app.models.world_content import MAIN_ROOM_SLUG
|
||||
from app.services import chunk_codec
|
||||
from app.services.game_servers import supervisor
|
||||
from app.services.world_store import Bounds, WorldStore
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
DbDep = Annotated[AsyncSession, Depends(get_db)]
|
||||
|
||||
|
||||
async def require_game_server(
|
||||
world_id: int,
|
||||
authorization: Annotated[str | None, Header()] = None,
|
||||
) -> None:
|
||||
"""world_persistence_impl.md §7.3. A path whose ``world_id`` differs
|
||||
from the token's world is 403 -- ``validate_token`` enforces that by
|
||||
construction (it looks the token up *by* ``world_id``)."""
|
||||
if not authorization or not authorization.lower().startswith("bearer "):
|
||||
raise HTTPException(status_code=401, detail="missing bearer token")
|
||||
token = authorization.split(" ", 1)[1].strip()
|
||||
if not token or not supervisor.validate_token(world_id, token):
|
||||
raise HTTPException(status_code=403, detail="invalid or expired server token")
|
||||
|
||||
|
||||
async def _get_world_or_404(world_id: int, db: AsyncSession) -> World:
|
||||
result = await db.execute(select(World).where(World.id == world_id))
|
||||
world = result.scalar_one_or_none()
|
||||
if world is None:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
return world
|
||||
|
||||
|
||||
async def _resolve_room(store: WorldStore, db: AsyncSession, world_id: int, slug: str):
|
||||
room = await store.get_room(world_id, slug)
|
||||
if room is None and slug == MAIN_ROOM_SLUG:
|
||||
room = await store.get_or_create_main_room(world_id)
|
||||
await db.commit()
|
||||
return room
|
||||
|
||||
|
||||
@router.get("/worlds/{world_id}/manifest", dependencies=[Depends(require_game_server)])
|
||||
async def manifest(world_id: int, db: DbDep):
|
||||
await _get_world_or_404(world_id, db)
|
||||
store = WorldStore(db)
|
||||
rooms = await store.list_rooms(world_id)
|
||||
if not rooms:
|
||||
rooms = [await store.get_or_create_main_room(world_id)]
|
||||
await db.commit()
|
||||
|
||||
room_payloads = []
|
||||
for r in rooms:
|
||||
room_payloads.append({
|
||||
"slug": r.slug, "name": r.name, "grid": r.grid, "bounds": r.bounds,
|
||||
"spawn": r.spawn, "chunk_count": await store.count_chunks(r.id),
|
||||
})
|
||||
|
||||
return {
|
||||
"world_id": world_id,
|
||||
"content_revision": await store.content_revision(world_id),
|
||||
"rooms": room_payloads,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/worlds/{world_id}/rooms/{slug}/chunks", dependencies=[Depends(require_game_server)])
|
||||
async def internal_list_chunks(
|
||||
world_id: int, slug: str, db: DbDep,
|
||||
cx_min: int | None = None, cx_max: int | None = None,
|
||||
cy_min: int | None = None, cy_max: int | None = None,
|
||||
cz: int | None = None,
|
||||
):
|
||||
await _get_world_or_404(world_id, db)
|
||||
store = WorldStore(db)
|
||||
room = await _resolve_room(store, db, world_id, slug)
|
||||
if room is None:
|
||||
raise HTTPException(status_code=404, detail="room not found")
|
||||
|
||||
bounds = Bounds(cx_min=cx_min, cx_max=cx_max, cy_min=cy_min, cy_max=cy_max, cz=cz)
|
||||
chunks = await store.list_chunks(world_id, room.id, bounds)
|
||||
return {
|
||||
"room": room.slug,
|
||||
"content_revision": await store.content_revision(world_id),
|
||||
"chunks": [
|
||||
{
|
||||
"key": c.chunk_key, "cx": c.cx, "cy": c.cy, "cz": c.cz,
|
||||
"revision": c.revision, "checksum": c.checksum, "payload_len": c.payload_len,
|
||||
"is_mature": c.is_mature,
|
||||
"updated_at": c.updated_at.isoformat() if c.updated_at else None,
|
||||
}
|
||||
for c in chunks
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
@router.get(
|
||||
"/worlds/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}",
|
||||
dependencies=[Depends(require_game_server)],
|
||||
)
|
||||
async def internal_get_chunk(world_id: int, slug: str, cx: int, cy: int, cz: int, db: DbDep):
|
||||
await _get_world_or_404(world_id, db)
|
||||
store = WorldStore(db)
|
||||
room = await _resolve_room(store, db, world_id, slug)
|
||||
if room is None:
|
||||
raise HTTPException(status_code=404, detail="room not found")
|
||||
|
||||
key = chunk_codec.build_key(world_id, slug, cx, cy, cz)
|
||||
chunk = await store.get_chunk(key)
|
||||
if chunk is None:
|
||||
raise HTTPException(status_code=404, detail="chunk not found")
|
||||
|
||||
return Response(
|
||||
content=chunk.payload, media_type="application/octet-stream",
|
||||
headers={
|
||||
"ETag": f'"{chunk.checksum}"', "X-Chunk-Revision": str(chunk.revision), "X-Chunk-Key": key,
|
||||
},
|
||||
)
|
||||
@@ -0,0 +1,146 @@
|
||||
"""Presence & status router.
|
||||
|
||||
Endpoints:
|
||||
- POST /api/presence/heartbeat -- record a heartbeat (sets Redis TTL key)
|
||||
- GET /api/presence/presence -- query presence for a list of user ids
|
||||
- PATCH /api/presence/status -- update the authenticated user's status message
|
||||
"""
|
||||
|
||||
from datetime import datetime, timezone
|
||||
from typing import Annotated
|
||||
|
||||
from fastapi import APIRouter, HTTPException, status, Depends
|
||||
from pydantic import BaseModel, Field, field_validator
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.user import User
|
||||
from app.services.presence import presence_store
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
DbDep = Annotated[AsyncSession, Depends(get_db)]
|
||||
|
||||
# ──────────────────────────── Pydantic schemas ────────────────────────────────
|
||||
|
||||
_STATUS_MAX_LEN = 140
|
||||
|
||||
|
||||
class HeartbeatRequest(BaseModel):
|
||||
"""Empty body -- the caller's identity comes from the JWT."""
|
||||
|
||||
|
||||
class PresenceUser(BaseModel):
|
||||
user_id: int
|
||||
is_online: bool
|
||||
last_seen_at: datetime | None
|
||||
status_message: str | None
|
||||
|
||||
|
||||
class PresenceResponse(BaseModel):
|
||||
users: list[PresenceUser]
|
||||
|
||||
|
||||
class StatusUpdate(BaseModel):
|
||||
status_message: str | None = Field(default=None, max_length=_STATUS_MAX_LEN)
|
||||
|
||||
@field_validator("status_message")
|
||||
@classmethod
|
||||
def strip_message(cls, v: str | None) -> str | None:
|
||||
if v is not None:
|
||||
v = v.strip()
|
||||
return v
|
||||
|
||||
|
||||
# ──────────────────────────────── Endpoints ───────────────────────────────────
|
||||
|
||||
|
||||
@router.post("/heartbeat", response_model=dict)
|
||||
async def heartbeat(
|
||||
_req: HeartbeatRequest,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Record a heartbeat for the authenticated user.
|
||||
|
||||
Sets a Redis key with a TTL so the server can derive online/offline
|
||||
status without trusting client claims. Also persists last_seen_at to
|
||||
the database.
|
||||
"""
|
||||
# Update Redis TTL (presence heartbeat)
|
||||
await presence_store.heartbeat(current_user.id)
|
||||
|
||||
# Persist last_seen_at to the database
|
||||
now = datetime.now(timezone.utc)
|
||||
result = await db.execute(select(User).where(User.id == current_user.id))
|
||||
user = result.scalar_one_or_none()
|
||||
if user:
|
||||
user.last_seen_at = now
|
||||
await db.commit()
|
||||
|
||||
return {"status": "ok", "user_id": current_user.id}
|
||||
|
||||
|
||||
@router.get("/presence", response_model=PresenceResponse)
|
||||
async def get_presence(
|
||||
user_ids: str,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Return presence info for a comma-separated list of user ids.
|
||||
|
||||
Online/offline is derived from the Redis heartbeat TTL.
|
||||
last_seen_at and status_message come from the database.
|
||||
"""
|
||||
ids = [int(uid.strip()) for uid in user_ids.split(",") if uid.strip()]
|
||||
if not ids:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_400_BAD_REQUEST,
|
||||
detail="user_ids must contain at least one integer",
|
||||
)
|
||||
|
||||
# Check Redis for online status (single round trip via MGET).
|
||||
online_ids = await presence_store.is_online_batch(ids)
|
||||
|
||||
# Fetch DB records for last_seen_at and status_message
|
||||
result = await db.execute(select(User).where(User.id.in_(ids)))
|
||||
users = {u.id: u for u in result.scalars().all()}
|
||||
|
||||
presence_users = []
|
||||
for uid in ids:
|
||||
user = users.get(uid)
|
||||
if user is None:
|
||||
continue
|
||||
presence_users.append(
|
||||
PresenceUser(
|
||||
user_id=uid,
|
||||
is_online=uid in online_ids,
|
||||
last_seen_at=user.last_seen_at,
|
||||
status_message=user.status_message,
|
||||
)
|
||||
)
|
||||
|
||||
return PresenceResponse(users=presence_users)
|
||||
|
||||
|
||||
@router.patch("/status", response_model=dict)
|
||||
async def update_status(
|
||||
body: StatusUpdate,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Update the authenticated user's status message (length-limited)."""
|
||||
result = await db.execute(select(User).where(User.id == current_user.id))
|
||||
user = result.scalar_one_or_none()
|
||||
if not user:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="User not found",
|
||||
)
|
||||
|
||||
user.status_message = body.status_message
|
||||
await db.commit()
|
||||
|
||||
return {"status": "ok", "status_message": body.status_message}
|
||||
@@ -0,0 +1,451 @@
|
||||
"""World content router -- rooms + chunks, for the editor and player client.
|
||||
|
||||
Implements `docs/architecture/world_persistence_impl.md` §8.1. JWT-authenticated
|
||||
(``CurrentUser``, same as ``app/routers/worlds.py``). All chunk content
|
||||
reads/writes go through ``WorldStore``; this module is HTTP plumbing +
|
||||
authorization only.
|
||||
|
||||
Authorization (doc §5.3):
|
||||
- **Read** (world visibility, room listing, chunk fetch/index/revisions):
|
||||
same rule as ``GET /api/worlds/{id}`` -- 404 (not 403) if the world is
|
||||
neither PUBLIC nor owned by the caller. See ``_get_world_readable``.
|
||||
- **Write** (room create, chunk PUT/DELETE/rollback): caller must be
|
||||
``world.owner_id``, matching ``update_world`` -- 403 otherwise, with
|
||||
*no* visibility gate (this deliberately mirrors ``update_world``, which
|
||||
also has no visibility check; see ``_get_world_writable``).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import base64
|
||||
import binascii
|
||||
from typing import Annotated
|
||||
|
||||
from fastapi import APIRouter, Depends, Header, HTTPException, Request, Response
|
||||
from fastapi.responses import JSONResponse
|
||||
from pydantic import BaseModel, Field
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.config import settings
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.user import User
|
||||
from app.models.world import World, WorldVisibility
|
||||
from app.models.world_content import MAIN_ROOM_SLUG, WorldRoom
|
||||
from app.services import chunk_codec
|
||||
from app.services.game_servers import supervisor
|
||||
from app.services.world_store import Bounds, RevisionConflict, RevisionNotAvailable, WorldStore
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
DbDep = Annotated[AsyncSession, Depends(get_db)]
|
||||
|
||||
# world_persistence_impl.md §8.1: "Bounds are capped (default 32x32 chunks
|
||||
# per query) and return 422 beyond that."
|
||||
MAX_BOUNDS_SPAN = 32
|
||||
# §8.1 batch write cap, beyond WORLD_CHUNK_MAX_BATCH chunks: "Capped at ...
|
||||
# 8 MB."
|
||||
MAX_BATCH_TOTAL_BYTES = 8 * 1024 * 1024
|
||||
|
||||
|
||||
# ─────────────────────────── auth helpers ───────────────────────────
|
||||
|
||||
async def _get_world_readable(world_id: int, current_user: User, db: AsyncSession) -> World:
|
||||
result = await db.execute(select(World).where(World.id == world_id))
|
||||
world = result.scalar_one_or_none()
|
||||
if world is None:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
if world.visibility != WorldVisibility.PUBLIC and world.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
return world
|
||||
|
||||
|
||||
async def _get_world_writable(world_id: int, current_user: User, db: AsyncSession) -> World:
|
||||
result = await db.execute(select(World).where(World.id == world_id))
|
||||
world = result.scalar_one_or_none()
|
||||
if world is None:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
if world.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=403, detail="Not owner of this world")
|
||||
return world
|
||||
|
||||
|
||||
async def _resolve_room(store: WorldStore, db: AsyncSession, world_id: int, slug: str) -> WorldRoom | None:
|
||||
"""world_persistence_impl.md §4.1: lazily create the main room for
|
||||
worlds that predate this feature, on first read/write."""
|
||||
room = await store.get_room(world_id, slug)
|
||||
if room is None and slug == MAIN_ROOM_SLUG:
|
||||
room = await store.get_or_create_main_room(world_id)
|
||||
await db.commit()
|
||||
return room
|
||||
|
||||
|
||||
def _is_live(world_id: int) -> bool:
|
||||
return any(s["world_id"] == str(world_id) for s in supervisor.debug_state())
|
||||
|
||||
|
||||
def _validation_error_body(exc: chunk_codec.ChunkValidationError) -> dict:
|
||||
return {"detail": "chunk validation failed", "reason": exc.reason}
|
||||
|
||||
|
||||
def _conflict_body(exc: RevisionConflict) -> dict:
|
||||
body: dict = {
|
||||
"detail": "revision conflict",
|
||||
"current_revision": exc.current_revision,
|
||||
"current_checksum": exc.current_checksum,
|
||||
}
|
||||
if exc.coord is not None:
|
||||
body["coord"] = list(exc.coord)
|
||||
return body
|
||||
|
||||
|
||||
# ─────────────────────────── schemas ───────────────────────────
|
||||
|
||||
class RoomResponse(BaseModel):
|
||||
id: int
|
||||
slug: str
|
||||
name: str
|
||||
grid: dict
|
||||
bounds: dict | None
|
||||
spawn: dict | None
|
||||
chunk_count: int
|
||||
|
||||
|
||||
class RoomCreate(BaseModel):
|
||||
slug: str = Field(..., min_length=1, max_length=64, pattern=r"^[a-z0-9_-]+$")
|
||||
name: str = Field(..., min_length=1, max_length=255)
|
||||
grid: dict | None = None
|
||||
bounds: dict | None = None
|
||||
spawn: dict | None = None
|
||||
|
||||
|
||||
# ─────────────────────────── rooms ───────────────────────────
|
||||
|
||||
@router.get("/{world_id}/rooms", response_model=list[RoomResponse])
|
||||
async def list_rooms(world_id: int, current_user: CurrentUser, db: DbDep):
|
||||
await _get_world_readable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
rooms = await store.list_rooms(world_id)
|
||||
if not rooms:
|
||||
rooms = [await store.get_or_create_main_room(world_id)]
|
||||
await db.commit()
|
||||
return [
|
||||
RoomResponse(
|
||||
id=r.id, slug=r.slug, name=r.name, grid=r.grid, bounds=r.bounds, spawn=r.spawn,
|
||||
chunk_count=await store.count_chunks(r.id),
|
||||
)
|
||||
for r in rooms
|
||||
]
|
||||
|
||||
|
||||
@router.post("/{world_id}/rooms", response_model=RoomResponse, status_code=201)
|
||||
async def create_room(world_id: int, body: RoomCreate, current_user: CurrentUser, db: DbDep):
|
||||
await _get_world_writable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
if await store.get_room(world_id, body.slug) is not None:
|
||||
raise HTTPException(status_code=409, detail="a room with this slug already exists")
|
||||
room = await store.create_room(
|
||||
world_id, body.slug, body.name, grid=body.grid, bounds=body.bounds, spawn=body.spawn
|
||||
)
|
||||
await db.commit()
|
||||
await db.refresh(room)
|
||||
return RoomResponse(
|
||||
id=room.id, slug=room.slug, name=room.name, grid=room.grid,
|
||||
bounds=room.bounds, spawn=room.spawn, chunk_count=0,
|
||||
)
|
||||
|
||||
|
||||
# ─────────────────────────── chunk index ───────────────────────────
|
||||
|
||||
@router.get("/{world_id}/rooms/{slug}/chunks")
|
||||
async def list_chunks(
|
||||
world_id: int, slug: str, current_user: CurrentUser, db: DbDep,
|
||||
cx_min: int | None = None, cx_max: int | None = None,
|
||||
cy_min: int | None = None, cy_max: int | None = None,
|
||||
cz: int | None = None,
|
||||
):
|
||||
await _get_world_readable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
room = await _resolve_room(store, db, world_id, slug)
|
||||
if room is None:
|
||||
raise HTTPException(status_code=404, detail="room not found")
|
||||
|
||||
if cx_min is not None and cx_max is not None and (cx_max - cx_min + 1) > MAX_BOUNDS_SPAN:
|
||||
raise HTTPException(status_code=422, detail=f"cx bounds span exceeds {MAX_BOUNDS_SPAN}")
|
||||
if cy_min is not None and cy_max is not None and (cy_max - cy_min + 1) > MAX_BOUNDS_SPAN:
|
||||
raise HTTPException(status_code=422, detail=f"cy bounds span exceeds {MAX_BOUNDS_SPAN}")
|
||||
|
||||
bounds = Bounds(cx_min=cx_min, cx_max=cx_max, cy_min=cy_min, cy_max=cy_max, cz=cz)
|
||||
chunks = await store.list_chunks(world_id, room.id, bounds)
|
||||
content_revision = await store.content_revision(world_id)
|
||||
return {
|
||||
"room": room.slug,
|
||||
"content_revision": content_revision,
|
||||
"chunks": [
|
||||
{
|
||||
"key": c.chunk_key, "cx": c.cx, "cy": c.cy, "cz": c.cz,
|
||||
"revision": c.revision, "checksum": c.checksum, "payload_len": c.payload_len,
|
||||
"is_mature": c.is_mature,
|
||||
"updated_at": c.updated_at.isoformat() if c.updated_at else None,
|
||||
}
|
||||
for c in chunks
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
# ─────────────────────────── chunk fetch ───────────────────────────
|
||||
|
||||
@router.get("/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}")
|
||||
async def get_chunk(
|
||||
world_id: int, slug: str, cx: int, cy: int, cz: int,
|
||||
current_user: CurrentUser, db: DbDep,
|
||||
accept: Annotated[str | None, Header()] = None,
|
||||
if_none_match: Annotated[str | None, Header(alias="If-None-Match")] = None,
|
||||
):
|
||||
await _get_world_readable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
room = await _resolve_room(store, db, world_id, slug)
|
||||
if room is None:
|
||||
raise HTTPException(status_code=404, detail="room not found")
|
||||
|
||||
key = chunk_codec.build_key(world_id, slug, cx, cy, cz)
|
||||
chunk = await store.get_chunk(key)
|
||||
if chunk is None:
|
||||
raise HTTPException(status_code=404, detail="chunk not found")
|
||||
|
||||
etag = f'"{chunk.checksum}"'
|
||||
headers = {"ETag": etag, "X-Chunk-Revision": str(chunk.revision), "X-Chunk-Key": key}
|
||||
|
||||
if if_none_match is not None and if_none_match.strip('"') == chunk.checksum:
|
||||
return Response(status_code=304, headers=headers)
|
||||
|
||||
wants_json = (
|
||||
accept is not None
|
||||
and "application/json" in accept
|
||||
and "application/octet-stream" not in accept
|
||||
)
|
||||
if wants_json:
|
||||
decoded = chunk_codec.decode_binary(chunk.payload)
|
||||
body = chunk_codec.to_json_dict(decoded, key=key, chunk_checksum=chunk.checksum)
|
||||
return JSONResponse(content=body, headers=headers)
|
||||
|
||||
return Response(content=chunk.payload, media_type="application/octet-stream", headers=headers)
|
||||
|
||||
|
||||
# ─────────────────────────── chunk write ───────────────────────────
|
||||
|
||||
async def _read_write_payload(request: Request, x_base_revision: int | None) -> tuple[bytes, int]:
|
||||
content_type = request.headers.get("content-type", "")
|
||||
if "application/json" in content_type:
|
||||
body = await request.json()
|
||||
try:
|
||||
payload_bytes = base64.b64decode(body["payload_b64"], validate=True)
|
||||
except (KeyError, binascii.Error, ValueError) as exc:
|
||||
raise HTTPException(status_code=422, detail=f"invalid payload_b64: {exc}")
|
||||
base_revision = int(body.get("base_revision", 0))
|
||||
return payload_bytes, base_revision
|
||||
payload_bytes = await request.body()
|
||||
return payload_bytes, (x_base_revision if x_base_revision is not None else 0)
|
||||
|
||||
|
||||
@router.put("/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}")
|
||||
async def put_chunk(
|
||||
world_id: int, slug: str, cx: int, cy: int, cz: int,
|
||||
request: Request, current_user: CurrentUser, db: DbDep,
|
||||
x_base_revision: Annotated[int | None, Header(alias="X-Base-Revision")] = None,
|
||||
):
|
||||
await _get_world_writable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
room = await _resolve_room(store, db, world_id, slug)
|
||||
if room is None:
|
||||
raise HTTPException(status_code=404, detail="room not found")
|
||||
|
||||
payload_bytes, base_revision = await _read_write_payload(request, x_base_revision)
|
||||
if len(payload_bytes) > settings.WORLD_CHUNK_MAX_PAYLOAD_BYTES:
|
||||
raise HTTPException(
|
||||
status_code=413,
|
||||
detail=f"payload exceeds WORLD_CHUNK_MAX_PAYLOAD_BYTES ({settings.WORLD_CHUNK_MAX_PAYLOAD_BYTES})",
|
||||
)
|
||||
|
||||
try:
|
||||
chunk = await store.put_chunk(
|
||||
room=room, cx=cx, cy=cy, cz=cz, payload_bytes=payload_bytes,
|
||||
base_revision=base_revision, actor_id=current_user.id,
|
||||
)
|
||||
except chunk_codec.ChunkCodecError as exc:
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=422, content={"detail": "chunk decode failed", "reason": "malformed", "message": str(exc)})
|
||||
except chunk_codec.ChunkValidationError as exc:
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=422, content=_validation_error_body(exc))
|
||||
except RevisionConflict as exc:
|
||||
# Nothing must stick from a failed write. Returning a JSONResponse
|
||||
# here (rather than raising) means no exception propagates through
|
||||
# `get_db`, so this rollback has to be explicit -- see the note on
|
||||
# the batch endpoint below, where this is load-bearing for
|
||||
# all-or-nothing semantics.
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=409, content=_conflict_body(exc))
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(chunk)
|
||||
|
||||
return {
|
||||
"key": chunk.chunk_key, "revision": chunk.revision, "checksum": chunk.checksum,
|
||||
"payload_len": chunk.payload_len,
|
||||
"updated_at": chunk.updated_at.isoformat() if chunk.updated_at else None,
|
||||
"is_mature": chunk.is_mature, "live_session": _is_live(world_id),
|
||||
}
|
||||
|
||||
|
||||
# ─────────────────────────── batch write ───────────────────────────
|
||||
|
||||
class BatchChunkItem(BaseModel):
|
||||
cx: int
|
||||
cy: int
|
||||
cz: int
|
||||
base_revision: int
|
||||
payload_b64: str
|
||||
|
||||
|
||||
class BatchPutRequest(BaseModel):
|
||||
chunks: list[BatchChunkItem]
|
||||
|
||||
|
||||
@router.put("/{world_id}/rooms/{slug}/chunks")
|
||||
async def put_chunks_batch(
|
||||
world_id: int, slug: str, body: BatchPutRequest, current_user: CurrentUser, db: DbDep,
|
||||
):
|
||||
await _get_world_writable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
room = await _resolve_room(store, db, world_id, slug)
|
||||
if room is None:
|
||||
raise HTTPException(status_code=404, detail="room not found")
|
||||
|
||||
if len(body.chunks) > settings.WORLD_CHUNK_MAX_BATCH:
|
||||
raise HTTPException(
|
||||
status_code=422,
|
||||
detail=f"batch of {len(body.chunks)} exceeds WORLD_CHUNK_MAX_BATCH ({settings.WORLD_CHUNK_MAX_BATCH})",
|
||||
)
|
||||
|
||||
items = []
|
||||
total_bytes = 0
|
||||
for item in body.chunks:
|
||||
try:
|
||||
payload_bytes = base64.b64decode(item.payload_b64, validate=True)
|
||||
except (binascii.Error, ValueError) as exc:
|
||||
raise HTTPException(status_code=422, detail=f"invalid payload_b64 for ({item.cx},{item.cy},{item.cz}): {exc}")
|
||||
total_bytes += len(payload_bytes)
|
||||
items.append({
|
||||
"cx": item.cx, "cy": item.cy, "cz": item.cz,
|
||||
"base_revision": item.base_revision, "payload_bytes": payload_bytes,
|
||||
})
|
||||
|
||||
if total_bytes > MAX_BATCH_TOTAL_BYTES:
|
||||
raise HTTPException(status_code=413, detail=f"batch exceeds {MAX_BATCH_TOTAL_BYTES} bytes")
|
||||
|
||||
try:
|
||||
rows = await store.put_chunks_batch(room=room, items=items, actor_id=current_user.id)
|
||||
except chunk_codec.ChunkCodecError as exc:
|
||||
# All-or-nothing (world_persistence_impl.md §8.1): earlier items in
|
||||
# this batch may already be flushed (but never committed) to this
|
||||
# transaction. Rolling back here is what actually makes the batch
|
||||
# atomic -- without it, returning a JSONResponse instead of raising
|
||||
# means no exception reaches `get_db`, and its own transaction
|
||||
# handling would otherwise commit those earlier writes anyway.
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=422, content={"detail": "chunk decode failed", "reason": "malformed", "message": str(exc)})
|
||||
except chunk_codec.ChunkValidationError as exc:
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=422, content=_validation_error_body(exc))
|
||||
except RevisionConflict as exc:
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=409, content=_conflict_body(exc))
|
||||
|
||||
await db.commit()
|
||||
for row in rows:
|
||||
await db.refresh(row)
|
||||
|
||||
return {
|
||||
"live_session": _is_live(world_id),
|
||||
"chunks": [
|
||||
{
|
||||
"key": r.chunk_key, "revision": r.revision, "checksum": r.checksum,
|
||||
"payload_len": r.payload_len,
|
||||
"updated_at": r.updated_at.isoformat() if r.updated_at else None,
|
||||
"is_mature": r.is_mature,
|
||||
}
|
||||
for r in rows
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
# ─────────────────────────── delete ───────────────────────────
|
||||
|
||||
@router.delete("/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}", status_code=204)
|
||||
async def delete_chunk(
|
||||
world_id: int, slug: str, cx: int, cy: int, cz: int, current_user: CurrentUser, db: DbDep,
|
||||
):
|
||||
await _get_world_writable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
room = await _resolve_room(store, db, world_id, slug)
|
||||
if room is None:
|
||||
raise HTTPException(status_code=404, detail="room not found")
|
||||
|
||||
key = chunk_codec.build_key(world_id, slug, cx, cy, cz)
|
||||
await store.delete_chunk(key, current_user.id)
|
||||
await db.commit()
|
||||
return Response(status_code=204)
|
||||
|
||||
|
||||
# ─────────────────────────── revisions + rollback ───────────────────────────
|
||||
|
||||
@router.get("/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}/revisions")
|
||||
async def chunk_revisions(
|
||||
world_id: int, slug: str, cx: int, cy: int, cz: int, current_user: CurrentUser, db: DbDep,
|
||||
):
|
||||
# doc: "(owner)" -- same gate as writes.
|
||||
await _get_world_writable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
key = chunk_codec.build_key(world_id, slug, cx, cy, cz)
|
||||
revisions = await store.list_revisions(key)
|
||||
return [
|
||||
{
|
||||
"revision": r.revision, "action": r.action, "actor_id": r.actor_id,
|
||||
"checksum": r.checksum, "payload_available": r.payload is not None,
|
||||
"created_at": r.created_at.isoformat() if r.created_at else None,
|
||||
}
|
||||
for r in revisions
|
||||
]
|
||||
|
||||
|
||||
class RollbackRequest(BaseModel):
|
||||
revision: int
|
||||
|
||||
|
||||
@router.post("/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}/rollback")
|
||||
async def rollback_chunk(
|
||||
world_id: int, slug: str, cx: int, cy: int, cz: int,
|
||||
body: RollbackRequest, current_user: CurrentUser, db: DbDep,
|
||||
):
|
||||
await _get_world_writable(world_id, current_user, db)
|
||||
store = WorldStore(db)
|
||||
key = chunk_codec.build_key(world_id, slug, cx, cy, cz)
|
||||
try:
|
||||
chunk = await store.rollback_chunk(key, body.revision, current_user.id)
|
||||
except RevisionNotAvailable as exc:
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=404, content={"detail": str(exc)})
|
||||
except chunk_codec.ChunkValidationError as exc:
|
||||
await db.rollback()
|
||||
return JSONResponse(status_code=422, content=_validation_error_body(exc))
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(chunk)
|
||||
return {
|
||||
"key": chunk.chunk_key, "revision": chunk.revision, "checksum": chunk.checksum,
|
||||
"payload_len": chunk.payload_len,
|
||||
"updated_at": chunk.updated_at.isoformat() if chunk.updated_at else None,
|
||||
"is_mature": chunk.is_mature, "live_session": _is_live(world_id),
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
"""Worlds router - CRUD for game worlds."""
|
||||
|
||||
from datetime import datetime
|
||||
from typing import Annotated
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, Query
|
||||
@@ -11,6 +12,8 @@ from sqlalchemy.orm import selectinload
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.world import World, WorldVisibility
|
||||
from app.services.game_servers import supervisor
|
||||
from app.services.world_store import WorldStore
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
@@ -40,7 +43,7 @@ class WorldResponse(BaseModel):
|
||||
description: str | None
|
||||
visibility: WorldVisibility
|
||||
owner_id: int
|
||||
created_at: str | None = None
|
||||
created_at: datetime | None = None
|
||||
|
||||
model_config = {"from_attributes": True}
|
||||
|
||||
@@ -105,13 +108,52 @@ async def get_world(
|
||||
return world
|
||||
|
||||
|
||||
class JoinResponse(BaseModel):
|
||||
"""Address of the dedicated server hosting this world."""
|
||||
world_id: int
|
||||
host: str
|
||||
port: int
|
||||
|
||||
|
||||
@router.post("/{world_id}/join", response_model=JoinResponse)
|
||||
async def join_world(
|
||||
world_id: int,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Ensure a dedicated game server is running for this world and return its
|
||||
ENet address for the client to connect to.
|
||||
|
||||
503 if game-server orchestration isn't enabled on this backend (e.g. a
|
||||
plain dev/test instance with no Godot binary).
|
||||
"""
|
||||
result = await db.execute(select(World).where(World.id == world_id))
|
||||
world = result.scalar_one_or_none()
|
||||
if not world:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
if world.visibility != WorldVisibility.PUBLIC and world.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
|
||||
try:
|
||||
info = await supervisor.ensure_server(str(world_id))
|
||||
except RuntimeError as exc:
|
||||
raise HTTPException(status_code=503, detail=str(exc))
|
||||
|
||||
return JoinResponse(world_id=world_id, host=info["host"], port=info["port"])
|
||||
|
||||
|
||||
@router.post("/", response_model=WorldResponse, status_code=201)
|
||||
async def create_world(
|
||||
world_data: WorldCreate,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Create a new world."""
|
||||
"""Create a new world.
|
||||
|
||||
Also creates the world's "main" room (world_persistence_impl.md §4.1) --
|
||||
every world gets one so chunk content has somewhere to live from the
|
||||
start.
|
||||
"""
|
||||
world = World(
|
||||
name=world_data.name,
|
||||
description=world_data.description,
|
||||
@@ -119,6 +161,8 @@ async def create_world(
|
||||
visibility=world_data.visibility,
|
||||
)
|
||||
db.add(world)
|
||||
await db.flush() # assigns world.id, needed for the room's FK
|
||||
await WorldStore(db).get_or_create_main_room(world.id)
|
||||
await db.commit()
|
||||
await db.refresh(world)
|
||||
return world
|
||||
|
||||
@@ -0,0 +1,676 @@
|
||||
"""Python port of the chunk binary/JSON codec, `docs/architecture/world.md` §3.
|
||||
|
||||
This is the server-side half of the "single shared format, two
|
||||
implementations" contract world.md §5.2 and
|
||||
`world_persistence_impl.md` §5.5/§9 call for. The Godot-side implementation
|
||||
is `scripts/chunk_data_decoder.gd`; this module must decode anything it
|
||||
produces and produce bytes it can decode.
|
||||
|
||||
IMPORTANT DEVIATION (see the "Known cross-codec divergence" note at the
|
||||
bottom of this file): the current `scripts/chunk_data_decoder.gd` does not
|
||||
actually implement IEEE-754 float32 for the `pos`/`rot`/`scale`/`bounds`
|
||||
fields -- it performs a lossy numeric `int`/`float` cast instead of a bit
|
||||
reinterpretation, which both truncates fractional values and does not
|
||||
write IEEE-754 bits at all. This module implements the format as
|
||||
*specified* (real `<f` IEEE-754 float32, matching every other field in the
|
||||
spec and matching what any conformant decoder would assume). See the note
|
||||
for what this means for cross-codec byte parity today.
|
||||
|
||||
Nothing here talks to a database or the FastAPI app; it is a pure,
|
||||
side-effect-free codec so it can be golden-file tested in isolation.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import hashlib
|
||||
import json
|
||||
import struct
|
||||
from dataclasses import dataclass, field
|
||||
|
||||
MAGIC = b"AGPC"
|
||||
HEADER_SIZE = 48
|
||||
CURRENT_VERSION = 1
|
||||
|
||||
SECTION_META = 0x01
|
||||
SECTION_TILE = 0x02
|
||||
SECTION_OBJECT = 0x03
|
||||
SECTION_FLAGS = 0x04
|
||||
SECTION_REVISION_META = 0x05
|
||||
|
||||
CATEGORY_FIELDS = (
|
||||
"violence", "sexual", "language", "substance",
|
||||
"gambling", "horror", "hate", "custom",
|
||||
)
|
||||
|
||||
|
||||
class ChunkCodecError(Exception):
|
||||
"""Malformed bytes -- the payload isn't shaped like a chunk at all."""
|
||||
|
||||
|
||||
class ChunkValidationError(Exception):
|
||||
"""A structurally-valid chunk failed a content/business-rule check.
|
||||
|
||||
``reason`` is the machine-readable code the API surface (world_persistence_impl.md
|
||||
§8.1) puts in the 422 response body's ``reason`` field, e.g.
|
||||
``"checksum_mismatch"``, ``"layer_dims"``, ``"object_out_of_bounds"``.
|
||||
"""
|
||||
|
||||
def __init__(self, reason: str, message: str | None = None) -> None:
|
||||
self.reason = reason
|
||||
super().__init__(message or reason)
|
||||
|
||||
|
||||
# ───────────────────────── Logical model ─────────────────────────
|
||||
|
||||
@dataclass
|
||||
class TileDef:
|
||||
id: int
|
||||
asset_id: str = ""
|
||||
solid: bool = False
|
||||
flags: int = 0
|
||||
variants: int = 1
|
||||
|
||||
|
||||
@dataclass
|
||||
class TileLayer:
|
||||
name: str
|
||||
layer_id: int = 0
|
||||
width: int = 0
|
||||
height: int = 0
|
||||
depth: int = 1
|
||||
palette: list[TileDef] = field(default_factory=list)
|
||||
tiles: list[int] = field(default_factory=list) # flattened, row-major
|
||||
|
||||
|
||||
@dataclass
|
||||
class ContentFlags:
|
||||
violence: int = 0
|
||||
sexual: int = 0
|
||||
language: int = 0
|
||||
substance: int = 0
|
||||
gambling: int = 0
|
||||
horror: int = 0
|
||||
hate: int = 0
|
||||
custom: int = 0
|
||||
mature: bool = False
|
||||
sources: list[str] = field(default_factory=list)
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
"categories": {name: getattr(self, name) for name in CATEGORY_FIELDS},
|
||||
"mature": self.mature,
|
||||
"sources": list(self.sources),
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "ContentFlags":
|
||||
cats = d.get("categories", {})
|
||||
return cls(
|
||||
**{name: int(cats.get(name, 0)) for name in CATEGORY_FIELDS},
|
||||
mature=bool(d.get("mature", False)),
|
||||
sources=list(d.get("sources", [])),
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class WorldObject:
|
||||
id: str
|
||||
type: str
|
||||
asset_id: str
|
||||
pos: tuple[float, float, float] = (0.0, 0.0, 0.0)
|
||||
rot: tuple[float, float, float, float] = (0.0, 0.0, 0.0, 1.0)
|
||||
scale: tuple[float, float, float] = (1.0, 1.0, 1.0)
|
||||
dynamic: bool = False
|
||||
properties: dict = field(default_factory=dict)
|
||||
flags: ContentFlags = field(default_factory=ContentFlags)
|
||||
|
||||
|
||||
@dataclass
|
||||
class ChunkBounds:
|
||||
"""Stored here as min-corner + size (matching the Godot client's AABB
|
||||
type) for convenience, but the §3.6 BINARY wire format is min + max
|
||||
(world.md §3.1, and the client's actual ChunkDataDecoder) -- fixed
|
||||
2026-09-14 after a real client/server interop test caught this class's
|
||||
original binary codec writing min+size on the wire, which the client
|
||||
decoder (unaware of the "size" convention) read as a second min/max
|
||||
pair, corrupting every chunk's bounds. The two representations are
|
||||
fully recoverable from each other; `max` below is computed for exactly
|
||||
this reason."""
|
||||
|
||||
min: tuple[float, float, float] = (0.0, 0.0, 0.0)
|
||||
size: tuple[float, float, float] = (0.0, 0.0, 0.0)
|
||||
|
||||
@property
|
||||
def max(self) -> tuple[float, float, float]:
|
||||
return tuple(a + b for a, b in zip(self.min, self.size))
|
||||
|
||||
|
||||
@dataclass
|
||||
class ChunkPayload:
|
||||
version: int = CURRENT_VERSION
|
||||
world_id: str = ""
|
||||
room_id: str = ""
|
||||
coord: tuple[int, int, int] = (0, 0, 0)
|
||||
bounds: ChunkBounds = field(default_factory=ChunkBounds)
|
||||
tile_layers: list[TileLayer] = field(default_factory=list)
|
||||
objects: list[WorldObject] = field(default_factory=list)
|
||||
flags: ContentFlags = field(default_factory=ContentFlags)
|
||||
created_at: int = 0
|
||||
updated_at: int = 0
|
||||
revision: int = 0
|
||||
author: str = ""
|
||||
|
||||
|
||||
def build_key(world_id: str | int, room_slug: str, cx: int, cy: int, cz: int) -> str:
|
||||
"""world_persistence_impl.md §4.5: ``"{world.id}:{room.slug}:{cx}:{cy}:{cz}"``."""
|
||||
return f"{world_id}:{room_slug}:{cx}:{cy}:{cz}"
|
||||
|
||||
|
||||
# ───────────────────────── Binary primitives ─────────────────────────
|
||||
# All integers little-endian, matching world.md §3.6.3. Floats are packed
|
||||
# as real IEEE-754 float32 -- see the module docstring's deviation note.
|
||||
|
||||
def _read_u16(data: bytes, off: int) -> int:
|
||||
return struct.unpack_from("<H", data, off)[0]
|
||||
|
||||
|
||||
def _read_u32(data: bytes, off: int) -> int:
|
||||
return struct.unpack_from("<I", data, off)[0]
|
||||
|
||||
|
||||
def _read_i32(data: bytes, off: int) -> int:
|
||||
return struct.unpack_from("<i", data, off)[0]
|
||||
|
||||
|
||||
def _read_i64(data: bytes, off: int) -> int:
|
||||
return struct.unpack_from("<q", data, off)[0]
|
||||
|
||||
|
||||
def _read_f32(data: bytes, off: int) -> float:
|
||||
return struct.unpack_from("<f", data, off)[0]
|
||||
|
||||
|
||||
def _w_u16(v: int) -> bytes:
|
||||
return struct.pack("<H", v & 0xFFFF)
|
||||
|
||||
|
||||
def _w_u32(v: int) -> bytes:
|
||||
return struct.pack("<I", v & 0xFFFFFFFF)
|
||||
|
||||
|
||||
def _w_i32(v: int) -> bytes:
|
||||
return struct.pack("<i", v)
|
||||
|
||||
|
||||
def _w_i64(v: int) -> bytes:
|
||||
return struct.pack("<q", v)
|
||||
|
||||
|
||||
def _w_f32(v: float) -> bytes:
|
||||
return struct.pack("<f", v)
|
||||
|
||||
|
||||
def _read_str(data: bytes, off: int) -> tuple[str, int]:
|
||||
"""Length-prefixed UTF-8 string. Returns (value, next_offset)."""
|
||||
n = _read_u16(data, off)
|
||||
off += 2
|
||||
s = data[off:off + n].decode("utf-8")
|
||||
return s, off + n
|
||||
|
||||
|
||||
def _w_str(s: str) -> bytes:
|
||||
b = s.encode("utf-8")
|
||||
if len(b) > 0xFFFF:
|
||||
raise ChunkCodecError(f"string field too long to encode ({len(b)} bytes)")
|
||||
return _w_u16(len(b)) + b
|
||||
|
||||
|
||||
def checksum(payload_body: bytes) -> str:
|
||||
"""SHA-256 hex digest of the payload body (world.md §3.6.3)."""
|
||||
return hashlib.sha256(payload_body).hexdigest()
|
||||
|
||||
|
||||
# ───────────────────────── Section codecs ─────────────────────────
|
||||
|
||||
def _encode_metadata(payload: ChunkPayload) -> bytes:
|
||||
out = bytearray()
|
||||
out += _w_str(payload.world_id)
|
||||
out += _w_str(payload.room_id)
|
||||
out += _w_i32(payload.coord[0])
|
||||
out += _w_i32(payload.coord[1])
|
||||
out += _w_i32(payload.coord[2])
|
||||
out += _w_f32(payload.bounds.min[0])
|
||||
out += _w_f32(payload.bounds.min[1])
|
||||
out += _w_f32(payload.bounds.min[2])
|
||||
out += _w_f32(payload.bounds.max[0])
|
||||
out += _w_f32(payload.bounds.max[1])
|
||||
out += _w_f32(payload.bounds.max[2])
|
||||
return bytes(out)
|
||||
|
||||
|
||||
def _decode_metadata(data: bytes, result: ChunkPayload) -> None:
|
||||
off = 0
|
||||
result.world_id, off = _read_str(data, off)
|
||||
result.room_id, off = _read_str(data, off)
|
||||
coord = (_read_i32(data, off), _read_i32(data, off + 4), _read_i32(data, off + 8))
|
||||
off += 12
|
||||
min_pos = (_read_f32(data, off), _read_f32(data, off + 4), _read_f32(data, off + 8))
|
||||
max_pos = (_read_f32(data, off + 12), _read_f32(data, off + 16), _read_f32(data, off + 20))
|
||||
size = tuple(a - b for a, b in zip(max_pos, min_pos))
|
||||
result.coord = coord
|
||||
result.bounds = ChunkBounds(min=min_pos, size=size)
|
||||
|
||||
|
||||
def _encode_tile_layer(layer: TileLayer) -> bytes:
|
||||
out = bytearray()
|
||||
out += _w_str(layer.name)
|
||||
out += _w_u16(layer.layer_id)
|
||||
out += _w_u16(layer.width)
|
||||
out += _w_u16(layer.height)
|
||||
out += _w_u16(layer.depth)
|
||||
out += _w_u16(len(layer.palette))
|
||||
for td in layer.palette:
|
||||
out += _w_u16(td.id)
|
||||
out += _w_str(td.asset_id)
|
||||
out += bytes([1 if td.solid else 0])
|
||||
out += _w_u32(td.flags)
|
||||
out += bytes([td.variants & 0xFF])
|
||||
out += _w_u32(len(layer.tiles))
|
||||
for tile_id in layer.tiles:
|
||||
out += _w_u16(tile_id)
|
||||
return bytes(out)
|
||||
|
||||
|
||||
def _decode_tile_layer(data: bytes) -> TileLayer:
|
||||
off = 0
|
||||
name, off = _read_str(data, off)
|
||||
layer_id = _read_u16(data, off); off += 2
|
||||
width = _read_u16(data, off); off += 2
|
||||
height = _read_u16(data, off); off += 2
|
||||
depth = _read_u16(data, off); off += 2
|
||||
palette_count = _read_u16(data, off); off += 2
|
||||
palette: list[TileDef] = []
|
||||
for _ in range(palette_count):
|
||||
tid = _read_u16(data, off); off += 2
|
||||
asset_id, off = _read_str(data, off)
|
||||
solid = data[off] != 0; off += 1
|
||||
flags = _read_u32(data, off); off += 4
|
||||
variants = data[off]; off += 1
|
||||
palette.append(TileDef(id=tid, asset_id=asset_id, solid=solid, flags=flags, variants=variants))
|
||||
tile_count = _read_u32(data, off); off += 4
|
||||
tiles: list[int] = []
|
||||
for _ in range(tile_count):
|
||||
tiles.append(_read_u16(data, off))
|
||||
off += 2
|
||||
return TileLayer(name=name, layer_id=layer_id, width=width, height=height,
|
||||
depth=depth, palette=palette, tiles=tiles)
|
||||
|
||||
|
||||
def _encode_flags(flags: ContentFlags) -> bytes:
|
||||
out = bytearray()
|
||||
for name in CATEGORY_FIELDS:
|
||||
out.append(getattr(flags, name) & 0xFF)
|
||||
out.append(1 if flags.mature else 0)
|
||||
out += _w_u16(len(flags.sources))
|
||||
for src in flags.sources:
|
||||
out += _w_str(src)
|
||||
return bytes(out)
|
||||
|
||||
|
||||
def _decode_flags(data: bytes) -> ContentFlags:
|
||||
off = 0
|
||||
values = {}
|
||||
for name in CATEGORY_FIELDS:
|
||||
values[name] = data[off]
|
||||
off += 1
|
||||
mature = data[off] != 0
|
||||
off += 1
|
||||
source_count = _read_u16(data, off)
|
||||
off += 2
|
||||
sources = []
|
||||
for _ in range(source_count):
|
||||
s, off = _read_str(data, off)
|
||||
sources.append(s)
|
||||
return ContentFlags(**values, mature=mature, sources=sources)
|
||||
|
||||
|
||||
def _encode_object(obj: WorldObject) -> bytes:
|
||||
out = bytearray()
|
||||
out += _w_str(obj.id)
|
||||
out += _w_str(obj.type)
|
||||
out += _w_str(obj.asset_id)
|
||||
for v in obj.pos:
|
||||
out += _w_f32(v)
|
||||
for v in obj.rot:
|
||||
out += _w_f32(v)
|
||||
for v in obj.scale:
|
||||
out += _w_f32(v)
|
||||
out.append(1 if obj.dynamic else 0)
|
||||
# Canonical JSON: keys sorted lexicographically (world.md §3.6.3).
|
||||
props_json = json.dumps(obj.properties, sort_keys=True, separators=(",", ":"))
|
||||
out += _w_str(props_json)
|
||||
out += _encode_flags(obj.flags)
|
||||
return bytes(out)
|
||||
|
||||
|
||||
def _decode_object(data: bytes) -> WorldObject:
|
||||
off = 0
|
||||
oid, off = _read_str(data, off)
|
||||
otype, off = _read_str(data, off)
|
||||
asset_id, off = _read_str(data, off)
|
||||
pos = (_read_f32(data, off), _read_f32(data, off + 4), _read_f32(data, off + 8))
|
||||
off += 12
|
||||
rot = (
|
||||
_read_f32(data, off), _read_f32(data, off + 4),
|
||||
_read_f32(data, off + 8), _read_f32(data, off + 12),
|
||||
)
|
||||
off += 16
|
||||
scale = (_read_f32(data, off), _read_f32(data, off + 4), _read_f32(data, off + 8))
|
||||
off += 12
|
||||
dynamic = data[off] != 0
|
||||
off += 1
|
||||
props_str, off = _read_str(data, off)
|
||||
try:
|
||||
properties = json.loads(props_str) if props_str else {}
|
||||
except json.JSONDecodeError as exc:
|
||||
raise ChunkCodecError(f"object {oid!r}: invalid properties JSON") from exc
|
||||
obj_flags = _decode_flags(data[off:])
|
||||
return WorldObject(id=oid, type=otype, asset_id=asset_id, pos=pos, rot=rot,
|
||||
scale=scale, dynamic=dynamic, properties=properties, flags=obj_flags)
|
||||
|
||||
|
||||
def _encode_revision_meta(payload: ChunkPayload) -> bytes:
|
||||
out = bytearray()
|
||||
out += _w_i64(payload.created_at)
|
||||
out += _w_i64(payload.updated_at)
|
||||
out += _w_u32(payload.revision)
|
||||
out += _w_str(payload.author)
|
||||
return bytes(out)
|
||||
|
||||
|
||||
def _decode_revision_meta(data: bytes, result: ChunkPayload) -> None:
|
||||
off = 0
|
||||
result.created_at = _read_i64(data, off); off += 8
|
||||
result.updated_at = _read_i64(data, off); off += 8
|
||||
result.revision = _read_u32(data, off); off += 4
|
||||
result.author, off = _read_str(data, off)
|
||||
|
||||
|
||||
def _wrap_section(section_id: int, data: bytes) -> bytes:
|
||||
return bytes([section_id]) + _w_u32(len(data)) + data
|
||||
|
||||
|
||||
# ───────────────────────── Top-level encode/decode ─────────────────────────
|
||||
|
||||
def encode_binary(payload: ChunkPayload) -> bytes:
|
||||
"""Encode a ChunkPayload to the world.md §3.6 wire format."""
|
||||
sections = bytearray()
|
||||
sections += _wrap_section(SECTION_META, _encode_metadata(payload))
|
||||
for layer in payload.tile_layers:
|
||||
sections += _wrap_section(SECTION_TILE, _encode_tile_layer(layer))
|
||||
for obj in payload.objects:
|
||||
sections += _wrap_section(SECTION_OBJECT, _encode_object(obj))
|
||||
sections += _wrap_section(SECTION_FLAGS, _encode_flags(payload.flags))
|
||||
sections += _wrap_section(SECTION_REVISION_META, _encode_revision_meta(payload))
|
||||
|
||||
payload_body = bytes(sections)
|
||||
digest = hashlib.sha256(payload_body).digest() # 32 raw bytes
|
||||
|
||||
header = bytearray()
|
||||
header += MAGIC
|
||||
header += _w_u16(CURRENT_VERSION)
|
||||
header += _w_u16(HEADER_SIZE - 8) # header_len: bytes of header after this field (spec-correct)
|
||||
header += _w_u32(0) # flags (reserved)
|
||||
header += _w_u32(len(payload_body))
|
||||
header += digest
|
||||
|
||||
return bytes(header) + payload_body
|
||||
|
||||
|
||||
def decode_binary(data: bytes) -> ChunkPayload:
|
||||
"""Decode a world.md §3.6 binary chunk. Raises ChunkCodecError on
|
||||
structurally malformed input (short buffer, bad magic, unsupported
|
||||
version, truncated payload)."""
|
||||
if len(data) < HEADER_SIZE:
|
||||
raise ChunkCodecError(f"data too short for header ({len(data)} bytes)")
|
||||
|
||||
if data[0:4] != MAGIC:
|
||||
raise ChunkCodecError("bad magic bytes")
|
||||
|
||||
version = _read_u16(data, 4)
|
||||
if version < 1 or version > CURRENT_VERSION:
|
||||
raise ChunkCodecError(f"unsupported chunk format version {version}")
|
||||
|
||||
# header_len (offset 6) is intentionally not used for offset math --
|
||||
# both this decoder and the Godot one always slice at the fixed
|
||||
# HEADER_SIZE, matching the reference implementation's actual (if
|
||||
# spec-inconsistent) behaviour.
|
||||
payload_len = _read_u32(data, 12)
|
||||
# bytes 16:48 are the header's advisory checksum -- decode_and_validate
|
||||
# re-reads it directly and recomputes against the parsed payload body.
|
||||
|
||||
if len(data) - HEADER_SIZE != payload_len:
|
||||
raise ChunkCodecError(
|
||||
f"declared payload_len ({payload_len}) does not match actual "
|
||||
f"remaining bytes ({len(data) - HEADER_SIZE})"
|
||||
)
|
||||
|
||||
payload_body = data[HEADER_SIZE:HEADER_SIZE + payload_len]
|
||||
|
||||
result = ChunkPayload(version=version)
|
||||
|
||||
offset = 0
|
||||
while offset < len(payload_body):
|
||||
if offset + 5 > len(payload_body):
|
||||
raise ChunkCodecError("truncated section header")
|
||||
section_id = payload_body[offset]
|
||||
section_len = _read_u32(payload_body, offset + 1)
|
||||
data_start = offset + 5
|
||||
data_end = data_start + section_len
|
||||
if data_end > len(payload_body):
|
||||
raise ChunkCodecError("truncated section body")
|
||||
section_data = payload_body[data_start:data_end]
|
||||
|
||||
if section_id == SECTION_META:
|
||||
_decode_metadata(section_data, result)
|
||||
elif section_id == SECTION_TILE:
|
||||
result.tile_layers.append(_decode_tile_layer(section_data))
|
||||
elif section_id == SECTION_OBJECT:
|
||||
result.objects.append(_decode_object(section_data))
|
||||
elif section_id == SECTION_FLAGS:
|
||||
result.flags = _decode_flags(section_data)
|
||||
elif section_id == SECTION_REVISION_META:
|
||||
_decode_revision_meta(section_data, result)
|
||||
# Unknown section ids are skipped (forward-compat), matching the
|
||||
# Godot decoder's match-with-no-default behaviour.
|
||||
|
||||
offset = data_end
|
||||
|
||||
return result
|
||||
|
||||
|
||||
# ───────────────────────── JSON encoding (world.md §3.5) ─────────────────────────
|
||||
# Derived, never stored (world_persistence_impl.md §8.1) -- produced here
|
||||
# from a decoded ChunkPayload for the ``Accept: application/json`` path.
|
||||
|
||||
def to_json_dict(payload: ChunkPayload, *, key: str, chunk_checksum: str) -> dict:
|
||||
return {
|
||||
"version": payload.version,
|
||||
"key": key,
|
||||
"world_id": payload.world_id,
|
||||
"room_id": payload.room_id,
|
||||
"coord": {"cx": payload.coord[0], "cy": payload.coord[1], "cz": payload.coord[2]},
|
||||
"bounds": {
|
||||
"min_x": payload.bounds.min[0], "min_y": payload.bounds.min[1], "min_z": payload.bounds.min[2],
|
||||
"max_x": payload.bounds.max[0], "max_y": payload.bounds.max[1], "max_z": payload.bounds.max[2],
|
||||
},
|
||||
"tiles": [
|
||||
{
|
||||
"name": layer.name,
|
||||
"layer_id": layer.layer_id,
|
||||
"width": layer.width,
|
||||
"height": layer.height,
|
||||
"depth": layer.depth,
|
||||
"palette": [
|
||||
{"id": td.id, "asset_id": td.asset_id, "solid": td.solid,
|
||||
"flags": td.flags, "variants": td.variants}
|
||||
for td in layer.palette
|
||||
],
|
||||
"tiles": list(layer.tiles),
|
||||
}
|
||||
for layer in payload.tile_layers
|
||||
],
|
||||
"objects": [
|
||||
{
|
||||
"id": obj.id, "type": obj.type, "asset_id": obj.asset_id,
|
||||
"transform": {
|
||||
"pos": list(obj.pos), "rot": list(obj.rot), "scale": list(obj.scale),
|
||||
},
|
||||
"properties": obj.properties,
|
||||
"dynamic": obj.dynamic,
|
||||
"flags": obj.flags.to_dict(),
|
||||
}
|
||||
for obj in payload.objects
|
||||
],
|
||||
"flags": payload.flags.to_dict(),
|
||||
"meta": {
|
||||
"created_at": payload.created_at, "updated_at": payload.updated_at,
|
||||
"revision": payload.revision, "author": payload.author,
|
||||
},
|
||||
"checksum": chunk_checksum,
|
||||
}
|
||||
|
||||
|
||||
# ───────────────────────── Validation (world_persistence_impl.md §5.5) ─────────────────────────
|
||||
|
||||
# Not precisely quantified by the design doc beyond "length limits" --
|
||||
# these are this implementation's conservative defaults (world.md §7).
|
||||
MAX_STRING_FIELD_LEN = 256
|
||||
MAX_PROPERTIES_JSON_LEN = 16_384
|
||||
MAX_SOURCES_PER_FLAGSET = 32
|
||||
|
||||
|
||||
def _check_string_lengths(obj: WorldObject) -> None:
|
||||
for field_name, value in (("id", obj.id), ("type", obj.type), ("asset_id", obj.asset_id)):
|
||||
if len(value) > MAX_STRING_FIELD_LEN:
|
||||
raise ChunkValidationError(
|
||||
"string_field_too_long", f"object.{field_name} exceeds {MAX_STRING_FIELD_LEN} chars"
|
||||
)
|
||||
props_json = json.dumps(obj.properties)
|
||||
if len(props_json) > MAX_PROPERTIES_JSON_LEN:
|
||||
raise ChunkValidationError(
|
||||
"string_field_too_long", f"object {obj.id!r} properties exceed {MAX_PROPERTIES_JSON_LEN} bytes"
|
||||
)
|
||||
if len(obj.flags.sources) > MAX_SOURCES_PER_FLAGSET:
|
||||
raise ChunkValidationError("string_field_too_long", f"object {obj.id!r} has too many flag sources")
|
||||
|
||||
|
||||
def decode_and_validate(
|
||||
data: bytes,
|
||||
*,
|
||||
expected_key: str,
|
||||
grid_size: tuple[int, int, int],
|
||||
max_objects: int,
|
||||
) -> ChunkPayload:
|
||||
"""Decode + fully validate a client-submitted chunk payload.
|
||||
|
||||
This is the boundary world_persistence_impl.md §5.5 requires: "the
|
||||
backend must not trust the client". Raises ``ChunkCodecError`` for
|
||||
structurally malformed bytes (mapped to a 422 by the router with a
|
||||
generic reason) or ``ChunkValidationError`` with a specific ``reason``
|
||||
code for a well-formed-but-invalid payload.
|
||||
"""
|
||||
payload = decode_binary(data) # raises ChunkCodecError for structural problems first
|
||||
|
||||
# Checksum is advisory in the header (world.md §7); the value that
|
||||
# matters is recomputed from the actual payload body we just parsed.
|
||||
payload_body = data[HEADER_SIZE:]
|
||||
recomputed = checksum(payload_body)
|
||||
header_checksum_hex = data[16:48].hex()
|
||||
if header_checksum_hex != recomputed:
|
||||
raise ChunkValidationError(
|
||||
"checksum_mismatch",
|
||||
"header checksum does not match the recomputed SHA-256 of the payload body",
|
||||
)
|
||||
|
||||
actual_key = build_key(payload.world_id, payload.room_id, *payload.coord)
|
||||
if actual_key != expected_key:
|
||||
raise ChunkValidationError(
|
||||
"chunk_key_mismatch",
|
||||
f"payload key {actual_key!r} does not match URL {expected_key!r}",
|
||||
)
|
||||
|
||||
for layer in payload.tile_layers:
|
||||
if (layer.width, layer.height, layer.depth) != tuple(grid_size):
|
||||
raise ChunkValidationError(
|
||||
"layer_dims",
|
||||
f"tile layer {layer.name!r} dims {(layer.width, layer.height, layer.depth)} "
|
||||
f"!= room grid {tuple(grid_size)}",
|
||||
)
|
||||
valid_ids = {0} | {td.id for td in layer.palette}
|
||||
for tile_id in layer.tiles:
|
||||
if tile_id not in valid_ids:
|
||||
raise ChunkValidationError(
|
||||
"tile_out_of_palette",
|
||||
f"tile layer {layer.name!r} references palette id {tile_id} not in its palette",
|
||||
)
|
||||
if len(layer.tiles) != layer.width * layer.height * layer.depth:
|
||||
raise ChunkValidationError(
|
||||
"layer_dims",
|
||||
f"tile layer {layer.name!r} has {len(layer.tiles)} cells, expected "
|
||||
f"{layer.width * layer.height * layer.depth}",
|
||||
)
|
||||
|
||||
if len(payload.objects) > max_objects:
|
||||
raise ChunkValidationError(
|
||||
"too_many_objects", f"{len(payload.objects)} objects exceeds max {max_objects}"
|
||||
)
|
||||
|
||||
bmin, bmax = payload.bounds.min, payload.bounds.max
|
||||
for obj in payload.objects:
|
||||
_check_string_lengths(obj)
|
||||
if not all(bmin[i] <= obj.pos[i] <= bmax[i] for i in range(3)):
|
||||
raise ChunkValidationError(
|
||||
"object_out_of_bounds",
|
||||
f"object {obj.id!r} position {obj.pos} outside chunk bounds "
|
||||
f"[{bmin}, {bmax}]",
|
||||
)
|
||||
|
||||
if len(payload.author) > MAX_STRING_FIELD_LEN:
|
||||
raise ChunkValidationError("string_field_too_long", "meta.author too long")
|
||||
|
||||
return payload
|
||||
|
||||
|
||||
# ───────────────────────── Known cross-codec divergence ─────────────────────────
|
||||
#
|
||||
# `scripts/chunk_data_decoder.gd`'s `_read_float32`/`_write_float32` do:
|
||||
#
|
||||
# static func _write_float32(val: float) -> PackedByteArray:
|
||||
# var bits := val as int
|
||||
# return _write_uint32(bits)
|
||||
#
|
||||
# static func _read_float32(data: PackedByteArray, offset: int) -> float:
|
||||
# var bits := _read_uint32(data, offset)
|
||||
# return bits as float
|
||||
#
|
||||
# `as` between int and float in GDScript is a numeric conversion, not a bit
|
||||
# reinterpretation (verified empirically against Godot 4.6.2 headless:
|
||||
# `1.5 as int` -> `1`, `1 as float` -> `1.0`; the IEEE-754 bit pattern of
|
||||
# 1.5f is 0x3FC00000 = 1069547520, not 1). So the shipped client codec
|
||||
# truncates every float32 field (bounds, object pos/rot/scale) to its
|
||||
# integer part and stores that integer as a raw int32 -- not as float32
|
||||
# bits at all. This is a real bug in already-merged, client-side code
|
||||
# (scripts/ is out of scope for this task) that breaks the "byte-stable
|
||||
# across two implementations" guarantee world.md §3.6.3 states.
|
||||
#
|
||||
# This module implements the *specified* format (real IEEE-754 float32)
|
||||
# rather than replicating that bug, because world.md §3.6 is normative and
|
||||
# says "float32" for these fields, and mirroring the bug would mean the
|
||||
# backend also corrupts every non-integer transform/bounds value it
|
||||
# stores. Practical effect until the client-side bug is fixed: payloads
|
||||
# with integer-only floats will decode identically on both sides; any
|
||||
# payload with a fractional position/rotation/scale/bounds value will not
|
||||
# be byte-identical (or numerically identical) between this module and the
|
||||
# current `scripts/chunk_data_decoder.gd`. This is flagged for the
|
||||
# client/editor follow-on task, not fixed here.
|
||||
@@ -0,0 +1,239 @@
|
||||
"""Game-server orchestration.
|
||||
|
||||
On ``POST /api/worlds/{id}/join`` the backend ensures a headless Godot
|
||||
dedicated-server process is running for that world and returns its address.
|
||||
One process per world, keyed by ``world_id``. A background reaper kills a
|
||||
world's server once its status file reports zero players for
|
||||
``GAME_SERVER_IDLE_TIMEOUT_SECONDS``.
|
||||
|
||||
This lives in-process (a module-level singleton) rather than as a separate
|
||||
service, so the backend MUST run single-worker -- which it does
|
||||
(``uvicorn app.main:app`` with no ``--workers``). The Godot binary and
|
||||
project are on the host (see ``settings.GODOT_BIN`` / ``GAME_PROJECT_DIR``);
|
||||
the backend spawns them as subprocesses.
|
||||
|
||||
Design notes / limits (PC3):
|
||||
- Port allocation is a linear scan of the configured range.
|
||||
- No crash-restart: if a server process dies, the next join respawns it.
|
||||
With world content now durable in Postgres (world_persistence_impl.md
|
||||
D2), this is genuinely safe rather than merely tolerated: the sim
|
||||
process holds no unsaved world content, so a reap/crash/kill can never
|
||||
lose world data.
|
||||
|
||||
Per-spawn auth token (world_persistence_impl.md §7.3): each spawned server
|
||||
gets a random ``secrets.token_urlsafe(32)`` on its command line, which it
|
||||
uses as a Bearer token against ``/api/internal`` to pull its world's
|
||||
content read-only before binding its ENet port. The token grants access to
|
||||
exactly one world and dies with its process (the reaper's
|
||||
``del self._servers[wid]`` invalidates it; see ``validate_token``).
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import hmac
|
||||
import json
|
||||
import secrets
|
||||
import socket
|
||||
import subprocess
|
||||
import tempfile
|
||||
import time
|
||||
from dataclasses import dataclass, field
|
||||
from pathlib import Path
|
||||
|
||||
from app.config import settings
|
||||
|
||||
|
||||
@dataclass
|
||||
class _WorldServer:
|
||||
world_id: str
|
||||
port: int
|
||||
proc: subprocess.Popen
|
||||
status_path: Path
|
||||
token: str
|
||||
started_at: float = field(default_factory=time.time)
|
||||
last_join: float = field(default_factory=time.time)
|
||||
|
||||
def status(self) -> dict:
|
||||
try:
|
||||
return json.loads(self.status_path.read_text())
|
||||
except (OSError, ValueError):
|
||||
return {}
|
||||
|
||||
def player_count(self) -> int:
|
||||
return int(self.status().get("players", 0))
|
||||
|
||||
def is_ready(self) -> bool:
|
||||
return self.status().get("ready") is True
|
||||
|
||||
def alive(self) -> bool:
|
||||
return self.proc.poll() is None
|
||||
|
||||
def stop(self) -> None:
|
||||
if self.alive():
|
||||
self.proc.terminate()
|
||||
try:
|
||||
self.proc.wait(timeout=10)
|
||||
except subprocess.TimeoutExpired:
|
||||
self.proc.kill()
|
||||
self.status_path.unlink(missing_ok=True)
|
||||
|
||||
|
||||
class GameServerSupervisor:
|
||||
def __init__(self) -> None:
|
||||
self._servers: dict[str, _WorldServer] = {}
|
||||
self._lock = asyncio.Lock()
|
||||
self._reaper: asyncio.Task | None = None
|
||||
self._runtime_dir = Path(tempfile.gettempdir()) / "agp-game-servers"
|
||||
self._runtime_dir.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
# ── lifecycle ────────────────────────────────────────────────────────
|
||||
def start(self) -> None:
|
||||
if not settings.GAME_SERVERS_ENABLED:
|
||||
return
|
||||
if self._reaper is None or self._reaper.done():
|
||||
self._reaper = asyncio.create_task(self._reap_loop())
|
||||
|
||||
async def shutdown(self) -> None:
|
||||
if self._reaper:
|
||||
self._reaper.cancel()
|
||||
async with self._lock:
|
||||
for srv in list(self._servers.values()):
|
||||
srv.stop()
|
||||
self._servers.clear()
|
||||
|
||||
# ── join ─────────────────────────────────────────────────────────────
|
||||
async def ensure_server(self, world_id: str) -> dict:
|
||||
"""Return ``{"host", "port", "world_id"}`` for the world's dedicated
|
||||
server, spawning it if needed. Raises RuntimeError if orchestration
|
||||
is disabled or no port/engine is available."""
|
||||
if not settings.GAME_SERVERS_ENABLED:
|
||||
raise RuntimeError("game servers are not enabled on this backend")
|
||||
|
||||
async with self._lock:
|
||||
srv = self._servers.get(world_id)
|
||||
if srv is not None and not srv.alive():
|
||||
srv.stop()
|
||||
srv = None
|
||||
del self._servers[world_id]
|
||||
|
||||
if srv is None:
|
||||
srv = self._spawn(world_id)
|
||||
self._servers[world_id] = srv
|
||||
try:
|
||||
await self._await_ready(srv)
|
||||
except TimeoutError:
|
||||
# Real failure now, not a silent "hope it's fine" --
|
||||
# see _await_ready's docstring. Don't leave a possibly
|
||||
# half-started process registered.
|
||||
srv.stop()
|
||||
del self._servers[world_id]
|
||||
raise RuntimeError(
|
||||
f"dedicated server for world {world_id} did not become ready in time"
|
||||
)
|
||||
|
||||
srv.last_join = time.time()
|
||||
return {"host": settings.GAME_SERVER_HOST, "port": srv.port, "world_id": world_id}
|
||||
|
||||
def validate_token(self, world_id: str, token: str) -> bool:
|
||||
"""`require_game_server` dependency support (world_persistence_impl.md
|
||||
§7.3): true iff *token* is the live token for *world_id*'s server.
|
||||
A dict lookup, as the doc specifies, plus a constant-time compare
|
||||
since it's a bearer credential."""
|
||||
srv = self._servers.get(str(world_id))
|
||||
if srv is None or not srv.alive():
|
||||
return False
|
||||
return hmac.compare_digest(srv.token, token)
|
||||
|
||||
# ── internals ────────────────────────────────────────────────────────
|
||||
def _spawn(self, world_id: str) -> _WorldServer:
|
||||
port = self._free_port()
|
||||
token = secrets.token_urlsafe(32)
|
||||
status_path = self._runtime_dir / f"world_{world_id}_{port}.json"
|
||||
status_path.unlink(missing_ok=True)
|
||||
cmd = [
|
||||
settings.GODOT_BIN, "--headless",
|
||||
"--path", settings.GAME_PROJECT_DIR,
|
||||
"res://scenes/server.tscn", "--",
|
||||
"--port", str(port),
|
||||
"--world", str(world_id),
|
||||
"--status-file", str(status_path),
|
||||
"--api-url", settings.GAME_SERVER_INTERNAL_API_URL,
|
||||
"--server-token", token,
|
||||
]
|
||||
proc = subprocess.Popen(cmd, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
return _WorldServer(
|
||||
world_id=world_id, port=port, proc=proc, status_path=status_path, token=token
|
||||
)
|
||||
|
||||
def _free_port(self) -> int:
|
||||
used = {s.port for s in self._servers.values()}
|
||||
for p in range(settings.GAME_SERVER_PORT_MIN, settings.GAME_SERVER_PORT_MAX + 1):
|
||||
if p in used:
|
||||
continue
|
||||
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as s:
|
||||
try:
|
||||
s.bind(("0.0.0.0", p))
|
||||
return p
|
||||
except OSError:
|
||||
continue
|
||||
raise RuntimeError("no free game-server port in the configured range")
|
||||
|
||||
async def _await_ready(self, srv: _WorldServer) -> None:
|
||||
"""Wait for a ``"ready": true`` field in the status file
|
||||
(world_persistence_impl.md §7.4).
|
||||
|
||||
This replaces the old ``_await_port``, which had two real bugs:
|
||||
it treated a bound UDP port as "ready", but with content loading
|
||||
the port binds *before* the server has fetched its world's rooms
|
||||
and chunks (world_persistence_impl.md §7.2 step 4) -- so a client
|
||||
could get handed an address for a server still mid-fetch. And it
|
||||
*failed open*: past its 8s deadline it simply returned, with no
|
||||
error, so ``ensure_server`` reported success for a server that may
|
||||
never have started at all. This raises ``TimeoutError`` instead,
|
||||
which ``ensure_server`` turns into a real 503 for the joining
|
||||
client, and also bails out early (same exception) if the process
|
||||
has already exited.
|
||||
"""
|
||||
deadline = time.time() + settings.GAME_SERVER_READY_TIMEOUT_SECONDS
|
||||
while time.time() < deadline:
|
||||
if srv.is_ready():
|
||||
return
|
||||
if not srv.alive():
|
||||
raise TimeoutError(
|
||||
f"server process for world {srv.world_id} exited before becoming ready"
|
||||
)
|
||||
await asyncio.sleep(0.25)
|
||||
raise TimeoutError(
|
||||
f"server for world {srv.world_id} did not report ready within "
|
||||
f"{settings.GAME_SERVER_READY_TIMEOUT_SECONDS}s"
|
||||
)
|
||||
|
||||
async def _reap_loop(self) -> None:
|
||||
try:
|
||||
while True:
|
||||
await asyncio.sleep(30)
|
||||
async with self._lock:
|
||||
now = time.time()
|
||||
for wid, srv in list(self._servers.items()):
|
||||
if not srv.alive():
|
||||
srv.stop()
|
||||
del self._servers[wid]
|
||||
continue
|
||||
idle_for = now - srv.last_join
|
||||
if idle_for > settings.GAME_SERVER_IDLE_TIMEOUT_SECONDS and srv.player_count() == 0:
|
||||
srv.stop()
|
||||
del self._servers[wid]
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
|
||||
def debug_state(self) -> list[dict]:
|
||||
return [
|
||||
{
|
||||
"world_id": s.world_id, "port": s.port, "alive": s.alive(),
|
||||
"players": s.player_count(), "uptime_s": round(time.time() - s.started_at),
|
||||
}
|
||||
for s in self._servers.values()
|
||||
]
|
||||
|
||||
|
||||
supervisor = GameServerSupervisor()
|
||||
@@ -0,0 +1,197 @@
|
||||
"""Lightweight glTF / GLB metadata extraction.
|
||||
|
||||
This module intentionally avoids heavyweight dependencies such as trimesh or
|
||||
pygltflib. For the metadata fields the asset upload pipeline needs (mesh and
|
||||
vertex counts, animation presence, texture references, and the bounding box)
|
||||
a small amount of glTF-specific parsing is sufficient and keeps the backend
|
||||
dependency-free.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import struct
|
||||
from typing import Any, Optional
|
||||
|
||||
# GLB binary header magic bytes ("glTF").
|
||||
_GLB_MAGIC = b"glTF"
|
||||
_GLB_MAGIC_INT = 0x46546C67 # b"glTF" interpreted as little-endian uint32
|
||||
_GLB_JSON_CHUNK_TYPE = 0x4E4F534A # "JSON"
|
||||
_GLB_BIN_CHUNK_TYPE = 0x004E4942 # "BIN\0"
|
||||
|
||||
# Whitespace allowed around a GLB JSON chunk. The spec pads with spaces (0x20),
|
||||
# but be lenient with null bytes and other whitespace that real exporters emit.
|
||||
_JSON_CHUNK_TRIM = b" \t\r\n\x00"
|
||||
|
||||
|
||||
def looks_like_gltf(content: bytes, filename: Optional[str] = None) -> bool:
|
||||
"""Return True when the bytes or filename indicate a glTF/GLB asset."""
|
||||
if content.startswith(_GLB_MAGIC):
|
||||
return True
|
||||
|
||||
if filename:
|
||||
lowered = filename.lower()
|
||||
if lowered.endswith(".gltf") or lowered.endswith(".glb"):
|
||||
return True
|
||||
|
||||
# A bare JSON buffer (e.g. uploaded without an extension) that has the
|
||||
# glTF asset marker is also a glTF file.
|
||||
stripped = content.lstrip()
|
||||
if stripped.startswith(b"{"):
|
||||
try:
|
||||
payload = json.loads(stripped.decode("utf-8"))
|
||||
except (ValueError, UnicodeDecodeError):
|
||||
return False
|
||||
return isinstance(payload, dict) and "asset" in payload and "version" in payload.get("asset", {})
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def _parse_glb(content: bytes) -> dict[str, Any]:
|
||||
"""Parse the JSON chunk of a GLB binary container."""
|
||||
if len(content) < 12:
|
||||
raise ValueError("GLB file is too short")
|
||||
|
||||
magic, _version, _length = struct.unpack_from("<III", content, 0)
|
||||
if magic != _GLB_MAGIC_INT:
|
||||
raise ValueError("invalid GLB magic")
|
||||
|
||||
offset = 12
|
||||
json_chunk: Optional[dict[str, Any]] = None
|
||||
|
||||
while offset + 8 <= len(content):
|
||||
chunk_length, chunk_type = struct.unpack_from("<II", content, offset)
|
||||
offset += 8
|
||||
chunk_end = offset + chunk_length
|
||||
if chunk_end > len(content):
|
||||
raise ValueError("GLB chunk overruns file boundary")
|
||||
|
||||
chunk_data = content[offset:chunk_end]
|
||||
if chunk_type == _GLB_JSON_CHUNK_TYPE:
|
||||
try:
|
||||
json_chunk = json.loads(chunk_data.strip(_JSON_CHUNK_TRIM).decode("utf-8"))
|
||||
except (ValueError, UnicodeDecodeError) as exc:
|
||||
raise ValueError(f"invalid GLB JSON chunk: {exc}") from exc
|
||||
|
||||
offset = chunk_end
|
||||
|
||||
if json_chunk is None:
|
||||
raise ValueError("GLB file does not contain a JSON chunk")
|
||||
|
||||
return json_chunk
|
||||
|
||||
|
||||
def _parse_gltf_json(content: bytes) -> dict[str, Any]:
|
||||
"""Parse a plain .gltf JSON file."""
|
||||
stripped = content.lstrip()
|
||||
try:
|
||||
payload = json.loads(stripped.decode("utf-8"))
|
||||
except (ValueError, UnicodeDecodeError) as exc:
|
||||
raise ValueError(f"invalid glTF JSON: {exc}") from exc
|
||||
|
||||
if not isinstance(payload, dict):
|
||||
raise ValueError("glTF JSON root must be an object")
|
||||
return payload
|
||||
|
||||
|
||||
def _position_accessor_counts(gltf: dict[str, Any]) -> list[int]:
|
||||
"""Return POSITION accessor counts for every mesh primitive."""
|
||||
counts: list[int] = []
|
||||
accessors = gltf.get("accessors", [])
|
||||
for mesh in gltf.get("meshes", []):
|
||||
for primitive in mesh.get("primitives", []):
|
||||
attributes = primitive.get("attributes", {})
|
||||
position_index = attributes.get("POSITION")
|
||||
if position_index is None:
|
||||
continue
|
||||
try:
|
||||
accessor = accessors[int(position_index)]
|
||||
except (IndexError, TypeError, ValueError):
|
||||
continue
|
||||
count = accessor.get("count")
|
||||
if isinstance(count, int):
|
||||
counts.append(count)
|
||||
return counts
|
||||
|
||||
|
||||
def _position_bounds(gltf: dict[str, Any]) -> list[list[float]]:
|
||||
"""Return min/max bounds for every POSITION accessor that declares them."""
|
||||
bounds: list[list[float]] = []
|
||||
accessors = gltf.get("accessors", [])
|
||||
for mesh in gltf.get("meshes", []):
|
||||
for primitive in mesh.get("primitives", []):
|
||||
attributes = primitive.get("attributes", {})
|
||||
position_index = attributes.get("POSITION")
|
||||
if position_index is None:
|
||||
continue
|
||||
try:
|
||||
accessor = accessors[int(position_index)]
|
||||
except (IndexError, TypeError, ValueError):
|
||||
continue
|
||||
minimum = accessor.get("min")
|
||||
maximum = accessor.get("max")
|
||||
if isinstance(minimum, list) and isinstance(maximum, list):
|
||||
bounds.append([float(x) for x in minimum])
|
||||
bounds.append([float(x) for x in maximum])
|
||||
return bounds
|
||||
|
||||
|
||||
def _texture_refs(gltf: dict[str, Any]) -> list[str]:
|
||||
"""Collect external texture source references from the image array."""
|
||||
refs: list[str] = []
|
||||
for index, image in enumerate(gltf.get("images", [])):
|
||||
uri = image.get("uri")
|
||||
if isinstance(uri, str) and not uri.startswith("data:"):
|
||||
refs.append(uri)
|
||||
continue
|
||||
|
||||
name = image.get("name")
|
||||
if isinstance(name, str) and name:
|
||||
refs.append(name)
|
||||
continue
|
||||
|
||||
if isinstance(uri, str):
|
||||
# Embedded data URI; keep a stable, non-huge reference.
|
||||
refs.append(f"data:{index}")
|
||||
continue
|
||||
|
||||
buffer_view = image.get("bufferView")
|
||||
if buffer_view is not None:
|
||||
refs.append(f"bufferView:{buffer_view}")
|
||||
continue
|
||||
|
||||
refs.append(f"image:{index}")
|
||||
|
||||
return refs
|
||||
|
||||
|
||||
def extract_gltf_metadata(content: bytes) -> dict[str, Any]:
|
||||
"""Extract upload-relevant metadata from glTF/GLB bytes.
|
||||
|
||||
Raises ValueError for malformed glTF content. The returned dict contains:
|
||||
mesh_count, vertex_count, has_animation, texture_refs,
|
||||
bounding_box_min, bounding_box_max.
|
||||
"""
|
||||
if content.startswith(_GLB_MAGIC):
|
||||
gltf = _parse_glb(content)
|
||||
else:
|
||||
gltf = _parse_gltf_json(content)
|
||||
|
||||
position_counts = _position_accessor_counts(gltf)
|
||||
bounds = _position_bounds(gltf)
|
||||
|
||||
if bounds:
|
||||
bounding_box_min = [min(axis) for axis in zip(*bounds[::2])]
|
||||
bounding_box_max = [max(axis) for axis in zip(*bounds[1::2])]
|
||||
else:
|
||||
bounding_box_min = [0.0, 0.0, 0.0]
|
||||
bounding_box_max = [0.0, 0.0, 0.0]
|
||||
|
||||
return {
|
||||
"mesh_count": len(gltf.get("meshes", [])),
|
||||
"vertex_count": sum(position_counts),
|
||||
"has_animation": bool(gltf.get("animations")),
|
||||
"texture_refs": _texture_refs(gltf),
|
||||
"bounding_box_min": bounding_box_min,
|
||||
"bounding_box_max": bounding_box_max,
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
"""Redis-backed presence store.
|
||||
|
||||
Presence is determined by a heartbeat TTL key in Redis:
|
||||
- heartbeat(user_id) sets a TTL key per user (default 60 s).
|
||||
- is_online(user_id) / is_online_batch(user_ids) check whether the key(s)
|
||||
exist.
|
||||
|
||||
status_message and last_seen_at are persisted in the ``users`` table by the
|
||||
router (app/routers/presence.py); this store only owns the Redis side.
|
||||
|
||||
The Redis client is created lazily, on first actual use, rather than
|
||||
requiring an explicit ``connect()`` call during app startup. This matters
|
||||
because FastAPI's lifespan handler does not run under the plain
|
||||
``TestClient(app)`` instantiation this codebase's tests use (no
|
||||
``with`` block), so anything that only connected during lifespan startup
|
||||
would never connect in tests. Lazy connection means the store works
|
||||
identically whether the app was started for real or is being driven by
|
||||
pytest.
|
||||
|
||||
The client is also cached per-*event loop* rather than globally: the same
|
||||
plain ``TestClient(app)`` pattern can dispatch different requests onto
|
||||
different event loops (see the NullPool comment on ``_override_db`` in
|
||||
tests/conftest.py for the analogous asyncpg problem), and an
|
||||
``aioredis.Redis`` connection, like an asyncpg connection, breaks with
|
||||
"Event loop is closed" if reused across loops. In the real running server
|
||||
there is exactly one event loop for the process lifetime, so this
|
||||
degrades to a single cached, pooled connection there.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import logging
|
||||
|
||||
import redis.asyncio as aioredis
|
||||
|
||||
from app.config import settings
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Key prefix for heartbeat entries.
|
||||
_PRESENCE_KEY_PREFIX = "presence:heartbeat:"
|
||||
|
||||
# Default heartbeat TTL in seconds (1 minute).
|
||||
# Clients should heartbeat at least once per interval.
|
||||
_DEFAULT_HEARTBEAT_TTL = 60
|
||||
|
||||
|
||||
class PresenceStore:
|
||||
"""Redis-backed presence store with async, lazily-connected operations."""
|
||||
|
||||
def __init__(self, redis_url: str | None = None, heartbeat_ttl: int = _DEFAULT_HEARTBEAT_TTL):
|
||||
# redis_url is resolved from settings at first use (not at
|
||||
# construction time) so tests that override settings.REDIS_URL
|
||||
# before the first call still take effect -- this module is
|
||||
# imported (and the module-level singleton below constructed)
|
||||
# well before any such override runs.
|
||||
self._redis_url = redis_url
|
||||
self._heartbeat_ttl = heartbeat_ttl
|
||||
# Keyed by id(running loop) -- see the module docstring.
|
||||
self._clients: dict[int, aioredis.Redis] = {}
|
||||
self._connect_lock = asyncio.Lock()
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# Lifecycle
|
||||
# ------------------------------------------------------------------
|
||||
|
||||
async def _ensure_client(self) -> aioredis.Redis:
|
||||
"""Return a connected client for the current event loop, connecting
|
||||
on first use per loop."""
|
||||
loop_key = id(asyncio.get_running_loop())
|
||||
client = self._clients.get(loop_key)
|
||||
if client is None:
|
||||
async with self._connect_lock:
|
||||
client = self._clients.get(loop_key)
|
||||
if client is None:
|
||||
url = self._redis_url or settings.REDIS_URL
|
||||
client = aioredis.from_url(
|
||||
url,
|
||||
encoding="utf-8",
|
||||
decode_responses=True,
|
||||
)
|
||||
try:
|
||||
await client.ping()
|
||||
except Exception:
|
||||
logger.warning("Redis ping failed for %s", url)
|
||||
raise
|
||||
self._clients[loop_key] = client
|
||||
return client
|
||||
|
||||
async def close(self) -> None:
|
||||
"""Close the Redis connection for the current event loop, if one was
|
||||
opened."""
|
||||
loop_key = id(asyncio.get_running_loop())
|
||||
client = self._clients.pop(loop_key, None)
|
||||
if client is not None:
|
||||
await client.aclose()
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# Heartbeat
|
||||
# ------------------------------------------------------------------
|
||||
|
||||
async def heartbeat(self, user_id: int) -> None:
|
||||
"""Record a heartbeat for *user_id*.
|
||||
|
||||
Sets a TTL key so that the user is considered online as long as
|
||||
heartbeats arrive at least once per heartbeat_ttl seconds.
|
||||
"""
|
||||
client = await self._ensure_client()
|
||||
await client.set(self._heartbeat_key(user_id), "1", ex=self._heartbeat_ttl)
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# Online checks
|
||||
# ------------------------------------------------------------------
|
||||
|
||||
async def is_online(self, user_id: int) -> bool:
|
||||
"""Return True if the user has a valid heartbeat key."""
|
||||
client = await self._ensure_client()
|
||||
exists = await client.exists(self._heartbeat_key(user_id))
|
||||
return bool(exists)
|
||||
|
||||
async def is_online_batch(self, user_ids: list[int]) -> set[int]:
|
||||
"""Return the subset of user_ids that currently have a valid
|
||||
heartbeat key. Uses MGET (one round trip) rather than one EXISTS
|
||||
per user.
|
||||
"""
|
||||
if not user_ids:
|
||||
return set()
|
||||
client = await self._ensure_client()
|
||||
keys = [self._heartbeat_key(uid) for uid in user_ids]
|
||||
values = await client.mget(keys)
|
||||
return {uid for uid, v in zip(user_ids, values) if v is not None}
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# Helpers
|
||||
# ------------------------------------------------------------------
|
||||
|
||||
@staticmethod
|
||||
def _heartbeat_key(user_id: int) -> str:
|
||||
return f"{_PRESENCE_KEY_PREFIX}{user_id}"
|
||||
|
||||
|
||||
# Singleton instance shared by the router, so all requests share the same
|
||||
# connection pool.
|
||||
presence_store = PresenceStore()
|
||||
@@ -0,0 +1,431 @@
|
||||
"""World content storage service.
|
||||
|
||||
Implements the `world.md` §5.1 service interface over Postgres, per
|
||||
`world_persistence_impl.md` §9 -- **minus** ``flush_dirty`` and
|
||||
``rebuild_index``, which don't apply once there is no write-behind dirty
|
||||
set and no derived index to rebuild (see that doc's §3.3 and §4.2).
|
||||
|
||||
This is the *only* place chunk content is written (world_persistence_impl.md
|
||||
D2 / §5). Callers (the routers) own transaction boundaries: methods here
|
||||
``flush()`` so later statements in the same request see earlier ones and so
|
||||
integrity errors surface before a caller commits, but they never
|
||||
``commit()`` -- that mirrors the existing convention in
|
||||
``app/routers/worlds.py`` (``get_db`` docs: "Handlers are responsible for
|
||||
committing or rolling back their own transactions").
|
||||
|
||||
Known gap this module had to resolve on its own (flagged, not silently
|
||||
decided): `world_persistence_impl.md` §6/§7.2/§8.1 all reference a world's
|
||||
monotonic ``content_revision`` ("bumped on every chunk write"), but no
|
||||
column for it is defined anywhere in §4's schema. Rather than add an
|
||||
undocumented column, ``content_revision()`` below derives it as
|
||||
``MAX(id)`` over ``world_chunk_revisions`` scoped to the world: that table
|
||||
is append-only (retention only nulls ``payload``, it never deletes rows),
|
||||
so the value is genuinely monotonic and increments on every
|
||||
create/update/delete/rollback.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
from sqlalchemy import func, select, update
|
||||
from sqlalchemy.exc import IntegrityError
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
from sqlalchemy.orm import load_only
|
||||
|
||||
from app.config import settings
|
||||
from app.models.world_content import (
|
||||
MAIN_ROOM_NAME,
|
||||
MAIN_ROOM_SLUG,
|
||||
WorldChunk,
|
||||
WorldChunkRevision,
|
||||
WorldRoom,
|
||||
)
|
||||
from app.services import chunk_codec
|
||||
|
||||
|
||||
class RevisionConflict(Exception):
|
||||
"""Optimistic-concurrency conflict (world.md §5.4). ``current_revision``
|
||||
is 0 and ``current_checksum`` is None when the caller's ``base_revision``
|
||||
assumed a chunk exists but it doesn't."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
current_revision: int,
|
||||
current_checksum: str | None,
|
||||
coord: tuple[int, int, int] | None = None,
|
||||
) -> None:
|
||||
self.current_revision = current_revision
|
||||
self.current_checksum = current_checksum
|
||||
self.coord = coord
|
||||
super().__init__(f"revision conflict: current_revision={current_revision}")
|
||||
|
||||
|
||||
class RevisionNotAvailable(Exception):
|
||||
"""Raised by ``rollback_chunk`` when the requested revision doesn't
|
||||
exist, or exists but its payload was pruned by the retention policy
|
||||
(world_persistence_impl.md §4.3)."""
|
||||
|
||||
|
||||
@dataclass
|
||||
class Bounds:
|
||||
cx_min: int | None = None
|
||||
cx_max: int | None = None
|
||||
cy_min: int | None = None
|
||||
cy_max: int | None = None
|
||||
cz: int | None = None
|
||||
|
||||
|
||||
class WorldStore:
|
||||
"""Owns chunk/room read/write operations over the async session
|
||||
handed to it. One instance per request is the expected usage
|
||||
(``WorldStore(db)`` where ``db`` is the ``DbDep`` session)."""
|
||||
|
||||
def __init__(self, db: AsyncSession) -> None:
|
||||
self.db = db
|
||||
|
||||
# ── rooms ────────────────────────────────────────────────────────────
|
||||
|
||||
async def get_room(self, world_id: int, slug: str) -> WorldRoom | None:
|
||||
result = await self.db.execute(
|
||||
select(WorldRoom).where(WorldRoom.world_id == world_id, WorldRoom.slug == slug)
|
||||
)
|
||||
return result.scalar_one_or_none()
|
||||
|
||||
async def list_rooms(self, world_id: int) -> list[WorldRoom]:
|
||||
result = await self.db.execute(
|
||||
select(WorldRoom).where(WorldRoom.world_id == world_id).order_by(WorldRoom.id)
|
||||
)
|
||||
return list(result.scalars().all())
|
||||
|
||||
async def create_room(
|
||||
self,
|
||||
world_id: int,
|
||||
slug: str,
|
||||
name: str,
|
||||
*,
|
||||
grid: dict | None = None,
|
||||
bounds: dict | None = None,
|
||||
spawn: dict | None = None,
|
||||
) -> WorldRoom:
|
||||
room = WorldRoom(world_id=world_id, slug=slug, name=name)
|
||||
if grid is not None:
|
||||
room.grid = grid
|
||||
if bounds is not None:
|
||||
room.bounds = bounds
|
||||
if spawn is not None:
|
||||
room.spawn = spawn
|
||||
self.db.add(room)
|
||||
await self.db.flush()
|
||||
await self.db.refresh(room)
|
||||
return room
|
||||
|
||||
async def get_or_create_main_room(self, world_id: int) -> WorldRoom:
|
||||
"""world_persistence_impl.md §4.1: every world gets a ``main`` room.
|
||||
Called from ``create_world`` for new worlds, and lazily here for
|
||||
worlds that predate this migration."""
|
||||
room = await self.get_room(world_id, MAIN_ROOM_SLUG)
|
||||
if room is not None:
|
||||
return room
|
||||
try:
|
||||
return await self.create_room(world_id, MAIN_ROOM_SLUG, MAIN_ROOM_NAME)
|
||||
except IntegrityError:
|
||||
# Lost a race with a concurrent creator; the row now exists.
|
||||
await self.db.rollback()
|
||||
room = await self.get_room(world_id, MAIN_ROOM_SLUG)
|
||||
if room is None:
|
||||
raise
|
||||
return room
|
||||
|
||||
async def count_chunks(self, room_id: int) -> int:
|
||||
result = await self.db.execute(
|
||||
select(func.count()).select_from(WorldChunk).where(WorldChunk.room_id == room_id)
|
||||
)
|
||||
return int(result.scalar_one())
|
||||
|
||||
async def content_revision(self, world_id: int) -> int:
|
||||
"""See module docstring for why this is derived rather than stored."""
|
||||
result = await self.db.execute(
|
||||
select(func.max(WorldChunkRevision.id)).where(WorldChunkRevision.world_id == world_id)
|
||||
)
|
||||
return int(result.scalar() or 0)
|
||||
|
||||
# ── chunk reads ──────────────────────────────────────────────────────
|
||||
|
||||
async def get_chunk(self, key: str) -> WorldChunk | None:
|
||||
result = await self.db.execute(select(WorldChunk).where(WorldChunk.chunk_key == key))
|
||||
return result.scalar_one_or_none()
|
||||
|
||||
async def get_chunk_by_coord(self, room_id: int, cx: int, cy: int, cz: int) -> WorldChunk | None:
|
||||
result = await self.db.execute(
|
||||
select(WorldChunk).where(
|
||||
WorldChunk.room_id == room_id, WorldChunk.cx == cx,
|
||||
WorldChunk.cy == cy, WorldChunk.cz == cz,
|
||||
)
|
||||
)
|
||||
return result.scalar_one_or_none()
|
||||
|
||||
async def get_chunk_binary(self, key: str) -> bytes | None:
|
||||
chunk = await self.get_chunk(key)
|
||||
return chunk.payload if chunk is not None else None
|
||||
|
||||
async def get_chunk_flags(self, key: str) -> dict | None:
|
||||
chunk = await self.get_chunk(key)
|
||||
return chunk.content_flags if chunk is not None else None
|
||||
|
||||
async def list_chunks(
|
||||
self,
|
||||
world_id: int,
|
||||
room_id: int | None = None,
|
||||
bounds: Bounds | None = None,
|
||||
) -> list[WorldChunk]:
|
||||
"""Index query -- world.md §5.1's ``list_chunks``. Payload bytes are
|
||||
deliberately not loaded (world_persistence_impl.md §8.1: "Payloads
|
||||
are not included")."""
|
||||
query = select(WorldChunk).options(
|
||||
load_only(
|
||||
WorldChunk.id, WorldChunk.world_id, WorldChunk.room_id, WorldChunk.chunk_key,
|
||||
WorldChunk.cx, WorldChunk.cy, WorldChunk.cz, WorldChunk.revision,
|
||||
WorldChunk.checksum, WorldChunk.payload_len, WorldChunk.is_mature,
|
||||
WorldChunk.updated_at,
|
||||
)
|
||||
).where(WorldChunk.world_id == world_id)
|
||||
if room_id is not None:
|
||||
query = query.where(WorldChunk.room_id == room_id)
|
||||
if bounds is not None:
|
||||
if bounds.cx_min is not None:
|
||||
query = query.where(WorldChunk.cx >= bounds.cx_min)
|
||||
if bounds.cx_max is not None:
|
||||
query = query.where(WorldChunk.cx <= bounds.cx_max)
|
||||
if bounds.cy_min is not None:
|
||||
query = query.where(WorldChunk.cy >= bounds.cy_min)
|
||||
if bounds.cy_max is not None:
|
||||
query = query.where(WorldChunk.cy <= bounds.cy_max)
|
||||
if bounds.cz is not None:
|
||||
query = query.where(WorldChunk.cz == bounds.cz)
|
||||
query = query.order_by(WorldChunk.cx, WorldChunk.cy, WorldChunk.cz)
|
||||
result = await self.db.execute(query)
|
||||
return list(result.scalars().all())
|
||||
|
||||
# ── chunk writes ─────────────────────────────────────────────────────
|
||||
|
||||
async def put_chunk(
|
||||
self,
|
||||
*,
|
||||
room: WorldRoom,
|
||||
cx: int,
|
||||
cy: int,
|
||||
cz: int,
|
||||
payload_bytes: bytes,
|
||||
base_revision: int,
|
||||
actor_id: int | None,
|
||||
) -> WorldChunk:
|
||||
"""Full-chunk write with optimistic concurrency (world.md §5.4,
|
||||
world_persistence_impl.md §5.4/§8.2). Validates the payload
|
||||
server-side (§5.5) before ever touching a row. ``base_revision=0``
|
||||
means "create; 409 if it already exists"."""
|
||||
key = chunk_codec.build_key(room.world_id, room.slug, cx, cy, cz)
|
||||
grid_size = tuple(room.grid.get("size", [32, 32, 1]))
|
||||
|
||||
# Raises ChunkCodecError / ChunkValidationError -- the router maps
|
||||
# those to 422. Nothing below trusts the request body's own claims
|
||||
# about content_flags/is_mature; both come from `decoded`.
|
||||
decoded = chunk_codec.decode_and_validate(
|
||||
payload_bytes,
|
||||
expected_key=key,
|
||||
grid_size=grid_size,
|
||||
max_objects=settings.WORLD_CHUNK_MAX_OBJECTS,
|
||||
)
|
||||
body_checksum = chunk_codec.checksum(payload_bytes[chunk_codec.HEADER_SIZE:])
|
||||
|
||||
result = await self.db.execute(
|
||||
select(WorldChunk)
|
||||
.where(
|
||||
WorldChunk.room_id == room.id, WorldChunk.cx == cx,
|
||||
WorldChunk.cy == cy, WorldChunk.cz == cz,
|
||||
)
|
||||
.with_for_update()
|
||||
)
|
||||
row = result.scalar_one_or_none()
|
||||
|
||||
if base_revision == 0:
|
||||
if row is not None:
|
||||
raise RevisionConflict(row.revision, row.checksum, (cx, cy, cz))
|
||||
row = WorldChunk(
|
||||
world_id=room.world_id, room_id=room.id, chunk_key=key,
|
||||
cx=cx, cy=cy, cz=cz, revision=1,
|
||||
)
|
||||
self.db.add(row)
|
||||
action = "create"
|
||||
else:
|
||||
if row is None or row.revision != base_revision:
|
||||
raise RevisionConflict(
|
||||
row.revision if row else 0, row.checksum if row else None, (cx, cy, cz)
|
||||
)
|
||||
row.revision = row.revision + 1
|
||||
action = "update"
|
||||
|
||||
row.format_version = decoded.version
|
||||
row.payload = payload_bytes
|
||||
row.payload_len = len(payload_bytes)
|
||||
row.checksum = body_checksum
|
||||
row.content_flags = decoded.flags.to_dict()
|
||||
row.is_mature = decoded.flags.mature
|
||||
row.updated_by_id = actor_id
|
||||
|
||||
try:
|
||||
await self.db.flush()
|
||||
except IntegrityError:
|
||||
# Lost a create race to a concurrent writer between our SELECT
|
||||
# and this flush. Roll back and report the real current state.
|
||||
await self.db.rollback()
|
||||
existing = await self.get_chunk_by_coord(room.id, cx, cy, cz)
|
||||
raise RevisionConflict(
|
||||
existing.revision if existing else 0,
|
||||
existing.checksum if existing else None,
|
||||
(cx, cy, cz),
|
||||
)
|
||||
|
||||
await self._record_revision(key, room.world_id, row.revision, action, actor_id, body_checksum, payload_bytes)
|
||||
await self.db.refresh(row)
|
||||
return row
|
||||
|
||||
async def put_chunks_batch(
|
||||
self,
|
||||
*,
|
||||
room: WorldRoom,
|
||||
items: list[dict],
|
||||
actor_id: int | None,
|
||||
) -> list[WorldChunk]:
|
||||
"""Batch write (world_persistence_impl.md §8.1). One transaction,
|
||||
all-or-nothing: none of this ``commit()``s, so a ``RevisionConflict``
|
||||
raised partway leaves nothing persisted once the caller's request
|
||||
handler lets the exception (or the HTTPException it becomes)
|
||||
propagate through ``get_db``, which rolls back on any exception."""
|
||||
rows: list[WorldChunk] = []
|
||||
for item in items:
|
||||
row = await self.put_chunk(
|
||||
room=room, cx=item["cx"], cy=item["cy"], cz=item["cz"],
|
||||
payload_bytes=item["payload_bytes"], base_revision=item["base_revision"],
|
||||
actor_id=actor_id,
|
||||
)
|
||||
rows.append(row)
|
||||
return rows
|
||||
|
||||
async def delete_chunk(self, key: str, actor_id: int | None) -> None:
|
||||
row = await self.get_chunk(key)
|
||||
if row is None:
|
||||
return
|
||||
await self._record_revision(key, row.world_id, row.revision, "delete", actor_id, row.checksum, None)
|
||||
await self.db.delete(row)
|
||||
await self.db.flush()
|
||||
|
||||
async def rollback_chunk(self, key: str, revision: int, actor_id: int | None) -> WorldChunk:
|
||||
"""Restore a chunk to a previously-recorded revision's payload
|
||||
(world.md §5.1). Raises ``RevisionNotAvailable`` if that revision
|
||||
was never recorded, its payload was pruned by retention, or the
|
||||
chunk has since been deleted outright (nothing to update in place)."""
|
||||
rev_result = await self.db.execute(
|
||||
select(WorldChunkRevision)
|
||||
.where(WorldChunkRevision.chunk_key == key, WorldChunkRevision.revision == revision)
|
||||
.order_by(WorldChunkRevision.id.desc())
|
||||
.limit(1)
|
||||
)
|
||||
rev_row = rev_result.scalar_one_or_none()
|
||||
if rev_row is None:
|
||||
raise RevisionNotAvailable(f"no revision {revision} recorded for {key!r}")
|
||||
if rev_row.payload is None:
|
||||
raise RevisionNotAvailable(f"revision {revision} of {key!r} was pruned; payload unavailable")
|
||||
|
||||
chunk = await self.get_chunk(key)
|
||||
if chunk is None:
|
||||
raise RevisionNotAvailable(f"chunk {key!r} no longer exists; cannot roll back in place")
|
||||
|
||||
room_result = await self.db.execute(select(WorldRoom).where(WorldRoom.id == chunk.room_id))
|
||||
room = room_result.scalar_one()
|
||||
grid_size = tuple(room.grid.get("size", [32, 32, 1]))
|
||||
decoded = chunk_codec.decode_and_validate(
|
||||
rev_row.payload, expected_key=key, grid_size=grid_size,
|
||||
max_objects=settings.WORLD_CHUNK_MAX_OBJECTS,
|
||||
)
|
||||
body_checksum = chunk_codec.checksum(rev_row.payload[chunk_codec.HEADER_SIZE:])
|
||||
|
||||
chunk.revision = chunk.revision + 1
|
||||
chunk.payload = rev_row.payload
|
||||
chunk.payload_len = len(rev_row.payload)
|
||||
chunk.checksum = body_checksum
|
||||
chunk.format_version = decoded.version
|
||||
chunk.content_flags = decoded.flags.to_dict()
|
||||
chunk.is_mature = decoded.flags.mature
|
||||
chunk.updated_by_id = actor_id
|
||||
|
||||
await self.db.flush()
|
||||
# Tagged "update" (not a fourth action value) to keep the
|
||||
# documented 'create'|'update'|'delete' action enum intact.
|
||||
await self._record_revision(
|
||||
key, chunk.world_id, chunk.revision, "update", actor_id, body_checksum, rev_row.payload
|
||||
)
|
||||
await self.db.refresh(chunk)
|
||||
return chunk
|
||||
|
||||
async def list_revisions(self, chunk_key: str, limit: int = 50) -> list[WorldChunkRevision]:
|
||||
"""Not in world.md §5.1's interface by name, but required to
|
||||
implement the revision-history endpoint world_persistence_impl.md
|
||||
§8.1 lists (``GET .../revisions``)."""
|
||||
result = await self.db.execute(
|
||||
select(WorldChunkRevision)
|
||||
.where(WorldChunkRevision.chunk_key == chunk_key)
|
||||
.order_by(WorldChunkRevision.revision.desc(), WorldChunkRevision.id.desc())
|
||||
.limit(limit)
|
||||
)
|
||||
return list(result.scalars().all())
|
||||
|
||||
async def migrate(self) -> None:
|
||||
"""No-op. `world.md` §4.8's hand-rolled SQLite migration runner is
|
||||
superseded by Alembic (`backend/alembic/`) now that content lives
|
||||
in Postgres (world_persistence_impl.md §3.3). Kept only so this
|
||||
class's shape still matches the §5.1 interface it's implementing
|
||||
a subset of."""
|
||||
return None
|
||||
|
||||
# ── internals ────────────────────────────────────────────────────────
|
||||
|
||||
async def _record_revision(
|
||||
self,
|
||||
chunk_key: str,
|
||||
world_id: int,
|
||||
revision: int,
|
||||
action: str,
|
||||
actor_id: int | None,
|
||||
checksum_hex: str,
|
||||
payload_bytes: bytes | None,
|
||||
) -> None:
|
||||
"""Append an audit row and enforce the retention policy
|
||||
(world_persistence_impl.md §4.3, required): keep the newest
|
||||
``WORLD_CHUNK_REVISION_KEEP`` payloads per ``chunk_key``, null out
|
||||
``payload`` on older rows, in the same transaction as the write."""
|
||||
rev = WorldChunkRevision(
|
||||
chunk_key=chunk_key, world_id=world_id, revision=revision, action=action,
|
||||
actor_id=actor_id, checksum=checksum_hex, payload=payload_bytes,
|
||||
)
|
||||
self.db.add(rev)
|
||||
await self.db.flush()
|
||||
|
||||
keep = settings.WORLD_CHUNK_REVISION_KEEP
|
||||
keep_ids_result = await self.db.execute(
|
||||
select(WorldChunkRevision.id)
|
||||
.where(WorldChunkRevision.chunk_key == chunk_key)
|
||||
.order_by(WorldChunkRevision.id.desc())
|
||||
.limit(keep)
|
||||
)
|
||||
keep_ids = [row[0] for row in keep_ids_result.all()]
|
||||
if keep_ids:
|
||||
await self.db.execute(
|
||||
update(WorldChunkRevision)
|
||||
.where(
|
||||
WorldChunkRevision.chunk_key == chunk_key,
|
||||
WorldChunkRevision.id.notin_(keep_ids),
|
||||
WorldChunkRevision.payload.isnot(None),
|
||||
)
|
||||
.values(payload=None)
|
||||
)
|
||||
@@ -9,6 +9,14 @@ pydantic==2.10.3
|
||||
pydantic-settings==2.7.0
|
||||
python-jose[cryptography]==3.3.0
|
||||
passlib[bcrypt]==1.7.4
|
||||
# passlib 1.7.4 (last release, unmaintained since ~2020) detects its bcrypt
|
||||
# backend via bcrypt.__about__.__version__, which bcrypt>=4.1 removed --
|
||||
# hashing/verifying a password then raises "password cannot be longer than
|
||||
# 72 bytes" (a misleading downstream symptom of the real AttributeError:
|
||||
# module 'bcrypt' has no attribute '__about__') on every call. Without this
|
||||
# pin, `pip install -r requirements.txt` silently grabs whatever the latest
|
||||
# bcrypt is and breaks register/login outright. Pin below 4.1 explicitly.
|
||||
bcrypt==4.0.1
|
||||
python-multipart==0.0.20
|
||||
email-validator==2.2.0
|
||||
httpx==0.28.1
|
||||
|
||||
@@ -0,0 +1,227 @@
|
||||
"""Shared pytest fixtures + hermetic-DB/Redis bootstrap.
|
||||
|
||||
The integration tests hit a real Postgres (Postgres-specific types: JSONB,
|
||||
native ENUMs) and, for presence tests, a real Redis (TTL semantics aren't
|
||||
worth faking). To make ``cd backend && pytest`` work from a clean checkout
|
||||
with no manual setup, ``pytest_configure`` below brings up ephemeral
|
||||
Postgres/Redis containers via docker compose and runs the migrations IF
|
||||
``DATABASE_URL``/``REDIS_URL`` aren't already pointing at something
|
||||
reachable. When they are (dev loop, or the checkpoint runner which stands
|
||||
these up itself), that path is skipped and the existing services are
|
||||
reused.
|
||||
|
||||
If Docker isn't available and nothing is reachable, the whole
|
||||
DB/Redis-backed suite is skipped with a clear message rather than erroring
|
||||
out dozens of times.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import os
|
||||
import socket
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
from urllib.parse import urlsplit
|
||||
|
||||
import pytest
|
||||
from sqlalchemy import text
|
||||
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
|
||||
from sqlalchemy.pool import NullPool
|
||||
|
||||
from app.config import settings
|
||||
from app.database import get_db
|
||||
from app.main import app
|
||||
|
||||
TEST_TABLES = (
|
||||
"avatar_loadouts", "assets",
|
||||
# world_chunk_revisions has no FK to worlds/world_chunks (world.md §4.7 /
|
||||
# world_persistence_impl.md §4.3, deliberate -- deleting a chunk or world
|
||||
# must not lose the audit trail), so it won't be cascade-truncated via
|
||||
# `worlds` the way world_rooms/world_chunks would be. List all three
|
||||
# explicitly rather than rely on cascade for some of them.
|
||||
"world_chunk_revisions", "world_chunks", "world_rooms",
|
||||
"worlds",
|
||||
# Social graph (app/models/social.py) -- all three FK users with
|
||||
# ON DELETE CASCADE, but list explicitly for clarity/consistency.
|
||||
"friendships", "follows", "blocks",
|
||||
# Chat (app/models/chat.py). message_reports.message_id is ON DELETE SET
|
||||
# NULL (not CASCADE, deliberately -- see chat.py), so it wouldn't be
|
||||
# reached by cascading a truncate of messages/conversations; list it
|
||||
# explicitly along with the rest for clarity/consistency.
|
||||
"message_reports", "messages", "conversation_participants", "conversations",
|
||||
"sessions", "refresh_tokens", "users",
|
||||
)
|
||||
|
||||
BACKEND_DIR = Path(__file__).resolve().parents[1]
|
||||
_COMPOSE_PROJECT = "agp-pytest"
|
||||
_EPHEMERAL_PG_PORT = 25432
|
||||
_EPHEMERAL_REDIS_PORT = 26379
|
||||
|
||||
# Set by pytest_configure() when it starts container(s) it owns; torn down in
|
||||
# pytest_unconfigure.
|
||||
_started_container = False
|
||||
_db_unavailable_reason: str | None = None
|
||||
|
||||
|
||||
def _port_open(host: str, port: int, timeout: float = 1.0) -> bool:
|
||||
try:
|
||||
with socket.create_connection((host, port), timeout=timeout):
|
||||
return True
|
||||
except OSError:
|
||||
return False
|
||||
|
||||
|
||||
def _db_reachable(url: str) -> bool:
|
||||
parts = urlsplit(url)
|
||||
return _port_open(parts.hostname or "localhost", parts.port or 5432)
|
||||
|
||||
|
||||
def _redis_reachable(url: str) -> bool:
|
||||
parts = urlsplit(url)
|
||||
return _port_open(parts.hostname or "localhost", parts.port or 6379)
|
||||
|
||||
|
||||
def _run(cmd: list[str], **kw) -> subprocess.CompletedProcess:
|
||||
return subprocess.run(cmd, cwd=BACKEND_DIR, capture_output=True, text=True, **kw)
|
||||
|
||||
|
||||
def pytest_configure(config):
|
||||
global _started_container, _db_unavailable_reason
|
||||
|
||||
need_db = not _db_reachable(settings.DATABASE_URL)
|
||||
need_redis = not _redis_reachable(settings.REDIS_URL)
|
||||
|
||||
if not need_db and not need_redis:
|
||||
return # dev loop / checkpoint runner already provided both
|
||||
|
||||
if not _run(["docker", "--version"]).returncode == 0:
|
||||
_db_unavailable_reason = (
|
||||
"no reachable DATABASE_URL/REDIS_URL and docker is unavailable -- run "
|
||||
"the checkpoint suite (scripts/run_checkpoint_tests.py) or start "
|
||||
"Postgres/Redis manually"
|
||||
)
|
||||
return
|
||||
|
||||
env = os.environ.copy()
|
||||
env["COMPOSE_PROJECT_NAME"] = _COMPOSE_PROJECT
|
||||
env["POSTGRES_HOST_PORT"] = str(_EPHEMERAL_PG_PORT)
|
||||
env["POSTGRES_PORT"] = str(_EPHEMERAL_PG_PORT)
|
||||
env["REDIS_HOST_PORT"] = str(_EPHEMERAL_REDIS_PORT)
|
||||
|
||||
services = [s for s, need in (("postgres", need_db), ("redis", need_redis)) if need]
|
||||
up = _run(["docker", "compose", "up", "-d", *services], env=env)
|
||||
if up.returncode != 0:
|
||||
_db_unavailable_reason = f"docker compose up {' '.join(services)} failed:\n{up.stderr[-800:]}"
|
||||
return
|
||||
_started_container = True
|
||||
|
||||
if need_db:
|
||||
for _ in range(30):
|
||||
r = _run(
|
||||
["docker", "compose", "exec", "-T", "postgres",
|
||||
"pg_isready", "-U", "agp_user", "-d", "agp_db"],
|
||||
env=env,
|
||||
)
|
||||
if r.returncode == 0:
|
||||
break
|
||||
time.sleep(1)
|
||||
else:
|
||||
_db_unavailable_reason = "ephemeral Postgres never became ready"
|
||||
return
|
||||
|
||||
url = f"postgresql+asyncpg://agp_user:agp_password@localhost:{_EPHEMERAL_PG_PORT}/agp_db"
|
||||
os.environ["DATABASE_URL"] = url
|
||||
settings.DATABASE_URL = url
|
||||
|
||||
mig = _run([sys.executable, "-m", "alembic", "upgrade", "head"],
|
||||
env={**os.environ, "DATABASE_URL": url})
|
||||
if mig.returncode != 0:
|
||||
_db_unavailable_reason = f"alembic upgrade head failed:\n{mig.stderr[-800:]}"
|
||||
return
|
||||
|
||||
if need_redis:
|
||||
for _ in range(30):
|
||||
r = _run(
|
||||
["docker", "compose", "exec", "-T", "redis", "redis-cli", "ping"],
|
||||
env=env,
|
||||
)
|
||||
if r.returncode == 0 and "PONG" in r.stdout:
|
||||
break
|
||||
time.sleep(1)
|
||||
else:
|
||||
_db_unavailable_reason = "ephemeral Redis never became ready"
|
||||
return
|
||||
|
||||
redis_url = f"redis://localhost:{_EPHEMERAL_REDIS_PORT}/0"
|
||||
os.environ["REDIS_URL"] = redis_url
|
||||
settings.REDIS_URL = redis_url
|
||||
|
||||
|
||||
def pytest_unconfigure(config):
|
||||
if not _started_container:
|
||||
return
|
||||
env = os.environ.copy()
|
||||
env["COMPOSE_PROJECT_NAME"] = _COMPOSE_PROJECT
|
||||
env["POSTGRES_HOST_PORT"] = str(_EPHEMERAL_PG_PORT)
|
||||
env["POSTGRES_PORT"] = str(_EPHEMERAL_PG_PORT)
|
||||
env["REDIS_HOST_PORT"] = str(_EPHEMERAL_REDIS_PORT)
|
||||
_run(["docker", "compose", "down", "-v"], env=env)
|
||||
|
||||
|
||||
@pytest.fixture(scope="session", autouse=True)
|
||||
def _reset_database():
|
||||
"""Truncate all application tables once per test session."""
|
||||
if _db_unavailable_reason:
|
||||
pytest.skip(_db_unavailable_reason, allow_module_level=True)
|
||||
|
||||
async def _truncate() -> None:
|
||||
engine = create_async_engine(settings.DATABASE_URL)
|
||||
async with engine.begin() as conn:
|
||||
await conn.execute(text(f"TRUNCATE TABLE {', '.join(TEST_TABLES)} CASCADE"))
|
||||
await engine.dispose()
|
||||
|
||||
asyncio.run(_truncate())
|
||||
yield
|
||||
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def _reset_rate_limiter():
|
||||
"""Every TestClient request looks like the same client IP, so the
|
||||
per-IP auth limiter would trip mid-suite. Clear it between tests; the
|
||||
dedicated rate-limit test disables this to exercise the real behaviour.
|
||||
"""
|
||||
from app import rate_limit
|
||||
rate_limit.reset_all()
|
||||
yield
|
||||
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def _override_db():
|
||||
"""Override get_db so the app uses a fresh session per test.
|
||||
|
||||
Deliberately does NOT reuse app.database's shared engine: FastAPI's
|
||||
(sync) TestClient runs each request through anyio's blocking-portal
|
||||
machinery, which can hand different requests different event loops.
|
||||
asyncpg connections are bound to the loop they were created on, so
|
||||
reusing one from the shared pool across requests raises "attached to a
|
||||
different loop" the moment a test makes more than one request. NullPool
|
||||
sidesteps it: every checkout is a brand-new connection.
|
||||
"""
|
||||
test_engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
|
||||
test_session_factory = async_sessionmaker(test_engine, expire_on_commit=False)
|
||||
|
||||
async def _get_db():
|
||||
async_session = test_session_factory()
|
||||
try:
|
||||
yield async_session
|
||||
await async_session.commit()
|
||||
except Exception:
|
||||
await async_session.rollback()
|
||||
raise
|
||||
finally:
|
||||
await async_session.close()
|
||||
|
||||
app.dependency_overrides[get_db] = _get_db
|
||||
yield
|
||||
app.dependency_overrides.clear()
|
||||
Binary file not shown.
BIN
Binary file not shown.
+105
@@ -0,0 +1,105 @@
|
||||
"""Generates the golden-file chunk fixtures in this directory.
|
||||
|
||||
These pin the world.md §3.6 binary format so the Python codec
|
||||
(app/services/chunk_codec.py) and any future Godot-side test fixture can be
|
||||
checked for drift (world_persistence_impl.md §5.5's "drift control"
|
||||
requirement). No Godot-side golden fixture existed at the time this was
|
||||
written (searched scripts/ and tests/ for AGPC / binary-format test
|
||||
vectors -- none found), so these are authored here, from this
|
||||
implementation, as the first golden files for the format. The client/editor
|
||||
follow-on task should decode these same files with
|
||||
`ChunkDataDecoder.decode_binary()` and assert the same logical values
|
||||
(see the note in chunk_codec.py about a confirmed float32 handling bug in
|
||||
that decoder that will need fixing for full byte parity on non-integer
|
||||
transforms).
|
||||
|
||||
Run with: `python tests/fixtures/chunks/generate_fixtures.py` from `backend/`.
|
||||
Fixtures are checked in; this script is for regenerating them if the format
|
||||
or these examples change, not run as part of the test suite.
|
||||
"""
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[3])) # backend/
|
||||
|
||||
from app.services import chunk_codec as cc
|
||||
|
||||
FIXTURES_DIR = Path(__file__).resolve().parent
|
||||
|
||||
|
||||
def _empty_chunk() -> cc.ChunkPayload:
|
||||
return cc.ChunkPayload(
|
||||
world_id="7", room_id="main", coord=(0, 0, 0),
|
||||
bounds=cc.ChunkBounds(min=(0.0, 0.0, 0.0), size=(32.0, 32.0, 1.0)),
|
||||
tile_layers=[], objects=[],
|
||||
flags=cc.ContentFlags(),
|
||||
created_at=1_700_000_000, updated_at=1_700_000_000, revision=1, author="fixture-gen",
|
||||
)
|
||||
|
||||
|
||||
def _simple_tile_chunk() -> cc.ChunkPayload:
|
||||
layer = cc.TileLayer(
|
||||
name="ground", layer_id=0, width=4, height=4, depth=1,
|
||||
palette=[
|
||||
cc.TileDef(id=0, asset_id="", solid=False, flags=0, variants=1),
|
||||
cc.TileDef(id=1, asset_id="tiles/grass", solid=False, flags=1, variants=4),
|
||||
cc.TileDef(id=2, asset_id="tiles/stone", solid=True, flags=2, variants=2),
|
||||
],
|
||||
tiles=[0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0],
|
||||
)
|
||||
return cc.ChunkPayload(
|
||||
world_id="12", room_id="main", coord=(3, -1, 0),
|
||||
bounds=cc.ChunkBounds(min=(96.0, -32.0, 0.0), size=(32.0, 32.0, 1.0)),
|
||||
tile_layers=[layer], objects=[],
|
||||
flags=cc.ContentFlags(violence=0, mature=False, sources=[]),
|
||||
created_at=1_700_000_000, updated_at=1_700_000_500, revision=2, author="fixture-gen",
|
||||
)
|
||||
|
||||
|
||||
def _chunk_with_objects() -> cc.ChunkPayload:
|
||||
layer = cc.TileLayer(
|
||||
name="ground", layer_id=0, width=2, height=2, depth=1,
|
||||
palette=[cc.TileDef(id=0, asset_id="", solid=False, flags=0, variants=1)],
|
||||
tiles=[0, 0, 0, 0],
|
||||
)
|
||||
obj1 = cc.WorldObject(
|
||||
id="obj_0001", type="interactable", asset_id="props/chest",
|
||||
pos=(101.5, -110.25, 0.5), rot=(0.0, 0.0, 0.0, 1.0), scale=(1.0, 1.0, 1.0),
|
||||
dynamic=False,
|
||||
properties={"locked": False, "loot_table": "chest_basic"},
|
||||
flags=cc.ContentFlags(violence=0, mature=False, sources=[]),
|
||||
)
|
||||
obj2 = cc.WorldObject(
|
||||
id="obj_0002", type="spawn_point", asset_id="",
|
||||
pos=(96.0, -128.0, 1.0), rot=(0.0, 0.7071, 0.0, 0.7071), scale=(1.0, 1.0, 1.0),
|
||||
dynamic=True,
|
||||
properties={},
|
||||
flags=cc.ContentFlags(violence=1, mature=False, sources=["asset:props/chest"]),
|
||||
)
|
||||
return cc.ChunkPayload(
|
||||
world_id="12", room_id="main", coord=(3, -4, 0),
|
||||
bounds=cc.ChunkBounds(min=(96.0, -128.0, 0.0), size=(32.0, 32.0, 1.0)),
|
||||
tile_layers=[layer], objects=[obj1, obj2],
|
||||
flags=cc.ContentFlags(violence=1, mature=False, sources=["asset:props/chest"]),
|
||||
created_at=1_700_000_000, updated_at=1_700_001_000, revision=5, author="agent-bot",
|
||||
)
|
||||
|
||||
|
||||
FIXTURES = {
|
||||
"empty_chunk.bin": _empty_chunk,
|
||||
"simple_tile_chunk.bin": _simple_tile_chunk,
|
||||
"chunk_with_objects.bin": _chunk_with_objects,
|
||||
}
|
||||
|
||||
|
||||
def main() -> None:
|
||||
for filename, builder in FIXTURES.items():
|
||||
payload = builder()
|
||||
data = cc.encode_binary(payload)
|
||||
(FIXTURES_DIR / filename).write_bytes(data)
|
||||
print(f"wrote {filename} ({len(data)} bytes)")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Binary file not shown.
@@ -3,92 +3,102 @@
|
||||
from datetime import date, timedelta
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
|
||||
from app.routers.auth import calculate_age
|
||||
from app.main import app
|
||||
from app.routers.auth import calculate_age, MIN_AGE, RegisterRequest
|
||||
|
||||
|
||||
class TestCalculateAge:
|
||||
"""Unit tests for the calculate_age helper."""
|
||||
|
||||
def test_exactly_18(self):
|
||||
"""A person born exactly 18 years ago today is 18."""
|
||||
today = date(2025, 6, 15)
|
||||
today = date(2026, 6, 15)
|
||||
dob = today.replace(year=today.year - 18)
|
||||
assert calculate_age(dob, today=today) == 18
|
||||
|
||||
def test_just_turned_18(self):
|
||||
"""A person who turned 18 yesterday is 18."""
|
||||
today = date(2025, 6, 15)
|
||||
today = date(2026, 6, 15)
|
||||
dob = today.replace(year=today.year - 18) - timedelta(days=1)
|
||||
assert calculate_age(dob, today=today) == 18
|
||||
|
||||
def test_one_day_short_of_18(self):
|
||||
"""A person born one day after their 18th birthday is 17."""
|
||||
today = date(2025, 6, 15)
|
||||
today = date(2026, 6, 15)
|
||||
dob = today.replace(year=today.year - 18) + timedelta(days=1)
|
||||
assert calculate_age(dob, today=today) == 17
|
||||
|
||||
def test_17_years_old(self):
|
||||
"""A person who is 17 years old today is 17."""
|
||||
today = date(2025, 6, 15)
|
||||
dob = date(2008, 6, 15)
|
||||
assert calculate_age(dob, today=today) == 17
|
||||
def test_leap_day_birthday_before(self):
|
||||
assert calculate_age(date(2000, 2, 29), today=date(2024, 2, 28)) == 23
|
||||
|
||||
def test_65_years_old(self):
|
||||
"""A person who is 65 is correctly calculated."""
|
||||
today = date(2025, 6, 15)
|
||||
dob = today.replace(year=today.year - 65)
|
||||
assert calculate_age(dob, today=today) == 65
|
||||
|
||||
def test_newborn(self):
|
||||
"""A newborn is 0."""
|
||||
today = date(2025, 6, 15)
|
||||
dob = today
|
||||
assert calculate_age(dob, today=today) == 0
|
||||
|
||||
def test_birthday_not_yet_this_year(self):
|
||||
"""Person born Dec 31, 2000 — on Jan 1, 2025 they are still 24."""
|
||||
dob = date(2000, 12, 31)
|
||||
assert calculate_age(dob, today=date(2025, 1, 1)) == 24
|
||||
|
||||
def test_birthday_today(self):
|
||||
"""Person born Dec 31, 2000 — on Dec 31, 2024 they turn 24."""
|
||||
dob = date(2000, 12, 31)
|
||||
assert calculate_age(dob, today=date(2024, 12, 31)) == 24
|
||||
def test_leap_day_birthday_after(self):
|
||||
assert calculate_age(date(2000, 2, 29), today=date(2024, 3, 1)) == 24
|
||||
|
||||
|
||||
class TestRegisterRequestDateValidation:
|
||||
"""Tests for the RegisterRequest date_of_birth field validator."""
|
||||
class TestRegisterRequestDob:
|
||||
def test_dob_parsed_from_iso_string(self):
|
||||
req = RegisterRequest(username="u", email="u@example.com", password="p",
|
||||
date_of_birth="1990-01-01")
|
||||
assert req.date_of_birth == date(1990, 1, 1)
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
"dob",
|
||||
[
|
||||
"2000-01-01",
|
||||
"1990-12-31",
|
||||
"2004-02-29", # leap day
|
||||
],
|
||||
)
|
||||
def test_valid_dates(self, dob):
|
||||
"""Valid YYYY-MM-DD dates pass validation."""
|
||||
from app.routers.auth import RegisterRequest
|
||||
def test_dob_required(self):
|
||||
with pytest.raises(Exception):
|
||||
RegisterRequest(username="u", email="u@example.com", password="p")
|
||||
|
||||
req = RegisterRequest(username="u", email="u@example.com", password="p", date_of_birth=dob)
|
||||
assert req.date_of_birth == dob
|
||||
def test_bad_dob_string_rejected(self):
|
||||
with pytest.raises(Exception):
|
||||
RegisterRequest(username="u", email="u@example.com", password="p",
|
||||
date_of_birth="not-a-date")
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
"dob",
|
||||
[
|
||||
"01-01-2000",
|
||||
"2000/01/01",
|
||||
"2000-13-01",
|
||||
"2000-00-10",
|
||||
"not-a-date",
|
||||
"",
|
||||
],
|
||||
)
|
||||
def test_invalid_dates_rejected(self, dob):
|
||||
"""Invalid dates are rejected by the validator."""
|
||||
from app.routers.auth import RegisterRequest
|
||||
|
||||
with pytest.raises(ValueError):
|
||||
RegisterRequest(username="u", email="u@example.com", password="p", date_of_birth=dob)
|
||||
class TestRegisterAgeGate:
|
||||
"""End-to-end: the /register endpoint computes age from the DOB."""
|
||||
|
||||
def _dob_for_age(self, years: int) -> str:
|
||||
return (date.today().replace(year=date.today().year - years)).isoformat()
|
||||
|
||||
def test_adult_accepted(self):
|
||||
client = TestClient(app)
|
||||
r = client.post("/api/auth/register", json={
|
||||
"username": "gate_adult", "email": "gate_adult@e.com",
|
||||
"password": "secret123", "date_of_birth": self._dob_for_age(25),
|
||||
})
|
||||
assert r.status_code == 201, r.text
|
||||
|
||||
def test_minor_rejected(self):
|
||||
client = TestClient(app)
|
||||
r = client.post("/api/auth/register", json={
|
||||
"username": "gate_minor", "email": "gate_minor@e.com",
|
||||
"password": "secret123", "date_of_birth": self._dob_for_age(15),
|
||||
})
|
||||
assert r.status_code == 403
|
||||
assert str(MIN_AGE) in r.json()["detail"]
|
||||
|
||||
def test_exactly_18_accepted(self):
|
||||
client = TestClient(app)
|
||||
r = client.post("/api/auth/register", json={
|
||||
"username": "gate_18", "email": "gate_18@e.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": (date.today().replace(year=date.today().year - 18) - timedelta(days=1)).isoformat(),
|
||||
})
|
||||
assert r.status_code == 201, r.text
|
||||
|
||||
def test_future_dob_rejected(self):
|
||||
client = TestClient(app)
|
||||
r = client.post("/api/auth/register", json={
|
||||
"username": "gate_future", "email": "gate_future@e.com",
|
||||
"password": "secret123", "date_of_birth": "2999-01-01",
|
||||
})
|
||||
assert r.status_code == 400
|
||||
|
||||
def test_dob_is_stored(self):
|
||||
client = TestClient(app)
|
||||
dob = self._dob_for_age(30)
|
||||
reg = client.post("/api/auth/register", json={
|
||||
"username": "gate_stored", "email": "gate_stored@e.com",
|
||||
"password": "secret123", "date_of_birth": dob,
|
||||
})
|
||||
assert reg.status_code == 201
|
||||
me = client.get("/api/auth/me", headers={
|
||||
"Authorization": f"Bearer {reg.json()['access_token']}"
|
||||
})
|
||||
assert me.json()["date_of_birth"] == dob
|
||||
|
||||
@@ -0,0 +1,251 @@
|
||||
"""Integration tests for the auth endpoints (register + login).
|
||||
|
||||
These tests hit the real FastAPI app against the real configured database
|
||||
(DATABASE_URL -- Postgres via Alembic migrations in CI/dev, not an isolated
|
||||
in-memory DB), so they exercise the full stack: Pydantic validation → DB →
|
||||
JWT → response. Requires migrations already applied (alembic upgrade head)
|
||||
before running.
|
||||
"""
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
|
||||
from sqlalchemy.pool import NullPool
|
||||
|
||||
from app.config import settings
|
||||
from app.main import app
|
||||
from app.database import get_db
|
||||
from app.routers.auth import pwd_context
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Test fixtures
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def _override_db():
|
||||
"""Override get_db so the app uses a fresh session per test.
|
||||
|
||||
Deliberately does NOT reuse app.database's shared engine: FastAPI's
|
||||
(sync) TestClient runs each request through anyio's blocking-portal
|
||||
machinery, which can hand different requests different event loops.
|
||||
asyncpg connections are bound to the loop they were created on, so
|
||||
reusing one from the shared engine's connection pool across requests
|
||||
raises "cannot perform operation: another operation is in progress" the
|
||||
moment a test makes more than one request (register-then-login,
|
||||
register-twice, etc.) -- confirmed this is the actual cause, not a bug
|
||||
in the endpoints themselves. NullPool sidesteps it: every checkout is a
|
||||
brand-new connection, never handed to a different loop than the one
|
||||
that opened it.
|
||||
"""
|
||||
test_engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
|
||||
test_session_factory = async_sessionmaker(test_engine, expire_on_commit=False)
|
||||
|
||||
async def _get_db():
|
||||
async_session = test_session_factory()
|
||||
try:
|
||||
yield async_session
|
||||
await async_session.commit()
|
||||
except Exception:
|
||||
await async_session.rollback()
|
||||
raise
|
||||
finally:
|
||||
await async_session.close()
|
||||
|
||||
app.dependency_overrides[get_db] = _get_db
|
||||
yield
|
||||
app.dependency_overrides.clear()
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Register endpoint
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestRegister:
|
||||
"""Tests for POST /api/auth/register."""
|
||||
|
||||
def test_register_success(self):
|
||||
"""A valid registration returns 201 with a token."""
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "newuser",
|
||||
"email": "new@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201
|
||||
data = resp.json()
|
||||
assert "access_token" in data
|
||||
assert data["token_type"] == "bearer"
|
||||
|
||||
def test_register_rejects_under_18(self):
|
||||
"""A DOB that computes to under 18 gets a 403 (see test_auth_age_gate
|
||||
for the age-math coverage)."""
|
||||
from datetime import date
|
||||
client = TestClient(app)
|
||||
minor_dob = date.today().replace(year=date.today().year - 14).isoformat()
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "kid",
|
||||
"email": "kid@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": minor_dob,
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 403
|
||||
assert "at least 18" in resp.json()["detail"]
|
||||
|
||||
def test_register_rejects_duplicate_username(self):
|
||||
"""Registering the same username twice returns 409."""
|
||||
client = TestClient(app)
|
||||
# First registration
|
||||
client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "duplicate",
|
||||
"email": "dup1@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
# Second registration with same username, different email
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "duplicate",
|
||||
"email": "dup2@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 409
|
||||
assert "Username already registered" in resp.json()["detail"]
|
||||
|
||||
def test_register_rejects_duplicate_email(self):
|
||||
"""Registering the same email twice returns 409."""
|
||||
client = TestClient(app)
|
||||
client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "user1",
|
||||
"email": "same@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "user2",
|
||||
"email": "same@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 409
|
||||
assert "Email already registered" in resp.json()["detail"]
|
||||
|
||||
def test_register_missing_dob(self):
|
||||
"""Missing the required date_of_birth field returns 422."""
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "user",
|
||||
"email": "user@example.com",
|
||||
"password": "secret123",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 422
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Login endpoint
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestLogin:
|
||||
"""Tests for POST /api/auth/login."""
|
||||
|
||||
def _create_user(self, username: str, password: str, email: str = None):
|
||||
"""Helper to create a user via register."""
|
||||
client = TestClient(app)
|
||||
if email is None:
|
||||
email = f"{username}@example.com"
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"email": email,
|
||||
"password": password,
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201
|
||||
return resp.json()["access_token"]
|
||||
|
||||
def test_login_success(self):
|
||||
"""Correct credentials return a token."""
|
||||
self._create_user("loginuser", "correctpass")
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/login",
|
||||
data={"username": "loginuser", "password": "correctpass"},
|
||||
)
|
||||
assert resp.status_code == 200
|
||||
data = resp.json()
|
||||
assert "access_token" in data
|
||||
assert data["token_type"] == "bearer"
|
||||
|
||||
def test_login_wrong_password(self):
|
||||
"""Wrong password returns 401."""
|
||||
# Distinct username from test_login_success -- there's no per-test
|
||||
# DB rollback/isolation here (real Postgres via the app's own
|
||||
# dependency-overridden session), so reusing "loginuser" collided
|
||||
# with the user that test already created (409 on register instead
|
||||
# of the intended 401-on-login assertion this test is actually for).
|
||||
self._create_user("loginuser_wrongpass", "correctpass")
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/login",
|
||||
data={"username": "loginuser_wrongpass", "password": "wrongpass"},
|
||||
)
|
||||
assert resp.status_code == 401
|
||||
assert "Incorrect username or password" in resp.json()["detail"]
|
||||
|
||||
def test_login_nonexistent_user(self):
|
||||
"""Non-existent user returns 401 (not 404)."""
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/login",
|
||||
data={"username": "nobody", "password": "any"},
|
||||
)
|
||||
assert resp.status_code == 401
|
||||
assert "Incorrect username or password" in resp.json()["detail"]
|
||||
|
||||
def test_login_accepts_form_encoded(self):
|
||||
"""Login accepts application/x-www-form-urlencoded (OAuth2)."""
|
||||
self._create_user("formuser", "formpass")
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/login",
|
||||
data={"username": "formuser", "password": "formpass"},
|
||||
)
|
||||
assert resp.status_code == 200
|
||||
assert "access_token" in resp.json()
|
||||
|
||||
def test_login_token_is_valid_jwt(self):
|
||||
"""The returned token is a valid JWT that can be decoded."""
|
||||
self._create_user("jwttoken", "jwt123")
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/login",
|
||||
data={"username": "jwttoken", "password": "jwt123"},
|
||||
)
|
||||
token = resp.json()["access_token"]
|
||||
# Verify it's a 3-part JWT
|
||||
parts = token.split(".")
|
||||
assert len(parts) == 3
|
||||
@@ -0,0 +1,171 @@
|
||||
"""Tests for expired-token rejection across auth endpoints.
|
||||
|
||||
Covers two distinct expiry paths:
|
||||
|
||||
1. An *access* JWT whose ``exp`` claim is in the past must be rejected
|
||||
with 401 by ``GET /api/auth/me`` (jose's built-in ``exp`` validation).
|
||||
2. A *refresh* token whose persisted ``expires_at`` is in the past must be
|
||||
rejected with 401 by ``POST /api/auth/refresh`` even though its JWT
|
||||
signature is still valid.
|
||||
|
||||
Requires migrations already applied (alembic upgrade head) before running.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
from datetime import datetime, timedelta, timezone
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
from jose import jwt
|
||||
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
|
||||
from sqlalchemy.pool import NullPool
|
||||
|
||||
from app.config import settings
|
||||
from app.main import app
|
||||
from app.database import get_db
|
||||
from app.models.session import RefreshToken
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Test fixtures
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def _override_db():
|
||||
"""Override get_db so the app uses a fresh session per test."""
|
||||
test_engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
|
||||
test_session_factory = async_sessionmaker(test_engine, expire_on_commit=False)
|
||||
|
||||
async def _get_db():
|
||||
async_session = test_session_factory()
|
||||
try:
|
||||
yield async_session
|
||||
await async_session.commit()
|
||||
except Exception:
|
||||
await async_session.rollback()
|
||||
raise
|
||||
finally:
|
||||
await async_session.close()
|
||||
|
||||
app.dependency_overrides[get_db] = _get_db
|
||||
yield
|
||||
app.dependency_overrides.clear()
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Helpers
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
def _mint_access_token(exp: datetime) -> str:
|
||||
"""Mint an RS256 access token with an explicit ``exp`` claim."""
|
||||
return jwt.encode(
|
||||
{"sub": "1", "exp": exp},
|
||||
settings.private_pem,
|
||||
algorithm=settings.ALGORITHM,
|
||||
)
|
||||
|
||||
|
||||
def _expire_refresh_token_in_db(token: str) -> None:
|
||||
"""Set the persisted refresh token's ``expires_at`` into the past."""
|
||||
|
||||
async def _do():
|
||||
engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
|
||||
session_factory = async_sessionmaker(engine, expire_on_commit=False)
|
||||
async with session_factory() as session:
|
||||
from sqlalchemy import update
|
||||
|
||||
await session.execute(
|
||||
update(RefreshToken)
|
||||
.where(RefreshToken.token == token)
|
||||
.values(expires_at=datetime.now(timezone.utc) - timedelta(hours=1))
|
||||
)
|
||||
await session.commit()
|
||||
await engine.dispose()
|
||||
|
||||
asyncio.run(_do())
|
||||
|
||||
|
||||
def _register_user(client: TestClient, username: str) -> str:
|
||||
"""Register a user and return its refresh token."""
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"email": f"{username}@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201
|
||||
return resp.json()["refresh_token"]
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Expired access token (GET /api/auth/me)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestExpiredAccessToken:
|
||||
def test_expired_access_token_is_rejected_by_me(self):
|
||||
"""An access JWT with a past exp claim returns 401 on /me."""
|
||||
client = TestClient(app)
|
||||
expired_token = _mint_access_token(
|
||||
datetime.now(timezone.utc) - timedelta(minutes=5)
|
||||
)
|
||||
resp = client.get(
|
||||
"/api/auth/me",
|
||||
headers={"Authorization": f"Bearer {expired_token}"},
|
||||
)
|
||||
assert resp.status_code == 401
|
||||
assert "Could not validate credentials" in resp.json()["detail"]
|
||||
|
||||
def test_garbage_access_token_is_rejected_by_me(self):
|
||||
"""A non-JWT bearer token returns 401 on /me."""
|
||||
client = TestClient(app)
|
||||
resp = client.get(
|
||||
"/api/auth/me",
|
||||
headers={"Authorization": "Bearer not-a-real-jwt"},
|
||||
)
|
||||
assert resp.status_code == 401
|
||||
|
||||
def test_missing_bearer_token_returns_401(self):
|
||||
"""No Authorization header at all returns 401 on /me."""
|
||||
client = TestClient(app)
|
||||
resp = client.get("/api/auth/me")
|
||||
assert resp.status_code == 401
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Expired refresh token (POST /api/auth/refresh)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestExpiredRefreshToken:
|
||||
def test_expired_refresh_token_is_rejected(self):
|
||||
"""A refresh token whose DB expires_at is in the past returns 401."""
|
||||
client = TestClient(app)
|
||||
refresh_token = _register_user(client, "expired_rt_user")
|
||||
|
||||
# Force the persisted record to be expired while its JWT signature
|
||||
# is still valid.
|
||||
_expire_refresh_token_in_db(refresh_token)
|
||||
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": refresh_token},
|
||||
)
|
||||
assert resp.status_code == 401
|
||||
assert "Invalid or expired refresh token" in resp.json()["detail"]
|
||||
|
||||
def test_expired_refresh_token_jwt_is_rejected(self):
|
||||
"""A refresh JWT with a past exp claim is rejected before DB lookup."""
|
||||
client = TestClient(app)
|
||||
expired_jwt = jwt.encode(
|
||||
{"sub": "1", "exp": datetime.now(timezone.utc) - timedelta(minutes=5)},
|
||||
settings.private_pem,
|
||||
algorithm=settings.ALGORITHM,
|
||||
)
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": expired_jwt},
|
||||
)
|
||||
assert resp.status_code == 401
|
||||
assert "Invalid or expired refresh token" in resp.json()["detail"]
|
||||
@@ -0,0 +1,91 @@
|
||||
"""Integration tests for GET/PUT /api/avatar/loadout.
|
||||
|
||||
Hits the real app against the configured Postgres (same contract as the
|
||||
other integration tests -- migrations applied first).
|
||||
"""
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
|
||||
from app.main import app
|
||||
from app.models.avatar_loadout import DEFAULT_LOADOUT
|
||||
|
||||
|
||||
def _auth_headers(client: TestClient, username: str) -> dict:
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"email": f"{username}@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201, resp.text
|
||||
return {"Authorization": f"Bearer {resp.json()['access_token']}"}
|
||||
|
||||
|
||||
class TestGetLoadout:
|
||||
def test_new_user_gets_the_default(self):
|
||||
client = TestClient(app)
|
||||
headers = _auth_headers(client, "av_default")
|
||||
resp = client.get("/api/avatar/loadout", headers=headers)
|
||||
assert resp.status_code == 200
|
||||
body = resp.json()
|
||||
assert body["is_default"] is True
|
||||
assert body["data"] == DEFAULT_LOADOUT
|
||||
|
||||
def test_requires_auth(self):
|
||||
client = TestClient(app)
|
||||
assert client.get("/api/avatar/loadout").status_code == 401
|
||||
|
||||
|
||||
class TestPutLoadout:
|
||||
def test_save_then_read_back(self):
|
||||
client = TestClient(app)
|
||||
headers = _auth_headers(client, "av_save")
|
||||
loadout = {
|
||||
"base_body": "base_human_male_01",
|
||||
"slots": {"hair": "hair_mohawk_01", "accessory": ["accessory_belt_01"]},
|
||||
"skin_tone": {"r": 0.8, "g": 0.6, "b": 0.5, "a": 1.0},
|
||||
}
|
||||
put = client.put("/api/avatar/loadout", headers=headers, json={"data": loadout})
|
||||
assert put.status_code == 200, put.text
|
||||
assert put.json()["is_default"] is False
|
||||
|
||||
got = client.get("/api/avatar/loadout", headers=headers)
|
||||
assert got.status_code == 200
|
||||
assert got.json()["is_default"] is False
|
||||
assert got.json()["data"] == loadout
|
||||
|
||||
def test_put_is_idempotent_replace(self):
|
||||
client = TestClient(app)
|
||||
headers = _auth_headers(client, "av_replace")
|
||||
client.put(
|
||||
"/api/avatar/loadout", headers=headers,
|
||||
json={"data": {"base_body": "base_human_male_01", "slots": {"hair": "hair_mohawk_01"}}},
|
||||
)
|
||||
second = {"base_body": "base_human_male_01", "slots": {"chest": "chest_bandit_01"}}
|
||||
client.put("/api/avatar/loadout", headers=headers, json={"data": second})
|
||||
got = client.get("/api/avatar/loadout", headers=headers)
|
||||
assert got.json()["data"] == second
|
||||
|
||||
def test_rejects_missing_base_body(self):
|
||||
client = TestClient(app)
|
||||
headers = _auth_headers(client, "av_nobase")
|
||||
resp = client.put("/api/avatar/loadout", headers=headers, json={"data": {"slots": {}}})
|
||||
assert resp.status_code == 422
|
||||
|
||||
def test_rejects_non_object_slots(self):
|
||||
client = TestClient(app)
|
||||
headers = _auth_headers(client, "av_badslots")
|
||||
resp = client.put(
|
||||
"/api/avatar/loadout", headers=headers,
|
||||
json={"data": {"base_body": "base_human_male_01", "slots": "nope"}},
|
||||
)
|
||||
assert resp.status_code == 422
|
||||
|
||||
def test_requires_auth(self):
|
||||
client = TestClient(app)
|
||||
resp = client.put("/api/avatar/loadout", json={"data": {"base_body": "x", "slots": {}}})
|
||||
assert resp.status_code == 401
|
||||
@@ -0,0 +1,344 @@
|
||||
"""Model-level tests for chat: conversations, messages, message reports.
|
||||
|
||||
app/models/chat.py / alembic/versions/0008_add_chat_tables.py
|
||||
(docs/planning/social.md US-4). This is the models+migration task only --
|
||||
there are no API endpoints yet (sibling tasks own filtering, rate limiting,
|
||||
and the routers), so these tests exercise the ORM models and the real
|
||||
Postgres constraints directly rather than going through HTTP.
|
||||
"""
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
from sqlalchemy import delete, select
|
||||
from sqlalchemy.exc import IntegrityError
|
||||
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
|
||||
from sqlalchemy.pool import NullPool
|
||||
|
||||
from app.config import settings
|
||||
from app.main import app
|
||||
from app.models.chat import (
|
||||
Conversation,
|
||||
ConversationParticipant,
|
||||
Message,
|
||||
MessageReport,
|
||||
ReportStatus,
|
||||
)
|
||||
from app.models.user import User
|
||||
from app.models.world import World
|
||||
|
||||
|
||||
def _register(client: TestClient, username: str) -> int:
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"email": f"{username}@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201, resp.text
|
||||
headers = {"Authorization": f"Bearer {resp.json()['access_token']}"}
|
||||
me = client.get("/api/users/me", headers=headers)
|
||||
assert me.status_code == 200, me.text
|
||||
return me.json()["id"]
|
||||
|
||||
|
||||
def _session_factory():
|
||||
engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
|
||||
return engine, async_sessionmaker(engine, expire_on_commit=False)
|
||||
|
||||
|
||||
class TestConversationCreation:
|
||||
async def test_create_conversation_with_participants_and_messages(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "chat_conv_a")
|
||||
b = _register(client, "chat_conv_b")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
lo, hi = sorted((a, b))
|
||||
async with factory() as session:
|
||||
convo = Conversation(user_a_id=lo, user_b_id=hi)
|
||||
session.add(convo)
|
||||
await session.flush()
|
||||
session.add_all(
|
||||
[
|
||||
ConversationParticipant(conversation_id=convo.id, user_id=a),
|
||||
ConversationParticipant(conversation_id=convo.id, user_id=b),
|
||||
]
|
||||
)
|
||||
session.add(
|
||||
Message(sender_id=a, conversation_id=convo.id, body="hi there")
|
||||
)
|
||||
await session.commit()
|
||||
convo_id = convo.id
|
||||
|
||||
async with factory() as session:
|
||||
participants = (
|
||||
await session.execute(
|
||||
select(ConversationParticipant).where(
|
||||
ConversationParticipant.conversation_id == convo_id
|
||||
)
|
||||
)
|
||||
).scalars().all()
|
||||
messages = (
|
||||
await session.execute(
|
||||
select(Message).where(Message.conversation_id == convo_id)
|
||||
)
|
||||
).scalars().all()
|
||||
assert len(participants) == 2
|
||||
assert len(messages) == 1
|
||||
assert messages[0].sender_id == a
|
||||
assert messages[0].filtered is False
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
async def test_duplicate_pair_rejected(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "chat_uq_a")
|
||||
b = _register(client, "chat_uq_b")
|
||||
lo, hi = sorted((a, b))
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
session.add(Conversation(user_a_id=lo, user_b_id=hi))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
session.add(Conversation(user_a_id=lo, user_b_id=hi))
|
||||
with pytest.raises(IntegrityError):
|
||||
await session.commit()
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
async def test_unordered_pair_rejected_by_check_constraint(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "chat_ck_a")
|
||||
b = _register(client, "chat_ck_b")
|
||||
lo, hi = sorted((a, b))
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
# Reversed order violates ck_conversations_ordered_pair.
|
||||
session.add(Conversation(user_a_id=hi, user_b_id=lo))
|
||||
with pytest.raises(IntegrityError):
|
||||
await session.commit()
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
|
||||
class TestWorldRoomChat:
|
||||
async def test_world_message_has_null_conversation(self):
|
||||
client = TestClient(app)
|
||||
owner = _register(client, "chat_world_owner")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
world = World(name="Chat Test World", owner_id=owner)
|
||||
session.add(world)
|
||||
await session.flush()
|
||||
msg = Message(sender_id=owner, world_id=world.id, body="hello world")
|
||||
session.add(msg)
|
||||
await session.commit()
|
||||
world_id = world.id
|
||||
|
||||
async with factory() as session:
|
||||
rows = (
|
||||
await session.execute(
|
||||
select(Message).where(Message.world_id == world_id)
|
||||
)
|
||||
).scalars().all()
|
||||
assert len(rows) == 1
|
||||
assert rows[0].conversation_id is None
|
||||
assert rows[0].room_id is None
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
|
||||
class TestMessageReports:
|
||||
async def test_create_report_defaults_to_open(self):
|
||||
client = TestClient(app)
|
||||
sender = _register(client, "chat_rpt_sender")
|
||||
reporter = _register(client, "chat_rpt_reporter")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
world = World(name="Report World", owner_id=sender)
|
||||
session.add(world)
|
||||
await session.flush()
|
||||
msg = Message(sender_id=sender, world_id=world.id, body="bad words")
|
||||
session.add(msg)
|
||||
await session.flush()
|
||||
report = MessageReport(
|
||||
message_id=msg.id, reporter_id=reporter, reason="spam"
|
||||
)
|
||||
session.add(report)
|
||||
await session.commit()
|
||||
report_id = report.id
|
||||
|
||||
async with factory() as session:
|
||||
report = await session.get(MessageReport, report_id)
|
||||
assert report.status == ReportStatus.OPEN
|
||||
assert report.moderator_id is None
|
||||
assert report.resolved_at is None
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
|
||||
class TestCascadeDelete:
|
||||
async def test_deleting_conversation_deletes_participants_and_messages(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "chat_cd_conv_a")
|
||||
b = _register(client, "chat_cd_conv_b")
|
||||
lo, hi = sorted((a, b))
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
convo = Conversation(user_a_id=lo, user_b_id=hi)
|
||||
session.add(convo)
|
||||
await session.flush()
|
||||
session.add_all(
|
||||
[
|
||||
ConversationParticipant(conversation_id=convo.id, user_id=a),
|
||||
ConversationParticipant(conversation_id=convo.id, user_id=b),
|
||||
]
|
||||
)
|
||||
session.add(Message(sender_id=a, conversation_id=convo.id, body="bye"))
|
||||
await session.commit()
|
||||
convo_id = convo.id
|
||||
|
||||
async with factory() as session:
|
||||
# Core delete against the conversations table directly, so
|
||||
# the real ON DELETE CASCADE does the work (not the ORM).
|
||||
await session.execute(
|
||||
delete(Conversation).where(Conversation.id == convo_id)
|
||||
)
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
participants = (
|
||||
await session.execute(
|
||||
select(ConversationParticipant).where(
|
||||
ConversationParticipant.conversation_id == convo_id
|
||||
)
|
||||
)
|
||||
).scalars().all()
|
||||
messages = (
|
||||
await session.execute(
|
||||
select(Message).where(Message.conversation_id == convo_id)
|
||||
)
|
||||
).scalars().all()
|
||||
assert participants == []
|
||||
assert messages == []
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
async def test_deleting_user_removes_conversation_but_keeps_report_and_message_id_null(self):
|
||||
"""Deleting a conversation participant cascades away the whole DM
|
||||
(conversation + participants + messages -- there's no third party
|
||||
left to care about the history). Deleting the sender of a
|
||||
world-chat message, by contrast, must NOT delete the message or its
|
||||
report -- sender_id is SET NULL and message_reports.message_id
|
||||
follows the message (also SET NULL, never CASCADE) so the audit
|
||||
trail survives account deletion."""
|
||||
client = TestClient(app)
|
||||
a = _register(client, "chat_cd_user_a")
|
||||
b = _register(client, "chat_cd_user_b")
|
||||
reporter = _register(client, "chat_cd_user_reporter")
|
||||
lo, hi = sorted((a, b))
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
convo = Conversation(user_a_id=lo, user_b_id=hi)
|
||||
session.add(convo)
|
||||
await session.flush()
|
||||
session.add_all(
|
||||
[
|
||||
ConversationParticipant(conversation_id=convo.id, user_id=a),
|
||||
ConversationParticipant(conversation_id=convo.id, user_id=b),
|
||||
]
|
||||
)
|
||||
session.add(Message(sender_id=a, conversation_id=convo.id, body="dm"))
|
||||
|
||||
world = World(name="Sender Delete World", owner_id=b)
|
||||
session.add(world)
|
||||
await session.flush()
|
||||
world_msg = Message(sender_id=a, world_id=world.id, body="world chat")
|
||||
session.add(world_msg)
|
||||
await session.flush()
|
||||
report = MessageReport(
|
||||
message_id=world_msg.id, reporter_id=reporter, reason="rude"
|
||||
)
|
||||
session.add(report)
|
||||
await session.commit()
|
||||
convo_id = convo.id
|
||||
world_msg_id = world_msg.id
|
||||
report_id = report.id
|
||||
|
||||
async with factory() as session:
|
||||
# Delete `a`: participant in the DM (cascades the whole
|
||||
# conversation) and sender of the world message (SET NULL).
|
||||
await session.execute(delete(User).where(User.id == a))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
convo_row = await session.get(Conversation, convo_id)
|
||||
dm_messages = (
|
||||
await session.execute(
|
||||
select(Message).where(Message.conversation_id == convo_id)
|
||||
)
|
||||
).scalars().all()
|
||||
world_msg = await session.get(Message, world_msg_id)
|
||||
report = await session.get(MessageReport, report_id)
|
||||
|
||||
assert convo_row is None
|
||||
assert dm_messages == []
|
||||
# World message survives with sender_id nulled out.
|
||||
assert world_msg is not None
|
||||
assert world_msg.sender_id is None
|
||||
assert world_msg.body == "world chat"
|
||||
# Report still points at the surviving message.
|
||||
assert report is not None
|
||||
assert report.message_id == world_msg_id
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
async def test_deleting_message_nulls_report_message_id(self):
|
||||
client = TestClient(app)
|
||||
sender = _register(client, "chat_cd_msg_sender")
|
||||
reporter = _register(client, "chat_cd_msg_reporter")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
world = World(name="Msg Delete World", owner_id=sender)
|
||||
session.add(world)
|
||||
await session.flush()
|
||||
msg = Message(sender_id=sender, world_id=world.id, body="to be removed")
|
||||
session.add(msg)
|
||||
await session.flush()
|
||||
report = MessageReport(
|
||||
message_id=msg.id, reporter_id=reporter, reason="spam"
|
||||
)
|
||||
session.add(report)
|
||||
await session.commit()
|
||||
msg_id = msg.id
|
||||
report_id = report.id
|
||||
|
||||
async with factory() as session:
|
||||
await session.execute(delete(Message).where(Message.id == msg_id))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
report = await session.get(MessageReport, report_id)
|
||||
assert report is not None
|
||||
assert report.message_id is None
|
||||
finally:
|
||||
await engine.dispose()
|
||||
@@ -0,0 +1,219 @@
|
||||
"""Tests for app.services.chunk_codec -- the Python port of world.md §3.6.
|
||||
|
||||
Pure unit tests: no database, no app, no network. Golden fixtures live in
|
||||
tests/fixtures/chunks/ (see generate_fixtures.py there for how/why).
|
||||
"""
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
|
||||
from app.services import chunk_codec as cc
|
||||
|
||||
FIXTURES_DIR = Path(__file__).resolve().parent / "fixtures" / "chunks"
|
||||
|
||||
|
||||
def _read_fixture(name: str) -> bytes:
|
||||
return (FIXTURES_DIR / name).read_bytes()
|
||||
|
||||
|
||||
class TestGoldenFixtures:
|
||||
"""Byte-stability: decode a committed fixture, re-encode it, and the
|
||||
bytes must match exactly (world.md §3.6.3)."""
|
||||
|
||||
@pytest.mark.parametrize("filename", [
|
||||
"empty_chunk.bin", "simple_tile_chunk.bin", "chunk_with_objects.bin",
|
||||
])
|
||||
def test_round_trip_is_byte_identical(self, filename):
|
||||
original = _read_fixture(filename)
|
||||
decoded = cc.decode_binary(original)
|
||||
re_encoded = cc.encode_binary(decoded)
|
||||
assert re_encoded == original
|
||||
|
||||
def test_simple_tile_chunk_logical_values(self):
|
||||
decoded = cc.decode_binary(_read_fixture("simple_tile_chunk.bin"))
|
||||
assert decoded.world_id == "12"
|
||||
assert decoded.room_id == "main"
|
||||
assert decoded.coord == (3, -1, 0)
|
||||
assert decoded.bounds.min == (96.0, -32.0, 0.0)
|
||||
assert decoded.bounds.size == (32.0, 32.0, 1.0)
|
||||
assert len(decoded.tile_layers) == 1
|
||||
layer = decoded.tile_layers[0]
|
||||
assert layer.name == "ground"
|
||||
assert (layer.width, layer.height, layer.depth) == (4, 4, 1)
|
||||
assert len(layer.palette) == 3
|
||||
assert layer.tiles == [0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0]
|
||||
assert decoded.revision == 2
|
||||
assert decoded.author == "fixture-gen"
|
||||
|
||||
def test_chunk_with_objects_logical_values(self):
|
||||
decoded = cc.decode_binary(_read_fixture("chunk_with_objects.bin"))
|
||||
assert len(decoded.objects) == 2
|
||||
obj1, obj2 = decoded.objects
|
||||
assert obj1.id == "obj_0001"
|
||||
assert obj1.type == "interactable"
|
||||
assert obj1.pos == (101.5, -110.25, 0.5)
|
||||
assert obj1.properties == {"locked": False, "loot_table": "chest_basic"}
|
||||
assert obj2.id == "obj_0002"
|
||||
assert obj2.dynamic is True
|
||||
assert obj2.flags.violence == 1
|
||||
assert obj2.flags.sources == ["asset:props/chest"]
|
||||
assert decoded.flags.violence == 1
|
||||
assert decoded.flags.sources == ["asset:props/chest"]
|
||||
|
||||
def test_empty_chunk_has_no_layers_or_objects(self):
|
||||
decoded = cc.decode_binary(_read_fixture("empty_chunk.bin"))
|
||||
assert decoded.tile_layers == []
|
||||
assert decoded.objects == []
|
||||
|
||||
|
||||
class TestChecksum:
|
||||
def test_checksum_is_sha256_hex(self):
|
||||
import hashlib
|
||||
assert cc.checksum(b"") == hashlib.sha256(b"").hexdigest()
|
||||
assert len(cc.checksum(b"")) == 64
|
||||
|
||||
def test_header_checksum_matches_recomputed_for_valid_fixture(self):
|
||||
data = _read_fixture("simple_tile_chunk.bin")
|
||||
header_checksum_hex = data[16:48].hex()
|
||||
body = data[cc.HEADER_SIZE:]
|
||||
assert header_checksum_hex == cc.checksum(body)
|
||||
|
||||
|
||||
class TestBuildKey:
|
||||
def test_matches_world_persistence_impl_4_5_format(self):
|
||||
assert cc.build_key(12, "main", 3, -1, 0) == "12:main:3:-1:0"
|
||||
assert cc.build_key("12", "main", 3, -1, 0) == "12:main:3:-1:0"
|
||||
|
||||
|
||||
class TestFloat32Fidelity:
|
||||
"""This is the concrete regression test for the cross-codec divergence
|
||||
documented at the bottom of chunk_codec.py: this module must encode
|
||||
real IEEE-754 float32, including fractional and negative values,
|
||||
round-tripping exactly (up to float32 precision) -- unlike
|
||||
scripts/chunk_data_decoder.gd's current int-truncating implementation."""
|
||||
|
||||
def test_fractional_and_negative_floats_survive_round_trip(self):
|
||||
payload = cc.ChunkPayload(
|
||||
world_id="1", room_id="main", coord=(0, 0, 0),
|
||||
bounds=cc.ChunkBounds(min=(-17.25, 0.125, -3.0), size=(32.0, 32.0, 1.0)),
|
||||
objects=[cc.WorldObject(
|
||||
id="o1", type="prop", asset_id="a",
|
||||
pos=(1.5, -2.75, 0.001), rot=(0.0, 0.7071068, 0.0, 0.7071068),
|
||||
scale=(1.0, 1.0, 1.0),
|
||||
)],
|
||||
)
|
||||
encoded = cc.encode_binary(payload)
|
||||
decoded = cc.decode_binary(encoded)
|
||||
assert decoded.bounds.min == pytest.approx((-17.25, 0.125, -3.0), abs=1e-6)
|
||||
assert decoded.objects[0].pos == pytest.approx((1.5, -2.75, 0.001), abs=1e-6)
|
||||
assert decoded.objects[0].rot == pytest.approx(
|
||||
(0.0, 0.7071068, 0.0, 0.7071068), abs=1e-6
|
||||
)
|
||||
|
||||
|
||||
class TestMalformedInput:
|
||||
def test_bad_magic_raises_codec_error(self):
|
||||
data = bytearray(_read_fixture("empty_chunk.bin"))
|
||||
data[0:4] = b"XXXX"
|
||||
with pytest.raises(cc.ChunkCodecError):
|
||||
cc.decode_binary(bytes(data))
|
||||
|
||||
def test_too_short_raises_codec_error(self):
|
||||
with pytest.raises(cc.ChunkCodecError):
|
||||
cc.decode_binary(b"AGPC\x01\x00")
|
||||
|
||||
def test_unsupported_version_raises_codec_error(self):
|
||||
data = bytearray(_read_fixture("empty_chunk.bin"))
|
||||
data[4:6] = (99).to_bytes(2, "little")
|
||||
with pytest.raises(cc.ChunkCodecError):
|
||||
cc.decode_binary(bytes(data))
|
||||
|
||||
def test_payload_len_mismatch_raises_codec_error(self):
|
||||
data = bytearray(_read_fixture("empty_chunk.bin"))
|
||||
# Corrupt the declared payload_len (offset 12..16).
|
||||
data[12:16] = (99999).to_bytes(4, "little")
|
||||
with pytest.raises(cc.ChunkCodecError):
|
||||
cc.decode_binary(bytes(data))
|
||||
|
||||
|
||||
class TestValidation:
|
||||
"""decode_and_validate: the server-side "don't trust the client"
|
||||
boundary (world_persistence_impl.md §5.5)."""
|
||||
|
||||
def _valid_args(self):
|
||||
return {
|
||||
"expected_key": "12:main:3:-1:0",
|
||||
"grid_size": (4, 4, 1),
|
||||
"max_objects": 512,
|
||||
}
|
||||
|
||||
def test_valid_payload_passes(self):
|
||||
data = _read_fixture("simple_tile_chunk.bin")
|
||||
payload = cc.decode_and_validate(data, **self._valid_args())
|
||||
assert payload.coord == (3, -1, 0)
|
||||
|
||||
def test_checksum_mismatch_detected(self):
|
||||
data = bytearray(_read_fixture("simple_tile_chunk.bin"))
|
||||
# Corrupt one byte of the header's advisory checksum field
|
||||
# (offset 16..48) only -- magic/version/payload_len and the whole
|
||||
# payload body stay untouched, so this exercises exactly the
|
||||
# "recomputed checksum disagrees with the header" path rather than
|
||||
# also breaking structural decoding.
|
||||
data[16] ^= 0xFF
|
||||
with pytest.raises(cc.ChunkValidationError) as exc_info:
|
||||
cc.decode_and_validate(bytes(data), **self._valid_args())
|
||||
assert exc_info.value.reason == "checksum_mismatch"
|
||||
|
||||
def test_chunk_key_mismatch_detected(self):
|
||||
data = _read_fixture("simple_tile_chunk.bin")
|
||||
args = self._valid_args()
|
||||
args["expected_key"] = "12:main:99:99:0" # doesn't match the payload's own coord
|
||||
with pytest.raises(cc.ChunkValidationError) as exc_info:
|
||||
cc.decode_and_validate(data, **args)
|
||||
assert exc_info.value.reason == "chunk_key_mismatch"
|
||||
|
||||
def test_layer_dims_mismatch_detected(self):
|
||||
data = _read_fixture("simple_tile_chunk.bin")
|
||||
args = self._valid_args()
|
||||
args["grid_size"] = (8, 8, 1) # fixture's layer is 4x4x1
|
||||
with pytest.raises(cc.ChunkValidationError) as exc_info:
|
||||
cc.decode_and_validate(data, **args)
|
||||
assert exc_info.value.reason == "layer_dims"
|
||||
|
||||
def test_too_many_objects_detected(self):
|
||||
data = _read_fixture("chunk_with_objects.bin") # has 2 objects
|
||||
args = self._valid_args()
|
||||
args["expected_key"] = "12:main:3:-4:0"
|
||||
args["grid_size"] = (2, 2, 1)
|
||||
args["max_objects"] = 1
|
||||
with pytest.raises(cc.ChunkValidationError) as exc_info:
|
||||
cc.decode_and_validate(data, **args)
|
||||
assert exc_info.value.reason == "too_many_objects"
|
||||
|
||||
def test_object_out_of_bounds_detected(self):
|
||||
payload = cc.ChunkPayload(
|
||||
world_id="1", room_id="main", coord=(0, 0, 0),
|
||||
bounds=cc.ChunkBounds(min=(0.0, 0.0, 0.0), size=(32.0, 32.0, 1.0)),
|
||||
objects=[cc.WorldObject(id="o1", type="prop", asset_id="a", pos=(9999.0, 0.0, 0.0))],
|
||||
)
|
||||
data = cc.encode_binary(payload)
|
||||
with pytest.raises(cc.ChunkValidationError) as exc_info:
|
||||
cc.decode_and_validate(
|
||||
data, expected_key="1:main:0:0:0", grid_size=(32, 32, 1), max_objects=10
|
||||
)
|
||||
assert exc_info.value.reason == "object_out_of_bounds"
|
||||
|
||||
def test_tile_out_of_palette_detected(self):
|
||||
layer = cc.TileLayer(
|
||||
name="ground", width=2, height=2, depth=1,
|
||||
palette=[cc.TileDef(id=1)], # tile 5 below isn't in this palette
|
||||
tiles=[1, 5, 0, 1],
|
||||
)
|
||||
payload = cc.ChunkPayload(world_id="1", room_id="main", coord=(0, 0, 0), tile_layers=[layer])
|
||||
data = cc.encode_binary(payload)
|
||||
with pytest.raises(cc.ChunkValidationError) as exc_info:
|
||||
cc.decode_and_validate(
|
||||
data, expected_key="1:main:0:0:0", grid_size=(2, 2, 1), max_objects=10
|
||||
)
|
||||
assert exc_info.value.reason == "tile_out_of_palette"
|
||||
@@ -0,0 +1,153 @@
|
||||
"""Unit tests for the game_servers.py changes made for world persistence
|
||||
(world_persistence_impl.md §7.3/§7.4): per-spawn token validation, and the
|
||||
``_await_ready`` replacement for the old, fail-open ``_await_port``.
|
||||
|
||||
No real Godot process is spawned here (that stays a manual/checkpoint
|
||||
integration test, per test_world_join.py's docstring) -- these exercise
|
||||
``GameServerSupervisor`` against a fake process object standing in for
|
||||
``subprocess.Popen``.
|
||||
"""
|
||||
|
||||
import json
|
||||
|
||||
import pytest
|
||||
|
||||
from app.config import settings
|
||||
from app.services.game_servers import GameServerSupervisor, _WorldServer
|
||||
|
||||
|
||||
class _FakeProc:
|
||||
"""Stands in for subprocess.Popen: only .poll() is needed by the code
|
||||
paths under test here."""
|
||||
|
||||
def __init__(self, exited: bool = False):
|
||||
self._exited = exited
|
||||
|
||||
def poll(self):
|
||||
return 0 if self._exited else None
|
||||
|
||||
def terminate(self):
|
||||
self._exited = True
|
||||
|
||||
def wait(self, timeout=None):
|
||||
return 0
|
||||
|
||||
def kill(self):
|
||||
self._exited = True
|
||||
|
||||
|
||||
def _make_srv(tmp_path, token="secret", alive=True) -> _WorldServer:
|
||||
status_path = tmp_path / "status.json"
|
||||
return _WorldServer(
|
||||
world_id="7", port=27000, proc=_FakeProc(exited=not alive),
|
||||
status_path=status_path, token=token,
|
||||
)
|
||||
|
||||
|
||||
class TestValidateToken:
|
||||
def test_unknown_world_is_false(self):
|
||||
sup = GameServerSupervisor()
|
||||
assert sup.validate_token("no-such-world", "anything") is False
|
||||
|
||||
def test_correct_token_is_true(self, tmp_path):
|
||||
sup = GameServerSupervisor()
|
||||
sup._servers["7"] = _make_srv(tmp_path, token="secret")
|
||||
assert sup.validate_token("7", "secret") is True
|
||||
# world_id is looked up as str(world_id), so an int works too --
|
||||
# this matters because the FastAPI path param is an int.
|
||||
assert sup.validate_token(7, "secret") is True
|
||||
|
||||
def test_wrong_token_is_false(self, tmp_path):
|
||||
sup = GameServerSupervisor()
|
||||
sup._servers["7"] = _make_srv(tmp_path, token="secret")
|
||||
assert sup.validate_token("7", "wrong") is False
|
||||
|
||||
def test_token_scoped_to_its_own_world_only(self, tmp_path):
|
||||
sup = GameServerSupervisor()
|
||||
sup._servers["7"] = _make_srv(tmp_path, token="secret")
|
||||
# Same token, different world_id -- must not authenticate (§7.3:
|
||||
# "a path whose world_id differs from the token's world is 403").
|
||||
assert sup.validate_token("8", "secret") is False
|
||||
|
||||
def test_dead_server_token_is_false(self, tmp_path):
|
||||
sup = GameServerSupervisor()
|
||||
sup._servers["7"] = _make_srv(tmp_path, token="secret", alive=False)
|
||||
assert sup.validate_token("7", "secret") is False
|
||||
|
||||
def test_reaping_invalidates_the_token(self, tmp_path):
|
||||
"""§7.3: "dies with its process" -- once removed from _servers
|
||||
(what the reaper does), the same token no longer validates."""
|
||||
sup = GameServerSupervisor()
|
||||
sup._servers["7"] = _make_srv(tmp_path, token="secret")
|
||||
assert sup.validate_token("7", "secret") is True
|
||||
del sup._servers["7"]
|
||||
assert sup.validate_token("7", "secret") is False
|
||||
|
||||
|
||||
class TestAwaitReady:
|
||||
"""Replaces the old _await_port, which (a) treated a bound UDP port as
|
||||
readiness even though content loading happens before create_server, and
|
||||
(b) failed open past its deadline with no error at all."""
|
||||
|
||||
async def test_raises_timeout_error_when_never_ready(self, tmp_path, monkeypatch):
|
||||
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 0.3)
|
||||
sup = GameServerSupervisor()
|
||||
srv = _make_srv(tmp_path) # status file never written
|
||||
with pytest.raises(TimeoutError):
|
||||
await sup._await_ready(srv)
|
||||
|
||||
async def test_returns_once_status_file_reports_ready(self, tmp_path, monkeypatch):
|
||||
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 5.0)
|
||||
sup = GameServerSupervisor()
|
||||
srv = _make_srv(tmp_path)
|
||||
srv.status_path.write_text(json.dumps({"ready": True, "players": 0}))
|
||||
await sup._await_ready(srv) # must not raise / must not hang
|
||||
|
||||
async def test_ready_false_is_not_ready(self, tmp_path, monkeypatch):
|
||||
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 0.3)
|
||||
sup = GameServerSupervisor()
|
||||
srv = _make_srv(tmp_path)
|
||||
srv.status_path.write_text(json.dumps({"ready": False, "players": 0}))
|
||||
with pytest.raises(TimeoutError):
|
||||
await sup._await_ready(srv)
|
||||
|
||||
async def test_raises_promptly_if_process_already_exited(self, tmp_path, monkeypatch):
|
||||
# A long deadline, but the process is already dead -- must not wait
|
||||
# out the full deadline (this is the "no crash restart mid-wait"
|
||||
# case: don't silently poll a corpse for 20s).
|
||||
monkeypatch.setattr(settings, "GAME_SERVER_READY_TIMEOUT_SECONDS", 20.0)
|
||||
sup = GameServerSupervisor()
|
||||
srv = _make_srv(tmp_path, alive=False)
|
||||
with pytest.raises(TimeoutError):
|
||||
await sup._await_ready(srv)
|
||||
|
||||
|
||||
class TestSpawnCommandLine:
|
||||
def test_spawn_includes_api_url_and_server_token(self, monkeypatch, tmp_path):
|
||||
"""world_persistence_impl.md §7.2 step 1 / §7.4: `_spawn` must pass
|
||||
--api-url and --server-token on the command line."""
|
||||
sup = GameServerSupervisor()
|
||||
monkeypatch.setattr(sup, "_free_port", lambda: 27050)
|
||||
|
||||
captured = {}
|
||||
|
||||
class _Proc:
|
||||
def poll(self):
|
||||
return None
|
||||
|
||||
def _fake_popen(cmd, **kwargs):
|
||||
captured["cmd"] = cmd
|
||||
return _Proc()
|
||||
|
||||
monkeypatch.setattr(
|
||||
"app.services.game_servers.subprocess.Popen", _fake_popen
|
||||
)
|
||||
srv = sup._spawn("42")
|
||||
|
||||
cmd = captured["cmd"]
|
||||
assert "--api-url" in cmd
|
||||
assert cmd[cmd.index("--api-url") + 1] == settings.GAME_SERVER_INTERNAL_API_URL
|
||||
assert "--server-token" in cmd
|
||||
token_in_cmd = cmd[cmd.index("--server-token") + 1]
|
||||
assert token_in_cmd == srv.token
|
||||
assert len(srv.token) > 20 # secrets.token_urlsafe(32) -- not a short/guessable value
|
||||
@@ -0,0 +1,220 @@
|
||||
"""Tests for the lightweight glTF metadata extraction service."""
|
||||
|
||||
import json
|
||||
import struct
|
||||
import pytest
|
||||
|
||||
from app.services.gltf import (
|
||||
extract_gltf_metadata,
|
||||
looks_like_gltf,
|
||||
_parse_glb,
|
||||
_parse_gltf_json,
|
||||
)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Test data helpers
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
def _make_gltf_json(
|
||||
meshes: int = 1,
|
||||
vertices_per_mesh: int = 24,
|
||||
has_animations: bool = False,
|
||||
images: list[dict] | None = None,
|
||||
) -> dict:
|
||||
"""Build a minimal glTF JSON structure."""
|
||||
accessors = []
|
||||
meshes_data = []
|
||||
for i in range(meshes):
|
||||
acc_index = len(accessors)
|
||||
accessors.append({
|
||||
"bufferView": 0,
|
||||
"componentType": 5126, # FLOAT
|
||||
"count": vertices_per_mesh,
|
||||
"type": "VEC3",
|
||||
"max": [1.0, 1.0, 1.0],
|
||||
"min": [-1.0, -1.0, -1.0],
|
||||
})
|
||||
meshes_data.append({
|
||||
"primitives": [{
|
||||
"attributes": {"POSITION": acc_index},
|
||||
}],
|
||||
})
|
||||
gltf = {
|
||||
"asset": {"version": "2.0"},
|
||||
"accessors": accessors,
|
||||
"meshes": meshes_data,
|
||||
}
|
||||
if has_animations:
|
||||
gltf["animations"] = [{"name": "anim1", "channels": [], "samplers": []}]
|
||||
if images:
|
||||
gltf["images"] = images
|
||||
return gltf
|
||||
|
||||
|
||||
def _make_glb(gltf_json: dict) -> bytes:
|
||||
"""Wrap *gltf_json* in a minimal GLB binary container."""
|
||||
json_bytes = json.dumps(gltf_json).encode("utf-8")
|
||||
json_length = len(json_bytes)
|
||||
# Pad JSON chunk to 4-byte boundary.
|
||||
json_padding = (4 - json_length % 4) % 4
|
||||
json_chunk = json_bytes + b"\x00" * json_padding
|
||||
json_chunk_type = 0x4E4F534A # "JSON"
|
||||
# No BIN chunk.
|
||||
bin_length = 0
|
||||
bin_chunk_type = 0x004E4942
|
||||
total_length = 12 + 8 + len(json_chunk) + 8 + bin_length
|
||||
header = struct.pack("<III", 0x46546C67, 2, total_length) # magic, version, length
|
||||
json_header = struct.pack("<II", len(json_chunk), json_chunk_type)
|
||||
if bin_length > 0:
|
||||
bin_header = struct.pack("<II", bin_length, bin_chunk_type)
|
||||
else:
|
||||
bin_header = b""
|
||||
return header + json_header + json_chunk + bin_header
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# looks_like_gltf
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestLooksLikeGltf:
|
||||
def test_glb_magic(self):
|
||||
assert looks_like_gltf(b"glTF\x00\x00\x00\x00") is True
|
||||
|
||||
def test_gltf_extension(self):
|
||||
assert looks_like_gltf(b'{"asset":{"version":"2.0"}}', "model.gltf") is True
|
||||
|
||||
def test_glb_extension(self):
|
||||
assert looks_like_gltf(b"some binary", "model.glb") is True
|
||||
|
||||
def test_json_with_asset_version(self):
|
||||
payload = json.dumps({"asset": {"version": "2.0"}}).encode()
|
||||
assert looks_like_gltf(payload) is True
|
||||
|
||||
def test_plain_json_no_asset(self):
|
||||
payload = json.dumps({"foo": "bar"}).encode()
|
||||
assert looks_like_gltf(payload) is False
|
||||
|
||||
def test_non_json_bytes(self):
|
||||
assert looks_like_gltf(b"\x89PNG\r\n\x1a\n") is False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# _parse_glb
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestParseGlb:
|
||||
def test_parses_valid_glb(self):
|
||||
gltf_json = _make_gltf_json()
|
||||
glb = _make_glb(gltf_json)
|
||||
result = _parse_glb(glb)
|
||||
assert result["asset"]["version"] == "2.0"
|
||||
assert len(result["meshes"]) == 1
|
||||
|
||||
def test_rejects_too_short(self):
|
||||
with pytest.raises(ValueError, match="too short"):
|
||||
_parse_glb(b"glTF\x00\x00")
|
||||
|
||||
def test_rejects_invalid_magic(self):
|
||||
with pytest.raises(ValueError, match="invalid GLB magic"):
|
||||
_parse_glb(b"NOTglTF\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00")
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# _parse_gltf_json
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestParseGltfJson:
|
||||
def test_parses_valid_gltf(self):
|
||||
gltf_json = _make_gltf_json()
|
||||
result = _parse_gltf_json(json.dumps(gltf_json).encode())
|
||||
assert result["asset"]["version"] == "2.0"
|
||||
|
||||
def test_rejects_non_object(self):
|
||||
with pytest.raises(ValueError, match="root must be an object"):
|
||||
_parse_gltf_json(b"[1, 2, 3]")
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# extract_gltf_metadata (GLB path)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestExtractGltfMetadataGlb:
|
||||
def test_basic_glb(self):
|
||||
gltf_json = _make_gltf_json(meshes=1, vertices_per_mesh=24)
|
||||
glb = _make_glb(gltf_json)
|
||||
meta = extract_gltf_metadata(glb)
|
||||
assert meta["mesh_count"] == 1
|
||||
assert meta["vertex_count"] == 24
|
||||
assert meta["has_animation"] is False
|
||||
assert meta["bounding_box_min"] == [-1.0, -1.0, -1.0]
|
||||
assert meta["bounding_box_max"] == [1.0, 1.0, 1.0]
|
||||
assert meta["texture_refs"] == []
|
||||
|
||||
def test_multiple_meshes(self):
|
||||
gltf_json = _make_gltf_json(meshes=3, vertices_per_mesh=12)
|
||||
glb = _make_glb(gltf_json)
|
||||
meta = extract_gltf_metadata(glb)
|
||||
assert meta["mesh_count"] == 3
|
||||
assert meta["vertex_count"] == 36
|
||||
|
||||
def test_with_animation(self):
|
||||
gltf_json = _make_gltf_json(has_animations=True)
|
||||
glb = _make_glb(gltf_json)
|
||||
meta = extract_gltf_metadata(glb)
|
||||
assert meta["has_animation"] is True
|
||||
|
||||
def test_with_external_texture(self):
|
||||
gltf_json = _make_gltf_json(images=[{"uri": "textures/rock.png"}])
|
||||
glb = _make_glb(gltf_json)
|
||||
meta = extract_gltf_metadata(glb)
|
||||
assert meta["texture_refs"] == ["textures/rock.png"]
|
||||
|
||||
def test_with_named_texture(self):
|
||||
gltf_json = _make_gltf_json(images=[{"name": "my_texture"}])
|
||||
glb = _make_glb(gltf_json)
|
||||
meta = extract_gltf_metadata(glb)
|
||||
assert meta["texture_refs"] == ["my_texture"]
|
||||
|
||||
def test_empty_meshes(self):
|
||||
gltf_json = _make_gltf_json(meshes=0)
|
||||
glb = _make_glb(gltf_json)
|
||||
meta = extract_gltf_metadata(glb)
|
||||
assert meta["mesh_count"] == 0
|
||||
assert meta["vertex_count"] == 0
|
||||
assert meta["bounding_box_min"] == [0.0, 0.0, 0.0]
|
||||
assert meta["bounding_box_max"] == [0.0, 0.0, 0.0]
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# extract_gltf_metadata (plain .gltf JSON path)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestExtractGltfMetadataGltfJson:
|
||||
def test_plain_gltf(self):
|
||||
gltf_json = _make_gltf_json(meshes=2, vertices_per_mesh=8)
|
||||
raw = json.dumps(gltf_json).encode()
|
||||
meta = extract_gltf_metadata(raw)
|
||||
assert meta["mesh_count"] == 2
|
||||
assert meta["vertex_count"] == 16
|
||||
assert meta["has_animation"] is False
|
||||
|
||||
def test_plain_gltf_with_animation(self):
|
||||
gltf_json = _make_gltf_json(has_animations=True)
|
||||
raw = json.dumps(gltf_json).encode()
|
||||
meta = extract_gltf_metadata(raw)
|
||||
assert meta["has_animation"] is True
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Error handling
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestExtractGltfMetadataErrors:
|
||||
def test_invalid_glb(self):
|
||||
with pytest.raises(ValueError):
|
||||
extract_gltf_metadata(b"not a glb")
|
||||
|
||||
def test_invalid_gltf_json(self):
|
||||
with pytest.raises(ValueError):
|
||||
_parse_gltf_json(b"[1, 2, 3]")
|
||||
@@ -0,0 +1,221 @@
|
||||
"""Integration tests for the presence feature:
|
||||
|
||||
- POST /api/presence/heartbeat
|
||||
- GET /api/presence/presence
|
||||
- PATCH /api/presence/status
|
||||
|
||||
Hits the real app against the configured Postgres *and* a real Redis
|
||||
(conftest.py brings up an ephemeral instance of each when neither is
|
||||
already reachable) -- presence is fundamentally "does a TTL key exist in
|
||||
Redis", which isn't worth faking with a mock.
|
||||
|
||||
Also covers the regression fixed in 47ab492 ("Fix StatusUpdate field
|
||||
annotation and is_online batch-call mismatch"): the router used to call
|
||||
``PresenceStore.is_online(ids)`` with a *list* of ids and then evaluate
|
||||
``uid in online_ids`` against the returned bool, which raised a TypeError
|
||||
on the first real multi-id batch call, and ``StatusUpdate.status_message``
|
||||
used the invalid annotation ``str | Field(...)``. Both are exercised below.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
|
||||
from app.main import app
|
||||
from app.services.presence import PresenceStore
|
||||
|
||||
|
||||
def _register(client: TestClient, username: str) -> dict:
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"email": f"{username}@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201, resp.text
|
||||
token = resp.json()["access_token"]
|
||||
headers = {"Authorization": f"Bearer {token}"}
|
||||
me = client.get("/api/users/me", headers=headers)
|
||||
assert me.status_code == 200, me.text
|
||||
return {"headers": headers, "id": me.json()["id"]}
|
||||
|
||||
|
||||
class TestHeartbeat:
|
||||
def test_heartbeat_sets_online(self):
|
||||
client = TestClient(app)
|
||||
user = _register(client, "presence_hb1")
|
||||
|
||||
resp = client.post("/api/presence/heartbeat", json={}, headers=user["headers"])
|
||||
assert resp.status_code == 200, resp.text
|
||||
assert resp.json() == {"status": "ok", "user_id": user["id"]}
|
||||
|
||||
presence = client.get(
|
||||
"/api/presence/presence",
|
||||
params={"user_ids": str(user["id"])},
|
||||
headers=user["headers"],
|
||||
)
|
||||
assert presence.status_code == 200, presence.text
|
||||
body = presence.json()["users"]
|
||||
assert len(body) == 1
|
||||
assert body[0]["user_id"] == user["id"]
|
||||
assert body[0]["is_online"] is True
|
||||
assert body[0]["last_seen_at"] is not None
|
||||
|
||||
def test_requires_auth(self):
|
||||
client = TestClient(app)
|
||||
resp = client.post("/api/presence/heartbeat", json={})
|
||||
assert resp.status_code == 401
|
||||
|
||||
def test_never_seen_user_is_offline_with_null_last_seen(self):
|
||||
client = TestClient(app)
|
||||
user = _register(client, "presence_never_hb")
|
||||
|
||||
presence = client.get(
|
||||
"/api/presence/presence",
|
||||
params={"user_ids": str(user["id"])},
|
||||
headers=user["headers"],
|
||||
)
|
||||
assert presence.status_code == 200
|
||||
body = presence.json()["users"][0]
|
||||
assert body["is_online"] is False
|
||||
assert body["last_seen_at"] is None
|
||||
|
||||
|
||||
class TestBatchPresence:
|
||||
"""Covers the batch-call path fixed in 47ab492 (is_online_batch via MGET)."""
|
||||
|
||||
def test_batch_query_mixes_online_offline_and_unknown_ids(self):
|
||||
client = TestClient(app)
|
||||
online_user = _register(client, "presence_batch_online")
|
||||
offline_user = _register(client, "presence_batch_offline")
|
||||
|
||||
client.post("/api/presence/heartbeat", json={}, headers=online_user["headers"])
|
||||
|
||||
unknown_id = max(online_user["id"], offline_user["id"]) + 999_999
|
||||
ids = f"{online_user['id']},{offline_user['id']},{unknown_id}"
|
||||
|
||||
resp = client.get(
|
||||
"/api/presence/presence",
|
||||
params={"user_ids": ids},
|
||||
headers=online_user["headers"],
|
||||
)
|
||||
assert resp.status_code == 200, resp.text
|
||||
by_id = {u["user_id"]: u for u in resp.json()["users"]}
|
||||
|
||||
# Unknown id is silently dropped (not in the DB), not a 500 or 404.
|
||||
assert unknown_id not in by_id
|
||||
assert by_id[online_user["id"]]["is_online"] is True
|
||||
assert by_id[offline_user["id"]]["is_online"] is False
|
||||
|
||||
def test_empty_user_ids_is_a_400(self):
|
||||
client = TestClient(app)
|
||||
user = _register(client, "presence_empty_ids")
|
||||
resp = client.get(
|
||||
"/api/presence/presence",
|
||||
params={"user_ids": ""},
|
||||
headers=user["headers"],
|
||||
)
|
||||
assert resp.status_code == 400
|
||||
|
||||
|
||||
class TestStatusMessage:
|
||||
def test_update_and_read_back_status_message(self):
|
||||
client = TestClient(app)
|
||||
user = _register(client, "presence_status1")
|
||||
|
||||
resp = client.patch(
|
||||
"/api/presence/status",
|
||||
json={"status_message": " brb, making coffee "},
|
||||
headers=user["headers"],
|
||||
)
|
||||
assert resp.status_code == 200, resp.text
|
||||
# The router strips whitespace (StatusUpdate.strip_message).
|
||||
assert resp.json()["status_message"] == "brb, making coffee"
|
||||
|
||||
presence = client.get(
|
||||
"/api/presence/presence",
|
||||
params={"user_ids": str(user["id"])},
|
||||
headers=user["headers"],
|
||||
)
|
||||
assert presence.json()["users"][0]["status_message"] == "brb, making coffee"
|
||||
|
||||
def test_status_message_over_max_length_is_rejected(self):
|
||||
client = TestClient(app)
|
||||
user = _register(client, "presence_status_toolong")
|
||||
resp = client.patch(
|
||||
"/api/presence/status",
|
||||
json={"status_message": "x" * 141},
|
||||
headers=user["headers"],
|
||||
)
|
||||
# StatusUpdate.status_message: str | None = Field(..., max_length=140)
|
||||
# This is exactly the annotation 47ab492 fixed (it used to be the
|
||||
# invalid `str | Field(...)`, which breaks model construction
|
||||
# entirely rather than validating length).
|
||||
assert resp.status_code == 422
|
||||
|
||||
def test_status_message_at_max_length_is_accepted(self):
|
||||
client = TestClient(app)
|
||||
user = _register(client, "presence_status_maxlen")
|
||||
resp = client.patch(
|
||||
"/api/presence/status",
|
||||
json={"status_message": "x" * 140},
|
||||
headers=user["headers"],
|
||||
)
|
||||
assert resp.status_code == 200, resp.text
|
||||
|
||||
def test_null_status_message_clears_it(self):
|
||||
client = TestClient(app)
|
||||
user = _register(client, "presence_status_clear")
|
||||
client.patch("/api/presence/status", json={"status_message": "hi"}, headers=user["headers"])
|
||||
resp = client.patch("/api/presence/status", json={"status_message": None}, headers=user["headers"])
|
||||
assert resp.status_code == 200
|
||||
assert resp.json()["status_message"] is None
|
||||
|
||||
|
||||
class TestPresenceStoreTTL:
|
||||
"""Exercises the real Redis TTL semantics directly against the service,
|
||||
with a short heartbeat_ttl so the test doesn't need to sleep for the
|
||||
real 60s default used in production. This is the cheap, real proxy for
|
||||
"TTL expiry means offline" the task asked for -- same code path
|
||||
(real Redis SET ... EX / EXISTS / MGET), just a much shorter window.
|
||||
"""
|
||||
|
||||
async def test_ttl_expiry_flips_online_to_offline(self):
|
||||
store = PresenceStore(heartbeat_ttl=1)
|
||||
try:
|
||||
uid = 987654321 # doesn't need to exist in Postgres; Redis-only check
|
||||
assert await store.is_online(uid) is False
|
||||
|
||||
await store.heartbeat(uid)
|
||||
assert await store.is_online(uid) is True
|
||||
|
||||
await asyncio.sleep(1.5)
|
||||
assert await store.is_online(uid) is False
|
||||
finally:
|
||||
await store.close()
|
||||
|
||||
async def test_is_online_batch_matches_is_online_semantics(self):
|
||||
"""Regression coverage for 47ab492: is_online_batch must return a
|
||||
set of ids usable with `in`, not a bool."""
|
||||
store = PresenceStore(heartbeat_ttl=30)
|
||||
try:
|
||||
online_uid, offline_uid = 111222333, 444555666
|
||||
await store.heartbeat(online_uid)
|
||||
|
||||
result = await store.is_online_batch([online_uid, offline_uid])
|
||||
assert isinstance(result, set)
|
||||
assert online_uid in result
|
||||
assert offline_uid not in result
|
||||
finally:
|
||||
await store.close()
|
||||
|
||||
async def test_is_online_batch_empty_list(self):
|
||||
store = PresenceStore()
|
||||
try:
|
||||
assert await store.is_online_batch([]) == set()
|
||||
finally:
|
||||
await store.close()
|
||||
@@ -0,0 +1,124 @@
|
||||
"""The auth endpoints are rate-limited per client IP."""
|
||||
|
||||
import pytest
|
||||
from fastapi import Depends, FastAPI
|
||||
from fastapi.testclient import TestClient
|
||||
|
||||
from app import rate_limit
|
||||
from app.config import settings
|
||||
from app.main import app
|
||||
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def _clean_limiter():
|
||||
# This module tests the limiter itself: force it on (the checkpoint
|
||||
# runner disables it suite-wide via RATE_LIMIT_ENABLED) and start each
|
||||
# test from an empty window.
|
||||
prev = settings.RATE_LIMIT_ENABLED
|
||||
settings.RATE_LIMIT_ENABLED = True
|
||||
rate_limit.reset_all()
|
||||
yield
|
||||
rate_limit.reset_all()
|
||||
settings.RATE_LIMIT_ENABLED = prev
|
||||
|
||||
|
||||
def test_login_is_limited_after_the_threshold():
|
||||
client = TestClient(app)
|
||||
codes = []
|
||||
for i in range(15):
|
||||
r = client.post("/api/auth/login", data={"username": f"nobody{i}", "password": "x"})
|
||||
codes.append(r.status_code)
|
||||
# First 10 get through to the (failing) auth check; the rest are 429.
|
||||
assert codes[:10] == [401] * 10
|
||||
assert 429 in codes[10:]
|
||||
assert codes[-1] == 429
|
||||
|
||||
|
||||
def test_register_shares_the_same_bucket():
|
||||
client = TestClient(app)
|
||||
# Burn the budget on login...
|
||||
for i in range(10):
|
||||
client.post("/api/auth/login", data={"username": f"x{i}", "password": "y"})
|
||||
# ...register from the same IP is now blocked too.
|
||||
r = client.post("/api/auth/register", json={
|
||||
"username": "rl_user", "email": "rl@e.com",
|
||||
"password": "secret123", "date_of_birth": "1990-01-01",
|
||||
})
|
||||
assert r.status_code == 429
|
||||
assert "Retry-After" in r.headers
|
||||
|
||||
|
||||
def test_limiter_window_is_per_key():
|
||||
limiter = rate_limit.SlidingWindowLimiter(max_hits=2, window_seconds=60)
|
||||
limiter.check("a")
|
||||
limiter.check("a")
|
||||
with pytest.raises(Exception):
|
||||
limiter.check("a")
|
||||
limiter.check("b") # different key, unaffected
|
||||
|
||||
|
||||
def _make_named_limit_app():
|
||||
"""A tiny standalone app exercising two independent named limits, so
|
||||
these tests don't depend on any sibling endpoint existing yet."""
|
||||
limit_a = rate_limit.rate_limit("test_named_a", max_hits=2, window_seconds=60)
|
||||
limit_b = rate_limit.rate_limit("test_named_b", max_hits=2, window_seconds=60)
|
||||
|
||||
app = FastAPI()
|
||||
|
||||
@app.post("/a", dependencies=[Depends(limit_a)])
|
||||
def _a():
|
||||
return {"ok": True}
|
||||
|
||||
@app.post("/b", dependencies=[Depends(limit_b)])
|
||||
def _b():
|
||||
return {"ok": True}
|
||||
|
||||
return TestClient(app)
|
||||
|
||||
|
||||
def test_named_limits_do_not_share_counters():
|
||||
client = _make_named_limit_app()
|
||||
|
||||
# Burn out limit "a" entirely.
|
||||
assert client.post("/a").status_code == 200
|
||||
assert client.post("/a").status_code == 200
|
||||
r = client.post("/a")
|
||||
assert r.status_code == 429
|
||||
assert "Retry-After" in r.headers
|
||||
|
||||
# Limit "b" is untouched -- same process, same client IP, different name.
|
||||
assert client.post("/b").status_code == 200
|
||||
assert client.post("/b").status_code == 200
|
||||
assert client.post("/b").status_code == 429
|
||||
|
||||
|
||||
def test_named_limit_returns_429_with_retry_after_once_exhausted():
|
||||
client = _make_named_limit_app()
|
||||
client.post("/a")
|
||||
client.post("/a")
|
||||
r = client.post("/a")
|
||||
assert r.status_code == 429
|
||||
retry_after = r.headers["Retry-After"]
|
||||
assert int(retry_after) >= 1
|
||||
|
||||
|
||||
def test_named_limit_is_a_noop_when_rate_limiting_disabled():
|
||||
prev = settings.RATE_LIMIT_ENABLED
|
||||
settings.RATE_LIMIT_ENABLED = False
|
||||
try:
|
||||
client = _make_named_limit_app()
|
||||
codes = [client.post("/a").status_code for _ in range(10)]
|
||||
assert codes == [200] * 10
|
||||
finally:
|
||||
settings.RATE_LIMIT_ENABLED = prev
|
||||
|
||||
|
||||
def test_reset_all_clears_named_limiters_too():
|
||||
client = _make_named_limit_app()
|
||||
client.post("/a")
|
||||
client.post("/a")
|
||||
assert client.post("/a").status_code == 429
|
||||
|
||||
rate_limit.reset_all()
|
||||
|
||||
assert client.post("/a").status_code == 200
|
||||
@@ -0,0 +1,201 @@
|
||||
"""Tests for the POST /api/auth/refresh endpoint.
|
||||
|
||||
These tests exercise the full stack: register → get refresh token →
|
||||
refresh → new access token. Requires migrations already applied
|
||||
(alembic upgrade head) before running.
|
||||
"""
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
|
||||
from sqlalchemy.pool import NullPool
|
||||
|
||||
from app.config import settings
|
||||
from app.main import app
|
||||
from app.database import get_db
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Test fixtures
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def _override_db():
|
||||
"""Override get_db so the app uses a fresh session per test."""
|
||||
test_engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
|
||||
test_session_factory = async_sessionmaker(test_engine, expire_on_commit=False)
|
||||
|
||||
async def _get_db():
|
||||
async_session = test_session_factory()
|
||||
try:
|
||||
yield async_session
|
||||
await async_session.commit()
|
||||
except Exception:
|
||||
await async_session.rollback()
|
||||
raise
|
||||
finally:
|
||||
await async_session.close()
|
||||
|
||||
app.dependency_overrides[get_db] = _get_db
|
||||
yield
|
||||
app.dependency_overrides.clear()
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Refresh endpoint tests
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
class TestRefresh:
|
||||
"""Tests for POST /api/auth/refresh."""
|
||||
|
||||
def _register_user(self, username: str, password: str, email: str = None):
|
||||
"""Helper to register a user and return the refresh token."""
|
||||
client = TestClient(app)
|
||||
if email is None:
|
||||
email = f"{username}@example.com"
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"email": email,
|
||||
"password": password,
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201
|
||||
return resp.json()["refresh_token"]
|
||||
|
||||
def test_refresh_success(self):
|
||||
"""A valid refresh token returns a new access token."""
|
||||
refresh_token = self._register_user("refep_refreshuser", "secret123")
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": refresh_token},
|
||||
)
|
||||
assert resp.status_code == 200
|
||||
data = resp.json()
|
||||
assert "access_token" in data
|
||||
assert data["token_type"] == "bearer"
|
||||
# The refresh token in the response is the same one we sent
|
||||
assert data["refresh_token"] == refresh_token
|
||||
|
||||
def test_refresh_returns_different_access_token(self):
|
||||
"""Refreshing produces a new access token (different from any previous)."""
|
||||
refresh_token = self._register_user("refep_refreshtoken", "secret123")
|
||||
client = TestClient(app)
|
||||
|
||||
# First refresh
|
||||
resp1 = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": refresh_token},
|
||||
)
|
||||
assert resp1.status_code == 200
|
||||
access_token_1 = resp1.json()["access_token"]
|
||||
|
||||
# Second refresh
|
||||
resp2 = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": refresh_token},
|
||||
)
|
||||
assert resp2.status_code == 200
|
||||
access_token_2 = resp2.json()["access_token"]
|
||||
|
||||
# Each refresh should produce a new access token
|
||||
assert access_token_1 != access_token_2
|
||||
|
||||
def test_refresh_invalid_token(self):
|
||||
"""An invalid (garbage) refresh token returns 401."""
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": "not.a.jwt.token"},
|
||||
)
|
||||
assert resp.status_code == 401
|
||||
assert "Invalid or expired refresh token" in resp.json()["detail"]
|
||||
|
||||
def test_refresh_empty_body(self):
|
||||
"""Missing refresh_token field returns 422 validation error."""
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={},
|
||||
)
|
||||
assert resp.status_code == 422
|
||||
|
||||
def test_refresh_missing_field(self):
|
||||
"""No body at all returns 422."""
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
content="{}",
|
||||
headers={"Content-Type": "application/json"},
|
||||
)
|
||||
assert resp.status_code == 422
|
||||
|
||||
def test_refresh_with_login_token(self):
|
||||
"""A refresh token obtained from login also works for /refresh."""
|
||||
client = TestClient(app)
|
||||
# Register first
|
||||
client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": "refep_loginrefuser",
|
||||
"email": "loginref@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
# Login to get a refresh token
|
||||
login_resp = client.post(
|
||||
"/api/auth/login",
|
||||
data={"username": "refep_loginrefuser", "password": "secret123"},
|
||||
)
|
||||
assert login_resp.status_code == 200
|
||||
refresh_token = login_resp.json()["refresh_token"]
|
||||
|
||||
# Use it to refresh
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": refresh_token},
|
||||
)
|
||||
assert resp.status_code == 200
|
||||
assert "access_token" in resp.json()
|
||||
|
||||
def test_refresh_access_token_is_valid_jwt(self):
|
||||
"""The access token returned by /refresh is a valid JWT."""
|
||||
from jose import jwt
|
||||
|
||||
refresh_token = self._register_user("refep_jwttoken", "secret123")
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": refresh_token},
|
||||
)
|
||||
assert resp.status_code == 200
|
||||
access_token = resp.json()["access_token"]
|
||||
|
||||
# Verify it's a 3-part JWT
|
||||
parts = access_token.split(".")
|
||||
assert len(parts) == 3
|
||||
|
||||
# Verify it decodes with the public key
|
||||
payload = jwt.decode(
|
||||
access_token,
|
||||
settings.public_pem,
|
||||
algorithms=[settings.ALGORITHM],
|
||||
)
|
||||
assert "sub" in payload
|
||||
assert "exp" in payload
|
||||
|
||||
def test_refresh_expires_minutes_in_response(self):
|
||||
"""The response includes access_token_expires_minutes."""
|
||||
refresh_token = self._register_user("refep_expiretest", "secret123")
|
||||
client = TestClient(app)
|
||||
resp = client.post(
|
||||
"/api/auth/refresh",
|
||||
json={"refresh_token": refresh_token},
|
||||
)
|
||||
assert resp.status_code == 200
|
||||
assert "access_token_expires_minutes" in resp.json()
|
||||
assert resp.json()["access_token_expires_minutes"] == settings.ACCESS_TOKEN_EXPIRE_MINUTES
|
||||
@@ -0,0 +1,79 @@
|
||||
"""Tests for refresh token uniqueness (jti claim) and model column length."""
|
||||
|
||||
import uuid
|
||||
from datetime import datetime, timedelta, timezone
|
||||
|
||||
import pytest
|
||||
from jose import jwt
|
||||
|
||||
from app.config import settings
|
||||
from app.routers.auth import _create_refresh_token
|
||||
from app.models.session import RefreshToken
|
||||
|
||||
|
||||
class TestRefreshTokenJtiUniqueness:
|
||||
"""Verify that _create_refresh_token produces unique tokens even when
|
||||
called with identical data in rapid succession (issue #1 from review)."""
|
||||
|
||||
def test_two_calls_produce_different_tokens(self):
|
||||
"""Two calls with the same sub produce different JWTs because of jti."""
|
||||
token_a = _create_refresh_token({"sub": "42"})
|
||||
token_b = _create_refresh_token({"sub": "42"})
|
||||
assert token_a != token_b
|
||||
|
||||
def test_jti_is_valid_uuid(self):
|
||||
"""The jti claim inside the refresh token is a valid UUID."""
|
||||
token = _create_refresh_token({"sub": "1"})
|
||||
payload = jwt.decode(
|
||||
token,
|
||||
settings.public_pem,
|
||||
algorithms=[settings.ALGORITHM],
|
||||
)
|
||||
assert "jti" in payload
|
||||
# Verify it parses as a UUID (raises ValueError if not)
|
||||
uuid.UUID(payload["jti"])
|
||||
|
||||
def test_each_token_has_unique_jti(self):
|
||||
"""Generate 100 tokens for the same user — all jtis must differ."""
|
||||
jtis = set()
|
||||
for _ in range(100):
|
||||
token = _create_refresh_token({"sub": "999"})
|
||||
payload = jwt.decode(
|
||||
token,
|
||||
settings.public_pem,
|
||||
algorithms=[settings.ALGORITHM],
|
||||
)
|
||||
jtis.add(payload["jti"])
|
||||
assert len(jtis) == 100
|
||||
|
||||
def test_jti_survives_decode(self):
|
||||
"""The jti claim is present and correct after decode."""
|
||||
token = _create_refresh_token({"sub": "7"})
|
||||
payload = jwt.decode(
|
||||
token,
|
||||
settings.public_pem,
|
||||
algorithms=[settings.ALGORITHM],
|
||||
)
|
||||
assert payload["sub"] == "7"
|
||||
assert "jti" in payload
|
||||
assert "exp" in payload
|
||||
|
||||
|
||||
class TestRefreshTokenModelColumnLength:
|
||||
"""Verify the model's token column length matches the migration (issue #2)."""
|
||||
|
||||
def test_token_column_has_length_512(self):
|
||||
"""RefreshToken.token column should be String(512), not unbounded."""
|
||||
from sqlalchemy import inspect
|
||||
|
||||
# Get the column definition from the model's table
|
||||
column = RefreshToken.__table__.columns["token"]
|
||||
# The type should be String with length 512
|
||||
assert column.type.length == 512
|
||||
|
||||
def test_token_column_type_is_string(self):
|
||||
"""The token column should be a String type."""
|
||||
from sqlalchemy import String as SAString
|
||||
|
||||
column = RefreshToken.__table__.columns["token"]
|
||||
assert isinstance(column.type, SAString)
|
||||
@@ -0,0 +1,240 @@
|
||||
"""Model-level tests for the social graph: friendships, follows, blocks.
|
||||
|
||||
app/models/social.py / alembic/versions/0007_add_social_graph_tables.py
|
||||
(docs/planning/social.md US-1). This is the models+migration task only --
|
||||
there are no API endpoints yet (a sibling task owns the router), so these
|
||||
tests exercise the ORM models and the real Postgres constraints directly
|
||||
rather than going through HTTP.
|
||||
"""
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
from sqlalchemy import delete, select
|
||||
from sqlalchemy.exc import IntegrityError
|
||||
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
|
||||
from sqlalchemy.pool import NullPool
|
||||
|
||||
from app.config import settings
|
||||
from app.main import app
|
||||
from app.models.social import Friendship, Follow, Block, FriendshipStatus
|
||||
from app.models.user import User
|
||||
|
||||
|
||||
def _register(client: TestClient, username: str) -> int:
|
||||
resp = client.post(
|
||||
"/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"email": f"{username}@example.com",
|
||||
"password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
},
|
||||
)
|
||||
assert resp.status_code == 201, resp.text
|
||||
headers = {"Authorization": f"Bearer {resp.json()['access_token']}"}
|
||||
me = client.get("/api/users/me", headers=headers)
|
||||
assert me.status_code == 200, me.text
|
||||
return me.json()["id"]
|
||||
|
||||
|
||||
def _session_factory():
|
||||
engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
|
||||
return engine, async_sessionmaker(engine, expire_on_commit=False)
|
||||
|
||||
|
||||
class TestFriendshipRequestAccept:
|
||||
async def test_request_defaults_to_pending(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_fr_a1")
|
||||
b = _register(client, "sg_fr_b1")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
fr = Friendship(requester_id=a, addressee_id=b)
|
||||
session.add(fr)
|
||||
await session.commit()
|
||||
await session.refresh(fr)
|
||||
assert fr.status == FriendshipStatus.PENDING
|
||||
assert fr.requester_id == a
|
||||
assert fr.addressee_id == b
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
async def test_accept_updates_status(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_fr_a2")
|
||||
b = _register(client, "sg_fr_b2")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
fr = Friendship(requester_id=a, addressee_id=b)
|
||||
session.add(fr)
|
||||
await session.commit()
|
||||
fr_id = fr.id
|
||||
|
||||
async with factory() as session:
|
||||
fr = await session.get(Friendship, fr_id)
|
||||
fr.status = FriendshipStatus.ACCEPTED
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
fr = await session.get(Friendship, fr_id)
|
||||
assert fr.status == FriendshipStatus.ACCEPTED
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
|
||||
class TestUniquePairConstraints:
|
||||
async def test_duplicate_friendship_pair_rejected(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_uq_fr_a")
|
||||
b = _register(client, "sg_uq_fr_b")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
session.add(Friendship(requester_id=a, addressee_id=b))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
session.add(Friendship(requester_id=a, addressee_id=b))
|
||||
with pytest.raises(IntegrityError):
|
||||
await session.commit()
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
async def test_duplicate_follow_pair_rejected(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_uq_fw_a")
|
||||
b = _register(client, "sg_uq_fw_b")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
session.add(Follow(follower_id=a, followed_id=b))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
session.add(Follow(follower_id=a, followed_id=b))
|
||||
with pytest.raises(IntegrityError):
|
||||
await session.commit()
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
async def test_duplicate_block_pair_rejected(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_uq_bl_a")
|
||||
b = _register(client, "sg_uq_bl_b")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
session.add(Block(blocker_id=a, blocked_id=b))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
session.add(Block(blocker_id=a, blocked_id=b))
|
||||
with pytest.raises(IntegrityError):
|
||||
await session.commit()
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
|
||||
class TestFollow:
|
||||
async def test_create_follow(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_follow_a")
|
||||
b = _register(client, "sg_follow_b")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
session.add(Follow(follower_id=a, followed_id=b))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
rows = (await session.execute(
|
||||
select(Follow).where(Follow.follower_id == a, Follow.followed_id == b)
|
||||
)).scalars().all()
|
||||
assert len(rows) == 1
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
|
||||
class TestBlock:
|
||||
async def test_create_block(self):
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_block_a")
|
||||
b = _register(client, "sg_block_b")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
session.add(Block(blocker_id=a, blocked_id=b))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
rows = (await session.execute(
|
||||
select(Block).where(Block.blocker_id == a, Block.blocked_id == b)
|
||||
)).scalars().all()
|
||||
assert len(rows) == 1
|
||||
finally:
|
||||
await engine.dispose()
|
||||
|
||||
|
||||
class TestCascadeDelete:
|
||||
async def test_deleting_user_removes_rows_in_all_three_tables(self):
|
||||
"""Deleting a user removes friendships/follows/blocks referencing them
|
||||
in *either* FK column, via the real DB ON DELETE CASCADE (deleted with
|
||||
a Core statement, bypassing any ORM-level cascade, to prove the
|
||||
database constraint itself does the job)."""
|
||||
client = TestClient(app)
|
||||
a = _register(client, "sg_cascade_a")
|
||||
b = _register(client, "sg_cascade_b")
|
||||
c = _register(client, "sg_cascade_c")
|
||||
|
||||
engine, factory = _session_factory()
|
||||
try:
|
||||
async with factory() as session:
|
||||
# a as requester/follower/blocker, and also as addressee (c -> a)
|
||||
session.add(Friendship(requester_id=a, addressee_id=b))
|
||||
session.add(Friendship(requester_id=c, addressee_id=a))
|
||||
session.add(Follow(follower_id=a, followed_id=b))
|
||||
session.add(Follow(follower_id=c, followed_id=a))
|
||||
session.add(Block(blocker_id=a, blocked_id=b))
|
||||
session.add(Block(blocker_id=c, blocked_id=a))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
await session.execute(delete(User).where(User.id == a))
|
||||
await session.commit()
|
||||
|
||||
async with factory() as session:
|
||||
friendships = (await session.execute(
|
||||
select(Friendship).where(
|
||||
(Friendship.requester_id == a) | (Friendship.addressee_id == a)
|
||||
)
|
||||
)).scalars().all()
|
||||
follows = (await session.execute(
|
||||
select(Follow).where(
|
||||
(Follow.follower_id == a) | (Follow.followed_id == a)
|
||||
)
|
||||
)).scalars().all()
|
||||
blocks = (await session.execute(
|
||||
select(Block).where(
|
||||
(Block.blocker_id == a) | (Block.blocked_id == a)
|
||||
)
|
||||
)).scalars().all()
|
||||
assert friendships == []
|
||||
assert follows == []
|
||||
assert blocks == []
|
||||
|
||||
# Unrelated rows (b, c only) survive.
|
||||
remaining_users = (await session.execute(
|
||||
select(User.id).where(User.id.in_([b, c]))
|
||||
)).scalars().all()
|
||||
assert set(remaining_users) == {b, c}
|
||||
finally:
|
||||
await engine.dispose()
|
||||
@@ -0,0 +1,490 @@
|
||||
"""Integration tests for the world content API: rooms + chunks.
|
||||
|
||||
Covers docs/architecture/world_persistence_impl.md §8.1 (public router,
|
||||
app/routers/world_content.py) and §8.3 (internal router,
|
||||
app/routers/internal.py), plus the create_world -> auto "main" room
|
||||
behaviour (§4.1).
|
||||
|
||||
Runs against the real ephemeral Postgres the hermetic conftest.py stands
|
||||
up -- these are full HTTP round trips through TestClient, not mocked.
|
||||
"""
|
||||
|
||||
import base64
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
|
||||
from app.main import app
|
||||
from app.services import chunk_codec as cc
|
||||
from app.services.game_servers import supervisor
|
||||
|
||||
GRID_32 = (32, 32, 1)
|
||||
|
||||
|
||||
def _auth(client: TestClient, name: str) -> tuple[dict, int]:
|
||||
r = client.post("/api/auth/register", json={
|
||||
"username": name, "email": f"{name}@e.com", "password": "secret123",
|
||||
"date_of_birth": "1990-01-01",
|
||||
})
|
||||
assert r.status_code == 201, r.text
|
||||
headers = {"Authorization": f"Bearer {r.json()['access_token']}"}
|
||||
me = client.get("/api/users/me", headers=headers)
|
||||
return headers, me.json()["id"]
|
||||
|
||||
|
||||
def _make_world(client: TestClient, headers: dict, visibility: str = "public") -> int:
|
||||
r = client.post("/api/worlds/", headers=headers, json={"name": "W", "visibility": visibility})
|
||||
assert r.status_code == 201, r.text
|
||||
return r.json()["id"]
|
||||
|
||||
|
||||
def _build_chunk(world_id: int, slug: str, cx: int, cy: int, cz: int, *,
|
||||
grid=GRID_32, revision: int = 1, extra_tag: str = "") -> bytes:
|
||||
"""A small but structurally-real chunk payload for `world_id`/`slug`/coord,
|
||||
sized to match the room's default 32x32x1 grid."""
|
||||
w, h, d = grid
|
||||
layer = cc.TileLayer(
|
||||
name="ground", layer_id=0, width=w, height=h, depth=d,
|
||||
palette=[cc.TileDef(id=0, asset_id="", solid=False, flags=0, variants=1)],
|
||||
tiles=[0] * (w * h * d),
|
||||
)
|
||||
obj = cc.WorldObject(
|
||||
id=f"obj_{extra_tag or '1'}", type="prop", asset_id="props/rock",
|
||||
pos=(1.0, 1.0, 0.0), properties={"tag": extra_tag},
|
||||
)
|
||||
payload = cc.ChunkPayload(
|
||||
world_id=str(world_id), room_id=slug, coord=(cx, cy, cz),
|
||||
bounds=cc.ChunkBounds(min=(0.0, 0.0, 0.0), size=(float(w), float(h), float(d))),
|
||||
tile_layers=[layer], objects=[obj], revision=revision, author="pytest",
|
||||
created_at=1_700_000_000, updated_at=1_700_000_000,
|
||||
)
|
||||
return cc.encode_binary(payload)
|
||||
|
||||
|
||||
class TestCreateWorldMainRoom:
|
||||
def test_create_world_auto_creates_main_room(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "cw_main")
|
||||
wid = _make_world(client, headers)
|
||||
|
||||
r = client.get(f"/api/worlds/{wid}/rooms", headers=headers)
|
||||
assert r.status_code == 200, r.text
|
||||
rooms = r.json()
|
||||
assert len(rooms) == 1
|
||||
assert rooms[0]["slug"] == "main"
|
||||
assert rooms[0]["name"] == "Main"
|
||||
assert rooms[0]["chunk_count"] == 0
|
||||
assert rooms[0]["grid"]["size"] == [32, 32, 1]
|
||||
|
||||
|
||||
class TestRoomAuth:
|
||||
def test_create_room_requires_owner(self):
|
||||
client = TestClient(app)
|
||||
owner_headers, _ = _auth(client, "room_owner")
|
||||
wid = _make_world(client, owner_headers)
|
||||
other_headers, _ = _auth(client, "room_other")
|
||||
r = client.post(f"/api/worlds/{wid}/rooms", headers=other_headers,
|
||||
json={"slug": "annex", "name": "Annex"})
|
||||
assert r.status_code == 403
|
||||
|
||||
def test_list_rooms_of_private_world_is_404_for_non_owner(self):
|
||||
client = TestClient(app)
|
||||
owner_headers, _ = _auth(client, "room_priv_owner")
|
||||
wid = _make_world(client, owner_headers, "private")
|
||||
other_headers, _ = _auth(client, "room_priv_other")
|
||||
r = client.get(f"/api/worlds/{wid}/rooms", headers=other_headers)
|
||||
assert r.status_code == 404
|
||||
|
||||
|
||||
class TestChunkPutGetRoundTrip:
|
||||
def test_binary_put_then_binary_get_round_trips(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_rt")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 0, 0, 0)
|
||||
|
||||
r = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/0/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
assert r.status_code == 200, r.text
|
||||
body = r.json()
|
||||
assert body["revision"] == 1
|
||||
assert body["payload_len"] == len(payload)
|
||||
assert body["checksum"] == cc.checksum(payload[cc.HEADER_SIZE:])
|
||||
assert body["live_session"] is False
|
||||
|
||||
g = client.get(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/0/0/0",
|
||||
headers={**headers, "Accept": "application/octet-stream"},
|
||||
)
|
||||
assert g.status_code == 200
|
||||
assert g.content == payload
|
||||
assert g.headers["ETag"] == f'"{body["checksum"]}"'
|
||||
assert g.headers["X-Chunk-Revision"] == "1"
|
||||
|
||||
def test_json_accept_returns_decoded_shape(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_json")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 1, 1, 0)
|
||||
client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/1/1/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
g = client.get(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/1/1/0",
|
||||
headers={**headers, "Accept": "application/json"},
|
||||
)
|
||||
assert g.status_code == 200
|
||||
data = g.json()
|
||||
assert data["coord"] == {"cx": 1, "cy": 1, "cz": 0}
|
||||
assert data["world_id"] == str(wid)
|
||||
assert data["room_id"] == "main"
|
||||
assert len(data["objects"]) == 1
|
||||
|
||||
def test_json_put_with_base64_payload(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_json_put")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 2, 2, 0)
|
||||
r = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/2/2/0", headers=headers,
|
||||
json={"base_revision": 0, "payload_b64": base64.b64encode(payload).decode()},
|
||||
)
|
||||
assert r.status_code == 200, r.text
|
||||
assert r.json()["revision"] == 1
|
||||
|
||||
def test_if_none_match_returns_304(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_304")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 3, 3, 0)
|
||||
put = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/3/3/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
checksum = put.json()["checksum"]
|
||||
g = client.get(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/3/3/0",
|
||||
headers={**headers, "If-None-Match": f'"{checksum}"'},
|
||||
)
|
||||
assert g.status_code == 304
|
||||
|
||||
def test_unwritten_coordinate_is_404(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_404")
|
||||
wid = _make_world(client, headers)
|
||||
g = client.get(f"/api/worlds/{wid}/rooms/main/chunks/9/9/0", headers=headers)
|
||||
assert g.status_code == 404
|
||||
|
||||
|
||||
class TestRevisionConflict:
|
||||
def test_create_conflict_when_chunk_already_exists(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "conflict_create")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 4, 4, 0)
|
||||
first = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/4/4/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
assert first.status_code == 200
|
||||
|
||||
second = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/4/4/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
assert second.status_code == 409
|
||||
body = second.json()
|
||||
assert body["detail"] == "revision conflict"
|
||||
assert body["current_revision"] == 1
|
||||
|
||||
def test_stale_base_revision_conflict_reports_current_state(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "conflict_stale")
|
||||
wid = _make_world(client, headers)
|
||||
payload_v1 = _build_chunk(wid, "main", 5, 5, 0, revision=1)
|
||||
client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/5/5/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload_v1,
|
||||
)
|
||||
payload_v2 = _build_chunk(wid, "main", 5, 5, 0, revision=2, extra_tag="v2")
|
||||
r2 = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/5/5/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "1"},
|
||||
content=payload_v2,
|
||||
)
|
||||
assert r2.status_code == 200
|
||||
assert r2.json()["revision"] == 2
|
||||
|
||||
# Now retry with the now-stale base_revision=1 again.
|
||||
payload_v3 = _build_chunk(wid, "main", 5, 5, 0, revision=3, extra_tag="v3")
|
||||
stale = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/5/5/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "1"},
|
||||
content=payload_v3,
|
||||
)
|
||||
assert stale.status_code == 409
|
||||
body = stale.json()
|
||||
assert body["current_revision"] == 2
|
||||
assert body["current_checksum"] == r2.json()["checksum"]
|
||||
|
||||
|
||||
class TestBatchWrite:
|
||||
def test_batch_put_all_succeed(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "batch_ok")
|
||||
wid = _make_world(client, headers)
|
||||
chunks = [
|
||||
{"cx": cx, "cy": 0, "cz": 0, "base_revision": 0,
|
||||
"payload_b64": base64.b64encode(_build_chunk(wid, "main", cx, 0, 0)).decode()}
|
||||
for cx in (10, 11)
|
||||
]
|
||||
r = client.put(f"/api/worlds/{wid}/rooms/main/chunks", headers=headers, json={"chunks": chunks})
|
||||
assert r.status_code == 200, r.text
|
||||
body = r.json()
|
||||
assert len(body["chunks"]) == 2
|
||||
assert all(c["revision"] == 1 for c in body["chunks"])
|
||||
|
||||
idx = client.get(f"/api/worlds/{wid}/rooms/main/chunks", headers=headers)
|
||||
keys = {c["key"] for c in idx.json()["chunks"]}
|
||||
assert f"{wid}:main:10:0:0" in keys
|
||||
assert f"{wid}:main:11:0:0" in keys
|
||||
|
||||
def test_batch_put_is_all_or_nothing_on_conflict(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "batch_conflict")
|
||||
wid = _make_world(client, headers)
|
||||
|
||||
# Pre-create one of the two coordinates so the batch's base_revision=0
|
||||
# for it will conflict.
|
||||
pre = _build_chunk(wid, "main", 20, 0, 0)
|
||||
client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/20/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=pre,
|
||||
)
|
||||
|
||||
chunks = [
|
||||
{"cx": 21, "cy": 0, "cz": 0, "base_revision": 0,
|
||||
"payload_b64": base64.b64encode(_build_chunk(wid, "main", 21, 0, 0)).decode()},
|
||||
{"cx": 20, "cy": 0, "cz": 0, "base_revision": 0, # conflicts: already exists at revision 1
|
||||
"payload_b64": base64.b64encode(_build_chunk(wid, "main", 20, 0, 0, extra_tag="v2")).decode()},
|
||||
]
|
||||
r = client.put(f"/api/worlds/{wid}/rooms/main/chunks", headers=headers, json={"chunks": chunks})
|
||||
assert r.status_code == 409
|
||||
|
||||
# Nothing from this batch should have been persisted -- (21,0,0)
|
||||
# must NOT exist even though it was valid and came first.
|
||||
g = client.get(f"/api/worlds/{wid}/rooms/main/chunks/21/0/0", headers=headers)
|
||||
assert g.status_code == 404
|
||||
|
||||
|
||||
class TestDelete:
|
||||
def test_delete_then_get_is_404(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_delete")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 30, 0, 0)
|
||||
client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/30/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
d = client.delete(f"/api/worlds/{wid}/rooms/main/chunks/30/0/0", headers=headers)
|
||||
assert d.status_code == 204
|
||||
g = client.get(f"/api/worlds/{wid}/rooms/main/chunks/30/0/0", headers=headers)
|
||||
assert g.status_code == 404
|
||||
|
||||
|
||||
class TestRevisionsAndRollback:
|
||||
def test_revisions_then_rollback(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_rollback")
|
||||
wid = _make_world(client, headers)
|
||||
v1 = _build_chunk(wid, "main", 40, 0, 0, revision=1)
|
||||
r1 = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/40/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=v1,
|
||||
)
|
||||
v2 = _build_chunk(wid, "main", 40, 0, 0, revision=2, extra_tag="v2")
|
||||
r2 = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/40/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "1"},
|
||||
content=v2,
|
||||
)
|
||||
assert r2.status_code == 200
|
||||
|
||||
revs = client.get(f"/api/worlds/{wid}/rooms/main/chunks/40/0/0/revisions", headers=headers)
|
||||
assert revs.status_code == 200
|
||||
rev_numbers = [row["revision"] for row in revs.json()]
|
||||
assert 1 in rev_numbers and 2 in rev_numbers
|
||||
|
||||
rb = client.post(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/40/0/0/rollback",
|
||||
headers=headers, json={"revision": 1},
|
||||
)
|
||||
assert rb.status_code == 200, rb.text
|
||||
assert rb.json()["revision"] == 3 # a new revision, restoring v1's content
|
||||
assert rb.json()["checksum"] == r1.json()["checksum"]
|
||||
|
||||
def test_revisions_requires_owner(self):
|
||||
client = TestClient(app)
|
||||
owner_headers, _ = _auth(client, "revisions_owner")
|
||||
wid = _make_world(client, owner_headers)
|
||||
payload = _build_chunk(wid, "main", 41, 0, 0)
|
||||
client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/41/0/0",
|
||||
headers={**owner_headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
other_headers, _ = _auth(client, "revisions_other")
|
||||
r = client.get(f"/api/worlds/{wid}/rooms/main/chunks/41/0/0/revisions", headers=other_headers)
|
||||
assert r.status_code == 403
|
||||
|
||||
|
||||
class TestValidationErrors:
|
||||
def test_malformed_payload_is_422(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_malformed")
|
||||
wid = _make_world(client, headers)
|
||||
r = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/0/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=b"not a real chunk",
|
||||
)
|
||||
assert r.status_code == 422
|
||||
assert r.json()["reason"] == "malformed"
|
||||
|
||||
def test_wrong_grid_size_is_422_layer_dims(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_layerdims")
|
||||
wid = _make_world(client, headers)
|
||||
# Room's default grid is 32x32x1; build a chunk sized for 4x4x1.
|
||||
payload = _build_chunk(wid, "main", 0, 0, 0, grid=(4, 4, 1))
|
||||
r = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/0/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
assert r.status_code == 422
|
||||
assert r.json()["reason"] == "layer_dims"
|
||||
|
||||
def test_oversized_payload_is_413(self, monkeypatch):
|
||||
from app.config import settings
|
||||
monkeypatch.setattr(settings, "WORLD_CHUNK_MAX_PAYLOAD_BYTES", 10)
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "chunk_413")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 0, 0, 0)
|
||||
r = client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/0/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
assert r.status_code == 413
|
||||
|
||||
|
||||
class TestInternalApi:
|
||||
"""docs/architecture/world_persistence_impl.md §7/§8.3. No real Godot
|
||||
process is spawned in this test env (GAME_SERVERS_ENABLED=False); we
|
||||
register a fake in-memory server entry with a known token to exercise
|
||||
require_game_server without needing a live process."""
|
||||
|
||||
@pytest.fixture
|
||||
def fake_server_token(self):
|
||||
# NB: a class body can't read a same-named local from the
|
||||
# enclosing function via `token = token` (class bodies use LOAD_NAME,
|
||||
# which skips enclosing function scopes) -- use a literal instead.
|
||||
world_id_str = "internal-test-world"
|
||||
|
||||
class _FakeSrv:
|
||||
def alive(self_inner):
|
||||
return True
|
||||
token = "test-internal-token-12345"
|
||||
|
||||
supervisor._servers[world_id_str] = _FakeSrv()
|
||||
yield _FakeSrv.token
|
||||
supervisor._servers.pop(world_id_str, None)
|
||||
|
||||
def test_missing_token_is_401(self):
|
||||
client = TestClient(app)
|
||||
r = client.get("/api/internal/worlds/1/manifest")
|
||||
assert r.status_code == 401
|
||||
|
||||
def test_wrong_token_is_403(self):
|
||||
client = TestClient(app)
|
||||
r = client.get(
|
||||
"/api/internal/worlds/1/manifest",
|
||||
headers={"Authorization": "Bearer not-the-real-token"},
|
||||
)
|
||||
assert r.status_code == 403
|
||||
|
||||
def test_valid_token_but_wrong_world_id_is_403(self, fake_server_token):
|
||||
# The fake token is registered under world_id "internal-test-world";
|
||||
# a request for a different world_id must not authenticate.
|
||||
client = TestClient(app)
|
||||
r = client.get(
|
||||
"/api/internal/worlds/999999/manifest",
|
||||
headers={"Authorization": f"Bearer {fake_server_token}"},
|
||||
)
|
||||
assert r.status_code == 403
|
||||
|
||||
def test_valid_token_reaches_manifest_for_real_world(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "internal_manifest")
|
||||
wid = _make_world(client, headers)
|
||||
|
||||
class _FakeSrv:
|
||||
def alive(self_inner):
|
||||
return True
|
||||
token = "another-real-token"
|
||||
|
||||
supervisor._servers[str(wid)] = _FakeSrv()
|
||||
try:
|
||||
r = client.get(
|
||||
f"/api/internal/worlds/{wid}/manifest",
|
||||
headers={"Authorization": "Bearer another-real-token"},
|
||||
)
|
||||
assert r.status_code == 200, r.text
|
||||
body = r.json()
|
||||
assert body["world_id"] == wid
|
||||
assert len(body["rooms"]) == 1
|
||||
assert body["rooms"][0]["slug"] == "main"
|
||||
finally:
|
||||
supervisor._servers.pop(str(wid), None)
|
||||
|
||||
def test_internal_chunk_fetch_returns_binary(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "internal_chunk")
|
||||
wid = _make_world(client, headers)
|
||||
payload = _build_chunk(wid, "main", 0, 0, 0)
|
||||
client.put(
|
||||
f"/api/worlds/{wid}/rooms/main/chunks/0/0/0",
|
||||
headers={**headers, "Content-Type": "application/octet-stream", "X-Base-Revision": "0"},
|
||||
content=payload,
|
||||
)
|
||||
|
||||
class _FakeSrv:
|
||||
def alive(self_inner):
|
||||
return True
|
||||
token = "internal-chunk-token"
|
||||
|
||||
supervisor._servers[str(wid)] = _FakeSrv()
|
||||
try:
|
||||
r = client.get(
|
||||
f"/api/internal/worlds/{wid}/rooms/main/chunks/0/0/0",
|
||||
headers={"Authorization": "Bearer internal-chunk-token"},
|
||||
)
|
||||
assert r.status_code == 200
|
||||
assert r.content == payload
|
||||
finally:
|
||||
supervisor._servers.pop(str(wid), None)
|
||||
@@ -0,0 +1,54 @@
|
||||
"""Tests for POST /api/worlds/{id}/join.
|
||||
|
||||
The happy path spawns a real Godot process, so it's covered by a manual /
|
||||
checkpoint integration test, not here. These cover the envelope: auth,
|
||||
visibility, and the 503 when orchestration is disabled (the default).
|
||||
"""
|
||||
|
||||
import pytest
|
||||
from fastapi.testclient import TestClient
|
||||
|
||||
from app.main import app
|
||||
|
||||
|
||||
def _auth(client: TestClient, name: str) -> tuple[dict, int]:
|
||||
r = client.post("/api/auth/register", json={
|
||||
"username": name, "email": f"{name}@e.com", "password": "secret123", "date_of_birth": "1990-01-01",
|
||||
})
|
||||
assert r.status_code == 201, r.text
|
||||
headers = {"Authorization": f"Bearer {r.json()['access_token']}"}
|
||||
me = client.get("/api/users/me", headers=headers)
|
||||
return headers, me.json()["id"]
|
||||
|
||||
|
||||
def _make_world(client: TestClient, headers: dict, visibility: str = "public") -> int:
|
||||
r = client.post("/api/worlds/", headers=headers, json={"name": "W", "visibility": visibility})
|
||||
assert r.status_code == 201, r.text
|
||||
return r.json()["id"]
|
||||
|
||||
|
||||
class TestJoinWorld:
|
||||
def test_requires_auth(self):
|
||||
client = TestClient(app)
|
||||
assert client.post("/api/worlds/1/join").status_code == 401
|
||||
|
||||
def test_unknown_world_is_404(self):
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "join_404")
|
||||
assert client.post("/api/worlds/999999/join", headers=headers).status_code == 404
|
||||
|
||||
def test_private_world_of_another_user_is_404(self):
|
||||
client = TestClient(app)
|
||||
owner_headers, _ = _auth(client, "join_owner")
|
||||
wid = _make_world(client, owner_headers, "private")
|
||||
other_headers, _ = _auth(client, "join_other")
|
||||
assert client.post(f"/api/worlds/{wid}/join", headers=other_headers).status_code == 404
|
||||
|
||||
def test_disabled_orchestration_returns_503(self):
|
||||
# GAME_SERVERS_ENABLED defaults to False in tests.
|
||||
client = TestClient(app)
|
||||
headers, _ = _auth(client, "join_503")
|
||||
wid = _make_world(client, headers, "public")
|
||||
r = client.post(f"/api/worlds/{wid}/join", headers=headers)
|
||||
assert r.status_code == 503
|
||||
assert "not enabled" in r.json()["detail"]
|
||||
@@ -449,6 +449,37 @@ The catalog is a JSON manifest mapping asset ids to metadata and resource paths:
|
||||
|
||||
---
|
||||
|
||||
## 9a. Loadout Persistence (implemented, PC3 Phase 1)
|
||||
|
||||
**Storage.** One row per user in `avatar_loadouts` (`user_id` PK/FK,
|
||||
`data` JSONB, timestamps). The entire loadout is stored as a single JSON
|
||||
document in the exact shape the client's `AvatarLoadout.to_json()` emits
|
||||
(`{"base_body": str, "slots": {...}, "skin_tone"?: {r,g,b,a}}`) rather than
|
||||
exploded into columns.
|
||||
|
||||
**Why one JSON blob, not columns.** The server has no copy of the asset
|
||||
catalog (`assets/avatars/catalog.json` ships with the client). It therefore
|
||||
cannot meaningfully validate *which* asset belongs in *which* slot, whether
|
||||
an asset exists, or slot-exclusivity rules — that validation stays on the
|
||||
client (`AvatarLoadout.validate()` against the loaded `AvatarCatalog`). The
|
||||
server enforces only the envelope: a JSON object with a non-empty string
|
||||
`base_body`, an object `slots`, and a sane size cap. Keeping the schema
|
||||
opaque to the server also means catalog/loadout-shape changes don't need a
|
||||
migration.
|
||||
|
||||
**Endpoints** (`/api/avatar`, bearer auth):
|
||||
|
||||
| Method | Path | Behaviour |
|
||||
|---|---|---|
|
||||
| `GET` | `/loadout` | The user's saved loadout, or the server default (`{"base_body": "base_human_male_01", "slots": {}}`, `is_default: true`) if they have never saved one. |
|
||||
| `PUT` | `/loadout` | Replace the user's loadout (full document, not a patch). |
|
||||
|
||||
**Defaults.** A brand-new account has no row; `GET` returns
|
||||
`models.avatar_loadout.DEFAULT_LOADOUT` with `is_default: true` so the client
|
||||
can distinguish "never customised" from "customised back to the base look".
|
||||
|
||||
---
|
||||
|
||||
## 10. Summary
|
||||
|
||||
| Concern | Decision |
|
||||
|
||||
@@ -227,18 +227,33 @@ An account has an **age verification status**:
|
||||
|
||||
### 5.2 Tier 1 — Self-Declaration Flow
|
||||
|
||||
> **Implemented, PC3 Phase 3.** `POST /api/auth/register` now takes a real
|
||||
> `date_of_birth` (ISO `YYYY-MM-DD`), not the throwaway `over_18` boolean it
|
||||
> had before. The server computes age (`auth.calculate_age`) and rejects
|
||||
> anyone under `auth.MIN_AGE` (18) with a **403** — this platform is
|
||||
> adults-only, so there is no "minor, restricted" tier here (the 13+ rows
|
||||
> below are the general design, not the current gate). A future-in-the-past
|
||||
> or nonsensical date is a **400**. The DOB is stored on the user row and
|
||||
> surfaced only back to that user (`/api/auth/me`), never to other players.
|
||||
>
|
||||
> **Limitation, stated plainly:** this is still self-attested — a determined
|
||||
> user can enter a false DOB. It is a concrete, stored, legally-meaningful
|
||||
> data point (matching how most platforms gate before adding hard checks)
|
||||
> and the seam for Tier 2. Encryption-at-rest for the DOB column and the
|
||||
> Tier 2 ID-check hook below are **not yet implemented**.
|
||||
|
||||
```
|
||||
User submits { date_of_birth }
|
||||
│
|
||||
▼
|
||||
Server validates format & plausibility (age 13–120, not in future)
|
||||
Server validates format & plausibility (real date, not in future)
|
||||
│
|
||||
▼
|
||||
Compute age from DOB
|
||||
│
|
||||
▼
|
||||
age >= 18 ──► status = self_declared (adult)
|
||||
age >= 13 ──► status = self_declared (minor, restricted)
|
||||
age >= 18 ──► status = self_declared (adult) ← the current gate
|
||||
age >= 13 ──► status = self_declared (minor, restricted) ← design only
|
||||
age < 13 ──► status = rejected (below minimum platform age)
|
||||
```
|
||||
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
> **Owner:** Platform team
|
||||
> **Related:** World chunk data format & persistence, server authority + client
|
||||
> prediction, content moderation & age verification, avatar component system
|
||||
> **Note:** the recommendation here stands, but edits do **not** ride the
|
||||
> `request_chunk_edit` ENet RPC (§4.2, §7.4). Per
|
||||
> [`world_persistence_impl.md`](world_persistence_impl.md) the editor saves
|
||||
> chunks over HTTP to the FastAPI backend, which is the sole writer; the
|
||||
> validation/moderation boundary moves with it.
|
||||
> **Godot version:** 4.6.2 stable
|
||||
|
||||
## 1. Overview
|
||||
|
||||
@@ -237,6 +237,62 @@ snapshot_state:
|
||||
|
||||
---
|
||||
|
||||
## 7a. Server Orchestration (implemented, PC3 Phase 2)
|
||||
|
||||
**One dedicated server process per world**, spawned on demand.
|
||||
|
||||
```
|
||||
client backend (single worker) host
|
||||
│ POST /api/worlds/{id}/join (bearer JWT) │
|
||||
│ ───────────────────────────▶ GameServerSupervisor │
|
||||
│ ensure_server(world_id): │
|
||||
│ if none running for world ─── spawn:
|
||||
│ godot --headless
|
||||
│ res://scenes/server.tscn --
|
||||
│ --port <p> --world <id>
|
||||
│ --status-file <path>
|
||||
│ ◀─────────────────────────── { host, port, world_id } │
|
||||
│ │
|
||||
│ ENet connect host:port ───────────────────────────────────▶ dedicated server
|
||||
```
|
||||
|
||||
- **Supervisor** (`backend/app/services/game_servers.py`): in-process singleton,
|
||||
so the backend MUST run single-worker. Keys servers by `world_id`. Allocates
|
||||
ports from `GAME_SERVER_PORT_MIN..MAX`. A background reaper kills a world's
|
||||
server once its **status file** (`{players, tick, updated}`, rewritten by the
|
||||
server ~1×/s) reports `players == 0` for `GAME_SERVER_IDLE_TIMEOUT_SECONDS`.
|
||||
No crash-restart — the next join respawns.
|
||||
- **Enable flag:** `GAME_SERVERS_ENABLED` (default off). The checkpoint/playtest
|
||||
launcher (`pm/checkpoint_ops.py`) turns it on, passes `GODOT_BIN`,
|
||||
`GAME_PROJECT_DIR`, and `GAME_SERVER_HOST` (the LAN IP baked into the `.exe`).
|
||||
A backend with it off returns **503** from `/join`, and the client falls back
|
||||
to local single-player.
|
||||
- **Per-world content:** all worlds currently load the same test level (M2/M7
|
||||
work). `world_id` still scopes a distinct process + session.
|
||||
|
||||
### 7b. Client play path
|
||||
|
||||
`world_list.gd` → `POST /join` → `Session.begin(world_id, host, port)` →
|
||||
load `game.tscn`. `game.gd` sees `Session.active` and connects a
|
||||
`NetworkClient`:
|
||||
|
||||
- **Local player** keeps predicting with its own collision-aware
|
||||
`CharacterBody3D` (`player.gd`) — that *is* the prediction. Its input frame
|
||||
(`player.net_input`) is forwarded to the server every physics tick.
|
||||
- **Correction backstop:** if the local position drifts from the server's by
|
||||
more than `CORRECTION_THRESHOLD` (1.5 m — generous; catches teleport / a wall
|
||||
walked through / real desync, not prediction noise) it snaps.
|
||||
- **Remote players:** rendered from snapshots, position lerped. *Appearance sync
|
||||
is a follow-up* — remotes currently show as labelled capsules; the server
|
||||
does not yet replicate avatar loadouts.
|
||||
- **Disconnect** → status message → back to the world list.
|
||||
|
||||
The `NetworkClient`'s own flat-plane prediction + input-replay reconciliation
|
||||
(§5) is exercised by `smoke_test_network_client.gd`; the collision-aware game
|
||||
path above uses the lighter `send_input()` + drift-snap instead.
|
||||
|
||||
---
|
||||
|
||||
## 8. Security & Anti-Cheat
|
||||
|
||||
- **No client-authoritative gameplay values.** Clients only send *inputs* and
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
# PC2 Test Level & Player Spawn — Design Note
|
||||
|
||||
> **Status:** Decided (PC2)
|
||||
> **Owner:** Architecture
|
||||
> **Consumers:** the two PC2 implementation tasks — (1) build the test level,
|
||||
> (2) build the player & spawn it. Both must be able to follow this note
|
||||
> without further design decisions.
|
||||
|
||||
## 1. Decision: static scene, not chunk streaming
|
||||
|
||||
**The PC2 playable test level is a single, hand-authored, static Godot 3D
|
||||
scene.** It is **not** built through the chunk streaming system
|
||||
(`scripts/chunk_stream_manager.gd`, `chunk_scene.gd`, `chunk.gd`,
|
||||
`chunk_data_decoder.gd`).
|
||||
|
||||
This is a deliberate decision, not a default:
|
||||
|
||||
- **The streaming system has never been exercised with real content.** It is a
|
||||
faithful port of the `docs/architecture/world.md` format spec, but nothing in
|
||||
the project produces or serves chunk payloads for it to consume. `scenes/main.tscn`
|
||||
wires `chunk_stream_manager.gd` onto a bare `Node3D` with no `player` reference
|
||||
and no `_server_rpc`, so at runtime it does nothing. There is no server-side
|
||||
chunk authoring/streaming endpoint to integrate against.
|
||||
- **PC2 scope is single-player, local-only, no networking.** The value of chunk
|
||||
streaming is server-authoritative streaming around a moving player across a
|
||||
network boundary. None of those preconditions exist in PC2, so exercising the
|
||||
pipeline here would mean building a chunk *authoring + serving* path first —
|
||||
clearly out of checkpoint scope.
|
||||
- **A static scene is the lowest-risk way to get "spawn a player in a real 3D
|
||||
level and walk around" working**, which is the actual PC2 outcome being tested.
|
||||
|
||||
Chunk streaming is **not removed and not broken by this decision** — it stays as
|
||||
an optional, later milestone. The static level is the PC2 proof of the *player*
|
||||
and *camera/physics* half of the problem; chunk streaming remains the later proof
|
||||
of the *world data* half.
|
||||
|
||||
## 2. Where things live
|
||||
|
||||
| Artifact | Path | Owned by |
|
||||
|---|---|---|
|
||||
| Test level scene | `scenes/worlds/test_level.tscn` | level task |
|
||||
| Player scene | `scenes/player.tscn` | player task |
|
||||
| Player controller script | `scripts/player.gd` | player task |
|
||||
| Game composition scene | `scenes/game.tscn` | player task |
|
||||
|
||||
- **`scenes/worlds/`** is the convention for all level scenes (it does not exist
|
||||
yet; the level task creates it). Future levels follow `scenes/worlds/<name>.tscn`.
|
||||
- `scenes/player.tscn` is **reusable** across levels — it must not hard-code any
|
||||
reference to `test_level`; it discovers the spawn point at runtime (see §3).
|
||||
|
||||
## 3. Player spawn convention
|
||||
|
||||
The level scene **must** contain a `Marker3D` named exactly **`PlayerSpawn`**.
|
||||
That node's world transform is the spawn point.
|
||||
|
||||
- `Marker3D` is a plain `Node3D` that shows a cross gizmo in the editor and
|
||||
carries no gameplay behavior — it is the established Godot idiom for "position
|
||||
hint." (Confirmed present in Godot 4.6.2.)
|
||||
- The marker's **position** is authoritative; its rotation is ignored by the
|
||||
player (spawn yaw is the player's concern, default forward is fine).
|
||||
- Coordinate system: **Y-up, units = meters, 1 unit = 1 m.** The marker must sit
|
||||
at least **1.0 m above the ground's top surface** (recommended `y = 1.0` where
|
||||
the ground top is `y = 0`) so the player capsule does not spawn intersecting
|
||||
the floor and get popped out by the physics solver.
|
||||
- There is exactly **one** `PlayerSpawn` per level. (If a level ever needs
|
||||
multiple spawns, that is a later convention — not PC2.)
|
||||
|
||||
**Lookup rule (implemented by `player.gd`, not by the level):**
|
||||
|
||||
```
|
||||
# in player.gd _ready()
|
||||
var spawn := get_tree().current_scene.find_child("PlayerSpawn", true, false)
|
||||
if spawn is Node3D:
|
||||
global_position = spawn.global_position
|
||||
else:
|
||||
push_warning("player.gd: no PlayerSpawn marker found; spawning at origin")
|
||||
global_position = Vector3(0, 1.0, 0) # fallback, do not crash
|
||||
```
|
||||
|
||||
The lookup runs from the current scene root so it finds the marker whether it is
|
||||
a direct child of the level instance or nested under a `Level` wrapper. The
|
||||
fallback keeps the player runnable in a scene that forgot its marker, but a
|
||||
**missing `PlayerSpawn` is a level bug** and the level task's smoke test must fail
|
||||
on it (see §6).
|
||||
|
||||
## 4. Composition (who puts level + player together)
|
||||
|
||||
`scenes/game.tscn` is the PC2 playable entry point:
|
||||
|
||||
```
|
||||
Game (Node3D)
|
||||
├── Level (instance of res://scenes/worlds/test_level.tscn)
|
||||
└── Player (instance of res://scenes/player.tscn)
|
||||
```
|
||||
|
||||
- `Game` is a plain `Node3D` with **no script** — composition is done by scene
|
||||
instantiation, not code, so there is nothing to keep in sync.
|
||||
- The **level scene is self-contained and has zero dependency on the player** —
|
||||
it loads and is smoke-testable on its own. The level task does not instance or
|
||||
reference `player.tscn`.
|
||||
- The **player scene is self-contained and has zero dependency on any specific
|
||||
level** — it only requires that the *current scene* contains a `PlayerSpawn`.
|
||||
- Ownership of `game.tscn` goes to the **player task**, which depends on the
|
||||
level task having landed `test_level.tscn` first (chain with `depends_on`).
|
||||
|
||||
## 5. Level content requirements (level task)
|
||||
|
||||
`scenes/worlds/test_level.tscn`, root node `TestLevel` (`Node3D`). Required
|
||||
children:
|
||||
|
||||
| Node | Type | Notes |
|
||||
|---|---|---|
|
||||
| `Ground` | `StaticBody3D` | `BoxShape3D` (e.g. `40 × 1 × 40`) centered at `(0, -0.5, 0)` so the **top face is `y = 0`**; matching `MeshInstance3D` (`BoxMesh`) so it is visible and collidable. Use a `StaticBody3D` rather than a bare `PlaneMesh` so collision is explicit and reliable. |
|
||||
| `Props` | `Node3D` | 3–5 simple props as `StaticBody3D` + `MeshInstance3D` using built-in primitives only (`BoxMesh`, `CylinderMesh`, `SphereMesh`). `assets/` is empty and PC2 must not require imported content. Positioned on the ground surface; scale freely. |
|
||||
| `Sun` | `DirectionalLight3D` | Pitch it downward (~ -45°), enable shadows if the compatibility renderer allows; shadows are optional. |
|
||||
| `WorldEnvironment` | `WorldEnvironment` | Ambient light and/or a simple background color. Keep it plain — the project uses `gl_compatibility`. |
|
||||
| `PlayerSpawn` | `Marker3D` | Per §3. Recommended `(0, 1.0, 0)`. |
|
||||
|
||||
Notes:
|
||||
|
||||
- **Do not** add any `script` to the level. It is pure content. Any per-level
|
||||
behavior belongs to the player (or a future game-mode script), not the level.
|
||||
- Keep the whole level on the XZ plane around the origin; nothing off at extreme
|
||||
coordinates, no thin walls the capsule can tunnel through.
|
||||
|
||||
## 6. Player contract (player task)
|
||||
|
||||
`scenes/player.tscn`, root `Player` (`CharacterBody3D`) + `scripts/player.gd`.
|
||||
|
||||
Minimum for PC2:
|
||||
|
||||
- **Body:** `CharacterBody3D` with a `CollisionShape3D` using `CapsuleShape3D`
|
||||
(~`radius 0.3`, ~`height 1.8`) and a matching `CapsuleMesh` for visibility.
|
||||
- **Camera:** a `Camera3D` child. First-person (camera at capsule head height) is
|
||||
the lowest-risk choice; third-person is fine too but is more work.
|
||||
- **Spawn:** per §3 — read `PlayerSpawn` from the current scene, fall back
|
||||
gracefully.
|
||||
- **Movement:** gravity + `move_and_slide()` so the player stands on `Ground`.
|
||||
WASD/arrow locomotion is the hard requirement. Mouse-look is recommended but
|
||||
may be split into its own task if the controller grows.
|
||||
- **No networking, no avatar UI, no chunk code** — PC2 is local-only. Do not add
|
||||
`MultiplayerAPI`, `ChunkStreamManager`, or any avatar customization here.
|
||||
|
||||
The player must work when instanced under `Game` alongside a level; it must not
|
||||
assume it is the only node in the scene.
|
||||
|
||||
## 7. Entry point / how a human plays it
|
||||
|
||||
- `scenes/game.tscn` is the PC2 playable scene. For playtesting, load it directly
|
||||
(e.g. `godot --path . scenes/game.tscn`), or temporarily set
|
||||
`application/run/main_scene` to it.
|
||||
- **Wiring "Play → Join a world" in the existing `world_list` UI is out of scope
|
||||
for this note** and out of scope for the level/player tasks. The current menu
|
||||
flow ends at browse-worlds (PC1). If a checkpoint wants a clickable path into
|
||||
the test level, that navigation wiring is its own small task — do not fold it
|
||||
into level or player.
|
||||
|
||||
## 8. Validation (both tasks must run this before "done")
|
||||
|
||||
```sh
|
||||
# one-time, first checkout only — builds the class/import cache
|
||||
godot --headless --path . --import
|
||||
|
||||
# then, to catch parse/load errors:
|
||||
godot --headless --path . --quit
|
||||
```
|
||||
|
||||
- **Level task:** additionally load `test_level.tscn` headlessly and assert it
|
||||
(a) loads without error and (b) contains a `Marker3D` named `PlayerSpawn`
|
||||
positioned ≥ 1.0 m above the ground top. A smoke script following the existing
|
||||
`scripts/smoke_test_*.gd` pattern is the right vehicle.
|
||||
- **Player task:** a smoke test that instantiates `game.tscn`, waits a frame,
|
||||
and asserts the player's global position equals the `PlayerSpawn` position
|
||||
(within a small epsilon). This is the check that proves the spawn convention
|
||||
actually wired through — not just "the scene loads."
|
||||
|
||||
## 9. Explicitly out of scope for PC2
|
||||
|
||||
- Networking / multiplayer / prediction (single-player, local-only).
|
||||
- Chunk streaming integration and server-side chunk authoring/serving.
|
||||
- Avatar customization UI and glTF avatar loading.
|
||||
- Join-a-world navigation from the world list.
|
||||
- Any content moderation / age-gating logic in the level.
|
||||
|
||||
## 10. Summary
|
||||
|
||||
| Concern | Decision |
|
||||
|---|---|
|
||||
| Level construction | Static hand-authored Godot 3D scene (chunk streaming deferred, not removed) |
|
||||
| Level location | `scenes/worlds/test_level.tscn` |
|
||||
| Spawn convention | `Marker3D` named `PlayerSpawn`, ≥ 1.0 m above ground, looked up by the player |
|
||||
| Player | `scenes/player.tscn` (`CharacterBody3D`) + `scripts/player.gd`, reusable across levels |
|
||||
| Composition | `scenes/game.tscn` instances `Level` + `Player`; no script |
|
||||
| Entry point | Load `scenes/game.tscn` directly; UI join-wiring deferred |
|
||||
@@ -1,6 +1,10 @@
|
||||
# World Chunk Data Format & Persistence Architecture
|
||||
|
||||
> **Status:** Proposed
|
||||
> **Status:** Proposed. The chunk format (§2, §3) is normative and implemented
|
||||
> on the client. **§4 (SQLite schema) and §5 (write ownership / write-behind)
|
||||
> are superseded by [`world_persistence_impl.md`](world_persistence_impl.md)**,
|
||||
> which stores chunks in the existing Postgres backend and makes the FastAPI
|
||||
> process — not the per-world Godot server — the sole writer.
|
||||
> **Owner:** Platform team
|
||||
> **Related:** Server authority + client prediction, avatar component system, content moderation & age verification, backend auth (JWT)
|
||||
|
||||
|
||||
@@ -0,0 +1,655 @@
|
||||
# World Persistence: Server-Side Implementation Architecture
|
||||
|
||||
> **Status:** Accepted (design). Implementation is split across two follow-on
|
||||
> tasks (backend endpoints; editor wiring).
|
||||
> **Owner:** Platform team
|
||||
> **Supersedes:** the *storage engine* and *write ownership* parts of
|
||||
> [`world.md`](world.md) §4 and §5. Everything else in `world.md` — the chunk
|
||||
> logical model, the JSON and binary encodings, checksums, revisions, content
|
||||
> flags — stands unchanged and is normative.
|
||||
> **Related:** [`world.md`](world.md) (chunk format), [`editor.md`](editor.md)
|
||||
> (authoring surface), [`networking.md`](networking.md) (ENet sim transport),
|
||||
> [`content_moderation.md`](content_moderation.md) (flags & gating).
|
||||
|
||||
## 1. Why this document exists
|
||||
|
||||
`world.md` was written during the client-side chunk-streaming work (M2). It
|
||||
assumes **one** server that owns **one** embedded SQLite file and is both the
|
||||
authoritative simulation and the authoritative store. That is not the system we
|
||||
built. What actually exists today is:
|
||||
|
||||
| Process | Lifetime | Owns | Code |
|
||||
|---|---|---|---|
|
||||
| FastAPI backend | always on, single worker | Postgres (users, worlds, assets, avatar loadouts), game-server orchestration | `backend/app/` |
|
||||
| Godot dedicated server, one per world | **spawned on join, reaped ~5 min after the last join when empty** | nothing durable; a 30 Hz in-memory player sim | `scripts/server.gd`, spawned by `backend/app/services/game_servers.py` |
|
||||
| Godot client | player session | local chunk streaming, the in-game editor (planned) | `scripts/chunk_stream_manager.gd`, `scripts/chunk_data_decoder.gd` |
|
||||
|
||||
Nothing server-side has ever stored or served a real chunk. `server.gd`
|
||||
`preload()`s `res://scenes/worlds/test_level.tscn` for **every** world and uses
|
||||
`world_id` only for logging and the status file. `ChunkStreamManager` has a
|
||||
`set_server_rpc()` seam that no code calls. The backend's `World` model is
|
||||
metadata only (`id`, `name`, `description`, `owner_id`, `visibility`).
|
||||
|
||||
This document decides where chunk content lives, who may write it, how the
|
||||
dedicated server gets it, and the exact API surface — so the two implementation
|
||||
tasks that follow have no architectural decisions left to make.
|
||||
|
||||
---
|
||||
|
||||
## 2. Decisions at a glance
|
||||
|
||||
| # | Question | Decision |
|
||||
|---|---|---|
|
||||
| D1 | Where does chunk data live at rest? | **Postgres**, in the existing backend database. Not a per-world SQLite file. |
|
||||
| D2 | Who writes it? | **The FastAPI backend, exclusively.** The editor writes through it over HTTP with optimistic concurrency. The dedicated Godot server never writes world content. |
|
||||
| D3 | How does the dedicated server get content? | **HTTP pull from the backend at startup**, over a loopback-only `/api/internal` route authenticated by a per-spawn token the supervisor mints. Lazy fetch as players roam. |
|
||||
| D4 | Edit while a live session exists? | **Out of scope this milestone, with a defined seam.** The editor is a non-joined client mode; writes always succeed and the response flags `live_session` so the UI can say "players see this when the session restarts". |
|
||||
| D5 | Edit granularity on the wire | **Full-chunk PUT with `base_revision`**, not RFC-6902 deltas. |
|
||||
| D6 | Client chunk transport | **HTTP from the backend**, not ENet from the dedicated server. The `set_server_rpc()` seam is satisfied by an HTTP-backed adapter. |
|
||||
|
||||
---
|
||||
|
||||
## 3. D1 — Chunk data lives in Postgres
|
||||
|
||||
### 3.1 Decision
|
||||
|
||||
World content (rooms, chunk payloads, chunk revisions) is stored in the
|
||||
**existing Postgres database**, alongside `worlds`, in new tables created by an
|
||||
Alembic migration. `world.md` §4's `world.db` SQLite file is **not** built.
|
||||
|
||||
The chunk **payload stays exactly what `world.md` §3.6 specifies**: the 48-byte
|
||||
header + sectioned binary body, checksummed with SHA-256. It moves from a
|
||||
SQLite `BLOB` to a Postgres `BYTEA`. Nothing about the format changes, so
|
||||
`scripts/chunk_data_decoder.gd` remains correct and the format spec stays the
|
||||
single contract.
|
||||
|
||||
### 3.2 Reasoning
|
||||
|
||||
1. **SQLite's premise does not hold here.** `world.md` §4 justifies SQLite as
|
||||
"ideal for a server that owns the world store". No process in this system
|
||||
owns a world store: the only process that could plausibly hold the file (the
|
||||
dedicated Godot server) is *ephemeral* — reaped when idle, `SIGTERM`'d on
|
||||
backend shutdown, `SIGKILL`'d 10 s later if it doesn't exit, and orphaned
|
||||
entirely if the backend dies. Meanwhile the editor must write when no such
|
||||
process exists. So the file would have to be shared by two processes with
|
||||
independent lifetimes, which is precisely the workload SQLite's
|
||||
single-writer/file-lock model handles worst.
|
||||
2. **Postgres is already a hard dependency; SQLite would be a second one.** The
|
||||
backend cannot start without Postgres. Adding a per-world SQLite file adds a
|
||||
second storage engine, a second migration system (`world.md` §4.8 specifies a
|
||||
hand-rolled `meta.schema_version` runner *next to* the Alembic we already
|
||||
have), a second backup story, and a second consistency story.
|
||||
3. **Referential integrity with metadata we already have.** `worlds` rows carry
|
||||
`owner_id` and `visibility`, and every authorization rule for content derives
|
||||
from them. In one database this is a join and a foreign key with
|
||||
`ON DELETE CASCADE`; across two engines, deleting a world silently orphans a
|
||||
file on disk and every ownership check becomes a cross-store read.
|
||||
4. **Concurrency is the normal case, not the edge case.** Two creators editing
|
||||
one world, or an editor writing while the backend serves chunks to a running
|
||||
dedicated server, are ordinary. Postgres gives row-level MVCC and real
|
||||
transactions for the read-modify-write in §5.4; SQLite gives a database-level
|
||||
write lock and `SQLITE_BUSY`.
|
||||
5. **The repo already has the precedent and the plumbing.** `avatar_loadouts`
|
||||
(migration `0004`) stores a client-shaped document in Postgres JSONB rather
|
||||
than inventing a side store, and `backend/app/database.py` already provides
|
||||
the async session factory this code will use.
|
||||
|
||||
### 3.3 What we give up, and why it's acceptable
|
||||
|
||||
- **Zero-config embedding.** Irrelevant — the backend already requires a
|
||||
configured Postgres.
|
||||
- **`world.md` §5.5 write-behind + the `dirty` column.** Deliberately dropped
|
||||
(§4.4). It existed to amortize disk I/O for a process that owned the file. Our
|
||||
writes are human-rate editor saves, not sim-rate; each one is a single
|
||||
transaction and is durable when the HTTP response returns. Dropping it also
|
||||
deletes the entire "unclean shutdown recovery" scan in §5.5 — there is no
|
||||
window in which committed content can be lost.
|
||||
- **Sharding by `world_id` (`world.md` §8).** Postgres partitioning by
|
||||
`world_id` remains available on the same table shape if a single table ever
|
||||
becomes a bottleneck. At ~2–8 KB per chunk, 10 000 chunks is under 100 MB.
|
||||
|
||||
---
|
||||
|
||||
## 4. Schema (Alembic migration `0005_add_world_content_tables`)
|
||||
|
||||
New model module: `backend/app/models/world_content.py`, registered in
|
||||
`backend/app/models/__init__.py`. `backend/app/models/world.py` is left alone
|
||||
except for one added relationship, so nothing PC1/PC2 depends on moves.
|
||||
|
||||
Conventions follow the existing models: `Column(...)` declarative style,
|
||||
`Integer` surrogate PKs, `DateTime(timezone=True)` with `server_default=func.now()`,
|
||||
JSONB for document-shaped fields (as `avatar_loadout.py` does).
|
||||
|
||||
### 4.1 `world_rooms`
|
||||
|
||||
```python
|
||||
class WorldRoom(Base):
|
||||
__tablename__ = "world_rooms"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
world_id = Column(Integer, ForeignKey("worlds.id", ondelete="CASCADE"),
|
||||
nullable=False, index=True)
|
||||
slug = Column(String(64), nullable=False) # url-safe; "main" by default
|
||||
name = Column(String(255), nullable=False)
|
||||
# Chunk grid config. world.md §2.2 puts this on the world; it lives on the
|
||||
# room so a world can later hold rooms with different grids, and so this
|
||||
# migration is purely additive (the existing `worlds` table is untouched).
|
||||
grid = Column(JSONB, nullable=False,
|
||||
server_default='{"size": [32, 32, 1], "origin": [0, 0, 0]}')
|
||||
bounds = Column(JSONB, nullable=True) # {"min":[x,y,z], "max":[x,y,z]}; null = unbounded
|
||||
spawn = Column(JSONB, nullable=True) # {"pos":[x,y,z], "yaw": 0.0}
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(),
|
||||
onupdate=func.now(), nullable=False)
|
||||
|
||||
__table_args__ = (UniqueConstraint("world_id", "slug", name="uq_world_rooms_world_slug"),)
|
||||
```
|
||||
|
||||
`World` gains
|
||||
`rooms = relationship("WorldRoom", back_populates="world", cascade="all, delete-orphan")`.
|
||||
|
||||
Every world gets a `main` room: created in `create_world`, and lazily created on
|
||||
first room read/write for worlds that predate the migration. `grid` defaults
|
||||
match `Chunk.CHUNK_SIZE_*` in `scripts/chunk.gd`, which is the client's source
|
||||
of truth for the same constants.
|
||||
|
||||
### 4.2 `world_chunks`
|
||||
|
||||
```python
|
||||
class WorldChunk(Base):
|
||||
__tablename__ = "world_chunks"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
world_id = Column(Integer, ForeignKey("worlds.id", ondelete="CASCADE"),
|
||||
nullable=False, index=True) # denormalized: world-scoped queries
|
||||
room_id = Column(Integer, ForeignKey("world_rooms.id", ondelete="CASCADE"),
|
||||
nullable=False, index=True)
|
||||
chunk_key = Column(String(160), nullable=False, unique=True) # see §4.5
|
||||
cx = Column(Integer, nullable=False)
|
||||
cy = Column(Integer, nullable=False)
|
||||
cz = Column(Integer, nullable=False, server_default="0")
|
||||
|
||||
format_version = Column(Integer, nullable=False, server_default="1")
|
||||
payload = Column(LargeBinary, nullable=False) # world.md §3.6 bytes, BYTEA
|
||||
payload_len = Column(Integer, nullable=False)
|
||||
checksum = Column(String(64), nullable=False) # SHA-256 hex of payload body
|
||||
revision = Column(Integer, nullable=False, server_default="1")
|
||||
|
||||
content_flags = Column(JSONB, nullable=False, server_default="{}") # world.md §3.4
|
||||
is_mature = Column(Boolean, nullable=False, server_default="false")
|
||||
|
||||
updated_by_id = Column(Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(),
|
||||
onupdate=func.now(), nullable=False)
|
||||
|
||||
__table_args__ = (
|
||||
UniqueConstraint("room_id", "cx", "cy", "cz", name="uq_world_chunks_coord"),
|
||||
Index("ix_world_chunks_room_coord", "room_id", "cx", "cy", "cz"),
|
||||
Index("ix_world_chunks_mature", "world_id", postgresql_where=text("is_mature")),
|
||||
)
|
||||
```
|
||||
|
||||
Deltas from `world.md` §4.4:
|
||||
|
||||
- **Surrogate `id` PK + unique coordinate constraint**, with `chunk_key` kept as
|
||||
a unique denormalized column. The key string is the client-facing contract
|
||||
(`Chunk.build_key`) and is embedded in the payload, so storing it gives a
|
||||
single-index lookup by key; the coordinate constraint is what actually
|
||||
enforces one chunk per cell.
|
||||
- **`dirty` removed** — see §3.3.
|
||||
- **Content flags folded into the chunk row as JSONB + an indexed `is_mature`
|
||||
boolean**, instead of `world.md` §4.6's separate 11-column `content_flags`
|
||||
table. The flags are a document the client already produces in exactly this
|
||||
shape (`ChunkDataDecoder.ContentFlags.to_dict()`), the only query we anticipate
|
||||
is "is this mature", and folding them in removes a second write per save and
|
||||
the `object_id = ''` sentinel hack that §4.6 needed to work around SQLite's
|
||||
NULL-in-primary-key behaviour (Postgres has the same NULL semantics, so the
|
||||
hack would have carried over).
|
||||
- **`world.md` §4.5 `chunk_objects` is deferred, not dropped.** It is a derived
|
||||
index that exists to answer queries ("which chunks contain a door?") that no
|
||||
code asks yet, and maintaining it means a delete-and-reinsert of every object
|
||||
row on every save. It is fully rebuildable from `payload`, so it can be added
|
||||
in its own migration the day a query needs it, with a backfill. Do **not**
|
||||
build it in `0005`.
|
||||
|
||||
### 4.3 `world_chunk_revisions`
|
||||
|
||||
```python
|
||||
class WorldChunkRevision(Base):
|
||||
__tablename__ = "world_chunk_revisions"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
chunk_key = Column(String(160), nullable=False, index=True) # deliberately NOT a FK
|
||||
world_id = Column(Integer, nullable=False, index=True) # also not a FK, same reason
|
||||
revision = Column(Integer, nullable=False)
|
||||
action = Column(String(16), nullable=False) # 'create' | 'update' | 'delete'
|
||||
actor_id = Column(Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
|
||||
checksum = Column(String(64), nullable=False)
|
||||
payload = Column(LargeBinary, nullable=True) # full payload at this revision
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
|
||||
```
|
||||
|
||||
Kept from `world.md` §4.7 including its two design points: the full payload is
|
||||
stored (rollback needs it) and `chunk_key`/`world_id` are **not** foreign keys,
|
||||
so deleting a chunk or a world preserves the audit trail.
|
||||
|
||||
**Retention (new, required):** this table grows without bound — a creator
|
||||
dragging a brush can produce hundreds of revisions per minute. The
|
||||
implementation must ship a retention policy from day one: keep the newest
|
||||
`WORLD_CHUNK_REVISION_KEEP` (default 20) payloads per `chunk_key` and null out
|
||||
`payload` on older rows (keeping the metadata row for the audit trail), pruned
|
||||
in the same transaction as the write. A `created_at` index supports a later
|
||||
time-based prune.
|
||||
|
||||
### 4.4 Config additions (`backend/app/config.py`)
|
||||
|
||||
```
|
||||
WORLD_CHUNK_MAX_PAYLOAD_BYTES: int = 1_048_576 # 1 MiB; a dense 32×32 uint16 layer is 2 KiB
|
||||
WORLD_CHUNK_MAX_OBJECTS: int = 512
|
||||
WORLD_CHUNK_MAX_BATCH: int = 64
|
||||
WORLD_CHUNK_REVISION_KEEP: int = 20
|
||||
GAME_SERVER_INTERNAL_API_URL: str = "http://127.0.0.1:8000"
|
||||
```
|
||||
|
||||
### 4.5 Chunk key format
|
||||
|
||||
`world.md` §2.3 specifies `"{world_id}:{room_id}:{cx}:{cy}:{cz}"` and illustrates
|
||||
it with `w_0001:r_0001`. Those ids were illustrative. The real key uses the
|
||||
backend's identifiers:
|
||||
|
||||
```
|
||||
"{world.id}:{room.slug}:{cx}:{cy}:{cz}" e.g. "12:main:3:-1:0"
|
||||
```
|
||||
|
||||
The room **slug** rather than its numeric id, so a key is human-readable in logs
|
||||
and stable if rooms are ever re-imported. `Chunk.build_key()` in
|
||||
`scripts/chunk.gd` already produces this shape unmodified.
|
||||
|
||||
---
|
||||
|
||||
## 5. D2 — The FastAPI backend is the only writer
|
||||
|
||||
### 5.1 Decision
|
||||
|
||||
The in-game editor (`editor.md` §7.2) submits edits over **HTTP to the FastAPI
|
||||
backend**, which validates, versions, and persists them. The dedicated Godot
|
||||
server process **never writes world content** and does not sit in the edit path.
|
||||
|
||||
This preserves `world.md`'s and `editor.md`'s actual invariant — *clients never
|
||||
touch storage; they submit edits to a server-authoritative tier that validates
|
||||
them* — while identifying that tier as the always-on backend rather than the
|
||||
ephemeral sim process. `editor.md` §4.2's claim that edits ride the same
|
||||
`request_chunk_edit` RPC as gameplay is the one part of that doc this design
|
||||
changes; the moderation and validation properties it derives from that claim are
|
||||
unaffected, because the validation boundary moves with the writer.
|
||||
|
||||
### 5.2 Reasoning
|
||||
|
||||
1. **Nothing that can vanish in 300 seconds may own the write path.** The reaper
|
||||
in `game_servers.py` `stop()`s an idle server with `SIGTERM` and escalates to
|
||||
`SIGKILL` after 10 s; `supervisor.shutdown()` does the same to every server on
|
||||
backend shutdown; and if the backend dies uncleanly the servers are orphaned
|
||||
with no one to flush them. Because the sim process holds no unsaved world
|
||||
content in this design, **no reap, crash, or kill can ever lose world data** —
|
||||
that is the single strongest practical reason for this split.
|
||||
2. **Editing must work with no dedicated server running.** A creator opening
|
||||
their world to build should not have to spin up a 30 Hz sim process, burn a
|
||||
port from the 100-port range, and hold it for 5 minutes past their last save.
|
||||
3. **`server.gd` has no database access, no credentials, and no HTTP client.**
|
||||
Routing writes through it means either shipping Postgres credentials into a
|
||||
process spawned per join, or building an ENet→HTTP proxy inside the sim loop.
|
||||
Both are strictly worse than the editor calling the backend directly.
|
||||
4. **Authorization already lives in the backend.** `CurrentUser`, the
|
||||
`owner_id` check, and `WorldVisibility` are all there. The dedicated server
|
||||
has no user identities at all — it knows peer ids, not accounts.
|
||||
|
||||
### 5.3 Authorization
|
||||
|
||||
- **Read** a chunk: the same rule as `GET /api/worlds/{id}` — the world is
|
||||
`PUBLIC`, or the caller owns it. Otherwise 404 (not 403), matching the
|
||||
existing routers' deliberate non-disclosure.
|
||||
- **Write** a chunk: caller must be `world.owner_id`, matching `update_world`;
|
||||
403 otherwise. Collaborator/role-based editing is future work and slots in at
|
||||
this one check.
|
||||
- **Mature gating hook:** `is_mature` chunks are where `content_moderation.md`'s
|
||||
age gate attaches on the read path. Specify the column and the index now; the
|
||||
gate itself lands with that doc's work.
|
||||
|
||||
### 5.4 Concurrency
|
||||
|
||||
Optimistic concurrency exactly as `world.md` §5.4, expressed over HTTP:
|
||||
|
||||
1. Reader gets `revision` (header `X-Chunk-Revision`, or the JSON field).
|
||||
2. Writer sends `base_revision`.
|
||||
3. The service does `SELECT ... FOR UPDATE` on the chunk row, compares
|
||||
`base_revision` to `revision`, and either commits at `revision + 1` or returns
|
||||
**409** with `current_revision` and `current_checksum` so the editor can
|
||||
re-fetch and re-apply.
|
||||
4. `base_revision: 0` means "create; fail with 409 if it already exists".
|
||||
|
||||
### 5.5 Validation (the backend must not trust the client)
|
||||
|
||||
The write path decodes the submitted payload server-side before storing it. This
|
||||
requires a **Python port of the `world.md` §3.6 codec** —
|
||||
`backend/app/services/chunk_codec.py`, mirroring `scripts/chunk_data_decoder.gd`.
|
||||
It checks: magic `AGPC`, `format_version <= 1`, declared vs. actual
|
||||
`payload_len`, **recomputed** SHA-256 (the header's checksum is advisory), tile
|
||||
layer dims equal the room's `grid.size`, tile indices in palette range, object
|
||||
count ≤ `WORLD_CHUNK_MAX_OBJECTS`, object positions inside the chunk's bounds,
|
||||
`chunk_key` in the payload matching the URL, and string-field length limits
|
||||
(`world.md` §7). `content_flags` and `is_mature` are **recomputed** from the
|
||||
payload's flag sections, never taken from the request body.
|
||||
|
||||
**Drift control (required):** the two codecs must be pinned by golden files —
|
||||
fixture chunks under `tests/fixtures/chunks/` encoded by one implementation and
|
||||
decoded byte-identically by the other, asserted in both the pytest suite and the
|
||||
Godot headless suite. Without this the format has two implementations and no
|
||||
contract test, which is exactly the failure `world.md` §5.2 was trying to avoid
|
||||
by having one shared implementation.
|
||||
|
||||
---
|
||||
|
||||
## 6. D4 — Editing versus a live session (scope boundary)
|
||||
|
||||
**In scope for this milestone:**
|
||||
|
||||
- The editor is entered as **"Edit world" from the world browser**: a non-joined
|
||||
client mode. It does **not** call `POST /api/worlds/{id}/join`, does not open
|
||||
an ENet connection, and does not spawn a dedicated server. It loads chunks over
|
||||
HTTP, edits them locally, and saves them over HTTP.
|
||||
- Writes always succeed regardless of whether a session is live. The write
|
||||
response carries `live_session: bool` (from `supervisor.debug_state()`), so the
|
||||
editor can surface *"this world has players in it right now — they'll see your
|
||||
changes when the session restarts."*
|
||||
- A dedicated server started **after** a write sees the new content, because it
|
||||
loads from the store at startup (§7).
|
||||
|
||||
**Explicitly out of scope, deferred:**
|
||||
|
||||
- Build-in-place while joined to a live session.
|
||||
- `chunk_invalidated` push to connected clients (`world.md` §5.3) and hot-reload
|
||||
of the dedicated server's collision world.
|
||||
- Live collaborative editing / cursors (`editor.md` §9).
|
||||
|
||||
**The seam that makes the deferred work cheap:** the manifest endpoint (§7.2)
|
||||
returns a monotonic `content_revision` for the world, bumped on every chunk
|
||||
write. Hot reload is then: the dedicated server polls the manifest on a timer
|
||||
(or the backend pushes to it over the same internal channel), re-fetches the
|
||||
chunks whose revision changed, and rebuilds those collision bodies. Nothing in
|
||||
this design has to change to add it.
|
||||
|
||||
**Why the editor must not join:** if it joined, the sim process would enforce
|
||||
collision against content it loaded at spawn while the creator edits a diverging
|
||||
local copy — players would walk through new walls and bounce off deleted ones,
|
||||
with no error anywhere. Making build mode non-joined turns a silent correctness
|
||||
bug into an explicit product boundary.
|
||||
|
||||
---
|
||||
|
||||
## 7. D3 — What the dedicated server does at startup
|
||||
|
||||
### 7.1 Decision
|
||||
|
||||
`server.gd` pulls its world's content from the backend over **HTTP** at startup,
|
||||
authenticated by a **per-spawn token** the supervisor mints, and **does not bind
|
||||
the ENet port until content is loaded**.
|
||||
|
||||
Rejected alternative — *supervisor writes a whole-world snapshot file at spawn
|
||||
and passes `--world-file`*: attractive (no new auth surface, no HTTP client in
|
||||
the sim process), but it makes spawn latency proportional to world size, gives
|
||||
the server no way to fetch a chunk lazily as players roam beyond the preloaded
|
||||
set, and still needs a separate channel for the hot-reload work above. Rejected —
|
||||
*give the Godot process a Postgres connection*: there is no PG driver in
|
||||
GDScript, and it would put database credentials in a process spawned per join.
|
||||
|
||||
### 7.2 Startup sequence
|
||||
|
||||
1. `_parse_args()` gains `--api-url` and `--server-token` (§7.3).
|
||||
2. `GET /api/internal/worlds/{world_id}/manifest` → rooms, per-room `grid`,
|
||||
`bounds`, `spawn`, `chunk_count`, and the world's `content_revision`.
|
||||
3. `GET /api/internal/worlds/{world_id}/rooms/{slug}/chunks?` bounds query for
|
||||
the spawn neighbourhood (radius from the spawn point, default 3 chunks), then
|
||||
fetch each payload; decode with the existing `ChunkDataDecoder` and build
|
||||
static collision from the tile layers and objects.
|
||||
4. **Then** `network_peer.create_server(port)`, then write the status file.
|
||||
5. **Fallback:** if the backend is unreachable, the world has no rooms, or the
|
||||
room has zero chunks, load `test_level.tscn` as today and record
|
||||
`"content": "fallback"` in the status file. A content outage must never make
|
||||
a world un-joinable, and this keeps every PC3 flow working before any world
|
||||
has authored content.
|
||||
|
||||
During the session the server may lazily fetch chunks as players approach
|
||||
unloaded coordinates, through the same internal route. It **never writes**.
|
||||
Dynamic entity runtime state (positions, health) stays in memory and out of
|
||||
chunks, exactly as `world.md` §3.3 already specifies. Shutdown flushes nothing.
|
||||
|
||||
### 7.3 Internal authentication
|
||||
|
||||
`GameServerSupervisor._spawn()` generates `token = secrets.token_urlsafe(32)`,
|
||||
stores it on the `_WorldServer` dataclass, and passes it on the command line
|
||||
alongside the existing `--port/--world/--status-file`. A FastAPI dependency
|
||||
`require_game_server` resolves `Authorization: Bearer <token>` against
|
||||
`supervisor.validate_token(world_id, token)` — a dict lookup, since the
|
||||
supervisor is an in-process singleton. Properties this gives us:
|
||||
|
||||
- A token grants access to **one** world and **dies with its process** (the
|
||||
reaper's `del self._servers[wid]` invalidates it).
|
||||
- No long-lived shared secret in config or on disk.
|
||||
- It reuses the **already documented** single-worker constraint in
|
||||
`game_servers.py`; it does not add a new one.
|
||||
|
||||
Rejected alternative — *let the dedicated server use the public routes with a
|
||||
service user account*: the public routes enforce per-user visibility and
|
||||
ownership, which a service identity would have to be exempted from, and it would
|
||||
pollute `updated_by_id`/audit rows with a fake user. A separate `/api/internal`
|
||||
prefix keeps the two auth models apart and can be blocked at the reverse proxy.
|
||||
|
||||
### 7.4 Lifecycle changes this requires in `game_servers.py`
|
||||
|
||||
These are real, load-bearing findings from the current implementation:
|
||||
|
||||
- **`_await_port()` is the wrong readiness signal now.** It returns as soon as
|
||||
the UDP port is bound, and the port is bound before content exists today. With
|
||||
content loading it must await a `"ready": true` field that `server.gd` writes
|
||||
to the status file *after* content load + `create_server`. Otherwise the
|
||||
backend hands a client an address for a server that is still fetching chunks.
|
||||
- **`_await_port()` fails open.** After its 8 s deadline it returns normally,
|
||||
with no error — `ensure_server` then reports success for a server that may
|
||||
never have started. Content loading makes a slow start more likely, so the
|
||||
readiness wait needs a real timeout error (503 to the joining client) and a
|
||||
longer, configurable deadline.
|
||||
- **The status file is the only server→backend channel**, and `_spawn` currently
|
||||
passes no credentials at all — hence §7.3.
|
||||
- **`player_count()` returns 0 when the status file is missing or unparseable**,
|
||||
so a live server whose status write fails can be reaped after the idle timeout.
|
||||
Harmless for data (the sim owns nothing durable — the point of D2) but worth a
|
||||
comment where the fallback lives.
|
||||
- **No crash restart** (documented in the module docstring): if a server dies,
|
||||
the next join respawns it and it reloads content from the store. With D2 this
|
||||
is now genuinely safe rather than merely tolerated.
|
||||
|
||||
---
|
||||
|
||||
## 8. API surface
|
||||
|
||||
All paths are under the existing `worlds` router prefix (`/api/worlds`) unless
|
||||
noted. New router module: `backend/app/routers/world_content.py`, mounted at
|
||||
`/api/worlds`; internal routes in `backend/app/routers/internal.py` at
|
||||
`/api/internal`.
|
||||
|
||||
### 8.1 Public (editor & player client; JWT `CurrentUser`)
|
||||
|
||||
| Method | Path | Purpose |
|
||||
|---|---|---|
|
||||
| `GET` | `/api/worlds/{world_id}/rooms` | List rooms + grid config |
|
||||
| `POST` | `/api/worlds/{world_id}/rooms` | Create a room (owner) |
|
||||
| `GET` | `/api/worlds/{world_id}/rooms/{slug}/chunks` | Chunk **index** over a bounds query |
|
||||
| `GET` | `/api/worlds/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}` | Fetch one chunk |
|
||||
| `PUT` | `/api/worlds/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}` | Write one chunk |
|
||||
| `PUT` | `/api/worlds/{world_id}/rooms/{slug}/chunks` | Write up to `WORLD_CHUNK_MAX_BATCH` chunks atomically |
|
||||
| `DELETE` | `/api/worlds/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}` | Delete one chunk |
|
||||
| `GET` | `/api/worlds/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}/revisions` | Revision history (owner) |
|
||||
| `POST` | `/api/worlds/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}/rollback` | Restore a revision (owner) |
|
||||
|
||||
**Room list** — `GET .../rooms` → `200`
|
||||
|
||||
```json
|
||||
[{ "id": 7, "slug": "main", "name": "Main",
|
||||
"grid": { "size": [32, 32, 1], "origin": [0, 0, 0] },
|
||||
"bounds": null,
|
||||
"spawn": { "pos": [0, 1.5, 0], "yaw": 0.0 },
|
||||
"chunk_count": 41 }]
|
||||
```
|
||||
|
||||
**Chunk index** — `GET .../chunks?cx_min=&cx_max=&cy_min=&cy_max=&cz=0` → `200`.
|
||||
Payloads are *not* included; this is `world.md` §5.1's `list_chunks(bounds)` and
|
||||
lets a streamer decide what to fetch and skip anything already cached by
|
||||
checksum.
|
||||
|
||||
```json
|
||||
{ "room": "main", "content_revision": 118,
|
||||
"chunks": [{ "key": "12:main:0:0:0", "cx": 0, "cy": 0, "cz": 0,
|
||||
"revision": 4, "checksum": "9f86…", "payload_len": 2344,
|
||||
"is_mature": false, "updated_at": "2026-09-14T10:02:11Z" }] }
|
||||
```
|
||||
|
||||
Bounds are capped (default 32×32 chunks per query) and return `422` beyond that.
|
||||
|
||||
**Chunk fetch** — `GET .../chunks/{cx}/{cy}/{cz}`, content-negotiated:
|
||||
|
||||
- `Accept: application/octet-stream` (default for the game client) → `200` with
|
||||
the raw `world.md` §3.6 bytes, `ETag: "<checksum>"`,
|
||||
`X-Chunk-Revision: <n>`, `X-Chunk-Key: <key>`.
|
||||
- `Accept: application/json` (tooling, tests, the editor's debug view) → the
|
||||
§3.5 JSON encoding, decoded server-side from the payload. JSON is derived, never
|
||||
stored, so there is no dual-write drift (`world.md` §4.4).
|
||||
- `If-None-Match: "<checksum>"` → `304`. This is what makes the client's
|
||||
`user://chunk_cache/` cache cheap and is why the checksum is the ETag.
|
||||
- `404` if the chunk does not exist (an unwritten coordinate is not an error to
|
||||
the streamer — it renders empty).
|
||||
|
||||
**Chunk write** — `PUT .../chunks/{cx}/{cy}/{cz}`
|
||||
|
||||
```
|
||||
Content-Type: application/octet-stream
|
||||
X-Base-Revision: 4 # 0 = create
|
||||
<binary payload>
|
||||
```
|
||||
|
||||
or, for clients that prefer JSON:
|
||||
`{"base_revision": 4, "payload_b64": "…"}`.
|
||||
|
||||
Responses:
|
||||
|
||||
| Code | Body / meaning |
|
||||
|---|---|
|
||||
| `200` | `{"key", "revision", "checksum", "payload_len", "updated_at", "is_mature", "live_session"}` |
|
||||
| `409` | `{"detail": "revision conflict", "current_revision": 6, "current_checksum": "…"}` |
|
||||
| `403` | not the world owner |
|
||||
| `404` | world or room not found / not visible |
|
||||
| `413` | payload over `WORLD_CHUNK_MAX_PAYLOAD_BYTES` |
|
||||
| `422` | decode/validation failure (`{"detail", "reason"}`, e.g. `checksum_mismatch`, `layer_dims`, `object_out_of_bounds`) |
|
||||
|
||||
**Batch write** — `PUT .../chunks` with
|
||||
`{"chunks": [{"cx","cy","cz","base_revision","payload_b64"}, …]}`. Applied in
|
||||
**one transaction, all-or-nothing**: if any entry conflicts, nothing is written
|
||||
and the response is `409` naming the offending coordinate. Justification: an
|
||||
editor brush stroke or an object drag routinely straddles a chunk boundary, and
|
||||
without a batch the editor either issues N round trips or leaves half of a user
|
||||
action persisted. Capped at `WORLD_CHUNK_MAX_BATCH` chunks and 8 MB.
|
||||
|
||||
### 8.2 D5 — Full-chunk PUT, not JSON-Patch deltas
|
||||
|
||||
`world.md` §5.4 specifies RFC-6902 deltas against `base_revision`. This design
|
||||
sends **whole chunks** instead.
|
||||
|
||||
- A 32×32×1 chunk is ~2 KB of dense tile indices plus its objects — a few KB.
|
||||
The bandwidth a patch saves is negligible at editor rates.
|
||||
- The stored form is an opaque binary blob. Patching it means the backend must
|
||||
decode → apply a JSON-Patch → re-encode → re-checksum, i.e. implement and test
|
||||
a *second* mutation format on top of the codec, with its own failure modes, and
|
||||
keep it in sync with the client's patch generator. That is the same dual-path
|
||||
drift risk `world.md` §5.2 exists to prevent.
|
||||
- Lost-update protection comes from `base_revision`, not from the patch, so
|
||||
nothing is given up on correctness.
|
||||
|
||||
Delta encoding stays available as a pure bandwidth optimization later —
|
||||
`world.md` §8 already files it as future work.
|
||||
|
||||
### 8.3 Internal (dedicated server; `require_game_server` token)
|
||||
|
||||
| Method | Path | Purpose |
|
||||
|---|---|---|
|
||||
| `GET` | `/api/internal/worlds/{world_id}/manifest` | Rooms, grids, spawn, `content_revision`, chunk counts |
|
||||
| `GET` | `/api/internal/worlds/{world_id}/rooms/{slug}/chunks` | Bounds index (same shape as §8.1) |
|
||||
| `GET` | `/api/internal/worlds/{world_id}/rooms/{slug}/chunks/{cx}/{cy}/{cz}` | Binary payload |
|
||||
|
||||
Read-only by construction — there is no internal write route, and adding one
|
||||
would violate D2. The token is world-scoped, so a path whose `world_id` differs
|
||||
from the token's world is `403`. These routes skip the per-user visibility check
|
||||
(the sim process has no user) and apply no mature gating (gating is a client/user
|
||||
concern; the server still needs collision).
|
||||
|
||||
### 8.4 D6 — The client streams chunks over HTTP, not over ENet
|
||||
|
||||
`world.md` §5.3 routes `request_chunk` / `chunk_data` over the game's ENet
|
||||
connection. This design has the playing client fetch chunks from the **backend
|
||||
over HTTP**, the same routes the editor uses.
|
||||
|
||||
- The dedicated server has no content the backend doesn't have; proxying bytes
|
||||
through it adds a hop and puts multi-megabyte reliable transfers in contention
|
||||
with the 30 Hz snapshot broadcast on the same ENet peer.
|
||||
- HTTP gives caching for free — `ETag`/`If-None-Match` on the checksum, and a
|
||||
local `user://chunk_cache/<checksum>` that survives sessions.
|
||||
- `ApiClient` (`scripts/api_client.gd`) already carries the JWT and the result
|
||||
contract; no new transport code.
|
||||
|
||||
**This does not require rewriting `ChunkStreamManager`.** It already calls
|
||||
through a `set_server_rpc()` seam that only needs an object with
|
||||
`request_chunk(key)`. The editor-wiring task supplies an `HttpChunkSource` that
|
||||
implements that method against `ApiClient` and feeds
|
||||
`_on_chunk_data_received(key, bytes)` — which also finally gives that dormant
|
||||
seam a caller. Note the existing `_load_chunk()` builds its key with empty
|
||||
world/room ids (`Chunk.build_key("", "", coord)`); the adapter must supply the
|
||||
real world id and room slug.
|
||||
|
||||
---
|
||||
|
||||
## 9. What each follow-on task owns
|
||||
|
||||
**Backend task**
|
||||
- `backend/app/models/world_content.py` + `0005_add_world_content_tables`
|
||||
- `backend/app/services/chunk_codec.py` (Python port of `world.md` §3.6) and the
|
||||
golden-file fixtures shared with the Godot suite
|
||||
- `backend/app/services/world_store.py` (the `world.md` §5.1 service interface,
|
||||
minus `flush_dirty`/`rebuild_index`, over Postgres)
|
||||
- `backend/app/routers/world_content.py`, `backend/app/routers/internal.py`
|
||||
- `game_servers.py`: per-spawn token, `--api-url`/`--server-token` args,
|
||||
readiness-from-status-file instead of `_await_port` (§7.4)
|
||||
- `create_world` creates the `main` room
|
||||
|
||||
**Client/editor task**
|
||||
- `HttpChunkSource` adapter → `ChunkStreamManager.set_server_rpc()`
|
||||
- Editor save path (single + batch PUT), 409 conflict re-fetch-and-reapply,
|
||||
`live_session` warning UI
|
||||
- "Edit world" entry from the world browser that does **not** join
|
||||
- `server.gd`: arg parsing, manifest + chunk fetch before `create_server`,
|
||||
collision build from decoded chunks, `test_level.tscn` fallback,
|
||||
`"ready"`/`"content"` fields in the status file
|
||||
|
||||
---
|
||||
|
||||
## 10. Open questions (deliberately not decided here)
|
||||
|
||||
- **Hot reload / build-in-place** while a session is live (§6) — the
|
||||
`content_revision` seam is in place for it.
|
||||
- **Collaborator permissions** beyond `owner_id` — one check in §5.3.
|
||||
- **Mature-content gating** on the read path — column and index exist; the
|
||||
policy belongs to `content_moderation.md`.
|
||||
- **`world_chunk_objects`** derived index — spec'd in `world.md` §4.5, build it
|
||||
when a query needs it (§4.2).
|
||||
- **Payload compression** — the §3.6 header reserves a flags bitmask; Postgres
|
||||
TOAST already compresses `BYTEA`, so measure before adding a second layer.
|
||||
- **Chunk streaming for very large worlds** — the bounds-query cap in §8.1 is a
|
||||
guardrail, not a scaling plan.
|
||||
@@ -0,0 +1,72 @@
|
||||
# Package Checkpoint 1 (PC1)
|
||||
|
||||
Validated 2026-08-20 against `main` commit `927f9bd`, from a genuinely fresh
|
||||
clone (not a reused agent workspace).
|
||||
|
||||
## Automated validation
|
||||
|
||||
Run with `scripts/run_checkpoint_tests.py` — see
|
||||
`docs/testing/test_inventory.md` for exactly what each suite covers.
|
||||
|
||||
| Check | Result |
|
||||
|---|---|
|
||||
| Alembic migrations, fresh DB | PASS |
|
||||
| Backend pytest | 68/68 PASS |
|
||||
| Godot smoke tests (4 files) | ALL PASS |
|
||||
| Linux export (`agp-game.x86_64`) | Builds, verified as a real ELF64 binary |
|
||||
| Windows export (`agp-game.exe`) | Builds, verified as a real PE32+ binary |
|
||||
|
||||
## Problems found during this checkpoint (fixed, tracked as tasks)
|
||||
|
||||
- Roadmap showed the Godot Engine Scaffold feature amber despite 6/6 tasks
|
||||
done — a historical data gap (a review-feedback follow-up task's
|
||||
supersession link was never recorded, predating when that field started
|
||||
being tracked). Backfilled in the PM database; confirmed green.
|
||||
- `docs/testing/test_inventory.md` was stale (said 38 backend tests,
|
||||
actually 68; said no integration tests existed, 4 real ones had landed).
|
||||
Fixed via task `398bf1a22a2d` / PR #40.
|
||||
|
||||
## What's actually testable right now
|
||||
|
||||
Login/register/browse-worlds only — there's no joinable gameplay yet. That's
|
||||
the real scope of PC1; don't expect more when playtesting.
|
||||
|
||||
- Register a new account (18+ only, rejected otherwise)
|
||||
- Log out, log back in with the same credentials
|
||||
- Play → Browse Worlds — loads a (currently empty) world list with no errors
|
||||
|
||||
## Manual playtest: backend on cloudbison, client on pinkbison
|
||||
|
||||
As of 2026-08-20 this is dashboard-controlled — no terminal commands, no
|
||||
env vars, no editing files. Foolproof enough to hand to someone else.
|
||||
|
||||
### 1. On cloudbison — the AGP dashboard
|
||||
|
||||
Open the dashboard (`http://cloudbison:7070`, or its Tailscale address) and
|
||||
go to **PC1** in the nav bar (`/checkpoint/PC1`). Click **Start Backend** —
|
||||
it pulls the latest `main`, stands up Postgres, runs migrations, and starts
|
||||
the API server, all in one step. The page shows the LAN address it's
|
||||
reachable at once it's up (under a minute).
|
||||
|
||||
When you're done playtesting, click **Stop & Clean Up** on the same page —
|
||||
it tears down everything that step started (API server, Postgres
|
||||
container, its volume and network). Nothing is left running or lying
|
||||
around afterward, even if the dashboard itself gets restarted in between.
|
||||
|
||||
### 2. On pinkbison — download and run the .exe
|
||||
|
||||
Same dashboard page: click **Build .exe** the first time (or **Rebuild** to
|
||||
pick up newer changes) — this pulls the latest `main` and exports a Windows
|
||||
binary with cloudbison's backend address already baked in. Click
|
||||
**Download agp-game.exe**, copy it to pinkbison, and just run it. No
|
||||
environment variable, no config file, no build step on pinkbison at all.
|
||||
|
||||
### 3. Tear down when done
|
||||
|
||||
**Stop & Clean Up** on the dashboard page. That's it.
|
||||
|
||||
## Status
|
||||
|
||||
`config/checkpoint_focus_feature_ids` in the AGP framework (`~/agp`) still
|
||||
restricts agent claiming to the 5 PC1-scope features. Agents will not move
|
||||
on to post-PC1 work until that's widened.
|
||||
@@ -0,0 +1,97 @@
|
||||
# Package Checkpoint 3 (PC3)
|
||||
|
||||
> **Status: partial.** PC3's planned scope was M4-avatars + M5-multiplayer +
|
||||
> Foundation Hardening + M6–M10 (see `docs/build-plan-v1.md`). As of
|
||||
> 2026-09-05, **M4, M5, and most of Foundation Hardening are done and
|
||||
> checkpoint-verified**; M6–M10 have not been started. This doc records what
|
||||
> is real. Whether to call this "PC3" (redefined scope, M6–M10 → PC4) or keep
|
||||
> PC3 open is a user decision.
|
||||
|
||||
Built by Claude directly (fleet offline), branch `pc3` → `main`.
|
||||
|
||||
## What's real and verified (`scripts/run_checkpoint_tests.py`, all green)
|
||||
|
||||
| Check | Result |
|
||||
|---|---|
|
||||
| Alembic migrations, fresh DB | PASS |
|
||||
| Backend `pytest` | 77/77 PASS (hermetic — auto-starts an ephemeral Postgres) |
|
||||
| Godot smoke tests (~16 files) | ALL PASS |
|
||||
| `smoke_test_network_client` (real dedicated server) | 4/4 PASS |
|
||||
| 2-player multiplayer (`run_multiplayer_2p_test.sh`) | PASS |
|
||||
| Fresh-clone boot (`verify_fresh_clone.sh`) | PASS |
|
||||
| Linux + Windows exports | Build as real ELF64 / PE32+ binaries |
|
||||
|
||||
### M4 — Avatars in the game
|
||||
|
||||
- Placeholder avatar pack (14 GLBs, rigged 24-bone base body + attachments)
|
||||
generated by `scripts/tools/gen_placeholder_avatars.gd`. Real art is a
|
||||
content swap — catalog paths are stable.
|
||||
- The avatar **loader was fixed** — it had never run against a real skeleton
|
||||
(`Skeleton3D.has_bone()` isn't a Godot 4 method; the bone-copy dropped the
|
||||
skin binding; attachments were parsed then discarded).
|
||||
- `avatar_visualizer.gd` **rewritten** — the old one referenced a loader API
|
||||
that never existed and didn't compile.
|
||||
- Persistence: `avatar_loadouts` table + `GET/PUT /api/avatar/loadout`
|
||||
(loadout stored as one JSON doc; server validates the envelope only).
|
||||
- Wired into gameplay: the in-world player renders as the assembled avatar
|
||||
(not a capsule); the loadout is fetched at login; "Customize Avatar" from
|
||||
the main menu saves through to the backend.
|
||||
- **Follow-up:** camera is still first-person, so the local player doesn't
|
||||
see their own avatar much (third-person is a polish item); remote players'
|
||||
avatar appearance is not replicated yet (they show as labelled capsules).
|
||||
|
||||
### M5 — Real multiplayer
|
||||
|
||||
- `server.gd` **actually runs a sim now** — loads the world level, spawns a
|
||||
server player per peer, processes each peer's input queue in seq order at a
|
||||
fixed 30 Hz, broadcasts full snapshots with a per-peer `last_seq`. (The
|
||||
input queue was a no-op before.)
|
||||
- `network_client.gd` reconciliation **replays in-flight inputs** from the
|
||||
authoritative state (drops acked ones), snaps only on real drift.
|
||||
- **Server orchestration** (`backend/app/services/game_servers.py`): one
|
||||
headless Godot dedicated-server process per world, spawned on demand by
|
||||
`POST /api/worlds/{id}/join`, port-allocated, with a status-file idle
|
||||
reaper. Off by default; the playtest launcher (`checkpoint_ops.py`)
|
||||
enables it.
|
||||
- **Client play path**: world browser → `/join` → `Session` → `game.tscn`
|
||||
connects → local player predicts with collision, input forwarded, server
|
||||
position is a drift backstop, remote players render from snapshots,
|
||||
disconnect returns to the world list. Falls back to local single-player
|
||||
when the backend has no orchestration.
|
||||
- **Verified**: two real client processes each `register → /join → play`,
|
||||
hosted on an orchestrated server, see and move relative to each other
|
||||
(`run_game_multiplayer_test.sh`).
|
||||
|
||||
### Foundation Hardening
|
||||
|
||||
- **Hermetic backend tests** — `cd backend && pytest` works from a clean
|
||||
checkout (auto ephemeral Postgres + migrations, torn down after); skips
|
||||
cleanly with a message if there's no Docker.
|
||||
- **Fresh-clone boot check** — `verify_fresh_clone.sh` exports a pristine
|
||||
tree, imports from scratch, boots headless, fails on any script error.
|
||||
Also fixed the root cause: a stale `.godot/global_script_class_cache.cfg`
|
||||
was committed to the repo.
|
||||
- **Real age verification** — `/register` takes a date of birth (not a
|
||||
checkbox), server computes age, 403 under 18. Still self-attested; the
|
||||
limitation and the ID-check hook are documented
|
||||
(`content_moderation.md` 5.2).
|
||||
- **Auth rate limiting** — 10 attempts / min / IP on `/register` + `/login`.
|
||||
- **CI workflow** — `.forgejo/workflows/checkpoint.yml` written, **not
|
||||
running yet**: needs the operator to enable Forgejo Actions + register a
|
||||
`host` runner (one-time; see `docs/ci.md`). Interim gate is
|
||||
`run_checkpoint_tests.py` by hand / the dashboard.
|
||||
|
||||
## Not in PC3 (planned but not started)
|
||||
|
||||
- **M2** server-side world persistence
|
||||
- **M6** scripting sandbox
|
||||
- **M7** in-game editor
|
||||
- **M8** social / chat
|
||||
- **M9** economy
|
||||
- **M10** discovery
|
||||
|
||||
## Playtest
|
||||
|
||||
Same as PC2 — grab the exe from the dashboard's `/checkpoints`, backend
|
||||
pointed at it. New: with multiple people in the same world you now actually
|
||||
see each other move.
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
# CI
|
||||
|
||||
`.gitea/workflows/checkpoint.yml` runs the full checkpoint suite
|
||||
(`scripts/run_checkpoint_tests.py`: migrations on a fresh DB, backend
|
||||
`pytest`, all Godot smoke tests, the 2-player multiplayer test, and the
|
||||
fresh-clone boot check) on **every push to `main` and every PR**.
|
||||
|
||||
## Status: live
|
||||
|
||||
Set up 2026-09-05:
|
||||
|
||||
- Gitea Actions enabled (`[actions] ENABLED = true` in
|
||||
`/DATA/AppData/forgejo/gitea/conf/app.ini`, container restarted; a
|
||||
timestamped `.bak` is next to it).
|
||||
- `act_runner` v0.2.13 registered as **`agp-host`** with label **`host`**
|
||||
(host execution mode — jobs run directly on the AGP box, which already
|
||||
has Docker, `~/godot/godot`, and Python). Lives in `~/act-runner/`.
|
||||
- Green on the first successful run (`d76bf4d`).
|
||||
|
||||
The workflow uses **no JavaScript actions** (no `actions/checkout`), so the
|
||||
host needs no Node: checkout is a shallow `git fetch` from the local Gitea
|
||||
using the injected `${{ github.token }}`, and the suite runs in a venv the
|
||||
job builds (host Python is PEP-668 externally-managed).
|
||||
|
||||
## Make the runner permanent (one command, needs sudo)
|
||||
|
||||
The runner currently runs as a plain background process — it won't survive a
|
||||
reboot. A unit file is ready at `~/act-runner/act-runner.service`:
|
||||
|
||||
```bash
|
||||
sudo cp ~/act-runner/act-runner.service /etc/systemd/system/
|
||||
sudo systemctl daemon-reload
|
||||
pkill -f 'act_runner daemon' # stop the temporary background one
|
||||
sudo systemctl enable --now act-runner
|
||||
```
|
||||
|
||||
## Interim / local
|
||||
|
||||
```bash
|
||||
python scripts/run_checkpoint_tests.py
|
||||
```
|
||||
|
||||
— also what `/checkpoint/<PC>` on the dashboard runs before a playtest build.
|
||||
|
||||
## Security note
|
||||
|
||||
A host-mode runner executes whatever a workflow says, directly on the box,
|
||||
as `daddy` (in the `docker` group). Fine for a single-maintainer private
|
||||
repo; revisit if the repo gets outside contributors (switch to a
|
||||
docker-mode runner or an isolated VM).
|
||||
@@ -23,10 +23,9 @@ explicitly out of scope.
|
||||
| # | Type | Task | Depends on |
|
||||
|---|------|------|-----------|
|
||||
| 1 | architecture | `ApiClient` autoload: HTTP + JWT storage + error contract | — |
|
||||
| 2 | implementation | Main-menu **login** wiring (form-encoded) | 1 |
|
||||
| 3 | implementation | Main-menu **register** wiring (JSON + age gate) | 2 |
|
||||
| 4 | implementation | **World list** screen consuming `GET /api/worlds` | 2 |
|
||||
| 5 | testing | End-to-end headless smoke test + manual verify | 1,3,4 |
|
||||
| 2 | implementation | Main-menu **login + register** UI built & wired (form-encoded + JSON/age gate) | 1 |
|
||||
| 3 | implementation | **World list** screen consuming `GET /api/worlds` | 1 |
|
||||
| 4 | testing | End-to-end headless smoke test + manual verify | 1,2,3 |
|
||||
|
||||
## Design decisions captured (resolved in task 1)
|
||||
- Token storage: in-memory singleton property for the MVP; a `save_to_disk` seam is left
|
||||
@@ -35,3 +34,8 @@ explicitly out of scope.
|
||||
never crash on network failure; non-2xx surfaces `{status, detail}` from the backend.
|
||||
- Base URL: read from a ProjectSetting, defaulting to `http://127.0.0.1:8000`.
|
||||
- Login is form-encoded; register is JSON — the client helper must support both content types.
|
||||
|
||||
## Notes
|
||||
- The main-menu auth UI does **not** exist yet (main_menu.gd currently has only Play/Quit
|
||||
stubs). Task 2 must **build** the login/register UI, not merely wire an existing one.
|
||||
- The world-list screen also needs to be **built** (a new scene), not just wired.
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
# Testing at Package Checkpoints
|
||||
|
||||
A Package Checkpoint (PC1, PC2, ...) is a periodic review point — every few
|
||||
real milestones, the client and server builds get packaged together and
|
||||
independently reviewed before anyone calls anything actually done. See
|
||||
`project_agp` in Claude's memory, or ask, for the full definition; this
|
||||
doc is just the mechanical "how do I run the tests" part of that review.
|
||||
|
||||
## Running the suite
|
||||
|
||||
```
|
||||
python scripts/run_checkpoint_tests.py
|
||||
```
|
||||
|
||||
Brings up a throwaway Postgres, runs Alembic migrations against it, runs the
|
||||
backend pytest suite, starts the backend server, and runs every Godot
|
||||
headless smoke test (`scripts/smoke_test_*.gd`) against it. Tears the
|
||||
Postgres container down afterward (`--keep-postgres` to skip that if you
|
||||
want to poke at the DB after a failure).
|
||||
|
||||
If port 5432 is already taken on the machine, pass `--postgres-port` with
|
||||
something else.
|
||||
|
||||
Exit code is 0 only if everything that actually ran passed — suites with
|
||||
nothing to run yet (no Godot binary found, no smoke test scripts yet) are
|
||||
reported SKIPPED, not treated as a failure.
|
||||
|
||||
## What this does and doesn't prove
|
||||
|
||||
Passing this script means: migrations apply cleanly to a genuinely empty
|
||||
database, the backend's unit-level logic is correct, and whatever Godot
|
||||
smoke tests exist actually round-trip against a live backend. It does
|
||||
**not** mean full endpoint/integration coverage exists — see
|
||||
`test_inventory.md` for the current, honest list of what's tested and what
|
||||
isn't. A checkpoint review should still involve reading the actual diffs
|
||||
for anything this script's current coverage doesn't reach, not just running
|
||||
green and calling it done.
|
||||
|
||||
## Growing this over time
|
||||
|
||||
As real integration tests get added (endpoint tests hitting the FastAPI app,
|
||||
more Godot smoke coverage beyond `health_check`), they should land under
|
||||
`backend/tests/` / `scripts/smoke_test_*.gd` respectively — this script
|
||||
picks up new files automatically, nothing to register by hand. Update
|
||||
`test_inventory.md`'s tables when you do, so the inventory stays a source
|
||||
of truth instead of quietly going stale.
|
||||
|
||||
Eventual goal (not implemented yet): gate merges to `main` on this script
|
||||
passing, the same way a real CI pipeline would. For now it's a manual step
|
||||
run at checkpoint review time.
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user